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Zephyr Contest #14 - Poll

Vote for your favorite entry

  • crabas sakti - Summon Ectoplasm

    Votes: 0 0.0%
  • Emm-A- - Chicken Rage

    Votes: 0 0.0%
  • Loner-Magixxar - Stone Integrity

    Votes: 0 0.0%

  • Total voters
    32
  • Poll closed .
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Level 14
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Emm-A-,

The GUI trigger "testRagePlayer2" does have the "First unit of group" function included in his actions.
This requires the editor to be UMSWE compatible and to have it enabled.
Beyond this line it is okay.

Thanks for telling me and damn, I did not pay attention to the test triggers, I just patched them together. I attached the map where I excluded this UMSWE line. Am I disqualified now because of that? (It says in the beginning, no UMSWE allowed)
 

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  • Emm-A-_RagingChicken_v.1.2.w3x
    289.6 KB · Views: 61
Level 17
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Okay time to cast my vote. Just in advance - I didn't check the coding in detail, I will leave that part to the judges.
I will consider visuals/concept/idea/usefulness (based on regular maps) at a higher rating. Here's my review:

AlmiaI really like the fading effects you used here and also how the devourers stats depend on nearby enemies.
The summoning itself doesn't feel too unique to me, though.
ChaosyHmmmm. Difficuilt. The idea is nice, but this reminds me
more to some kind of recipe system with the feature that you also can summon units.
Overall a good idea, but more system then spell, IMO.
crabas_saktiI like the idea. The only "flaw" I think is that you only summon a unit with
a unique behaviour but not having a unique summoning.[
DD_legionTNInteresting spell. I bet you can get this spell overpowered very easily, but you can
customize it, so it's fine.
Emm-A-It's a funny and ironic idea, however, I think it's too complicated for
a regular spell with the whole chat-entering thingy. I guess this could be useful for several map types, though.
EmpireanAlso a very interesting idea. However, when I think of
playing a melee map, I usually don't want to send my acolytes into combat, lol.
But there will be other maptypes where this spell could be fun.
FluxThe idea concering the summoning itself is nothing new, I have seen this before.
The execution however is really great. I also really like the
hiding-behind-a-cliff feature. Good job!
KILLCIDEHummm, okay. A linear missile + knockback + lightning-SPX. Good effect, but kind of simple.
The absorbtion component makes your spell interesting and unique-ish.
Yet, the summoning itself doesn't convince me.
Kyrbi0Eeehhh....no. Just no. :D
Loner-MagixxarI really like this concept, definitely unique. I could spawn myself
an army if I stood next to a healing fountain with a bunch of mana potions, though.
Maybe you should add a summon-limit.
MeatmuffinNice idea, I like how the missiles split on collision. I have nothing special to add, actually.
RheikoThe spell is very nice - it has similarities to DD_legionTN's spell in terms of summoning,
yet I think his unit bevhaviour and overall appearance is a little better. Still, your spell is nice, too.
Tank-CommanderVery creative, very nicely executed. The idea itself is really unique,
but this could also become a very overpowered spell, if there are
many mechanical unit's involved. Configurable, yes, so it's ok.
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[tr][TD][TD][TD][TD][tr][TD][TD][TD][TD][TD][TD][TD][TD][TD]

Now that I've seen all test-maps, I must say:
The winner for the Nicest-Testmap-Award goes to....

Me :ogre_datass:

and my vote goes to Tank-Commander. I think his spell hits the highest score in terms of uniqueness and concept.[/TD][/TD][/TD][/TD][/TD][/TD][/TD][/TD][/TD][/tr][/TD][/TD][/TD][/TD][/tr]
 
Last edited:
Level 14
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Messages
1,314
is there a way to speed up the judgment? You dont have to review my spell in all detail by the way, I wont be angry.
It does not have to be the most detailed judgment ever anyway, if you asked me. I guess everybody would be happy to rather have a result at all.
 
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