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ability

  1. dfxiispro

    [Spell] Diminishing Cleave

    Hello there, I am a learning user of WE and in need of help. I am attempting to create a cleave/splash passive with a diminishing AOE. For example this is the character stat sheet from my design: As far as I know there is no Hero Spell or Item that does this that can be turned as a...
  2. matin45

    [Spell] How many abilities with a root

    Hi guys. I made a few abilities that all have the same root (I mean, all of these custom abilities are made on a specific ability, such as flare). When a unit can use more than one of these abilities, if it is able to use number one, the incident in the game is related to ability number two. Is...
  3. 2noobig4you

    [Mapping] How to: Custom levelable Hero Abilities

    Alright Guys i'm trying to show you how to make: Custom levelable Hero Abilities. Explanation: Since i searched a lot for this, i have never found something really useful about that. Most Tipps were just: "It has something to do with Engineering Upgrade but you gotta figure out on your own."...
  4. LazyKnight

    [SOLVED] How to track the source unit of a buff (a unit who use the buff to attack)?

    Hi. I'm currently designing a passive ability: A attack B, then B will get a Buff until it died, and unit C will be born from B. Imagine "Zombie" killed human, then the human becomes a zombie. But the question is if there are multiple "zombie" players, how do I know the latest buff come from...
  5. Yours Truly

    [Solved] Creating an ability with no cast timer.

    Something like Wind Walk. When you cast the ability,it immediately activates without the caster stopping to play an animation. I'd gladly use Wind Walk as the base ability, but the MS buff it gives drops out when you cast another ability. (I'm using the MS buff). Help will be appreciated :)
  6. Sapprine

    [Solved] How do I change the Armor system? Haha! I did it!!

    So, I've been playing quite a bit of Starcraft lately and I noticed that armor in SC is a direct form of damage reduction. (1 armor = 1 less damage take from attacks). I want to implement the same system in Warcraft 3, I think its better as the 6/11/15% damage reduction armor does now, in some...
  7. Vaduliu

    Elven Mana Burn Request

    I need a High/Blood Elf version of the icon of the ability Mana Burn of the Demon Hunter
  8. Jeff91

    [General] Remove Minimum Range

    Is there an upgrade that can be researched to remove minimum range on units?
  9. Payton Tate

    AoE Entangling Roots

    So, I've seen plenty of threads asking about this but I've never seen a thread actually explain how to do it, I had the idea of using the Blizzard ability and swapping out the slow effect with an Entangling Roots effect, and that seems to be what most people attempted. The roots will be applied...
  10. Passivipaska

    Area markers for boss fights

    Hey. I've been looking for some 'Area markers' for boss fights for some maps I've been making. I have no idea how to make custom skins / models, so I'm hoping someone will see this post and help me out. I need circles... Kind of like Auras, but a unit model. Preferably red, multiple sizes if...
  11. Kyrbi0

    [General] What Is "Special"? (Silence, Drunken Haze, etc)

    I swear, guys, I even Searched first to make sure. No one seems to have any idea what this does; couldn't even really find any conversation about it. :< ~~~ There are three abilities in the World Editor, Silence, Drunken Haze & Cloud, which are mostly identical except for how they used (the...
  12. silverlight33

    [Spell] Syphon mana -> increasing mana of an ally

    Hey, I was wandering if there is a field/gameplay constant that allows syphon mana to increase the manapool of the allly unit? The same way you can increase BM mana over the cap when he is targeting enemies. If there isn't an easy way, can you point me towards how to do it with...
  13. Rondstat

    [Trigger] Refunding Mana, custom spell

    Issue is tentatively fixed - problem is 'Channel' ability implementing mana cost after effect started. So, I've got a few spells based on Channel (ID'd to charm, earthquake, and summonphoenix), and triggers to implement the effects if they're cast where I want 'em, and refund mana if they're...
  14. Nemesis_

    Uprooted Ancient Models?

    Hi, I am trying to create a custom unit based off the Ancient of War model. I would like to know if there's any way for me create the custom unit with the uprooted version. Thanks! Edit: I solved the problem, here's the solution for anyone interested: Remove the root ability and make it not...
  15. gurgamel

    Help! Ability to make unit walk a set distance

    Yo, really noob on varibles and thats what i think i need right now. I need to make four abilities that make the unit walk a set distance to either up, down, left or right. It will be apart of a strategy mode, where the unit will walk on tiles and the part of it being an ability is so that it...
  16. Abyssion

    [Solved] Increase Ability Level By Trigger

    Hello all, I have a question regarding leveling abilities via trigger. I have an ability based on Periapt of Vitality (Item ability that I changed to unit ability) with 10 levels each level adding an additional 100 hp to the summoned unit. The problem is the ability is leveling but the unit is...
  17. deepstrasz

