- Joined
- Nov 2, 2004
- Messages
- 1,818
This is WC1 in the style of WC3. The stats are less symmetric, similar to WC3, and the tech tree has been streamlined a bit. There are two heroes per race, but players are limited to one hero per game.
Let me know what other maps you want, and I'll add them![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Special thanks to Artork312 for his awesome icons!
Tech Tree
v1.0.2
- Added WC1 music
- Updated Peasant and Orc Blacksmith models
v1.0.1
- War Cry hotkey changed to W
- Cleaving Attack renamed to Cleaving Strike
- Bash renamed to Concussive Strike, hotkey changed to C
- Summon Doom Guard can no longer be cast on self
- Decreased Poison Cloud movement speed
- New Warlock Adept/Master Training icons
- New Concussive Strike icon
- New Ogre Warrior and Ogre Lord models
- Updated a few icons
- Improved/fixed AI
- Fixed another bug with the Human Blacksmith model
v1.0.0
- New Stables/Kennel models/icons
- New Apprentice model/icon
- New Spearman and Necrolyte Adept/Master Training icons
- Upgraded Poison Sting now has Slow Poison buff
- Increased Skeletal Longevity cost
- Changed Tower upgrade button positions
- Added custom preload scripts
- Fixed Advanced Masonry requiring the Keep
- Fixed Orc Farm button position
- Fixed Conjuring Tower's Replenish turn off button position.
- Fixed Human Blacksmith extents
- Fixed bug with Human Blacksmith model
- Fixed various tooltips
v0.9.6
- New Blacksmith models/icons
- Demonic Sight renamed to Unholy Sight
- New Arcane Fervor/Demonic Fervor upgrade at the Towers
- Bash hotkey is now B
- Fixed learn ability positions for Champion/Chieftain
- Fixed missing Church from Peasant buildings(?)
v0.9.5
- Clerical Faith/Skeletal Longevity now require Church/Temple
- New Holy Sight/Demonic Sight upgrades at the Tower
- Fixed Improved Gold Harvesting tooltip
- Fixed Warlock and Necrolyte projectile launch position/timing
- Fixed Creep camps not showing on minimap
- Fixed Gold Mines showing twice on minimap when there are AI Night Elf players
- Changed Warlock sound set
- Scaled down Doomguard
- Switched first two abilities of Champion/Chieftain
- Using Skeletal Grunt model for Skeleton Warrior
- New icon for Skeleton Warrior and Raise Dead
v0.9.4
- New Warlock model
- Replaced Pillage with Gold Harvesting upgrade
- New Masonry/Repairs upgrades at the Lumber Mill
- New Clerical Faith/Skeletal Longevity upgrades at the Towers
- New Slowing Poison upgrades at the Towers
- Fixed Conjuring Tower only regenerating mana at night
- Fixed some of the extended tooltips
v0.9.3
- Added Church/Temple, spellcasters now trained/upgraded here
- Added Create Corpse/Replenish to Doom Tower/Conjuring Tower
- New Taunt and active Cleaving Attack abilities for Champion
- New active Bash ability for Chieftain
- New moving Poison Cloud ability for the Warlock
- Replaced Orc Lumber Harvesting upgrades with Pillage (1 level)
- Tweaked Knight/Raider move speed & upgrade
- Tweaked Catapults scales
- Various small UI fixes/tweaks
v0.9.2
- Human Lumber Mill scaled down to 75%
- Orc Lumber Mill scaled up to 110%
- Changed pathing map of some buildings
- Fixed Blacksmith upgrade icon positions
- Fixed Footman portrait animation bug
- Added Poison Sting tooltip
- Revised Hero abilities a bit
- Reduced Breeding move speed bonus
v0.9.1
- Added Improved Lumber Harvesting to Lumber Mills
- Stables/Kennel no longer requires Blacksmith
- New Grunt icon
- New model/icon for Stables
- Replaced Murlocs with Slimes
- Switched Orc Blacksmith model/icon to War Mill
- Removed tooltip highlights
Let me know what other maps you want, and I'll add them
Special thanks to Artork312 for his awesome icons!
