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OMG IT'S COMING THIS WAY! v1.3

This description has been taken from the map development topic at

http://www.hiveworkshop.com/forums/map-development-202/omg-its-coming-way-147187/

I didn't get any feedback there so i don't know if the map is good or bad.


Hello and welcome to "OMG It's coming this way! " (it is the most creative name i could think of for this map :p ) . This map is mostly focused around evading spells that are randomly spawned around the map, and fighting opponents by using your spells, to use the randomly spawned spells. More detailed description will follow.

Before i go on with this map, i want to say one thing - it is almost completely done in GUI . Yes, i know it sux and stuff, but im just a beginner, and i don't know JASS, so currently, it is the only way i can make maps. If you think that that is a good enough reason to say my map sucks and go around ranting about it, i suggest you don't read any further.

If you want screen shots, you can find them at the bottom.

Now, onto the map.


In this map, you start with a guy that is wearing an armored suit. This guy has 4 spells (not listed in order) :

Force Push : Pushes an enemy (or self!) in the direction the caster is facing. Can be used to save someone, to push someone into death or to save yourself (and push yourself into death ofc).

Ruuun! : The self targeted version of force push. Once used, this ability instantly "pushes" yourself. Although it pushes a further distance along with greater speed, it can only be used on yourself (you dont need to target yourself though, you just use the spell like a normal ... say... war stomp)

Evade : Yeah, yeah, an evasion skill. Sure, it isn't very original, but it does help. When you activate it, you disappear for 0.75 seconds. Not much but enough to escape from some pretty painful stuff.

Swap : Instantly changes the positions of you and the target.

The starting unit has 500 hp and 2 armor (which doesnt make much difference) . Each 100 seconds passed improve these stats. So at 100 seconds, you have 1000 hp and at 200 seconds you have 1500 hp + 5 hp regen. That should keep you alive.



Now let's talk about the spells a little bit. Instead of writing one single huge paragraph, i'm going to make a list. So here goes.

Legend :
x seconds elapsed - At how many seconds the spell starts happening
y seconds period - This means that the spell is cast every y seconds

So let's start.

Thunder Claps

10 seconds elapsed
3 seconds period.
Effect : 150 AOE damage and MS slow


Flame Strike
30 seconds elapsed.
5 seconds period.
Effect : Deals huge periodic damage, but has a slow casting time, meaning you have plenty of time to react.


Rain of Fire
50 seconds elapsed.
4 seconds period.
Effect : A Rain of Fire is cast at a random point. Each of these has 3 waves dealing 100 dmg each (300 dmg in total).


Mass Hex
70 seconds elapsed.
10 seconds period.
Effect : Each unit is turned into a critter, being slowed significantly and silenced.


Blizzard
90 seconds elapsed.
1.2 seconds period.
Effect : A single wave of ice shards is cast at a random area, dealing instant damage. Damage is low, but it is cast very frequently with little delay.


100 seconds elapsed - Player units get stronger

GOBLIN RAIN!
130 seconds elapsed.
1 second period.
Effect : Every second a goblin starts falling from the sky. When they reach the ground they explode, dealing low damage, but in a huge area.


War Stomp
150 seconds elapsed.
6 second period.
Effect : No, not a boring old war stomp. This one doesnt deal damage and doesnt have a uber stun. It's biggest quality is the ability to push you far, far away, possibly in a less comfortable place.


Camera Shake
170 seconds elapsed.
No period - constant.
Effect : Your camera gets wild, and it is harder to control your units.


Tornado
190 seconds elapsed
5 seconds period
Effect : A tornado is spawned which moves very fast and has an AOE slow and HP degeneration aura. The 5 seconds period is the time when it changes trajectory.


200 seconds elapsed - player controlled units get stronger.


Blood Mage and Blade Master
250 seconds elapsed
10 seconds period (Blood Mage)
Effect : Every 10 seconds, the Blood Mage turns all player controlled units ethereal, making them take extra magical damage, and move faster (yes, faster) .

The Blade Master works on the following way : The Blade Master picks all player units and attempts to attack them. If they are above 500 hp, his attack fails and nothing happens. If they are on or below 500 hp however, his attack succeeds, and the target is instantly dead. Note that successful attacks CAN, and should be evaded.

