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Thank you!Has the signs of very good and interesting campaign, though i liked standard types of armor and damage for Horde units. Swapping armor types between grunts and raiders, no hero or magic type damage... Just unusual, but i can see how that affected tactics. Can't fight draeneis in all out assault though, even against the might of all clans they still hold pretty good. Just builded bunch of towers near their bases and aggro'ed them till they are depleted, then raiders swip all buildings, can't see another strategy. Hero death mechanic is good, hope the campaign will be long enough for it to be seen in all greatness.
Also, Ner'Zhul is against the warlocks, but Shattered Hand guys have those Warlock Archers en masse..? Just a plot hole i guess)
P.S. Unique models for different clans is good, makes it better to see that Horde is not yet united, but works good together. Though i'd wished there were unique stats to them too, different damage or/and armor, even miniscule chance to stun or double-damage would bring more colours.
So far - very promising, will wait for it's updates)
Thank you!
Before I start commenting about your comment; I had also done a 3rd map for the prologue but decided to redo it from scratch but I might update it here before full release of all missions.
Now, for your points:
Also I will add a cinematic at the end of the mission (idk how I missed that to be honest, I had it all planned out).
- I always hated hero damage type; The Crystal Artillery of the dranei has magical damage against units (last time I checked) and siege against buildings. But the rest of units don't since this mostly uses Reign of Chaos balancing (90 max food too) with a few exceptions obviously.
- I didn't know what other name to give them; the warlock archers, since the unit/model itself is called like that on HiveWorkshop.
- Yes good point, I could change some stats for different units of each clan.
- The bases of the draenei should be hard to take on in the early and mid game, even with allies. But in late game your allies will get very strong. Maraad's base is the weaker one so if you destroy it first, then all of the clans will attack Velen.
Thank you again for playing this and for your feedback.
About mixing the troops, I understand what you are saying. I will look into it for sure!Don't know if that would be a useful piece of advice, but you may consider letting players choose the clan they are playing for, or mixing unique troops of those to Ner'Zhul's barracks. Have seen it in Arkain TS campaign and it made maps enjoyable to replay.
- My bad, forgot about Artillery.) Still, mages without magic damage looks unusual. I'll just leave it at that, not my right to change it.)
- About archers, it's not so important, can be changed for "Orc-spearthrower" model or be left like that.
- Draenei's can be beaten, just my skills being like they are.) Gives edge to the mission, and their rebuilding of destroyed barracks and shrines may be applied to the towers too, to make it more challengeable.
Anyway, I like that campaign and am happy to be of service!
Well I cannot debate you on the monotonous gameplay (most likely referring to the second mission I assume), but are you certain the cage drops, not only an Orc Warlock, but an enemy one as well??? I've played the map many times and on different computers as well and it never happens. It's basically impossible for it to happen.The cage dropped an enemy Orc Warlock, not a shaman. The giant skeleton remained neutral.
Gul'dan has no hero glow. It can simply be added: How to add Hero Glow without Modeling
Draenei Anchorite has hero glow. Its body will remain on the battlefield as the model has no decay animation.
Sadly, monotonous and empty terrain and gameplay, not even close to the original Warcraft III campaign experience.
Simple.
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What do you suggest then?The beginning ? of what? can't you pick a more unique name for your map?
Be createive. It's your map and you know what is about. If you can't brainstorm it, probably consult chat GPTWhat do you suggest then?
1.30.4.May I ask on which version you played the campaign?
Interesting, I play it on 1.29.2 and I swear none of the forementioned issues are present. Probably almost dozen playtests done. I will look into it when I can though.1.30.4.
Thank you for showing interest in my campaign(s)!Any news? this thread seems abandon