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(12)Tilhye v1.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
(12)Tilhye
Player Suggest: 6v6,4v4,3v3v3v3,FFA
Inspiration: 1.26 Outland tree color
Map Creator: Zucth

265763-27c499b91176786a4a575f063e47a92e.jpg

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265764-3d22e8130279242ed49009f34821e6ce.png

Map Description:
Faraway from the chaos, there was a tale of the mystical land where demon exist and conquer the place. People called this place "Tilhye Plateau".

Neutral Building:
30 Goldmines (base - 13500, close expo - 10500, other - 8500)
4 Tavern
4 Goblin Merchant
4 Goblin Lab
4 Marketplace
4 Fountain of Health
1 Fountain of Power

Custom Neutral Building:
1 Hawk Nest
2 Goblin Merchant
8 Mercenary Camp - Tilhye Pleatue

Creep Camp:
20 green
52 orange
12 red + (12 base)

Information:
-Map have a size [176x176]
-Custom heroes present at tavern - Demon Archer/K'nawa (Moy art works - from texture contest #31). Model by Tarrasque.
-Custom Unit/Item/Neutral Building around the map.

-1.0 upload
-1.01 hotfixs multiple brought heroes bug

-v1.1, FFA The real deal version, but with less cringe name and RATS removed.
} Demon Archer skill rework: more fun & creative to play with
} Add a new birb at the middle

-v1.2 balance patch
}nerf lv5 magma zombie, attack dmg and hp
}nerf hawk lv8 and hawk lv11 armor by 2, and attack dmg.
}buff demonic archer ability, Mind Trap time react and range react. decrease mana use on Godfather Move. buff Demonic Curse(+kaboom) early game.
}gold overall decrease by 50%

Credit:
-Original tile before repaint - Dark Land by SonofJay & Modafoka [I can't find the asset post, so I'm gonna give credit out like this since I don't know who made what.]

Creator Note:
-This map might be a little surprise, I mean Every camp is a custom unit for melee but different theme, custom item and some rebalance stuff. Also with custom heroes.
-I never know that I release 12 players map once a year... what a coincident.
Previews
Contents

Tilhye v1.2 (Map)

Reviews
deepstrasz
For now it's too simple to be a proper altered melee and too much to be melee. If @Remixer and/or @mafe have any other opinions, please argument and change the approval status if you deem so.

deepstrasz

Map Reviewer
Level 70
Joined
Jun 4, 2009
Messages
19,025
For now, this is really simple in terms of altered melee, not really a game changer. However, I appreciate trying to get creative with new creep camps.
The custom hero uses some basic game abilities so it's not totally custom.

It needs more stuff going on, either more custom heroes with scripted abilities and/or scripted events or creep camps with their own special abilities and stuff.

You could get inspiration from:

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

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M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Level 26
Joined
Jan 4, 2020
Messages
367
For now, this is really simple in terms of altered melee, not really a game changer. However, I appreciate trying to get creative with new creep camps.
The custom hero uses some basic game abilities so it's not totally custom.

It needs more stuff going on, either more custom heroes with scripted abilities and/or scripted events or creep camps with their own special abilities and stuff.

You could get inspiration from:

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Sorry, but the answer is: it was intention to make this as soft alter melee since the beginning, the aim is a melee with small difference. There won't be any change. Feel free to turn it down if that is the Hive rules. But I believe that this was discuss for so many time about a choice for soft alter-melee.
 

deepstrasz

Map Reviewer
Level 70
Joined
Jun 4, 2009
Messages
19,025
Sorry, but the answer is: it was intention to make this as soft alter melee since the beginning, the aim is a melee with small difference. There won't be any change. Feel free to turn it down if that is the Hive rules. But I believe that this was discuss for so many time about a choice for soft alter-melee.
Sadly, no proper decision was taken in regards to soft altered melee. However, your edit surpasses the soft part. Adding new heroes and such is totally different than altering some creep camps or minor gameplay details.
 
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