- Joined
- Jun 15, 2013
- Messages
- 122
Hello there, just checked your map
I think there's a bunch of issues that needs to be adressed
First I personally don't like the free access on Market/Shops
Market is the most powerful neutral shop, and usually a place for red camps, being free ....
Another issue is the red gold mine, top one has one entrance
Bottom has 2, not fair, not good, also I'd rather only put one line of rocks instead of 2 like u did, or rather, 1 to 3 lines of trees
It is old school like smn would say, but not forcefully bad
Rather than making mud golem aggro on the gold mine, how about putting both neutral buildings next to each other and make creep camp bigger? You delete some trees to make path more open and then you can still pass through without aggroing
There's 3 different creep camps with Ogre magi, sure the unit is tough early on but might want to varie, variety is necessary on melee maps
On the aethetics, there's a bunch of weird stuff, like those sunken doodads left on the map, in the limit, I think you forgot to delete those
The Elven gate within trees as well, why?
I think you should delete the trees behind the bottom right hydra camp, to show the waterfall, its pretty, so just like the top right gold mine
There's a couple of barren tree, with hydra top right, could switch those with sunken trees, considering you've added sunken doodads there and add some more broken bricks
And on the opposite, put more barren stuff since you don't have spot left for barren tile, the throne is left with not much
Other than that there's a bit too much rocks, even tho it's actually pretty well made
So my suggestion would be to switch one of those Ogre magi with an ogre lord, lots of hydra too, there could be granit golem idk
Still gonna put 4 stars considering the hard work trying to make the map look good
Not fond of some of the loots either but w/e
Good work overall
I think there's a bunch of issues that needs to be adressed
First I personally don't like the free access on Market/Shops
Market is the most powerful neutral shop, and usually a place for red camps, being free ....
Another issue is the red gold mine, top one has one entrance
Bottom has 2, not fair, not good, also I'd rather only put one line of rocks instead of 2 like u did, or rather, 1 to 3 lines of trees
It is old school like smn would say, but not forcefully bad
Rather than making mud golem aggro on the gold mine, how about putting both neutral buildings next to each other and make creep camp bigger? You delete some trees to make path more open and then you can still pass through without aggroing
There's 3 different creep camps with Ogre magi, sure the unit is tough early on but might want to varie, variety is necessary on melee maps
On the aethetics, there's a bunch of weird stuff, like those sunken doodads left on the map, in the limit, I think you forgot to delete those
The Elven gate within trees as well, why?
I think you should delete the trees behind the bottom right hydra camp, to show the waterfall, its pretty, so just like the top right gold mine
There's a couple of barren tree, with hydra top right, could switch those with sunken trees, considering you've added sunken doodads there and add some more broken bricks
And on the opposite, put more barren stuff since you don't have spot left for barren tile, the throne is left with not much
Other than that there's a bit too much rocks, even tho it's actually pretty well made
So my suggestion would be to switch one of those Ogre magi with an ogre lord, lots of hydra too, there could be granit golem idk
Still gonna put 4 stars considering the hard work trying to make the map look good
Not fond of some of the loots either but w/e
Good work overall