This description has been taken from the map development topic at
http://www.hiveworkshop.com/forums/map-development-202/omg-its-coming-way-147187/
I didn't get any feedback there so i don't know if the map is good or bad.
Hello and welcome to "OMG It's coming this way! " (it is the most creative name i could think of for this map
) . This map is mostly focused around evading spells that are randomly spawned around the map, and fighting opponents by using your spells, to use the randomly spawned spells. More detailed description will follow.
Before i go on with this map, i want to say one thing - it is almost completely done in
GUI . Yes, i know it sux and stuff, but im just a beginner, and i don't know JASS, so currently, it is the only way i can make maps. If you think that that is a good enough reason to say my map sucks and go around ranting about it, i suggest you don't read any further.
If you want screen shots, you can find them at the bottom.
Now, onto the map.
In this map, you start with a guy that is wearing an armored suit. This guy has 4 spells (not listed in order) :
Force Push : Pushes an enemy (or self!) in the direction the caster is facing. Can be used to save someone, to push someone into death or to save yourself (and push yourself into death ofc).
Ruuun! : The self targeted version of force push. Once used, this ability instantly "pushes" yourself. Although it pushes a further distance along with greater speed, it can only be used on yourself (you dont need to target yourself though, you just use the spell like a normal ... say... war stomp)
Evade : Yeah, yeah, an evasion skill. Sure, it isn't very original, but it does help. When you activate it, you disappear for 0.75 seconds. Not much but enough to escape from some pretty painful stuff.
Swap : Instantly changes the positions of you and the target.
The starting unit has 500 hp and 2 armor (which doesnt make much difference) . Each 100 seconds passed improve these stats. So at 100 seconds, you have 1000 hp and at 200 seconds you have 1500 hp + 5 hp regen. That should keep you alive.
Now let's talk about the spells a little bit. Instead of writing one single huge paragraph, i'm going to make a list. So here goes.
Legend :
x seconds elapsed - At how many seconds the spell starts happening
y seconds period - This means that the spell is cast every y seconds
So let's start.
Thunder Claps
10 seconds elapsed
3 seconds period.
Effect : 150 AOE damage and MS slow
Flame Strike
30 seconds elapsed.
5 seconds period.
Effect : Deals huge periodic damage, but has a slow casting time, meaning you have plenty of time to react.
Rain of Fire
50 seconds elapsed.
4 seconds period.
Effect : A Rain of Fire is cast at a random point. Each of these has 3 waves dealing 100 dmg each (300 dmg in total).
Mass Hex
70 seconds elapsed.
10 seconds period.
Effect : Each unit is turned into a critter, being slowed significantly and silenced.
Blizzard
90 seconds elapsed.
1.2 seconds period.
Effect : A single wave of ice shards is cast at a random area, dealing instant damage. Damage is low, but it is cast very frequently with little delay.
100 seconds elapsed - Player units get stronger
GOBLIN RAIN!
130 seconds elapsed.
1 second period.
Effect : Every second a goblin starts falling from the sky. When they reach the ground they explode, dealing low damage, but in a huge area.
War Stomp
150 seconds elapsed.
6 second period.
Effect : No, not a boring old war stomp. This one doesnt deal damage and doesnt have a uber stun. It's biggest quality is the ability to push you far, far away, possibly in a less comfortable place.
Camera Shake
170 seconds elapsed.
No period - constant.
Effect : Your camera gets wild, and it is harder to control your units.
Tornado
190 seconds elapsed
5 seconds period
Effect : A tornado is spawned which moves very fast and has an AOE slow and HP degeneration aura. The 5 seconds period is the time when it changes trajectory.
200 seconds elapsed - player controlled units get stronger.
Blood Mage and Blade Master
250 seconds elapsed
10 seconds period (Blood Mage)
Effect : Every 10 seconds, the Blood Mage turns all player controlled units ethereal, making them take extra magical damage, and move faster (yes, faster) .
The Blade Master works on the following way : The Blade Master picks all player units and attempts to attack them. If they are above 500 hp, his attack fails and nothing happens. If they are on or below 500 hp however, his attack succeeds, and the target is instantly dead. Note that successful attacks CAN, and should be evaded.
Death Knights' charge and Keeper of the Forest
300 seconds have elapsed (hence the "THIS IS SPARTA" quotes in game)
Death Knights come constantly, and trees are periodic.
The Death Knights come in a form of Stampede. They will deal damage if they collide with you. It isn't much, but there's a lot of them and the damage will splash a lot.
The Keeper of the Forest doesn't appear in the game, but what he does is summon big trees. These don't do anything special except block you from moving where you want. You can destroy trees with pushing and some spells also destroy them.
These are all the spells i have done so far. I'm planning on adding more heroes from now on.... maybe i will make them killable but very tough to do so. I don't know, i will think about it in the future.
With all the spells mentioned, it is time for some last words.
This is my first map which i have put some serious work in (I am working on another map - Stompers!, a simple arena map, however i'm very low on ideas so...) . So yeah, this map may seem a bit dumb but still... it is just a start.
