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[Melee] WC3: Orcs & Humans

This is WC1 in the style of WC3. The stats are less symmetric, similar to WC3, and the tech tree has been streamlined a bit. There are two heroes per race, but players are limited to one hero per game.

Let me know what other maps you want, and I'll add them :)

Special thanks to Artork312 for his awesome icons!

Tech Tree

Town Hall/Great Hall

Farm

Altar of Light/Altar of Blood

Barracks

Lumber Mill

Blacksmith

Stables/Kennel

Church/Temple

Conjuring Tower/Doom Tower


171452-2ba334837950ce52bcbd9dedd9345745.jpg
170726-b45dd4d682e3ec1a0dba031b133ba55f.jpg
171450-7b6e0ae244ac27a8c3eeaba375582b72.jpg
178441-ac6a34cc997f9d4187b40dbfeff5efce.jpg

Peasant/Peon


170443-3b74a33fe4ac642d92aa9190e96fa672.jpg
172879-4068382a497a724d38a6e953d173cc71.jpg
170588-5f819bd4e43c91760862571e4277c4a4.jpg
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173043-27df1e0626badf5582bd8fd6cfab4698.jpg

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179381-7584acc00d85b0a3b126105b63f73cf8.jpg
179355-02091c15d9231ebba96d9a4105e7de47.jpg

Champion/Chieftain

Apprentice/Assassin


179549-fa95aa21a17262f58f57b98d27976ad4.jpg
anduinlotharyoung-jpg.363919
179656-7185f6a05ac7bc36c951209f1f33745d.jpg
orcchieftain-jpg.364126
179557-56202daa3c798ba7490a5595fe4cbeb9.jpg
Cleaving Strike
The hero strikes with such force that he damages multiple enemies.
216329-5c029ea2a2948090d6d60282293ac7fc.png
Concussive Strike
The hero strikes with such force that he stuns the target.
179555-63977feb6cf20b4b5a3d518a6f499361.jpg
Taunt
Deals damage to and slows the movement speed and attack rate of nearby enemy land units.
127589-fcea4c6d7fbb34de8b83898fa6264eb9.jpg
War Stomp
Slams the ground, stunning and damaging nearby enemy land units.
PASBTNDevotion.png
Devotion Aura
Gives additional armor to nearby friendly units.
PASBTNCommand.png
Endurance Aura
Increases the movement speed and attack rate of nearby friendly units.
179560-5c92033ac1d8f77f23ab355c6ec65f23.jpg
Battle Roar
Requires Level 6
Gives nearby friendly units bonus attack damage.
132585-72e75f6e0b6553a979cf93ccd2bd4dbc.jpg
War Cry
Requires Level 6
Reduces attack damage of nearby enemy units.

280087-a09f37bb4ed3c05244ecdd6c269e0ba0.png
khadgar-jpg.472023
102568-10322f06d6b5de259a1d9683cf005120.jpg
assassin-jpg.364576
BTNFireBolt.png
Fireball
Hurls a fiery ball that damages and stuns a target enemy unit.
180146-bcf169a3d201cbbf89bc8546c2a67a5c.jpg
Deadly Poison
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.
BTNPolymorph.png
Polymorph
Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack.
180173-de4d3f42ca195c5b100d44e341aaf0c9.jpg
Shadowstep
Teleports the hero behind a target enemy unit and briefly increases movement speed.
PASBTNBrilliance.png
Brilliance Aura
Gives additional mana regeneration to nearby friendly units.
180155-2377574a76d46b4e38f778094217d50e.jpg
Evasion
Gives a percent chance to avoid attacks.
BTNBlizzard.png
Blizzard
Requires Level 6
Calls down freezing ice shard waves; each wave deals damage to units in an area.
180159-72f6629db19a763dcf33f217f9490c84.jpg
Sprint
Requires Level 6
Increases movement speed.