Tech Tree
Town Hall/Great Hall
Farm
Altar of Light/Altar of Blood
Barracks
Lumber Mill
Blacksmith
Stables/Kennel
Church/Temple
Conjuring Tower/Doom Tower
![]() ![]() | ![]() ![]() |
Peasant/Peon
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![]() ![]() | ![]() ![]() |
Champion/Chieftain
Apprentice/Assassin
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![]() The hero strikes with such force that he damages multiple enemies. | ![]() The hero strikes with such force that he stuns the target. |
![]() Deals damage to and slows the movement speed and attack rate of nearby enemy land units. | ![]() Slams the ground, stunning and damaging nearby enemy land units. |
![]() Gives additional armor to nearby friendly units. | ![]() Increases the movement speed and attack rate of nearby friendly units. |
![]() Requires Level 6 Gives nearby friendly units bonus attack damage. | ![]() Requires Level 6 Reduces attack damage of nearby enemy units. |
![]() | ![]() |
![]() Hurls a fiery ball that damages and stuns a target enemy unit. | ![]() Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. |
![]() Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack. | ![]() Teleports the hero behind a target enemy unit and briefly increases movement speed. |
![]() Gives additional mana regeneration to nearby friendly units. | ![]() Gives a percent chance to avoid attacks. |
![]() Requires Level 6 Calls down freezing ice shard waves; each wave deals damage to units in an area. | ![]() Requires Level 6 Increases movement speed. |
![]() ![]() | ![]() ![]() |
Footman/Grunt
Crossbowman/Spearman
Knight/Raider
Catapult
![]() ![]() | ![]() ![]() |
![]() ![]() Requires Lumber Mill | ![]() ![]() Requires Lumber Mill |
![]() ![]() Requires Blacksmith, Stables | ![]() ![]() Requires Blacksmith, Kennel |
![]() Requires Lumber Mill, Blacksmith | ![]() ![]() Requires Lumber Mill, Blacksmith |
![]() ![]() | ![]() ![]() |
Lumber/Gold Harvesting
Masonry/Repairs
1 | ![]() Increases the amount of lumber that Peasants can carry. | ![]() Increases the amount of gold that Peons can carry. |
2 | ![]() Requires Blacksmith Further increases the amount of lumber that Peasants can carry. | ![]() Requires Blacksmith Further increases the amount of gold that Peons can carry. |
1 | ![]() Increases the armor and hit points of Human buildings. | ![]() Decreases repair cost and time. |
2 | ![]() Requires Blacksmith Further increases the armor and hit points of Human buildings. | ![]() Requires Blacksmith Further decreases repair cost and time. |
![]() ![]() Requires Lumber Mill | ![]() ![]() Requires Lumber Mill |
Melee Weapons
Armor
Ranged Weapons
1 | ![]() Increases the attack damage of Footmen and Knights. | ![]() Increases the attack damage of Grunts and Raiders. |
2 | ![]() Further increases the attack damage of Footmen and Knights. | ![]() Further increases the attack damage of Grunts and Raiders. |
1 | Increases the armor of Footmen, Crossbowmen and Knights. | Increases the armor of Grunts, Spearmen and Raiders. |
2 | Further increases the armor of Footmen, Crossbowmen and Knights. | Further increases the armor of Grunts, Spearmen and Raiders. |
1 | Requires Lumber Mill Increases the ranged attack damage of Crossbowmen. | Requires Lumber Mill Increases the ranged attack damage of Spearmen. |
2 | Requires Lumber Mill Further increases the ranged attack damage of Crossbowmen. | Requires Lumber Mill Further increases the ranged attack damage of Spearmen. |
![]() ![]() Requires Lumber Mill | ![]() ![]() Requires Lumber Mill |
Horse Breeding/Wolf Breeding
1 | ![]() Increases the movement speed of Knights. | Increases the movement speed of Raiders. |
2 | ![]() Requires Blacksmith Further increases the movement speed of Knights. | Requires Blacksmith Further increases the movement speed of Raiders. |
![]() ![]() Requires Lumber Mill | ![]() ![]() Requires Lumber Mill |
Cleric/Necrolyte
Conjurer/Warlock
Cleric Training/Necrolyte Training
Conjurer Training/Warlock Training
![]() ![]() | ![]() ![]() |
![]() Heals a target friendly non-mechanical wounded unit. | Raises a skeleton from a corpse. |
![]() Requires Cleric Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. | ![]() Requires Necrolyte Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. |
![]() Requires Cleric Master Training Makes a unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible. | ![]() Requires Necrolyte Master Training Makes a target unit invulnerable, at the cost of half the unit's hit points. |
![]() ![]() Requires Conjuring Tower | ![]() ![]() Requires Doom Tower |
![]() Summons a poisonous scorpion. | ![]() Summons a poisonous spider. |
![]() Requires Conjurer Adept Training Calls down waves of fire that damage units in an area. | ![]() Requires Warlock Adept Training Creates a moving poisonous cloud, dealing damage to units and buildings. |
![]() Requires Conjurer Master Training Summons a water elemental. | ![]() Requires Warlock Master Training Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until it dies. Upon its death, a great Demon will spawn from its corpse. Cannot be dispelled or cancelled. |