Death Knights' charge and Keeper of the Forest
300 seconds have elapsed (hence the "THIS IS SPARTA" quotes in game)
Death Knights come constantly, and trees are periodic.

The Death Knights come in a form of Stampede. They will deal damage if they collide with you. It isn't much, but there's a lot of them and the damage will splash a lot.

The Keeper of the Forest doesn't appear in the game, but what he does is summon big trees. These don't do anything special except block you from moving where you want. You can destroy trees with pushing and some spells also destroy them.


These are all the spells i have done so far. I'm planning on adding more heroes from now on.... maybe i will make them killable but very tough to do so. I don't know, i will think about it in the future.


With all the spells mentioned, it is time for some last words.

This is my first map which i have put some serious work in (I am working on another map - Stompers!, a simple arena map, however i'm very low on ideas so...) . So yeah, this map may seem a bit dumb but still... it is just a start.
Back to the triggering, i will say again - this map is made 99% in GUI (the 1% are the custom functions i used to remove some leaks... credits on the guy who taught me to do so will be below :D ). So yeah it is a beginner map and im a beginner. Bear with me :p

And now for the credits :

[Paladon] - For his awesome GUI knockback system. In case you want to take a look at it, here's the link

http://www.hiveworkshop.com/forums/...0-a-107719/?prev=search=knockback&d=list&r=20

And ap0calypse_d4m (sorry if i misspelled your name... i'm kinda in a rush while writing this so :p ) - for his great help on my other project, where he also taught me how to remove leaks and how important it is to do so.

This map is NOT protected, and i don't intend to protect it since it is not very valuable to do so. You can look a the triggering but it isn't anything special. If you plan to edit it, at least be decent enough to mention my name.

Screenshot section!










(how to push someone right in the middle of a spawning flame strike :p)






---------------------------------------------------------------------------
Update
  • Replaced Sadistic Strike with Swap (what swap does is instantly swap the positions of 2 units. Simple but fits well with the map :D )
  • Removed some leaks
  • Fixed some bugs (and fixed Self - targeted Force Push)
  • Blade Master has a longer cooldown

Note that the terrain didn't get any improvement yet but that is my next mission. I don't intend to add direct stuff to it, but i will make triggers which will periodically add some eye candy. This will not affect gameplay at all - it is purely cosmetic.

---------------------------------------------------------------------------

Update v1.00

  • Added cliff variation and other terrain modifications.
  • Added a spawn command (spawn), minus the brackets, which spawns some destructibles at random positions. You must insert the command before 10 seconds have elapsed. Destructibles are invulnerable and will get in your way.
  • Added a minimap
  • Added victory and lose conditions - you lose if everyone dies, you win (as a team) if at least one guy survives 500 seconds.

This update is focused mainly on the terrain. I don't think i did a good job cause i suck at terraining, but i will try if you still don't like it. And yes i know i said it won't affect gameplay... well now you will have to use your swap spell a lot more, since it is your only hope of getting across the cliffs quickly.
Also, the destructibles that are spawned may block some of the ramps. This is a risk on your own though, as you choose whether to spawn them. And the trees at 300... well they weren't very difficult before. Now they are a bit harder :D

---------------------------------------------------------------------------
Update v1.1
  • Reterrained the map and made more ramps. Navigating around is much easier now.
  • Fixed the victory and lose conditions.
  • Fixed the loading screen.
  • Removed some of the text.
  • Added more screenshots.
  • Fixed some typos.

This update is also focused on the terraining and the help given. I added a lot more ramps and you can go around faster now. As for the help, i removed the descriptions for the spells in game but you can go to the help tab to check it out. Finally, the loading screen i intended to use is used.
---------------------------------------------------------------------------

Sorry for the rapid updates, i've had some little problems and i didn't want to wait till I update the next version
  • Had a problem with the v1.1 list
  • I accidentally deleted the minimap image
  • Updated the name

As i said, only minor problems but i had to fix them.

