300 Spartans Resurrected

300 Spartans Ressurected is Hero survival map for 18 players , play as a team and try to survive the impossible challenge , a show of blood and glory , bleed the self proclaimed God Xerxes to win , or lose if King Leonidas dies.


Gameplay.

1. Pick a Mode

2. Select your blessing

3. Hold your ground

4. Upgrade your items

5. Fight hordes of enemies

6. Fight bosses

6. Fight Mythology Warriors


(there are numerous options to select the challenge you want to do)
(Most popular being played - Mythology On - Single Draft - Hard/Hell/Hell+)
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(All pick gives a variety of blessings to pick or you can always go Chaos for a chance of getting a rare one.
(Singe Draft gives a pick of 3 random blessings , including the rare ones)
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(Staying together, protecting each other flanks is the key to a successful win.)
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(There are various strategies and ways to play, and a whole spartan item set to upgrade)

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188323-82770122616831ddff4078265d7ebd86.jpg


Asterius - Mythology Boss (one of the 7 Mythology bosses in the game)

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Custom Save/Load Level.

ImmortalLevelPanel.jpg

Watch xWizardWar3 Gameplay of version 1.9HF8

www.hiveworkshop.com

- Rheiko

- Filip95

- Uncle
- TriggerHappy
- Mythic
- HerrDave
- Ujimasa Hojo
- Explobomb
- Dionesiist
- Callahan
- Miseracord
- Blood Raven, Snirou
- Cavman
- Daenar7
- morbent
- -Grendel
- AhhFreshWeeD
- Tarrasque
- Kuhneghetz
- Kitabatake
- Sharkarsh
- Mr.Goblin
- -Kobas-
- Kenathorn
- Jedi-Knight
- ~Nightmare
- Jhotam
- ShiiK
- Wandering Soul
- EvilYardGnome
- NFWar
- Sun gate
HAA - OOH!

The Captain does his shout, and the Spartans ready for an inspired charge. Leonidas confirms this, and all "300" march forward, pushing and forging a path through all the Persians. Orders are yelled out, and every Spartan rush forward towards the Persian camps for a night time raid. It was one of the few times they could break through without threat of a deadly counter attack, and Leonidas grasped the chance and took it.

. . .

The host, Red, sends out a "gj" to everyone, and the 16 other players either reply back or nod behind their screens. It was a good tactic that went successfully thanks to the leadership of Red, granting the entire team about 1500 gold to each person, enough to upgrade any of their 5 main gears twice. The such is one of many tactics that is used in Mustang's 300 Resurrected map.

This custom map boasts three main things that you would want to see in a WC3 map, and is currently - and has been - a map I've been replaying over and over again. The community behind this map, located in the discord linked in the main thread, is also at a healthy size and is very active. If anything, I would say that 300 Resurrected is quite literally one of the few maps keeping the custom maps alive, alongside Helms Deep, Survival Chaos, and a few others.

Players, Roles, & Blessings
Mustang's 300 has three main roles, each with its own strengths and few weaknesses. Surprisingly, the two solo roles are not fought over. Rather, it is reserved for natural leaders in WC3. This is where the community shines, with several volunteering as Leonidas or as the Captain, and with the rest following without much question.

Red: Leonidas
Role:
Leonidas' role is to lead the 16 other Spartans. He does not have anything unique to help him in that regard, such as bigger text or a tower to "command" all Spartans. Instead, it is through his natural charisma and skill through the player that he succeeds in leading everyone else. Whoever is Leonidas is entrusted to know how to play the game, have a few strategies in their head of how to do what and when, and, of course, lead in general, through pinging, pausing the game and explaining, and so on. Red, obviously, is supposed to be played by a very experienced player, as if he dies, all is lost.

Abilities:
Leonidas' only special ability is a chain heal, replacing a regular Spartan's Q, which is holy light. This is very important, as certain blessings enhances both Leonidas' and the Captain's abilities in a strong way. Aside from that, Leonidas' kit is the same, which is a good metaphor for him being like any other Spartan after taking his leadership role and his chain healing away.

Blue: The Captain / Artemis
Role:

The Captain, or Artemis', role is mostly support. Whenever Red is not available, whether that be through shopping or because they were split up in a failed execution of a strategy, players naturally look up to the next highest-in-command to see what to do. Blue is meant to be played by an experienced player, as every death of the captain means that the enemies become stronger.