    [Spell] Submerge with abilities? (~SOLVED)

    I can't seem to make it so that my submerged hero to have any other spells on but the emerge (reverse of submerge). Is it possible to retain all spells on which are on the unit before using submerge? Details: I just copied the Lady Vashj unit and set it as Special. Then copied the Myrmidon...
  18. Haxerflaxer

    [Spell] Hero ability AoE & DoT

    Hi! I've just started using the editor to create some fun maps for me and my friends and so far it's going great; except one encounter, which I seem to be unable to do and can't find any solutions on the world wide web. I'm trying to create an ability for a hero which is more or less like the...
  19. DarkRanger2

    [Spell] Upgrade for Ability, How ?

    Hello guys. I've been working on am ability for my campaign, and this question might sound noobish. I made the ability and the Upgrade, but for some reason, the Upgrade doesn't appear in the Upgrade selection for the requirement. So here are some images, I hope having a quick answer. Thank you !!
  20. Venkolm

    [Spell] Reducing healing received

    A'ight, i'm tryin' to complete a hero fo' my map, and there is just one last ability to be added. Let's say it's gotta be like Mortal Strike, from WoW - hits the enemy target with a debuff, healing debuff. The target hit, will receive half the healing from friendly healing spells (and maybe...
  21. Invisible Pink Unicorn

    Check if point is passable

    So essentially ive been trying to make a dash skill that stopped when the unit collides with a Wall/Building/DDooa (unpassable terrain in general) . I know how to do the dash itself and i know how to make the unit stop upon reaching the destinuppon as well as stop uppon hitting a unit. Its the...
  22. Tanni

    Spell Book Skill as Normal Skill (Skills Inside Spellbook Level Up)

    Edit: Right, sorry I've figured it out as quickly as I started up this thread, please close this. Sorry, and thanks!
  23. Levi Ackerman

    If a unit uses an item,How to make that ability of item to be done to an other unit?

    Hi,I made a backpack for a hero.Actually there is no problem with it except one thing.I want that if the backpack uses an item,Its output becomes for the hero(Not for backpack). For example: If a player uses a potion which is in the backpack and it heals 3000 hp.I want that hero to heal 3000hp...
  24. Seavalan Legend

    Merging Units

    Can someone help me make it possible for three units of different unit types to merge into one unit, similar to the Archons in StarCraft. I want the units to be able to activate it with an ability. I do not think it is possible with the default abilities, but maybe someone can make a custom...
  25. Seavalan Legend

    Haunted Gold Mine

    In the editor, the ability "Blighted Gold Mine" always turns the unit with the ability into a Haunted Gold Mine. Is it possible to set the ability, or a copy of it, to a different unit? Thanks in advance! :D
  26. Thiiago

    [Trigger Spell] I need help for runs my spell

    The complete is: When an "X" unit takes more than 15% of its max life of damage in less than 1 second of the actions "Y". X = My Mage Y = The Actions thats i can want put in the trigger, this i know. But how triggers is actived i dont know how do :/ Example: My mage has 400 of total life.. 15%...
  27. Rubellu Sidus

    Campaign Editor Ability and Trigger Bug

    Hi there. I'm working on a Demo Campaign of Diablo I, but I've faced a damn problem: Now when I create a custom ability (in Custom Data at Campaign Editor), the ability was considered as a Channel ability, and now is considered as Unknown and it doesn't even show in-game. Even testing the map...
  28. facukpo

    Ability Cooldown Problem

    Greetings! I've been looking for a problem like the one I'm having but I can't seem to find any help, even tho this might be something really simple I'm missing out. The cooldown of the abilities on my custom map aren't showing, the cooldown itself its working since I can't spam the ability...
  29. KeepitMovinBaby

    Lightning effect won't show!

    Hello. I have ecountered a minor problem (again) where my JNGP World editor cannot show some lightning except Chain Lightning primary and secondary, Finger of Death. How Could that be? Is there any solution?
  30. Saito

    Get range of an ability

    Hello there. I just want to ask, if there is a way to get cast range of an ability as a variable either in JASS or GUI(I don't really believe GUI is able to do it, tho). After all in tooltips you do can call the variable which is cast range, or damage dealt. I really appreciate your help!
  31. Seavalan Legend

    Fire Armor

    In the custom campaign that I am working on, I am trying to determine how to make an ability similar to Frost Armor. The ability I wish to create will add armor, as well as an immolation effect: i.e. it damages foes near the unit. I am certain this exists already, but I can't find it. Thanks in...
  32. Elf_Lord

    Ability Fires Completely Different Ability?

