mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 869
Hi always nice to see new mappers. It is a good first attempt, but you make a few rookie mistakes (assuming you want to make a somewhat balanced map, if not ignore my comment):
-Creeps should be set to camp stance, except a gold mines, so that they dont attack player units from far away.
-Itemdrops are way too strong. Try to compare the creepspots with ladder maps to find out which items are fitting for which spot.
-Too many dead end where player can get trapped. Main bases can only be attacked thought one entrance. This tends to make camping easy and gameplay very stale and predictable.
-Forest have all sorts of small paths between the trees where small units can hide and not be attacked from heroes.... amongst other things. I've explained this a few times in other maps, like here for example: (24) Legion Mana Temple 1.0a
-Regarding taverns, check the guide in my signature.
-Shop must be easily availlable, i.e. not on a hill.
-Creeps should be set to camp stance, except a gold mines, so that they dont attack player units from far away.
-Itemdrops are way too strong. Try to compare the creepspots with ladder maps to find out which items are fitting for which spot.
-Too many dead end where player can get trapped. Main bases can only be attacked thought one entrance. This tends to make camping easy and gameplay very stale and predictable.
-Forest have all sorts of small paths between the trees where small units can hide and not be attacked from heroes.... amongst other things. I've explained this a few times in other maps, like here for example: (24) Legion Mana Temple 1.0a
-Regarding taverns, check the guide in my signature.
-Shop must be easily availlable, i.e. not on a hill.