Abilities:
The Captain's abilities are the most unique out of all the Spartans, a metaphor in which the captain is there, not to be the main fighter or fighter, but to be the secondary leader, and the support for the team. His Q is an inspire, giving every ally a HP regeneration and damage, while his E is "Shields Up," empowering allies armor and mana regeneration, perhaps the most important ability from the entirety of the team's kits, solely for the mana to heal others.

The 300 (15 Spartans)
Everyone else is a soldier, a needed cog in the machine in order to achieve victory in 300. Unlike Red and Blue, they are meant to follow and kill. Relying on mostly combat abilities, they are nothing alone. Each Spartan is expected to heal one another and coordinate their spears according to the current tactics involved.

Blessings
Currently, there are over 30 unique blessings, each with its own playstyle and benefit to either the team or to the player. Blessings varies, from Achilles, which is throwing a very powerful spear when compared to a normal spear throw, from a 4 second CD to a regular spear's 8 CD, or to Zagreus blessing, which is 1000 bonus HP every level, up to 50000 at LVL 50. The three main roles can be summed up to Tank, Support, and Damage.


Strategies, Tactics, and Hell+
The map has several dozen different strategies and tactics, each depending on their own difficulty. The map is intended to played on hard mode, while Hell+ is meant to be more grindy and to make the players lose.
Generally, the main strategy in Hard, Normal, or Easy is generally easy. Hold in a line, ensure that the line is solid as a Greek Phalanx should be, then to push out. During daytime, Spartans should be out, while in nighttime Spartans should be near the camp fire, both for their respective bonuses regarding extra XP and Gold gained. Rinse, repeat, and get geared out in the meantime. After a certain amount of time, the general strategy is to push out and rush towards the towers, such as the scene at the start of this review. Afterwards comes variation in what you do. One leader wants to stand out in a circle for the full daytime bonus, while another has the strategy of staying at the Hot Gates, near the shops and tents.
Nearly everything changes, however, when the difficulty is meant to kill you. In Hell+, every soldier must be a veteran, their mindset akin to disciplined soldiers who can't be distracted, else a friend dies. Three seconds of looking away can mean a missed heal on a dying Spartan, or a spear that would have killed a beast that had trapped another Spartan. The strategies and tactics are ever changing around the Hell+ bosses, and would make this review far too long if I were to explain them all in detail.

Save / Load, Achievement Runs, & Prestige
The replayability of this map is amazing, especially so with the now fixed save/load in version 1.8. Kills, heals, and spears are now counted, and for every 1000, 3000, 6000, and so on gives benefits respectively. Finally winning a game of Hell+ is ever so rewarding with a skin that is special yet not so distracting to new players, and the achievements are meant only for the best of the best. The current 2 achievements required several games to determine which strategies worked, and players in the community pooled together to see how they could achieve such a feat, one of which was beating the game in 90 minutes or less on Hell+. One of the few things was a google charts to show how fast certain strategies worked, as if it was a speed run for a Zelda or any other A-tier game. Lastly comes the prestige, both in the reward and the respect it gives from the community, of the work that comes from grinding hours of Hell+ or Hard games and practicing the skills and blessings in Mustang's 300 Resurrected.
Contents

300 Spartans R (2.12g) (Map)

300 Spartans R (2.12h) (Map)

300 Spartans R (2.12i) (Map)

Reviews
deepstrasz
The hero is selected during cinematic mode in the first few seconds before the transmission starts. And then after Leonidas' transmissions is done. Hero glow could be used on the Spartans: How to add Hero Glow without Modeling Spells are just regular...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,213
The hero is selected during cinematic mode in the first few seconds before the transmission starts. And then after Leonidas' transmissions is done.
Hero glow could be used on the Spartans: How to add Hero Glow without Modeling
Spells are just regular Warcraft III ones with changed name and icons.

Generally a nice map.

The description should be more detailed in what the gameplay is concerned.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Level 37
Joined
Aug 6, 2015
Messages
786
The hero is selected during cinematic mode in the first few seconds before the transmission starts. And then after Leonidas' transmissions is done.
Hero glow could be used on the Spartans: How to add Hero Glow without Modeling
Spells are just regular Warcraft III ones with changed name and icons.
I know how add hero glow, i didnt add because of many heal effects that i don't want to be show ingame. (i better recreate them via triggers)
Thank you for approving.
 
Level 9
Joined
Dec 31, 2016
Messages
320
well, I meant that instead of firing the functions that load/save the stats by typing -load/-save you could fire them automatically for example after choosing the blessings or something like that.

I've never worked with auto load/save systems so I don't know if that can possibly break anything, but I don't see why it would break this way.
 
Level 37
Joined
Aug 6, 2015
Messages
786
well, I meant that instead of firing the functions that load/save the stats by typing -load/-save you could fire them automatically for example after choosing the blessings or something like that.