    Not sure if this is the right place to post this but this seems to be as close as I'll get, so... In my campaign, I have a partially GUI-based, partially object editor-based ability called Penance based off of Healing Wave. The ability, as defined in the object editor, is designed to hit a...
  33. UmbraUnda

    [Solved] Open/Close Gate Ability + Trigger

    I'm having trouble getting this gate to open + close via abilities and triggers. The abilities don't work as intended in that they don't play animations from Art - Animation Names. I'm using a copied trimmed down 'war stomp' with morph and morph alternate tags to open and close the gate...
  34. GrinGrin

    [Solved] Abilities causing a unit to morph into different units.

    Hello gents. I'm tying to design a series of abilities that allows a unit (a Spider in this case) to transform into one of three different units (Spitting Spider, Giant Spider and Broodmother, respectively). The transformation should be permanent, and each unit has completely different...
  35. TheAyalalalalon

    Dynamic tooltips

    Hello. i thought it was a good idea a tooltip that updates himself using as referce an external source like the hero attributes as raw data Something like having on current unit 23 agilty points, write Deals <E003,Agility> magic damage to a target enemy And this should show Deals 23 magic...
  36. mohamy

    Reset Special Ability Cooldown

    i want something to ask how i do reset a specif ability cooldown? not all ability just a special ability
  37. TheAyalalalalon

    [Import] Passive icon help needed

    Hello. This is a simple question about icon customizing How can i add the passive frame effect to an imported icon? Should i need to edit it before importing? Can i add it through some tool inside the editor?
  38. TheAyalalalalon

    [Solved] Autocast ability attachment

    Hi Can I create an attachment on a unit´s right hand when autocast for a spell (like frost arrows) is on? Also removing it when the autocast is off :p
  39. thegodfather9

    Ability IDs Help

    So I'm trying to save abilities that a unit has that aren't ever learned by the unit except through triggers. Is there a custom script function that can convert the ability into an integer so i can save and then load it through CodeGen?
  40. Loner-Magixxar

    [General] Ability Shockwave Leaks??

    After spending half a day thinking that my code is causing a leak in the game (Although all leakage issues had been dealt in the trigger), I decided to try something else. I removed the triggers and cast the spell on its own and saw to my amazement that the ability itself is causing the leak...
  41. UmbraUnda

    [Solved] Questions about Upgrading Units with Ability Attachments

    I'm working on a series of tiered units using ability attachments. Better + more gear with each tier. I want to have each unit upgrade like a building. Problem is its really tedious to have a unit for each tier, when there's 3-5 tiers per unit type + Heroes revert to level 1 after the...
  42. Darfi

    [Solved] Creating a spell

    Hi! I'm new on this forum but i'm modding in warcraft editor since few years. Now to point: I want to create some spells forcing unit to do something: jump to a place, deal combo damage to a unit etc. But I have to know how to make player lose control on hero during time of this spell. I saw it...
  43. RobertMKD

    Make 'Root' a No Target ability

    I want one of my abilities to morph the caster into a structure, but I want it to be a 'No Target' spell, unlike 'Root'. I used 'Stone Form' as a base, but it makes the unit unable to attack and 'Root' can change the 'Enabled Attack', which is exactly what I want cause I want my structure to be...
  44. Stonebludgeon

    How to trigger Auto-cast (Arrow) Abilities

    Triggering Auto-cast Abilities (Difficulty = Easy) Introduction This tutorial is made to show GUI users a very easy way to add triggered effects to abilities that auto-cast on attack, such as Searing Arrows. I made this tutorial because I was unable to find any easy GUI tutorial on the subject...
  45. DeadZero

    How to use Unit Attachments

    Tutorial on how to use attachments WITHOUT triggers. If you want to give a unit a weapon, piece of clothing or anything that would be an attachment without using triggers, this should help! Updated: Now with screenshots! - Please comment if they're not working for you. First, create a...
  46. pippo

    Element Icon Contest

    Element Icon Contest This contest is based on the creation of THREE (3) icons which perform abilities based on the 8 elements (not all in one icon!): Water (Ice included), Fire, Nature, Earth, Magic, Light, Darkness and Electricity. Come on, Join the contest!!! Contest Rules And Conditions...
  47. Mulgrim

    Ability Length

    Im trying to make a Divine Shield ability, but it lasts too long (45 secs), how do I make it into 6 secs (lvl 1), 9 secs (lvl 3), 12 secs (lvl 4)?
  48. Pisco1412

    are there any hp based damage spells?

    I think the title speaks for itself, are there any spells out there that exerts same amount of damage as the hero's current hp? Or can someone help me make te spell, I'm sure it can' be that hard.
  49. Oziris

    Jumping ability

    How can i make a trigger when players click space(it dosent have to be space)ther hero jumps?
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