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Lumber amount is somewhat OK.
Building space in bases is cluttered vertically.
Fountains right behind the bases, little stress of getting your heroes/units attacked by the enemy; maybe unless they come through the Way Gates.
I think you could leave...
Fountains right behind the bases, little stress of getting your heroes/units attacked by the enemy; maybe unless they come through the Way Gates.
I think you could leave only the red (western) Way Gates so that you don't teleport directly toward the enemy's expansion. Or protect the blue ones with an orange camp.
Generally, I've seen in your latest maps, that buildings space especially in the starting places is not sufficient.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Lumber amount is somewhat OK.
that was a close one
Building space in bases is cluttered vertically.
yeah my problem with that is that I had to pull starting positions , because of the militia, it wasnt my original intention. I screw it with that, and not space left in the edges because there is a road
Fountains right behind the bases, little stress of getting your heroes/units attacked by the enemy; maybe unless they come through the Way Gates. that was the idea
I think you could leave only the red (western) Way Gates so that you don't teleport directly toward the enemy's expansion. Or protect the blue ones with an orange camp.
thats also the idea,right goldmines it seems a safe expanding, but you can hi-jack the enemy expanding by the gate.
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