---------------------------------------------------------------------------
Update 1.2


  • Replaced the loading screen
  • Thunder clap is stronger now (100-->125 dmg, 50-->75% slow)
  • Flame strike deals 5 damage at interval now (again, it has a 0.1 second interval)
  • Slightly reduced Blizzard AOE (450-->400)
  • Improved the Heal Aura (the one you get at 300 seconds)
  • Reduced the AOE of Goblin explosions (200 --> 150 full dmg AOE, 400 --> 300 partial dmg AOE) but increased dmg (150 --> 200 full dmg, 75 --> 100 partial dmg)

This update is mainly focused around balancing out the spells. I think of further nerfing some of them as i realised this is much, much harder now with the new terrain.

---------------------------------------------------------------------------
Small Update
I forgot to set the map name to 1.2 . That is fixed now
---------------------------------------------------------------------------
Update v1.3
  • Added -random command
  • Added zoom in and out features
  • -disablecam and -enablecam for the zoom feature
  • Removed kick on death
  • Retriggered the triggers so i can add the -random command
Well i figured that most people don't make it to the 300 second mark, so i thought i had enough spells, so i think i should start adding modes and stuff. So the -random mode and the zoom feature have been added
-random
Once you write it (before 10 seconds), each 0.5 seconds a random spell from the following will be cast : Thunder clap, Flame strike, Rain of Fire, Blizzard, Goblin, War stomp. The other spells : Hex, Tornado, Camera sway, Heroes and Power-ups will happen normally.

Zooming in and out
You can zoom in by pressing the down arrow button, and zoom out by pressing the up arrow button. You can disable this by typing -disablecam so you dont accidentally do it, and you can enable it again by using -enablecam.
---------------------------------------------------------------------------


The Final Thing :


Table of contents (what is done, what isn't done but i will do, what isn't done which i don't intend to do)

What is done
  • Pretty leakless triggers (atleast i think so)
  • 4 custom spells for the player units
  • many randomly casted spells
  • crappy terrain :p
  • a help tab (otherwise known as - renamed quest tab)

What isn't done but i intend to do
  • Add more spells (and spell casting heroes)
  • maybe add more units that players can choose from

Things i don't intend to add at all
  • good looking terrain (yes, i did added cliffs and stuff, but i think that a good terrain needs a lot more than that and i don't intend to make it)
  • Direct PvP spells

Well, that is all i have to say. Hope you enjoy this map. I put a lot of effort in it in hope of creating leakless triggers. So good luck and have fun!

Well, that's all folks. Hope you enjoy this map. Good fun and have lag.... i mean good luck and have fun :) .

Keywords:
Evasion, Footman, Spells, OMG, This way. Category should be "Evading Spells" or something along those lines.
Contents

OMG IT'S COMING THIS WAY! v1.3 (Map)

Reviews
17:51, 9th Aug 2010 ap0calypse: Approved
Well maybe put the screenshots and the spells in a separate hidden tag, its too long.
And maybe improve the description, by making the titles bold and colorize them, cuz noone is going to read it that way.
And the terrain is.............ARGH............Please at least put some doodads/destructibles in the map and maybe some tile variation, you didnt do anything with the default terrain-.-
 
Level 6
Joined
Feb 27, 2008
Messages
222
well, this is my first time putting up a map on the hive. And i still haven't figured out how to put stuff in color :p

and i'm not sure how to put my images in tags but i think i know how i will try.
and about the terrain... maybe i will put something but i plan on implementing spells which will change it. But i don't know. I think that i will put in some craters and stuff.

Anyway, can't do it right now, but i will do it.

Suggested Players: Proffesionals

o_O

Would you rather have noobs? :p
 
Level 13
Joined
Sep 14, 2008
Messages
1,408
Actually I really like the idea :)

But I don't think you need further PVP spells.
That would make players focus others (like 5 attack 1) and instant kill him.

I would focus on those "move him" spells.

Maybe add "throw"?

And other ideas:

Modes?:

- Maybe chose mapsize?
- Maybe teams? (when chosen)
 
Level 6
Joined
Feb 27, 2008
Messages
222
you know, you are right. Since all the testing i did was alone or with 1 friend, i didnt take in consideration 5 people focusing one.
I guess i will remove the sadistic strike and add something that will scale with some stat. Maybe HP? Like you said - throw based on the HP of the caster. Will consider it :D

@Vengeancekael - Thx, will update the map tomorrow (and will fix self targeted Force Push)
 
Level 4
Joined
May 25, 2009
Messages
97
Nothing happens if all players are dead, it still keeps playing.Same if some1 dies, also when some1 dies it's like u have 2 idle workers (can't explain it better) and at the beggining u had only 1 which is ur starting unit
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Barathrum's Review (Map Reviewer)



