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Trial and Error

Submitted by trev
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Trial and Error
Made by trev

Trial and Error is an altered melee map, where the Human race has been entirely replaced by the furious Dwarves. As the race has been changed it presents new features, different units, sounds, stats and customized heroes and other features.
Note:For the sake of realism, buildings, doodads, and trees have been scaled up, as the units have been scaled down.

Features
+ Human race completely changed.
+ Heavily tweaked terrain.
+ Improved realism of various aspects of gameplay.
+ Custom models and icons.
+ A lot of new units and changes.


Special Thanks to Conflate, who has been helping me create this map. As well as Remixer, for the map's description, update 3.0, and all the advice and help he's given me.

Change Log
Version 1.0
Uploaded, on 25.2.2013.

Version 2.0
State, as of 16.3.2013.

Version 2.1
1. Fixed hotkey descriptions for all Dwarven units and buildings.
2. The tents(farms) now produce 10 food, instead of 6. Of course, their cost has been increased in order for balance to be kept.
3. Fully fixed icons of the Archmage(hero) and 'Hordebane'(hero) in the Dwarven faction.

Version 2.2
1. All units(at least the units which can by default) can attack buildings, like in an ordinary map. Having only a few being able to attack them simply caused too many issues, and could be abused. However, for the sake of realism, the hit points of most buildings have been increased with another +1000, so that they're a bit harder to take down.
2. Fixed creep item drops.
3. Fixed bug where only one tree variation would be shown.
4. Improved terrain/environment. However, it's more detailed at some places, and less detailed at others, as I want some variety in the map, and I don't really want it to be extremely detailed.

Version 3.0
Featuring Remixer's efforts, who alone did 100% of the work in this update(again, many thanks!)

1. Total conversion and improvement of the terrain, featuring improved realism of the ground, more/better-placed doodads and creep bases.
2. Revised/balanced/new location of the default player bases, creep camps, mercenary camps and goblin merchants.
3. Overall new, better atmosphere of the map.
4. Units can now attack buildings/structures as they can in normal Blizzard melee maps. (As in, the concept where only some units can attack buildings has been removed!)
5. Other minor fixes and improvements.

Enjoy, all, and thank you again, Remixer!

Version 3.1
Lots of minor balancing improvements and bug fixes. As well, the Town Hall/Keep/Castle models have been replaced by resources created by Conflate, special thanks to him!​

Pictures

Overview
[​IMG]
The picture is not take from the current version of the map.
Part of Dwarven Factory
[​IMG]
The picture is not take from the current version of the map.

Credits


Blizzard Entertainment(owner and maker of Warcraft 3)

Battle Priest
by Norinrad

Elite Siege Engine - The Übertank
by Team Green Quality: l0w_kwaliti and [Deolrin]

BTNBattlepriest
by Norinrad

BTNShieldBreaker
by Norinrad

BTNThane
by Norinrad

BTNTlenoTechMechanic
by The Weird Human

BTNWarAcademy
by Lord_T

Lord_T's War Academy
by Lord_T

DeadDwarfs
by Sellenisko

DwarfWarrior
by Urkdrengi

Dwarven Battlepriest
by Tranquil

Dwarven warrior
by Frankster

Dwarven Thane
by Norinrad

Dwarven Worker
by IamMclovin

Hero Geomancer
by Tranquil

BTNEliteSeigeTank
by Mr.Goblin

BTNGreatMountainKing
By Marcos DAB

BTNHunter
by Mr.Goblin

DwarvenShieldBreaker
by Norinrad

Bunker/Station/Headquarters
By Conflate

Tower
by unknownczar

Keywords:
dwarves, dwarven, melee, modified, warcraft, altered, dwarf.
Contents

Trial and Error (Map)

Reviews
Moderator
» Vengeancekael:[c] 「Profile :: Hive Staff」 » Reasons: » Comment: *Missing disbtn icon for Barracks & Battle-Priest *Gryphon Rider has 'Aerial Shackles', but no mana *Hordebane: Flamethrower's & Inspire's tooltips don't indicate the hotkey...
    • » Vengeancekael:[c] Profile :: Hive Staff
      » Reasons:


      » Comment:
      *Missing disbtn icon for Barracks & Battle-Priest
      *Gryphon Rider has 'Aerial Shackles', but no mana
      *Hordebane: Flamethrower's & Inspire's tooltips don't indicate the hotkey
      *Inspire needs a passive icon
      *Flamethrower doesn't have a sound effect
      *What's the Barrage upgrade good for when it doesn't do anything and instead you've added the 'Siege Engine Upgrade'?
      *The changes aren't enough, some heroes have just had a visual change, the archmage has received other default skills - Try adding custom spells
      *Same for normal units, Battle-Priest is the same, most barracks units are the same, etc.

