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Hey there,
Is there a way to change the height the storm bolt projectile hits it's target? the ability doesn't have a field for changing the projectile impact target Z value, and has no target attachments specified on default so I don't think that would do it.
thanks!
Hey there,
For an altered melee I'm working on I'm giving one of the heros a spell where he makes gold-sapping wards.
I'm trying to decide how much gold per-second they steal from nearby players (you put them near buildings and they steal gold from the owners of the building). i want this to...
I made 2 heroes, they're the same hero but one of them is range and another is melee. When he casts an ability based on Destroyer Form, he turns into melee or range depends on his weapon type. The problem is when hero switches from one weapon type to another, he loses his mana upon casting the...
hey all,
can I make an ability that casts sleep on every unit in the area (like "song of the siren in dota") and still base it off of an existing ability, or will this have to be triggered from scratch?
thanks!
Hi, however this does not happen all the time. I have a tower casting "heal" from priest as autoheal with the following trigger attached to it:
World_Editor_0wpM1cOb7k by Meatsausage posted Mar 25, 2020 at 5:19 PM
so everytime the tower has enough mana to cast the ability, it will be casted...
I have a hero in an RPG I'm making that would make the most sense to have this ability where she can continue to attack a target as she runs without having to do the normal "take a few steps, turn back, shoot, repeat" kind of thing most ranged heroes do in this sort of game.
She would run...
Hello guys how do i make this trigger only damage the enemy and not my allies?
Thanks in advance! :)
Skeleton Explosion
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Explode Skeletons
Actions
Unit Group -...
I want an healing wave style ability that jumps from an unit to another and heals ally units(or give regention, not sure) and damages enemy units. How can I create this?
I'm not sure if this has always been the case, or just a bug with the recent patch.
If you set multiple Techtree - Requirements for an ability, the ability ignores all requirements, except the first requirement in the list.
Check dependencies is set to true.
See attached map below for...
Hey, I need a Unit to have various abilities (Y),(X) that are based on "inmolate", but they dont work properly, I gave that unit ability "X" and "Y" ... but ingame happens this: when pressed 1st time "Y" it activates "X" instead ... when pressed 2nd time "Y" it deactivates "X" ... when pressed...
Hey folks, I'm trying hard to make a condition/trigger for detecting if ability defense (same as human footman) is active.
I just cant make it work, my goal is to give a building the ability "defense" and if "defense" is active then do (loop of event), when is desactivated then (stop loop).
any...
Hi guys,
I have created multiple custom toggle abilities (with turn on/off) that are based on the ability Manashield (I chose Manashield as a basis, because the ability should not interrupt the units current order). I want to use them on the same unit within a spellbook, but get two problems...
Hello, i am working on a mini-campaign starring Tryndamere, who is a character from the moba League of Legends, i already got an awesome custom model created by HerrDave (THANK YOU!!1):
And now i need to make his abilities:
EDIT: I've had unexpected success creating the spells myself, but i...
So I'm trying to get an ability to apply a buff to ability. The ability doesn't do anything, I need it for the buff for triggering reasons.
I can't seem to tick the right boxes to get the bloody thing to work. Is there a set of boxes that does what I need or will I have to apply the buff via...
Is it possible to edit this ability in the way it doesn't end up with your unit's death?
I mean, it just approaches the enemy, deals bonus damage and that's all.
Hello there.
I stumbled over this Forum and wondered if someone could give me advice so Ill get right into it!
I hope this is the right place for this kind of question, if not i apologize.
how can friendly towers be told to attack (friendly)team units?
and how can i assign "healspray", so it...
Hello there,
currently i run into the problem that foreign keyboards have a hard time working with the qwer-hotkey setup i'm currently using in my map. Whats even worse is that in different languages, the hotkeys for the common orders of "move" "attack" and so on overlap with qwer.
Now, i have...
So I'm trying to make a Lightning Orb ability into a Hero ability but I'm having a problem. Firstly I believe it's a known bug that item abilities, when changed to normal or Hero abilities are bugged, their icon not displaying properly. So to try and work around this I used a trigger to add the...
Looking for
- Your advices to optimize/clean it, and optionally your code-reviews.
- Your ideas of other libraries that can use this one to provide usefull features !
- Your toughts about this library :)
Content
Here is a project of mine of library that lists World Editor Object IDs. World...
Hello,
Patch 1.31 gives new natives that return "ability" type. For ex:
native BlzGetItemAbilityByIndex takes item whichItem, integer index returns ability
However, most of old natives only use integer type (for ability id/raw code) instead.
Is there a way to convert get the raw code from a...
Trying to have the ability "charge gold and lumber" to have an upgrade requirement but it's not working.
Basically what I'm doing is a unit stores "flux" when it attacks, and I want him to be able upgrade into another unit which costs "50 flux" so I gave him the "charge gold and lumber"...
Hey, I'm trying to convert my (solo) working triggered "spell" to work on multiple units at once using this:
Visualize: Dynamic Indexing
What am I doing wrong? I assume it might be probably related to the last triggers where I am supposed to switch variables.
I'm using 4 loops each with its own...
Usually, to see if a unit has a spesific ability or not, we're using trigger like 'Level of Thunder Clap greater than or equal to 0'.