Back to the triggering, i will say again - this map is made 99% in GUI (the 1% are the custom functions i used to remove some leaks... credits on the guy who taught me to do so will be below
). So yeah it is a beginner map and im a beginner. Bear with me
And now for the credits :
[Paladon] - For his awesome GUI knockback system. In case you want to take a look at it, here's the link
http://www.hiveworkshop.com/forums/...0-a-107719/?prev=search=knockback&d=list&r=20
And ap0calypse_d4m (sorry if i misspelled your name... i'm kinda in a rush while writing this so
) - for his great help on my other project, where he also taught me how to remove leaks and how important it is to do so.
This map is NOT protected, and i don't intend to protect it since it is not very valuable to do so. You can look a the triggering but it isn't anything special. If you plan to edit it, at least be decent enough to mention my name.
Screenshot section!
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Update
- Replaced Sadistic Strike with Swap (what swap does is instantly swap the positions of 2 units. Simple but fits well with the map )
- Removed some leaks
- Fixed some bugs (and fixed Self - targeted Force Push)
- Blade Master has a longer cooldown
Note that the terrain didn't get any improvement yet but that is my next mission. I don't intend to add direct stuff to it, but i will make triggers which will periodically add some eye candy. This will not affect gameplay at all - it is purely cosmetic.
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Update v1.00
- Added cliff variation and other terrain modifications.
- Added a spawn command (spawn), minus the brackets, which spawns some destructibles at random positions. You must insert the command before 10 seconds have elapsed. Destructibles are invulnerable and will get in your way.
- Added a minimap
- Added victory and lose conditions - you lose if everyone dies, you win (as a team) if at least one guy survives 500 seconds.
This update is focused mainly on the terrain. I don't think i did a good job cause i suck at terraining, but i will try if you still don't like it. And yes i know i said it won't affect gameplay... well now you will have to use your swap spell a lot more, since it is your only hope of getting across the cliffs quickly.
Also, the destructibles that are spawned may block some of the ramps. This is a risk on your own though, as you choose whether to spawn them. And the trees at 300... well they weren't very difficult before. Now they are a bit harder
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Update v1.1
- Reterrained the map and made more ramps. Navigating around is much easier now.
- Fixed the victory and lose conditions.
- Fixed the loading screen.
- Removed some of the text.
- Added more screenshots.
- Fixed some typos.
This update is also focused on the terraining and the help given. I added a lot more ramps and you can go around faster now. As for the help, i removed the descriptions for the spells in game but you can go to the help tab to check it out. Finally, the loading screen i intended to use is used.
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Sorry for the rapid updates, i've had some little problems and i didn't want to wait till I update the next version
- Had a problem with the v1.1 list
- I accidentally deleted the minimap image
- Updated the name
As i said, only minor problems but i had to fix them.
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Update 1.2
- Replaced the loading screen
- Thunder clap is stronger now (100-->125 dmg, 50-->75% slow)
- Flame strike deals 5 damage at interval now (again, it has a 0.1 second interval)
- Slightly reduced Blizzard AOE (450-->400)
- Improved the Heal Aura (the one you get at 300 seconds)
- Reduced the AOE of Goblin explosions (200 --> 150 full dmg AOE, 400 --> 300 partial dmg AOE) but increased dmg (150 --> 200 full dmg, 75 --> 100 partial dmg)
This update is mainly focused around balancing out the spells. I think of further nerfing some of them as i realised this is much, much harder now with the new terrain.
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Small Update
I forgot to set the map name to 1.2 . That is fixed now
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Update v1.3
- Added -random command
- Added zoom in and out features
- -disablecam and -enablecam for the zoom feature
- Removed kick on death
- Retriggered the triggers so i can add the -random command
Well i figured that most people don't make it to the 300 second mark, so i thought i had enough spells, so i think i should start adding modes and stuff. So the -random mode and the zoom feature have been added
-random
Once you write it (before 10 seconds), each 0.5 seconds a random spell from the following will be cast : Thunder clap, Flame strike, Rain of Fire, Blizzard, Goblin, War stomp. The other spells : Hex, Tornado, Camera sway, Heroes and Power-ups will happen normally.
Zooming in and out
You can zoom in by pressing the down arrow button, and zoom out by pressing the up arrow button. You can disable this by typing -disablecam so you dont accidentally do it, and you can enable it again by using -enablecam.
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The Final Thing :
Table of contents (what is done, what isn't done but i will do, what isn't done which i don't intend to do)
What is done
- Pretty leakless triggers (atleast i think so)
- 4 custom spells for the player units
- many randomly casted spells
- crappy terrain
- a help tab (otherwise known as - renamed quest tab)
What isn't done but i intend to do
- Add more spells (and spell casting heroes)
- maybe add more units that players can choose from
Things i don't intend to add at all
- good looking terrain (yes, i did added cliffs and stuff, but i think that a good terrain needs a lot more than that and i don't intend to make it)
- Direct PvP spells
Well, that is all i have to say. Hope you enjoy this map. I put a lot of effort in it in hope of creating leakless triggers. So good luck and have fun!
Well, that's all folks. Hope you enjoy this map. Good fun and have lag.... i mean good luck and have fun
.
Keywords:
Evasion, Footman, Spells, OMG, This way. Category should be "Evading Spells" or something along those lines.