172541-ed1b7fff2f15e11d315763094ca79c2b.jpg
178366-c6692f8605b714801e301916fb444d58.jpg
173021-34b3fbc74b03200ca343b56d32ca4ef8.jpg
173045-297a7d64aa21dfd7965c3527502ee444.jpg

Footman/Grunt

Crossbowman/Spearman

Knight/Raider

Catapult


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183808-1d02b690fd67ca7c14d771cc2f6ccaa7.jpg
279535-8a27ff2a4ccc6193f3a08fee1c0402d5.png
173313-95303804d5f2f310f6eadff88896aa97.jpg

184572-a223b5a19e4d7edf4afe4cc2dc6857bb.jpg
178538-6b3c19e7cc38a9e8161f11b80558d8df.jpg

Requires Lumber Mill
280880-d59cbac2541d896d0d007156748068a5.png
174593-d26b63dc81390d58a187c05c8386b992.jpg

Requires Lumber Mill

105193-7046bd5a987041710f7adb311011d5aa.jpg
169224-b5961312bf7a0d1978a61f3f82004d94.jpg

Requires Blacksmith, Stables
279477-3fc02c1524fae2965328cdbbfc3f45e7.png
181592-db9378bbe6f1b7c16016dd0e0b7f2253.jpg

Requires Blacksmith, Kennel

102432-517f812a8335f206962618555b1153ff.jpg
humancatapultwc1-jpg.355080

Requires Lumber Mill, Blacksmith
178472-946ae723c9328bf5cf3db9eff95726f1.jpg
175251-a791aae4e59dd239367c4e54a581515c.jpg

Requires Lumber Mill, Blacksmith


175585-c627a332b8593a826b2f0f0e2bd82436.jpg
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Lumber/Gold Harvesting

Masonry/Repairs


1
BTNHumanLumberUpgrade1.png
Improved Lumber Harvesting
Increases the amount of lumber that Peasants can carry.
64913-bf666b53a78ffb1e70b6425ae3f0933d.jpg
Improved Gold Harvesting
Increases the amount of gold that Peons can carry.
2
BTNHumanLumberUpgrade2.png
Advanced Lumber Harvesting

Requires Blacksmith
Further increases the amount of lumber that Peasants can carry.
144070-72ae9705bfd31c711ea3ce8f7004e708.jpg
Advanced Gold Harvesting
Requires Blacksmith

Further increases the amount of gold that Peons can carry.

1
BTNStoneArchitecture.png
Improved Masonry
Increases the armor and hit points of Human buildings.
267141-ec12d7394fe096175f4b12841edc58f9.png
Improved Repairs
Decreases repair cost and time.
2
BTNArcaniteArchitecture.png
Advanced Masonry
Requires Blacksmith

Further increases the armor and hit points of Human buildings.
267128-18d13772026f66b736765b523dc7f8ad.png
Advanced Repairs
Requires Blacksmith

Further decreases repair cost and time.


279725-cc961476e7d549348c6f9ecb204c823d.png
279719-8207e6ff96ea9d7408a7166b599740ed.jpg

Requires Lumber Mill
279896-c7e6d92f6064d7fa928b954570b6ee39.png
282437-bade7025cf2d1bc39b16fc691e43241a.jpg

Requires Lumber Mill

Melee Weapons

Armor

Ranged Weapons


1
BTNSteelMelee.png
Iron Melee Weapons
Increases the attack damage of Footmen and Knights.
BTNOrcMeleeUpOne.png
Iron Melee Weapons
Increases the attack damage of Grunts and Raiders.
2
BTNThoriumMelee.png
Steel Melee Weapons
Further increases the attack damage of Footmen and Knights.
BTNOrcMeleeUpTwo.png
Steel Melee Weapons
Further increases the attack damage of Grunts and Raiders.

1
btnhumanarmorupone-png.470492
Iron Plating
Increases the armor of Footmen, Crossbowmen and Knights.
btnironarmor-copy-png.470494
Iron Armor
Increases the armor of Grunts, Spearmen and Raiders.
2
btnhumanarmoruptwo-png.470493
Steel Plating
Further increases the armor of Footmen, Crossbowmen and Knights.
btnsteelarmor-copy-png.470495
Steel Armor
Further increases the armor of Grunts, Spearmen and Raiders.

1
btnhumanmissileupone-png.470488
Iron Bolts
Requires Lumber Mill
Increases the ranged attack damage of Crossbowmen.
btnironranged-png.470490
Iron Spears
Requires Lumber Mill
Increases the ranged attack damage of Spearmen.
2
btnhumanmissileuptwo-blp-png.470489
Steel Bolts
Requires Lumber Mill
Further increases the ranged attack damage of Crossbowmen.
btnsteelranged-png.470491
Steel Spears
Requires Lumber Mill
Further increases the ranged attack damage of Spearmen.


