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Azeroth Wars: Legacy Reborn
Azeroth Wars: Legacy Reborn is a Control Point based grand strategy in which each player takes control of one of the driving forces in the Warcraft storyline, from the beginning of Reign of Chaos to the end of The Frozen Throne.
Control Points
Income is gained automatically over time by maintaining ownership over Control Points. Expand your dominion quickly to secure a strong economy!
Quests
Quests simulate the events of the Warcraft story in a competitive sandbox environment. Unleash the undead plague as the Scourge,, summon the Burning Legion from the depths of the Twisting Nether, or don the terrible Crown of Domination as Arthas Menethil.
Artifacts
Many artifacts from the Warcraft universe can be acquired to give your heroes an edge; Thrall carries his mighty Doomhammer from the beginning, the fabled Book of Medivh can be found in the Dalaran Dungeons, and those powerful enough to do so can retrieve the Eye of Sargeras itself from his Tomb.
Leaver System
Allies leaving is not unduly punishing. When an ally leaves the game, his remaining teammates take equal shares of his units, gold, lumber, and hero experience. His unique units and heroes are refunded and that gold is taken as well, resulting in a simple, clean gameplay experience.
Take control of one of the primary forces in the Warcraft storyline, each with their own tech-tree, starting position, events, and heroes. Experience a radically different gameplay experience each time you play a new faction!
Scourge Play as the Lich King controlling vast hordes of Undead in Icecrown and Scholomance, preparing for the Plague that will ultimately tear apart the North Alliance.
Burning Legion Control the Dreadlords Mal'ganis and Tichondrious as they lead a small force of Demons in their quest to bring the full might of the Legion to Azeroth.
Lordaeron Command Lordaeron's forces in their battle for survival against the Undead Plague, utilizing robust front-lines troops and miracles of the Light to support your allies.
Dalaran Take charge of the magical city of Dalaran and their powerful cadre of Mages, safeguarding the Book of Medivh against otherworldly forces.
Quel'thalas Rule over the majestic city of Quel'thalas, ensuring the protection of the legendary Sunwell and utilizing formidable ranged units to secure victory.
Frostwolf Clan Unite the Orcs, Darkspear Trolls and Tauren under the banner of the Frostwolf Clan, seeking out a new home in the untouched wilds of Kalimdor.
Warsong Clan Command the bloodthirsty Warsong Clan under the banner of Grom Hellscream, and overwhelm the Night Elven forces with your brutish army of Orcs, Ogres and Goblins.
Sentinels Control the militant Sentinels under Tyrande Whisperwind's command in their mission to secure the world against evil. Free Illidan from the Barrow Deeps - or do not, and secure Maiev's assistance instead.
Druids Play as the legendary nature demigod Cenarius and his Druidic children as they safeguard the immortal World Tree from those who would threaten nature.
Khaz Modan Organize the Dwarven and Gnomish armies from the royal seat of Ironforge, utilizing a mix of raw martial skill and advanced technology to stem the tide of the Fel Horde.
Stormwind Take control of the human forces led by the benevolent King Varian Wrynn as they attempt to push back the forces of the Fel Horde pouring from the Dark Portal.
Fel Horde Rule the corrupted Fel Horde with an iron fist as the brutal Pit Lord, Magtheridon. Secure the untamed regions of Outland as you expand outward through the Dark Portal, shattering entire civilizations in your relentless onslaught.
Models
Mechanical Man
R.A.N.G.I.T
General Fank
Eusira
Shiv
JetFangInferno
Dojo
Pyritie
Kitabatake
Tauer
assasin_lord
takakenji
Kwaliti
-Grendel
Boogles
HappyTauren
JesusHipster
UgoUgo
WhiteDeath
nGy
nhocklanhox6
Reflex
kangyun
Unknown102
Ujimasa Hojo
Shyster
Hayate
Stefan.k
mrHoon
loktar
The Panda
HerrDave
Mythic
Murcologist
Icons
mc !