      » Rules: [c] Map Submission
      » Contact: [c] Staff Contact
      ! 'Reasons' are automated !

    • Verdict
      +
      -


      No review available.
      Not Rated
    • [tr][tab=Other]
      Suggestions:
      • No more suggestions available, see 'General>Comment'

      Moderated Version: March 24
      Date: 27/Mar/2013 18:08:21[/tab][/tr]
     
  1. takakenji

    takakenji

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    alot of your suggestions are intentional things, which arn't really negative either.

    if you read the description, almost all these things are adressed. ex: units not being able to attack buildings, that is intentional. the maker decided to add his own realistic touch to the game, and logically swords and axes cannot damage a stone building
     
  2. JesusHipster

    JesusHipster

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  3. takakenji

    takakenji

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    bogi hango
     
  4. Remixer

    Remixer

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    Remixer's Review

    General
    General
    Generally the map still lacks a lot of things; good descriptions to units, proper terraining and so on.
    The thing that only a few units can attack buildings is not that good I think, specially for dwarves who's
    siege units has such a short range and for example Black Zitadel can beat many of siege tanks before
    it gets destroyed. If you focus on improving certain features of the map for example custom units and
    it will get a lot better.


    Terrain
    Terrain
    The terrain is possibly the biggest problem in the map, at least for me. The terrain is way too plain and
    empty and the parts which are decorated are mostly failed with too much same doodads or rough usage
    of the height tool. Also the map lacks a lot of tile variation using and you should check out few terraining
    tutorials or ask some one to terrain it for you.


    Creeps and Items
    Creep camps and item drops
    Overall the creep camps are pretty ugly if you ask me. At some creep camps the units are still facing
    randomly at some angle. Also the creep camps rewards as item drops or a building is unbalanced.
    Also item drops you have made are not good, they drop only certain items, not randomly. For example
    the trolls (8 level together) drops level 1 tome of strength. Also at some creep camps you have 50% to
    get 1 item, 30% chance to get some else item and also 20% chance to get nothing. The creep camps are
    themselves already not balanced and placed correctly and some players gets a huge advantage if they
    can slay more creeps than their enemies and specially when they get some item drops. The creep camps
    are also badly decorated and you need training on creating them.


    Units
    Unit Balancing
    The units between races are.. well I do not really know. As I played against undead as dwarves they beat
    me up every time with their huge amount of ghouls and crypt fiends as I could have only a few shieldbreakers
    because of their big cost of food and gold. I found it really annoying that 1 farm can provide food for only 2
    basic units of dwarves. You need really to fix this. Even if the basic units are good they will take way too heavy
    damage from the enemy armies of night elves or undeads because of their low food costs of archers or ghouls.
    The thing that only a few units can attack buildings is bad so far, you should balance the races so that every
    race has a chance for early domination, as dwarves the undeads came and beated up my army, since the
    amount of soldiers is so low. After that (the AI does not support map) their units just started to surround
    buildings at my base because they could not attack. As I try to create army or hero to kill them they all focus
    on a one unit that I create and I have no chance of killing them. However if you play as undead you have huge
    advantage in base defending since you can make your farms have towers and your heardquarter shoots.
    I found it also pretty overpowered to make tower rush attack with dwarves the enemy base, since you can
    put your builder in the middle of 4 towers and it is protected from melee harming and the towers just kills
    the enemy army and buildings.


    Heroes
    Heroes
    I was happy to see finally customized heroes, however their spells does not support each other; for example
    the Archmage he has Fire rain which takes a long time to cast, in the other hand he has this attack boost
    which gets greater as he attacks with normal attacks. There is no sense of taking the attack boost since he
    rarely uses normal attacks as he just can cast another spell. Also two of the heroes (Hordebane and Archmage)
    has incorrectly imported DISBTN icons. Fix that.


