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Middlerock

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-Middlerock-

A peaceful forest landscape whose calm will soon be disturbed by the raging of one against one fight...

Information

Changelog

Credits



# 1on1 - competitive like Melee Map !
# Loarderon Summer Textures !
# 2x Goblin Merchants !
# 2x Goblin Laboratory !
# 1x Dragon Roost !
# 2x Expansion for each Player
# Human friendly Main Expansion :)

# 10x Green Creepspot
# 8x Yellow Creepsot
# 2x Red Creepspot
# 1x Big Red Dragon Creepspot !


[2018-05-08] CHANGES
[2018-05-13] Update # Version(0.37.6060)
- Add Big Dragon Creepspot for Dragonroost
- Add more Flexible Ways for Shops and Laboratory
- Make some Beauty changes
- blocked Ramp for complete Towerwall


Credits:

Thanks to:
deepstrasz and mafe for feedback.



Previews
Contents

Middlerock (Map)

Reviews
mafe
Hi always nice to see new mappers. It is a good first attempt, but you make a few rookie mistakes (assuming you want to make a somewhat balanced map, if not ignore my comment): -Creeps should be set to camp stance, except a gold mines, so that they...
deepstrasz
The Dragon Roost has no protection. In general maps with these buildings are avoided by good melee players. Leaving it so, only for good looks turns it into a King of the Hill-esque type of map where players will invest most time and resources to get...
deepstrasz
I like how paths are now, not only two through the middle to reach the enemy. I salute your efforts. You'll be improving subtly fast. Approved.

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
Hi always nice to see new mappers. It is a good first attempt, but you make a few rookie mistakes (assuming you want to make a somewhat balanced map, if not ignore my comment):
-Creeps should be set to camp stance, except a gold mines, so that they dont attack player units from far away.
-Itemdrops are way too strong. Try to compare the creepspots with ladder maps to find out which items are fitting for which spot.
-Too many dead end where player can get trapped. Main bases can only be attacked thought one entrance. This tends to make camping easy and gameplay very stale and predictable.
-Forest have all sorts of small paths between the trees where small units can hide and not be attacked from heroes.... amongst other things. I've explained this a few times in other maps, like here for example: (24) Legion Mana Temple 1.0a
-Regarding taverns, check the guide in my signature.
-Shop must be easily availlable, i.e. not on a hill.
 

LKY

LKY

Level 4
Joined
May 8, 2018
Messages
8
Hello Mafe, thank you for your feedback.
I will take your tips to heart and try to make it better on the next try.
With the shop on the hill, it probably went something with me, haha.
I thought that could spice up the game concept a bit. Of course you are right.
Nobody would go out of their way in a real ladder match. Wait for my next project you'll see!
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,848
The Dragon Roost has no protection. In general maps with these buildings are avoided by good melee players. Leaving it so, only for good looks turns it into a King of the Hill-esque type of map where players will invest most time and resources to get the better dragons first.
There is little doodad variation, even terrain height difference.
Ramps should have unbuildable terrain to avoid tower closure.

The map is not bad but the design is not impressive or at least catchy. It's pretty substandard.

Take a look at our melee maps and of course those from the original game and try improving yours.

Awaiting Update. Maybe you can do more on this one, if not, new works would be the improvement.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
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https://www.hiveworkshop.com/forums/staff-contact.692/
 

LKY

LKY

Level 4
Joined
May 8, 2018
Messages
8
Thanks for your great advice. The tutorial links are really helpful, so I do not have to find out all the details first. I'll work on both maps again and try to upgrade them a bit. Thank you for your great feedback.
 
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