Here, i wonder how to check does a unit have ANY ability or not. I believe it has something to do with ability id. In my mind, we'll do something like check the...
with the latest patches we got a lot of new functions to use, one of them is
"Item - For Item: X, Add Ability: Y"
yet when try this the item stays empty - i'm only adding item abilities, the item has no abilities on default, yet when i add the +1 strength item ability and pick up the item i get...
Hello everyone, I wonder for those tooltips in game (like ability description, shop unit/item description), how could we format the text?
So far, I only know we can use |n to start a newline.
I would like to how to:
(1) Indentation (tried |t or \t, neither works :()
(2) Alignment...
So, i planned to make the harvest ability to be able to use if only there is a specific unit exist. I tried to set the Techtree Requirements to the required unit. Yes it works that the ability is disabled until the specific unit exist BUT it is still clickable. It's very annoying. Any thoughts?
Hello,
In my editor I see a boolean field named "WESTRING_AEVAL_OCR6" for the ability "Critical Strike" [AOcr], just between the "Never miss" and "Buff" fields.
Somebody can tell me what it does please ?
I googled it but no results...
Hello,
I've a map I made prior to the latest Blizzard update. Since after this update, I couldn't start the map editor ("war3.mpq not found" error showed up), I reinstalled my game from scratch.
Since the update, when I save my map, most custom abilities loose their name, it becomes "unknown"...
Hello, so I am building a Burning Legion race and trying to make it close to lore as possible whilst being Warcraft 3 in feel and Balance (well balance within reason lmao). One creature I am making as a flying crowd control unit is the Jailer. I plan to make an ability that allows it to...
I made a ground-target ability(Shockwave,Envision) and make a trigger with it.... Everytime i cast it, a bullet will come out and shoot. But the problem is when casting behind my unit-facing , the attack animation is already performed while the rotating(angle,direction) process is still...
I made a ground-target ability, now the problem is that my unit start the attack animation before it faces to the target point of ability being cast....
Here is my trigger
Hollow Cannon Damage
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Set temp_group[0] = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hollow Cannon Missle))
Unit Group - Pick every unit in...
Can someone help me?
I want to know how to make the ability of arbiter in star craft
Its when you are nearby to your :cry:allies or units they are cloaking/invincible
Help me........
There's something weird (not) happening. BlzUnitHideAbility and BlzUnitDisableAbility are not working in certain cases.
The calls to SetupCtrls in the initializer work as expected.
When ButtonControlCndAcn is triggered (SPELL_CAST event) to "OPEN", CTRL_SFX and CTRL_CAM are not hidden as they...
Greetings
Some time ago, I began working on my first big project and usually I find the necessary tutorials or work around the encountered issues myself, yet I feel lost regarding this one. Some tutorials displayed options which seemed to be impossible since the editor doesn't offer the desired...
I don't know if this topic are in the right place, but i really need a help with this spell that i'm trying to create.
I want to combine "Web" (activated undead ability) with slow poison, the idea are that every unit affected by Web loses hit point over time.
This will be an Hero ability of a...
Hi there, (you can skip this part,it only says how i got that idea to make it)
I saw some of the people having problems with making unit from melee to range. Lot of "advices" was to do it by orb,but that is stupid and it doesnt work for ground units. Another advice...
I want to increase the level of an ability by setting the current rersearch level of a corresponding tech, which increases the ability level. My goal is to increase the strength of the paladin in the test map. I'm using the item ability for that, but I can't get it to work. Does anyone see my...
Hey there,
I've been trying to create a simple single-target damage spell with Channel and triggers to get a feel for how it works. However, for some inexplicable reason whenever I cast my spell in-game it just refuses to go on cooldown. I've tried basing my spell off of another random spell (I...
I used this on my spell to set variables related with ability levels, so I want to share with you cuz I'm still unsure too about things like: is it okay to use this (create a unit) on map initialization? What's the best unit type to use? And is this effective?
function GetAbilityMaxLevels takes...
First time I want to use a spell book. I want the abilities in it to be in specific positions of the UI. I edited their x;y coordinates accordingly, but each time I load the map, all abilities are randomly placed somewhere at x;0!
Is there a way to fix this?
Greetings! I want to make "Mana Shield" that when is deactivated unit (that has this ability) have some passive ability.
Not about the title:
In my case I want that passive ability be to hurl an rock on random target every 0 to 16 seconds in 900 range, that hit the target, deal damage, stun and...
I am trying to disable the Berserk ability and then re-enable it for a specific unit.
Disabling it works, however, re-enabling it does not.
Check the picture below #6 to see an example. The first loop (disabling it) works, but the second one (re-enabling) doesn't work. I've tested it, and both...
I cant seem to figure out how to make a trigger that when a Worker uses the ability "Capture" on a Neutral owned tank, The tank would then become the players and the worker "disappears". How do I do this?
I need some icons for my caster's abilities.
the Thematic is Scarlet Crusade.
im using than in my Custom Melee Map about Scarlet Crusade and Forsaken.
He is a normal unit, named Scarlet Inquisitor, a offensive spellcaster.
Abilities:
Smite - based on Holy Light.
do not can be used on allies...
So, i've been confused about how to use some of new natives we got. Especially those Ability Mana and Cooldown parts. I tried using them on trigger like when the unit starts the effect on an ability, periodic timer, etc. But it seems doesn't really work at all.
Anybody knows why? Or i missing...
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