mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 868
Hello, nice work for a first map, it surely took a lot of time. Unfortunately, there are numerous aspects which show that you dont have much mapping experience yet. I will just quikcly point them out and tell you what do instead if it isnt obvious. I recommend you check out some of the various melee mapping threads on this site or elsewhere on the map for some explanations. If you have any specific questions, I will (try to) answer them.
-Game Data must be set to "melee (latest patch)" instead of "default...".
-Creeps should only have 100% chance to drop items. Do not use classes "any class", especially not if there are market places.
-Any creepcamp, except for very tiny creeps, should drop something.
-Itemdrops are very uneven. Use the combined level of creep in a spot as indicator and look what blizzard maps drop for such spots.
-If you have random units, better make sure the units have the same level in each case, so they give the same amount of exp.
-Any creeps except at gold mines should be set to camp stance.
Now look at this picture:
To get this view where you can see pathing, select terrain tool (T) (or any tool except doodads), press CTRL+D and P.
-All forest areas should look like the "yes" area with no holes or paths like in the "no" area. This has many implications, for example lumber will be gathered slower as the distances from main to tree increases much faster as trees are chopped down. To place trees, select size 2 circle tool and place up to 7 trees at once so that they are aligned nicely.
-In particular avoid such small paths were small units like footies can hide and heroes, grunts etc cant reach them.
-Avoid unbuildable terrain in from of gold mines and bases as marked in white.
-Game Data must be set to "melee (latest patch)" instead of "default...".
-Creeps should only have 100% chance to drop items. Do not use classes "any class", especially not if there are market places.
-Any creepcamp, except for very tiny creeps, should drop something.
-Itemdrops are very uneven. Use the combined level of creep in a spot as indicator and look what blizzard maps drop for such spots.
-If you have random units, better make sure the units have the same level in each case, so they give the same amount of exp.
-Any creeps except at gold mines should be set to camp stance.
Now look at this picture:
To get this view where you can see pathing, select terrain tool (T) (or any tool except doodads), press CTRL+D and P.
-All forest areas should look like the "yes" area with no holes or paths like in the "no" area. This has many implications, for example lumber will be gathered slower as the distances from main to tree increases much faster as trees are chopped down. To place trees, select size 2 circle tool and place up to 7 trees at once so that they are aligned nicely.
-In particular avoid such small paths were small units like footies can hide and heroes, grunts etc cant reach them.
-Avoid unbuildable terrain in from of gold mines and bases as marked in white.
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