RaeVanMorlock
Roi
Public Resource Provider
CRAZRUSSIAN
BlackDoom
General Frank
Tenebrae
KelThuzad
Sephiroth_VII
Avex
GooS
Lord_T
Amaruak
lieutang
AbstractCreativity
Revolve
Kwaliti
-Berz-
Hellx-Magnus
Kimbo
JollyD
13ackDeath
-Dieser-
JollyD
CheckeredFlag
Ujimasa Hojo
~Nightmare
Hayate
Direfury
San
PrinceYaser
HerrDave
Stefan.K
Scias
RealistKilla
StormyG7
Don Valentino
Scias
KPC
PrinceYaser
System Libraries
Jesus4Lyf
Kenny
Original author: Augur Original authors (Legacy Reborn): Eagleman
Rivendare Dread Aura has an active icon. You can make it look passive with: Button Manager v1.8.2 Also, in the learn ability menu it should have an active icon. Similarly: Unholy Plating, Skeletal Frame etc.
You've used hero models for some non-hero...
Just a note that Azeroth Wars: Legacy Reborn was released unprotected as of 1.67b, and has passed through a number of hands since then. Lordsebas and Volrath have been editing it for a very long time and I've joined the editing team recently.
Mhmm. I have played the 2.10e one, and I gotta say it's got fewer bugs in it. Two things I noticed playing this new version as quel'thalas:
1. The countdown of "Troll attack ends.." doubles up when you choose the path naga and once it finishes, the other one stays.
2. The event where Illadan is supposed to change upon acquiring skull of guldan didn't worked for me.
My friends and I love the map doe. We probably won't play it again this few days until it's all fixed.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
We have an in-game quest menu entry containing resource author credits. Do we need to copy it to this site? I've added the original authors to the description at the bottom.
Yes, this map is substantially different than the other versions on the site. This is the continuation of the LR version. Every feature in the description from Masteries downward is unique to this version of the map. I don't think there is any real need for the description to draw attention to these other versions because this one is the only one that has a player base.
Rivendare Dread Aura has an active icon. You can make it look passive with: Button Manager v1.8.2 Also, in the learn ability menu it should have an active icon. Similarly: Unholy Plating, Skeletal Frame etc.
You've used hero models for some non-hero units. Besides that they have hero glow which makes it confusing, their bodies will remain on the battlefield for a long time.
Got a crash after exiting the map.
The troll army seems a bit too much right from the beginning.
Rivendare Dread Aura has an active icon. You can make it look passive with: Button Manager v1.8.2 Also, in the learn ability menu it should have an active icon. Similarly: Unholy Plating, Skeletal Frame etc.
You've used hero models for some non-hero units. Besides that they have hero glow which makes it confusing, their bodies will remain on the battlefield for a long time.
Got a crash after exiting the map.
The troll army seems a bit too much right from the beginning.
We've had the same icon errors for something like 10 years now. Will fix those. The Button Manager looks extremely useful, thank you.
Not much we can do about the models. The unit variety in the map means we would need to download an absurd number of custom models to solve this.
The crash upon exiting the map is not within our control, but rather a manifestation of the Warcraft 3 1.31 patch.
The troll army is not difficult to deal with once you play the map once or twice. Any fight versus a player will be much, much harder.
Overall very happy, thanks again. Will report back if and when we fix the polishing issues.
Hi, I had downloaded the wc3 1.31 from hive forums, and used my own official cd keys. But some how I cannot find this map in the custom games. Placed the w3x file in several locations just to be sure (e.g. my documents/warcraftIII etc). Is there any version mismatch or something I am missing?
Hi, I had downloaded the wc3 1.31 from hive forums, and used my own official cd keys. But some how I cannot find this map in the custom games. Placed the w3x file in several locations just to be sure (e.g. my documents/warcraftIII etc). Is there any version mismatch or something I am missing?
The map is built using the latest version of the editor so you'll need the latest version of Warcraft, which is 1.32.10. If you register your classic keys in the Battle.net launcher you can automatically update from there.
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