- Joined
- Mar 26, 2019
- Messages
- 55
Here is my trigger
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Hollow Cannon Damage
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Events
- Time - Every 0.10 seconds of game time
- Conditions
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Actions
- Set temp_group[0] = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hollow Cannon Missle))
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Unit Group - Pick every unit in temp_group[0] and do (Actions)
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Loop - Actions
- Set temp_point[0] = (Position of (Picked unit))
- Set temp_group[1] = (Units within 200.00 of temp_point[0] matching (((Matching unit) belongs to an enemy of (Owner of (Picked unit))) Equal to True))
- Set temp_hero = Hero[(Player number of (Owner of (Picked unit)))]
- Set temp_real = ((20.00 x (Real((Level of Hollow Cannon for temp_hero)))) + ((Real((Intelligence of temp_hero (Include bonuses)))) x (0.05 x (2.00 + (Real((Level of Hollow Cannon for temp_hero)))))))
- Special Effect - Create a special effect at temp_point[0] using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
- Special Effect - Destroy (Last created special effect)
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Unit Group - Pick every unit in temp_group[1] and do (Actions)
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Loop - Actions
- Unit - Cause temp_hero to damage (Picked unit), dealing temp_real damage of attack type Spells and damage type Cold
- Floating Text - Create floating text that reads (String(temp_real)) above (Picked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Loop - Actions
- Custom script: call DestroyGroup(udg_temp_group[1])
- Custom script: call RemoveLocation(udg_temp_point[1])
- Custom script: set udg_temp_hero = null
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Loop - Actions
- Custom script: call DestroyGroup(udg_temp_group[0])
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in temp_group[0]) Greater than or equal to 1
- Then - Actions
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Else - Actions
- Trigger - Turn off (This trigger)
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If - Conditions
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Events
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Hollow Cannon
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- ((Triggering unit) is A Hero) Equal to True
- (Ability being cast) Equal to Hollow Cannon
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Actions
- Set temp_point[0] = (Position of (Triggering unit))
- Set temp_point[1] = (Target point of ability being cast)
- Unit - Create 1 Hollow Cannon Missle for (Owner of (Triggering unit)) at temp_point[0] facing temp_point[1]
- Unit - Add a ((Distance between temp_point[0] and temp_point[1]) / 325.00) second Water Elemental expiration timer to (Last created unit)
- Unit - Make (Last created unit) Explode on death
- Trigger - Turn on Hollow Cannon Damage <gen>
- Unit - Order (Last created unit) to Move To temp_point[1]
- Custom script: call RemoveLocation(udg_temp_point[0])
- Custom script: call RemoveLocation(udg_temp_point[1])
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Events