    Overall
    Overall
    Overall the map has still few major things which needs fixing and balancing. It takes a lot of effort though and
    it will not be easy I can say.


    to trev: Check out my profile and album name Trial and Error Showcase, I uploaded 1 picture of the terrain as original and as I fixed it a little. I will upload more pictures if you are interested.
     
  5. Magtheridon96

    Magtheridon96

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    You could enhance the description quite a lot if you use more colors and possibly more BB-code awesomeness :3

    For a full list of BB codes, click here.
     
  6. Conflate

    Conflate

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    i'm not sure if i understand you right but are you telling me the unit descriptions u c at the buildings which create them need some refurbishing or something? i'm the head of descriptions and i think it's cooler 2 get a slight historical background than 2 read "this unit can be upgraded to suk 3 dix instead of 1 at this buildin here"
    descriptions for the other races are coming too, but so far the focus was on dwarves because they are the new race in the map

    i agree that the terraining could use some work and thank u 4 the picture u sent about how u made a change 2 the terrain, we'll look in2 updating it (trev does the actual editing and stuff)

    trev is looking in2 the item drops

    the point behind only a few units being able to attack buildings was part logic part inventiveness bcus it's a lot different than a normal melee map

    i never tried something like that with the dwarf worker starting 4 towers 2 wall himself up and then construct them, that'd take a lot of resources (in the early game) and he can still be killed by ranged units so that's no problem

    trev is looking in2 the disbtn icons
     
  7. Remixer

    Remixer

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    About the descriptions
    I know and I think similar. I think it is better to have a lore instead of just basic stats, but however some descriptions does not give any information about the unit at all. For example the Hordebane hero, I tried to get picture what kind of hero it is, but the description just told a historical story about him, it did not tell either is it range or melee or basically not much at all. You should tell for example is the unit melee or range and burster or just basic fighter or so.

    As I have made item descriptions to the hosted project Shadows of the Past I know a little about them. :)

    About the tower attack, yes it is problem since you can send like 3 dwarf builders at the start of game and construct a tower extremely fast. As you start the construction you can leave and see the entire base of the enemy and the enemy can't do anything about it until he gets siege units which can attack to buildings, in that time you have had a lot of time to upgrade the towers and create your own army. As the dwarven towers costs only (80G and 40L).
     
  8. Conflate

    Conflate

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    idk i think of a ranged unit when i c a tank

    umm u can create a scout tower for 80g and 40l ok
    u can't actually build it, u can just place it down and leave it like that at 1% bcus ur workers r gonna get killed by the enemy if they stick around 2 build the tower
    yah it does provide line of sight and i guess ur right this can be abused hmm i'll talk 2 trev about this
     
  9. edo494

    edo494

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    I tried it out and it was good and all, but as it was pointed out, its bit hard to do anything if your basic unit takes 3 food

    Also some units dont have the shortcut showed up in their names(Shielded Warrior or how he is called, doesnt have anything highlighted but still S works)

    also other races(at least Night elves) are able to attack my buildings with normal units(archers, heroes) while I couldnt(for obvious reasons)
     
  10. Remixer

    Remixer

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    You should possible add 'Attack 2' to the units that you want to be the "siege units". So the 'Attack 2' is allowed only on buildings and deals much more damage, or you can just change from advanced settings, the damage rate of siege attacks against fortified armors or so.

    By the way, update description here in Hive on the map if you make changes such are allow units to attack buildings.
     
  11. trev

    trev

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    HUGE Update. Version 3.0: Featuring Remixer's efforts, who alone did 100% of the work in this update(again, many thanks!)

    1. Total conversion and improvement of the terrain, featuring improved realism of the ground, more/better-placed doodads and creep bases.
    2. Revised/balanced/new location of the default player bases, creep camps, mercenary camps and goblin merchants.
    3. Overall new, better atmosphere of the map.
    4. Units can now attack buildings/structures as they can in normal Blizzard melee maps. (As in, the concept where only some units can attack buildings has been removed!)
    5. Other minor fixes and improvements.

    Enjoy, all, and thank you again, Remixer!
     
  12. trev

    trev

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    Update. Version 3.1:

    Lots of minor balancing improvements and bug fixes. As well, the Town Hall/Keep/Castle models have been replaced by resources created by Conflate, special thanks to him!
     
  13. Biggrouse

    Biggrouse

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    Mighty dwarfs unstopable!