🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Information:
-playable size 96x92
-rebalance c5 item table, no p5 drop.
-lv10 camp drop p1 x2
-two way shop.
-bridge use as choke between expo to create an unfavour fight.
theme & process:
wip 1-3
1.0 upload on Hive
v1.1
-fill the missing critter in front of blue spawn
-replace dune worm with sheep/rabbit reskin as dw. (death time)
-remove 1 tree in the middle orange camp (avoid creep from stuck between doodad)
v1.2
-fix description
v1.3
-rebalance first expo creep
-main base tree line
-annoying visual mid left replacing
-creep aggro fixing
-spacing changing
Creator Note:
-Outland is the hardest tile to play around for me, and this map is a challenge. Together with the upcoming Hive-Tournament-#9!
-In term of map layout inspiration: Last Refuge
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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