I've never worked with auto load/save systems so I don't know if that can possibly break anything, but I don't see why it would break this way.
blessings are quite tricky , especially if for example some players didnt pick a blessing and got random , there we need to check for that and somehow extract the players that didnt choose and load them each and its again a problem , atm load is manual and its not letting more then 1 player load.
Or If for example few players will pick blessings at the same time it might bug the system , same that was happening with auto load.
(until i can find a solution to make it auto load , im afaraid we are stuck with manual save/load )
 
Level 37
Joined
Aug 6, 2015
Messages
786
but doesn't it also mean that it can bug even the manual loading when the players load at a "bad time"?

or only one player can load at a time, so does this fixes the issue?
only 1 player load at 1 time , because if 2 try to load the same time , one of them will fail to load and will have to type -load again.
This seems to do the job for now.
 
Level 3
Joined
Apr 7, 2021
Messages
3
HAA - OOH!

The Captain does his shout, and the Spartans ready for an inspired charge. Leonidas confirms this, and all "300" march forward, pushing and forging a path through all the Persians. Orders are yelled out, and every Spartan rush forward towards the Persian camps for a night time raid. It was one of the few times they could break through without threat of a deadly counter attack, and Leonidas grasped the chance and took it.

. . .

The host, Red, sends out a "gj" to everyone, and the 16 other players either reply back or nod behind their screens. It was a good tactic that went successfully thanks to the leadership of Red, granting the entire team about 1500 gold to each person, enough to upgrade any of their 5 main gears twice. The such is one of many tactics that is used in Mustang's 300 Resurrected map.

This custom map boasts three main things that you would want to see in a WC3 map, and is currently - and has been - a map I've been replaying over and over again. The community behind this map, located in the discord linked in the main thread, is also at a healthy size and is very active. If anything, I would say that 300 Resurrected is quite literally one of the few maps keeping the custom maps alive, alongside Helms Deep, Survival Chaos, and a few others.

Players, Roles, & Blessings
Mustang's 300 has three main roles, each with its own strengths and few weaknesses. Surprisingly, the two solo roles are not fought over. Rather, it is reserved for natural leaders in WC3. This is where the community shines, with several volunteering as Leonidas or as the Captain, and with the rest following without much question.

Red: Leonidas
Role:
Leonidas' role is to lead the 16 other Spartans. He does not have anything unique to help him in that regard, such as bigger text or a tower to "command" all Spartans. Instead, it is through his natural charisma and skill through the player that he succeeds in leading everyone else. Whoever is Leonidas is entrusted to know how to play the game, have a few strategies in their head of how to do what and when, and, of course, lead in general, through pinging, pausing the game and explaining, and so on. Red, obviously, is supposed to be played by a very experienced player, as if he dies, all is lost.

Abilities:
Leonidas' only special ability is a chain heal, replacing a regular Spartan's Q, which is holy light. This is very important, as certain blessings enhances both Leonidas' and the Captain's abilities in a strong way. Aside from that, Leonidas' kit is the same, which is a good metaphor for him being like any other Spartan after taking his leadership role and his chain healing away.

Blue: The Captain / Artemis
Role:

The Captain, or Artemis', role is mostly support. Whenever Red is not available, whether that be through shopping or because they were split up in a failed execution of a strategy, players naturally look up to the next highest-in-command to see what to do. Blue is meant to be played by an experienced player, as every death of the captain means that the enemies become stronger.

Abilities:
The Captain's abilities are the most unique out of all the Spartans, a metaphor in which the captain is there, not to be the main fighter or fighter, but to be the secondary leader, and the support for the team. His Q is an inspire, giving every ally a HP regeneration and damage, while his E is "Shields Up," empowering allies armor and mana regeneration, perhaps the most important ability from the entirety of the team's kits, solely for the mana to heal others.

The 300 (15 Spartans)
Everyone else is a soldier, a needed cog in the machine in order to achieve victory in 300. Unlike Red and Blue, they are meant to follow and kill. Relying on mostly combat abilities, they are nothing alone. Each Spartan is expected to heal one another and coordinate their spears according to the current tactics involved.

Blessings
Currently, there are over 30 unique blessings, each with its own playstyle and benefit to either the team or to the player. Blessings varies, from Achilles, which is throwing a very powerful spear when compared to a normal spear throw, from a 4 second CD to a regular spear's 8 CD, or to Zagreus blessing, which is 1000 bonus HP every level, up to 50000 at LVL 50. The three main roles can be summed up to Tank, Support, and Damage.