Description (Includes THW description, map description and Loading Screen):"


THW Description: Contains a lot of information (4/4)
Map Description: Contains some more information, but could be better (1.5/3)
Loading Screen: Ok good now (3/3)

All together for these 3: 8.5/10

Terrain:


Well the terrain is actually simple, but for this kind of game enough... maybe could be improved but not much (9/10)

Gameplay:


I must say that at first I didn't get it, but then it got really fun, very fun even. At start it perhaps to easy, but I don't think so because then it would only take 2 min and all were dead. But you should add defeat conditions and things like that. Also at some rounds the hints spawned to fast, so the entire screen is spammed with text... (7/10)

Quest menu, Hints:


Quest menu: Contains a lot of information, credits, ... (5/5)
Hints: As said above, you have all the needed information, but at some point the entire screen is spammed (3/5)

All together for these 2: 8/10

Aditional Information:


Score Board:


0%-49% = 1/5 vote for rejection
50%-60% = 2/5 but i vote for either rejection or approval
61%-70% = 2/5 but i vote for approval
71%-80% = 3/5 vote for approval
81%-92% = 4/5 vote for approval
93%-100% = 5/5 vote for approval
Results:


Map Rating: 4 (Recommended)

Total: 32.5/40
= 81.25%


Vote for Approval?= Yes
Vote for Rejection?= No


Ratings
5 (Highly Recommended)
4 (Recommended)
3 (Useful)
2 (Lacking)
1 (Unacceptable)
Final Notes



 
Last edited:
Level 2
Joined
Oct 11, 2009
Messages
21
Some suggestions after trying it:

-Zoom out function please.
-Please do not put kick on death, why would you not want dead people to watch on?
-You should start with avoidable and more obvious stuff first. Thunder clap is harder than flamestrike.
-Mass hex is not fun. Maybe a frog spawns which casts mass hex in an aoe around him.
-There's still many varieties of spells to explore. Stampede is a common but good option. Earthquake? An impale that travels through the map?
-Arena feels tiny due to the congested terrain.
-I haven't reached the camera shake point, but imo camera shake is never fun. If I wanted to play drunk, I would get some alcohol.
 
Level 7
Joined
Jun 1, 2009
Messages
305
I like this game alot. ideas though you could

-Make more spells in map
-Have it do RANDOM spells instead of ok we start with this now this now this.
-I think impale would be a good one and have it snake around the map bouncing off walls. Every so often a new one could spawn so there would be 2 or 3 or 4!
 
Level 6
Joined
Feb 27, 2008
Messages
222
@unpro
-i was planning to do the zoom out, i needed it myself :D
-same goes for the kick on death.
-i dont know why you think thunder clap is harder, you can evade it with evade, but you cant do the same with flame strike
-the hex should be annoying :p
-stampede does happen, it is on 300 seconds :) . The impale idea is good.
-arena should be small, its the whole point
-it isnt really camera shake, it is a camera sway, and yeah, it isnt neither hard nor fun... i want to make something with the camera but i dont know what. any ideas?

and @shadonavan
-that's what new versions will be for :)
-you know, that's a good idea. i will probably make a command to do that if i can successfully code it.
-your impale idea is great but i dont know how to make it. I will try though.


thx for the feedback... keep the ideas rolling :D
 
Level 2
Joined
Jul 14, 2009
Messages
24
awesome map 4/5 but i don't really get how the map name suits the game i mean nothing comes just spells/units appear
 
Level 5
Joined
May 12, 2009
Messages
201
lol realy nice map,and its original but pls improve terain and and more spells
and you can add some modes
 
Level 4
Joined
Sep 2, 2009
Messages
39
Really nice map (+rep)
fun and challenging

I liked the:
Game idea, never seen any survival-map like this (thou quite new).
Difficulty, you must stay alert and use your whole arsenal and the camera sway gave the final push.
terrain, nice but not to much. doesn't prevent vision but blocking many escape ways:thumbs_up:

I didn't like:
that all guys started in the centre. place them random too. (not anything big)
that the Blademaster continued to attack the corpses. (just annoying)

overall:4.5/5 /clap
 
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