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War in Azeroth

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
War in Azeroth
Map created by: ORCvsHUMAN
Map uploaded: ThundeBLood

Players:

Team 1 (Alliance)
First player: Human (Ironforge)
Second player: Human (Quel'thalas)
Third player: Human (Stormwind)

Team 2 (Horde)
First player: Orc (Blackrock Clan)
Second player: Undead (The Forsaken)
Third player: Undead (The Forsaken)

Every race haves own special units.

Special Builders:
- Dwarf Peasant
- Elf Peasant
- Stormwind Peasant
- Fel Orc Peon
- Undercity Acolyte
- Demonic Acolyte

Max food and lvl:
- Max food: 300
- Max Hero Level: 100

Have fun! :D

Keywords:
Azeroth, War, Dwarf, Elf, Human, Undead, Orc, Map
Contents

War in Azeroth (Map)

Reviews
16:22, 11th Mar 2014 Hell_Master: See this: Set to Awaiting Update.

Moderator

M

Moderator

16:22, 11th Mar 2014
Hell_Master: See this:

eubz;2497651 said:
War in Azeroth
Created by ORCvsHUMAN ; Uploaded by: ThundeBlood
is this the same person? If not, you should seek the permission of the creator of this map. If yes, you should state that the other name is also yours.
downloading...

204270-albums4725-picture64019.png
204270-albums4725-picture64016.png
204270-albums4725-picture64018.png


TERRAIN

(tileset variations and slopes, Doodads, pathing, etc.)

1. The terrain needs more work as there are places of sharp raises.
2. The playable area for land battles is too limited.
3. Good use of shipyard for sea battles.

2/5



Set to Awaiting Update.
 
War in Azeroth
Created by ORCvsHUMAN ; Uploaded by: ThundeBlood
is this the same person? If not, you should seek the permission of the creator of this map. If yes, you should state that the other name is also yours.
downloading...

204270-albums4725-picture64019.png
204270-albums4725-picture64016.png
204270-albums4725-picture64018.png


TERRAIN

(tileset variations and slopes, Doodads, pathing, etc.)

1. The terrain needs more work as there are places of sharp raises.
2. The playable area for land battles is too limited.
3. Good use of shipyard for sea battles.

2/5


OBJECTS

(Units, Heroes, Object Data, etc.)

1. As far the the objects are concerned, you have only used the default units and heroes including of course their default abilities. I don't see any triggered abilities only a renamed one.

2/5



GAMEPLAY

(The flow of the game including some events if there is)

1. It is a good way to give each player 2 battle ships to use at the early stage of the game.
2. I don't agree to block the passage between you and your opponents with some trees.

3/5



TOTAL POINTS:


needs fix


2/5


SUGGESTIONS

1. Use smooth tools to smoothen terrains.
2. Add passage between your enemy and you for land battles (optional)
3. Add triggered abilities if possible.
 
Last edited:
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