279984-e0ecf37e4730f6cd9e41feed1a39b58d.png
279977-b038f3da929ed2678e606ed1ec52ea06.jpg

Requires Lumber Mill
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281113-dee353509016b97ea4edf1ef59de0065.jpg

Requires Lumber Mill

Horse Breeding/Wolf Breeding


1
271042-481ec6f1ae80f6a245991c03c0361c0e.png
Improved Horse Breeding
Increases the movement speed of Knights.
btnwolfupgrade1-png.470685
Improved Wolf Breeding
Increases the movement speed of Raiders.
2
271085-7e57a3ba2f0e37d65da4678f17a7c678.png
Advanced Horse Breeding
Requires Blacksmith
Further increases the movement speed of Knights.
btnwolfupgrade2-png.470686
Advanced Wolf Breeding
Requires Blacksmith
Further increases the movement speed of Raiders.

179202-3d934d2c5576c578073a0df583fa05bf.jpg
179209-d6bb2f29df08b35769852409b9638b6d.jpg

Requires Lumber Mill
179508-beab8e3fa7f512fd6dd671c6367533f4.jpg
179487-3852f8d1f2de5544862915274ed689a3.jpg

Requires Lumber Mill

Cleric/Necrolyte

Conjurer/Warlock

Cleric Training/Necrolyte Training

Conjurer Training/Warlock Training


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BTNHealOn.png
Heal
Heals a target friendly non-mechanical wounded unit.
btnraisedeadon-jpg.471226
Raise Dead
Raises a skeleton from a corpse.
142832-db1a9718052932e76f7f8f30142f180b.jpg
Far Sight
Requires Cleric Adept Training
Reveals the area of the map that it is cast upon. Also reveals invisible units.
184608-b3ca29e943f5dc77dd14fdc081d6254b.jpg
Dark Vision
Requires Necrolyte Adept Training
Reveals the area of the map that it is cast upon. Also reveals invisible units.
BTNInvisibility.png
Invisibility
Requires Cleric Master Training
Makes a unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible.
279579-baa2c3e22036fe2b1c197b27a46b485d.png
Unholy Armor
Requires Necrolyte Master Training
Makes a target unit invulnerable, at the cost of half the unit's hit points.

279359-dcd5ec52d197ca7bb3b6e780442cfa0e.png
185211-41a67782aab3b72177bc7f609380e3e2.jpg

Requires Conjuring Tower
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279671-f7ab09847ad957b57c3dbac2b57f5137.jpg

Requires Doom Tower
185523-fcfbe077fb5197e85a030f2f834e94b1.jpg
Summon Scorpion
Summons a poisonous scorpion.
BTNSpider.png
Summon Spider
Summons a poisonous spider.
184548-ae6538b03f485cc6e5818385859b94a0.jpg
Rain of Fire
Requires Conjurer Adept Training
Calls down waves of fire that damage units in an area.
279588-6a35f15dcb6c67737681417c2408bd9c.png
Poison Cloud
Requires Warlock Adept Training
Creates a moving poisonous cloud, dealing damage to units and buildings.
BTNSummonWaterElemental.png
Summon Water Elemental
Requires Conjurer Master Training
Summons a water elemental.
BTNDoomGuard.png
Summon Doom Guard
Requires Warlock Master Training
Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until it dies. Upon its death, a great Demon will spawn from its corpse. Cannot be dispelled or cancelled.

1
BTNPriestAdept.png
Cleric Adept Training
Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Far Sight.
281663-7c905798242f88cabb420e6cb517e2b6.png
Necrolyte Adept Training

Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Dark Vision.
2
BTNPriestMaster.png
Cleric Master Training
Requires Blacksmith
Increases Clerics' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Invisibility.
281669-8a005a954b1fe5f3676cce2e83cd6e08.png
Necrolyte Master Training

Requires Blacksmith
Increases Necrolytes' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Unholy Armor.

