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(12)Tilhye
Player Suggest: 6v6,4v4,3v3v3v3,FFA
Inspiration: 1.26 Outland tree color
Map Creator: Zucth
-
Map Description:
Faraway from the chaos, there was a tale of the mystical land where demon exist and conquer the place. People called this place "Tilhye Plateau".
Neutral Building:
30 Goldmines (base - 13500, close expo - 10500, other - 8500)
4 Tavern
4 Goblin Merchant
4 Goblin Lab
4 Marketplace
4 Fountain of Health
1 Fountain of Power
Information:
-Map have a size [176x176]
-Custom heroes present at tavern - Demon Archer/K'nawa (Moy art works - from texture contest #31). Model by Tarrasque.
-Custom Unit/Item/Neutral Building around the map.
-v1.1, FFA The real deal version, but with less cringe name and RATS removed.
} Demon Archer skill rework: more fun & creative to play with
} Add a new birb at the middle
-v1.2 balance patch
}nerf lv5 magma zombie, attack dmg and hp
}nerf hawk lv8 and hawk lv11 armor by 2, and attack dmg.
}buff demonic archer ability, Mind Trap time react and range react. decrease mana use on Godfather Move. buff Demonic Curse(+kaboom) early game.
}gold overall decrease by 50%
Credit:
-Original tile before repaint - Dark Land by SonofJay & Modafoka [I can't find the asset post, so I'm gonna give credit out like this since I don't know who made what.]
Creator Note:
-This map might be a little surprise, I mean Every camp is a custom unit for melee but different theme, custom item and some rebalance stuff. Also with custom heroes.
-I never know that I release 12 players map once a year... what a coincident.
For now it's too simple to be a proper altered melee and too much to be melee.
If @Remixer and/or @mafe have any other opinions, please argument and change the approval status if you deem so.
For now, this is really simple in terms of altered melee, not really a game changer. However, I appreciate trying to get creative with new creep camps.
The custom hero uses some basic game abilities so it's not totally custom.
It needs more stuff going on, either more custom heroes with scripted abilities and/or scripted events or creep camps with their own special abilities and stuff.
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A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
For now, this is really simple in terms of altered melee, not really a game changer. However, I appreciate trying to get creative with new creep camps.
The custom hero uses some basic game abilities so it's not totally custom.
It needs more stuff going on, either more custom heroes with scripted abilities and/or scripted events or creep camps with their own special abilities and stuff.
How to: Create a Full-working Custom Race Okay, here we go. You have played wc3 for very long, beaten 1vs8 insane blindfold and so on. You are just bored from the ordinary 4 races: Human, Orc, Night Elf and Undead. Maybe what you need is to try another race? If that's right, this tutorial is...
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A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Sorry, but the answer is: it was intention to make this as soft alter melee since the beginning, the aim is a melee with small difference. There won't be any change. Feel free to turn it down if that is the Hive rules. But I believe that this was discuss for so many time about a choice for soft alter-melee.
Sorry, but the answer is: it was intention to make this as soft alter melee since the beginning, the aim is a melee with small difference. There won't be any change. Feel free to turn it down if that is the Hive rules. But I believe that this was discuss for so many time about a choice for soft alter-melee.
Sadly, no proper decision was taken in regards to soft altered melee. However, your edit surpasses the soft part. Adding new heroes and such is totally different than altering some creep camps or minor gameplay details.
For now it's too simple to be a proper altered melee and too much to be melee.
If @Remixer and/or @mafe have any other opinions, please argument and change the approval status if you deem so.
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