Strategies, Tactics, and Hell+
The map has several dozen different strategies and tactics, each depending on their own difficulty. The map is intended to played on hard mode, while Hell+ is meant to be more grindy and to make the players lose.
Generally, the main strategy in Hard, Normal, or Easy is generally easy. Hold in a line, ensure that the line is solid as a Greek Phalanx should be, then to push out. During daytime, Spartans should be out, while in nighttime Spartans should be near the camp fire, both for their respective bonuses regarding extra XP and Gold gained. Rinse, repeat, and get geared out in the meantime. After a certain amount of time, the general strategy is to push out and rush towards the towers, such as the scene at the start of this review. Afterwards comes variation in what you do. One leader wants to stand out in a circle for the full daytime bonus, while another has the strategy of staying at the Hot Gates, near the shops and tents.
Nearly everything changes, however, when the difficulty is meant to kill you. In Hell+, every soldier must be a veteran, their mindset akin to disciplined soldiers who can't be distracted, else a friend dies. Three seconds of looking away can mean a missed heal on a dying Spartan, or a spear that would have killed a beast that had trapped another Spartan. The strategies and tactics are ever changing around the Hell+ bosses, and would make this review far too long if I were to explain them all in detail.

Save / Load, Achievement Runs, & Prestige
The replayability of this map is amazing, especially so with the now fixed save/load in version 1.8. Kills, heals, and spears are now counted, and for every 1000, 3000, 6000, and so on gives benefits respectively. Finally winning a game of Hell+ is ever so rewarding with a skin that is special yet not so distracting to new players, and the achievements are meant only for the best of the best. The current 2 achievements required several games to determine which strategies worked, and players in the community pooled together to see how they could achieve such a feat, one of which was beating the game in 90 minutes or less on Hell+. One of the few things was a google charts to show how fast certain strategies worked, as if it was a speed run for a Zelda or any other A-tier game. Lastly comes the prestige, both in the reward and the respect it gives from the community, of the work that comes from grinding hours of Hell+ or Hard games and practicing the skills and blessings in Mustang's 300 Resurrected.
 
Last edited:
Level 1
Joined
Apr 17, 2021
Messages
1
Super fun and well designed game. Manages to avoid a lot of the unnecessary complexity found in other maps, while still providing a very challenging and engaging gameplay experience. Not only is the game fun, but it also does an exceptional job embodying the spirit of 300. The overwhelming hordes of Persian savages give you no other choice but to band together as a cohesive unit and carefully plot your every move against Xerxes.
 
Level 4
Joined
May 19, 2020
Messages
316
yes , there are about ~400 units on map.
(custom collision size + few AI players to control them)
Got it, but you can add more than 1500 units (in fact..much more than that) on a map, if they're spread over more than 15 players, you'll split the overhead on collisions, that's the only way, create alliances to increase armies, the game splits the limits of loads for clean running mechanics for each player number.
But I am referring to a single controller, because even if I reduce the data of the units to 8 collision points, which I believe is the smallest collision, you will face problems, the game will still create considerable collisions. If you use commands to move more than 100 units simultaneously just with your player, there will be minimal collisions that will cause "break" of movement, it's 70 to 80 units maximum so as not to damage the game engine. I believe that only total collision removal eliminates this problem, but on the other hand it's bad... as the units would end up stacking several times, which would visually be an even bigger problem. lolol
 
Level 34
Joined
May 14, 2021
Messages
1,597
Would the map support 1.27?

Most of the Chinese RPG players are playing on Warcraft III Battle Platform co-created by Netease and Blizzard. 1.27 is specified for all rpg and 1.32 for skirmish only.
The map has been updated to be played on 1.32.10 (according to war3map.w3i, I think), so there is no known way to play on Classic.
 
Level 34
Joined
May 14, 2021
Messages
1,597
hELLO can please play this map in 1.27 :( i dont like reforged i never will just release in 1.27 classic true version w3 . thanks
Reforged maps can only be playable on 1.32/1.33. There's no way to revert back this map to older versions (aka "true Classic WC3").
Furthermore, 1.33 is still buggy. The game still crashes randomly when you play either custom map or campaign.
 
Level 2
Joined
Aug 15, 2022
Messages
1
Awesome game, it rewards learning from playing multiple times, just like 300 you are only as strong as your weakest teammates so can be difficult for new players to get the hold of, but once you do it's extremely rewarding with the multiple difficulties you attempt to conquer one-by-one. Active and helpful community but can become exclusive when lobbies are attempting to win harder difficulties.
 
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