1
BTNSorceressAdept.png
Conjurer Adept Training
Requires Conjuring Tower
Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Rain of Fire.
281328-ebbba1c2441f5195be18f8a89f7dcebc.png
Warlock Adept Training

Requires Doom Tower
Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Poison Cloud.
2
BTNSorceressMaster.png
Conjurer Master Training
Requires Blacksmith, Conjuring Tower
Increases Conjurers' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Water Elemental.
281331-248a739e2fa997e50da62b6f0693eac1.png
Warlock Master Training

Requires Blacksmith, Doom Tower
Increases Warlocks' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast Summon Doom Guard.

183833-c956dfde70e6836e3051aa82e606385c.jpg
183835-a6f6b4f2c084edd99258af79e1d31d47.jpg

Requires Blacksmith
Replenishes mana and life.
182777-62e19db449f0f5fc490bba87648d590c.jpg
182690-d07f3b04c75e0b7ef4ca1f151f909d02.jpg

Requires Blacksmith
Creates corpses.

Slowing Poison

Arcane Fervor/Demonic Fervor

Holy Sight/Unholy Sight

Clerical Faith/Skeletal Longevity


BTNSlowPoison.png
Slowing Poison
Causes Scorpions' Poison Sting to slow enemy movement.
BTNSlowPoison.png
Slowing Poison
Causes Spiders' Poison Sting to slow enemy attack rate.

195908-7c8fbf7c65640d456a010074e2688a36.png
Arcane Fervor
Increases the attack rate of Footmen, Crossbowmen and Knights.
194730-1a5e199228869a0918c1ee1b81c04839.png
Demonic Fervor
Increases the health regeneration of Grunts, Spearmen and Raiders.

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Holy Sight
Requires Church

Gives Humans the ability to see further.
105070-d5900f276115467dadd452db4e6525ef.jpg
Unholy Sight
Requires Temple

Gives Orcs the ability to see as far at night as they do during the day.

94504-b68a610dce97d083e1e1136cd07c3b23.jpg
Clerical Faith
Requires Church

Increases Clerics' mana capacity and mana regeneration rate.
BTNSkeletalLongevity.png
Skeletal Longevity
Requires Temple

Increases the duration of raised Skeleton Warriors.





Models

Icons

Music

My resources


NameUsageModels
AndrewOverload519Human CatapultHuman Catapult
DREADMANSlime Minion
Slime Monstrosity
SwampHorribleSlime
SwampSlime ALT
JetFangInfernoPoison CloudCloudOfFog
TauerApprentice
Assassin
Champion
Chieftain
Khadgar
GaronaHalforcen
Anduin Lothar (edited)
Orgrim Doomhammer (edited)

NameUsageIcons
AndrewOverload519Human CatapultBTNHumanCatapult
APprojectHoly SightBTNArcaneEye
Artork312Cleric
Conjurer
Grunt
Necrolyte
Necrolyte Adept Training
Necrolyte Master Training
Poison Cloud
Skeleton Warrior/Raise Dead
Slimes
Spearman
Unholy Armor
Warlock
Warcraft: O&H Remastered - Cleric
Warcraft: O&H Remastered - Conjurer
Warcraft O&H Remastered - Grunt
Warcraft: O&H Remastered - Necrolyte
Necrolyte Adept Training
Necrolyte Master Training
Warcraft: O&H Remastered - Cloud of Poison
Warcraft O&H Remastered - The Dead
Warcraft: O&H Remastered - Slime
Warcraft O&H Remastered - Spearman
Warcraft: O&H Remastered - Unholy Armor
Warcraft: O&H Remastered - Warlock
bu3nyFar SightHuman Far Sight
CRAZYRUSSIANImproved Gold HarvestingBTNCR_H_O_Gold_Coins
DarkePacificConcussive StrikeHammer of Wrath
Destination9747Unholy SightBTNSightBreak
komarovbaImproved/Advanced RepairsRepair
Sin'dorei300AssassinBTNGarona
stonneashWar CryOrcishSteroid
Sun gateArcane FervorMagic Fist
The PandaAdvanced Gold Harvesting
War Stomp
BTNGoldPile
BTNBash
TheHuntressImproved/Advanced Horse Breeding
Warlock Adept/Master Training
Horse Upgrade
Orc Warlock Spell and Upgrades
8512590215848Clerical FaithBTNPray
World of WarcraftApprentice
Concussive Strike
Deadly Poison
Demonic Fervor
Evasion
Improved/Advanced Wolf Breeding
Iron Bolts
Rain of Fire
Scorpion
Shadowstep
Sprint
Steel Bolts
Khadgar
Hammer of Wrath
Deadly Poison
Demonic Fortitude
Evasion
Wolf
BTNINV_Weapon_Crossbow_02
Rain of Fire
Scorpion / Scorpid
Shadowstep
Sprint
BTNINV_Weapon_Crossbow_03