1 | ![]() Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Far Sight. | ![]() Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Dark Vision. |
2 | ![]() Requires Blacksmith Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Invisibility. | ![]() Requires Blacksmith Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Unholy Armor. |
1 | ![]() Requires Conjuring Tower Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Rain of Fire. | ![]() Requires Doom Tower Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Poison Cloud. |
2 | ![]() Requires Blacksmith, Conjuring Tower Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Water Elemental. | ![]() Requires Blacksmith, Doom Tower Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Doom Guard. |
![]() ![]() Requires Blacksmith Replenishes mana and life. | ![]() ![]() Requires Blacksmith Creates corpses. |
Slowing Poison
Arcane Fervor/Demonic Fervor
Holy Sight/Unholy Sight
Clerical Faith/Skeletal Longevity
![]() Causes Scorpions' Poison Sting to slow enemy movement. | ![]() Causes Spiders' Poison Sting to slow enemy attack rate. |
![]() Increases the attack rate of Footmen, Crossbowmen and Knights. | ![]() Increases the health regeneration of Grunts, Spearmen and Raiders. |
![]() Requires Church Gives Humans the ability to see further. | ![]() Requires Temple Gives Orcs the ability to see as far at night as they do during the day. |
![]() Requires Church Increases Clerics' mana capacity and mana regeneration rate. | ![]() Requires Temple Increases the duration of raised Skeleton Warriors. |
Models
Icons
Music
My resources
Name | Usage | Models |
AndrewOverload519 | Human Catapult | Human Catapult |
DREADMAN | Slime Minion Slime Monstrosity | SwampHorribleSlime SwampSlime ALT |
JetFangInferno | Poison Cloud | CloudOfFog |
Tauer | Apprentice Assassin Champion Chieftain | Khadgar GaronaHalforcen Anduin Lothar (edited) Orgrim Doomhammer (edited) |
Name | Usage | Music |
Glenn Stafford | All music | Warcraft - Orcs & Humans |
v1.0.2
- Added WC1 music
- Updated Peasant and Orc Blacksmith models
v1.0.1
- War Cry hotkey changed to W
- Cleaving Attack renamed to Cleaving Strike
- Bash renamed to Concussive Strike, hotkey changed to C
- Summon Doom Guard can no longer be cast on self
- Decreased Poison Cloud movement speed
- New Warlock Adept/Master Training icons
- New Concussive Strike icon
- New Ogre Warrior and Ogre Lord models
- Updated a few icons
- Improved/fixed AI
- Fixed another bug with the Human Blacksmith model
v1.0.0
- New Stables/Kennel models/icons
- New Apprentice model/icon
- New Spearman and Necrolyte Adept/Master Training icons
- Upgraded Poison Sting now has Slow Poison buff
- Increased Skeletal Longevity cost
- Changed Tower upgrade button positions
- Added custom preload scripts
- Fixed Advanced Masonry requiring the Keep
- Fixed Orc Farm button position
- Fixed Conjuring Tower's Replenish turn off button position.
- Fixed Human Blacksmith extents
- Fixed bug with Human Blacksmith model
- Fixed various tooltips
v0.9.6
- New Blacksmith models/icons
- Demonic Sight renamed to Unholy Sight
- New Arcane Fervor/Demonic Fervor upgrade at the Towers
- Bash hotkey is now B
- Fixed learn ability positions for Champion/Chieftain
- Fixed missing Church from Peasant buildings(?)
v0.9.5
- Clerical Faith/Skeletal Longevity now require Church/Temple
- New Holy Sight/Demonic Sight upgrades at the Tower
- Fixed Improved Gold Harvesting tooltip
- Fixed Warlock and Necrolyte projectile launch position/timing
- Fixed Creep camps not showing on minimap
- Fixed Gold Mines showing twice on minimap when there are AI Night Elf players
- Changed Warlock sound set
- Scaled down Doomguard
- Switched first two abilities of Champion/Chieftain
- Using Skeletal Grunt model for Skeleton Warrior
- New icon for Skeleton Warrior and Raise Dead
v0.9.4
- New Warlock model
- Replaced Pillage with Gold Harvesting upgrade
- New Masonry/Repairs upgrades at the Lumber Mill
- New Clerical Faith/Skeletal Longevity upgrades at the Towers
- New Slowing Poison upgrades at the Towers
- Fixed Conjuring Tower only regenerating mana at night
- Fixed some of the extended tooltips
v0.9.3
- Added Church/Temple, spellcasters now trained/upgraded here
- Added Create Corpse/Replenish to Doom Tower/Conjuring Tower
- New Taunt and active Cleaving Attack abilities for Champion
- New active Bash ability for Chieftain
- New moving Poison Cloud ability for the Warlock
- Replaced Orc Lumber Harvesting upgrades with Pillage (1 level)
- Tweaked Knight/Raider move speed & upgrade
- Tweaked Catapults scales
- Various small UI fixes/tweaks
v0.9.2
- Human Lumber Mill scaled down to 75%
- Orc Lumber Mill scaled up to 110%
- Changed pathing map of some buildings
- Fixed Blacksmith upgrade icon positions
- Fixed Footman portrait animation bug
- Added Poison Sting tooltip
- Revised Hero abilities a bit
- Reduced Breeding move speed bonus
v0.9.1
- Added Improved Lumber Harvesting to Lumber Mills
- Stables/Kennel no longer requires Blacksmith
- New Grunt icon
- New model/icon for Stables
- Replaced Murlocs with Slimes
- Switched Orc Blacksmith model/icon to War Mill
- Removed tooltip highlights
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