v1.0.2
- Added WC1 music
- Updated Peasant and Orc Blacksmith models

v1.0.1
- War Cry hotkey changed to W
- Cleaving Attack renamed to Cleaving Strike
- Bash renamed to Concussive Strike, hotkey changed to C
- Summon Doom Guard can no longer be cast on self
- Decreased Poison Cloud movement speed
- New Warlock Adept/Master Training icons
- New Concussive Strike icon
- New Ogre Warrior and Ogre Lord models
- Updated a few icons
- Improved/fixed AI
- Fixed another bug with the Human Blacksmith model

v1.0.0
- New Stables/Kennel models/icons
- New Apprentice model/icon
- New Spearman and Necrolyte Adept/Master Training icons
- Upgraded Poison Sting now has Slow Poison buff
- Increased Skeletal Longevity cost
- Changed Tower upgrade button positions
- Added custom preload scripts
- Fixed Advanced Masonry requiring the Keep
- Fixed Orc Farm button position
- Fixed Conjuring Tower's Replenish turn off button position.
- Fixed Human Blacksmith extents
- Fixed bug with Human Blacksmith model
- Fixed various tooltips

v0.9.6
- New Blacksmith models/icons
- Demonic Sight renamed to Unholy Sight
- New Arcane Fervor/Demonic Fervor upgrade at the Towers
- Bash hotkey is now B
- Fixed learn ability positions for Champion/Chieftain
- Fixed missing Church from Peasant buildings(?)

v0.9.5
- Clerical Faith/Skeletal Longevity now require Church/Temple
- New Holy Sight/Demonic Sight upgrades at the Tower
- Fixed Improved Gold Harvesting tooltip
- Fixed Warlock and Necrolyte projectile launch position/timing
- Fixed Creep camps not showing on minimap
- Fixed Gold Mines showing twice on minimap when there are AI Night Elf players
- Changed Warlock sound set
- Scaled down Doomguard
- Switched first two abilities of Champion/Chieftain
- Using Skeletal Grunt model for Skeleton Warrior
- New icon for Skeleton Warrior and Raise Dead

v0.9.4
- New Warlock model
- Replaced Pillage with Gold Harvesting upgrade
- New Masonry/Repairs upgrades at the Lumber Mill
- New Clerical Faith/Skeletal Longevity upgrades at the Towers
- New Slowing Poison upgrades at the Towers
- Fixed Conjuring Tower only regenerating mana at night
- Fixed some of the extended tooltips

v0.9.3
- Added Church/Temple, spellcasters now trained/upgraded here
- Added Create Corpse/Replenish to Doom Tower/Conjuring Tower
- New Taunt and active Cleaving Attack abilities for Champion
- New active Bash ability for Chieftain
- New moving Poison Cloud ability for the Warlock
- Replaced Orc Lumber Harvesting upgrades with Pillage (1 level)
- Tweaked Knight/Raider move speed & upgrade
- Tweaked Catapults scales
- Various small UI fixes/tweaks

v0.9.2
- Human Lumber Mill scaled down to 75%
- Orc Lumber Mill scaled up to 110%
- Changed pathing map of some buildings
- Fixed Blacksmith upgrade icon positions
- Fixed Footman portrait animation bug
- Added Poison Sting tooltip
- Revised Hero abilities a bit
- Reduced Breeding move speed bonus

v0.9.1
- Added Improved Lumber Harvesting to Lumber Mills
- Stables/Kennel no longer requires Blacksmith
- New Grunt icon
- New model/icon for Stables
- Replaced Murlocs with Slimes
- Switched Orc Blacksmith model/icon to War Mill
- Removed tooltip highlights

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