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    (Post) :D

    Now i just need to find a decent missile, in my album i have my earlier prototype that uses a dragonhawk rider model i cobbled together.
    Reputation (+4):
    (Post) Thank you for the feedback!
    I want to make it as close as I can to the original (Barring the missile ; ; )
    You, little muffin, have cool spells :D
    Cause your spells are nice :D and you seem like a nice guy
    I try to be nice ^^ I'm kinda busy working at Unity, working at university, having a life :D when I have free time I'm editing a bit, gaming on wc3 a bit, pretty pressured by time :p
    I know the feeling. Too much to be honest. It's a pressuring life on this earth.
    I don't think you're vote-able in the Concept Art contest.Your name isn't on the list,even though you've send your final entry.
    lol, ya we try to keep it PG-13 here. I'm glad you like the photos.

    I like this new spell too! I can't exactly tell what it does though. Can I try them out?

    I was just thinking she needs a melee spell, that's all. She currently only has targeted spells for the Bow. I'd like at least one melee skill. I was thinking of just making a simple Bash attack. Just something to make it so she can use that other mouse button while in melee mode.
    Unfollowed, unsubscribed, unfriended.
    You have a special place in my heart for that pun.
    House Martell has the best house-words.
    Did you check the link? It's pretty funny. I meant it as a joke.

    Hmmm, other classes? I've thought about whether I want to add other playable characters. The issue is that I don't have any that can use multiple weapons. So for now, I will stick with my Rogue/Amazon. But, since I'm not using all the characters, I think it is fair to use some spells that fit other characters. This is what I was thinking with War Cry. What did you have in mind?

    That spell is really good! I like it a lot. I almost want it for the character it is so good. I think there is an arrow strafe spell that looks a bit like that. But I already use a few arrow spells, so it's perfect for Andariel.

    I have the Andarial model in the map. It's was the closest model I could find. She's a bit hotter than the real Andarial, so I think it works.

    Photo Gallery added
    Hey Meatmuffin, you wanna me to make a flash game of meat and muffin?
    Ya, no worries. There is no rush. I added inner sight as a passive and I made the left-click work for 2 spells that can be switched. I made a intro screen too and other improvements. Check them out when you get a chance.


    I will upload soon. I added a skip cheat. Seems good. Just a few bugs. When I went to Tristram for the first time in this map, I surprised my self with how cool it looked. You don't hear the environmental sound and get the lighting until you actually play it. What time zone are you in? I will try to do it soon, it's probably late where you are?
    Sure, no rush. Also, remember that it doesn't need to be MUI or anything fancy that might be accepted in the forum. I mean feel free to make it that quality if you want, but all I need are spells that work. You know more about DII than me so if you can think of any OE spells that would fit, let me know. The cinematic looks good and is a nice interlude. It will also be nice for a preview video when the map is released. I'm getting close to having the quests finished, but there will need to be a lot of testing because I'm just sort of sketching in the coding for now. It's hard to know if it all works. I need to put some skips/cheats in I guess. I'll upload it today so you can see. I do have a cinematic cheat. It's just "cinematic"
    Ya, I am skipping the barracks. Seems like a lot of dungeon crawling and more monsters and pointless triggers. I'm trying to hit all the high points of Act I. I hope I am doing it justice.

    I finished most of the terrain. I will upload it soon to show you. Hey! Feel free to write spells for Andariel too if you want. I have no idea what she does. Some poison I guess. I watched some videos to research.

    I am making a cinematic interlude for when you go to the monastery. I will put a scroll of town portal in the cloister in case you need to get back to the camp. It's looking pretty nice though. It's just hard to test now that it has so many levels.

    I can't wait to see your spell. It's going to be cool, I can already tell. You are more of a Diablo fan then me already so I know it will be fitting.
    I spent a long time getting the attack system to work, I really don't want tot change it. It would take another day. It's because the current system relies on the spell for cooldown so that's fin, but the attack cooldown is triggered.

    GUI Please! :)

    Wait, what does the DII Hp bar look like? I don't remember it having one. I only had the shareware version though.

    Hey, I made Tristram, the Monastery Gate, a Cloister room, the Jail. It's a nice break from working with systems. I skipped the Inifuss stuff by having the scroll where the moldy tome should be. Then Akara translates it (new combination btw) and you can go to tristram. Once thats over, Cain will come back with you and you can get the final quest. I'm just reading about this stuff online because my game ends with Blood Raven. So please, let me know if something is way off and I will try to watch a video or something. I'm trying to get to Andariel for the grand finally, but I'm skipping a lot. Like the Dark Wood and the passageway. Basically anything that is redundant.
    Ya, He's the man. I had some break-throughs yesterday night! After playing with trackables for a while - it struck me. All I need is Player selects a unit. BOOM, fire a spell at triggering unit, re-select hero. It works like a charm. I added small red Hp bars too. Then I went about changing the attack system. I think I have it now, but it will need some tweaking today. The basic idea is that when the creep is in range and the smart order is given targeting the unit, then it will fire a targeted dummy spell at the unit. Before I was using warstomp to create the "miss" or "attacking-the-air" effect. That was not practical because it cause a lot of missing or attacking the wrong units. I think I will put the attack abilities in a disabled spellbook to hide them. I need to research this. Otherwise, the attack ability could be abused. SO ... now we can shot arrows on right-click and fire cold arrows on left-click. I also am thinking of changing the skill system to let the player choose one active targeted spell. This will be the left-click spell and the others will be available in a spells dummy, which will hold researches and inactive spells. Passive spells and spells with no target will be active on the hero. Now let's just see if I can code it.

    Any ideas on how the Hp bars should appear? I mean right now they are always "on" but maybe they should be hidden until an event and then only shown for a few seconds? What do you think? Spacebar?
    Double Post! ...sorry

    PurgeandFire just gave me a great suggestion for slow missile. The creeps need to have 2 identical attacks. Then the ones in range when slow missile is cast get an item that switches the creep's attack to attack 2, which will have a projectile speed of 1/3 normal.
    Beggars can't be choosers. I hate when I volunteer to do something and then the person asks me to change it a million times.

    I don't know what you mean about slow missiles. Feel free to rework War Cry is you want, I'm not very happy with it. But, I don't have a slow missile spell yet. Do you know if you can change the projectile speed by trigger? I will research it.

    To make a spell, just put it in a demo map with a creep. Most of my creeps have 5 - 30 hps. I can adjust damage later. Mostly just have fun making it look like Diablo. I am excited to see what you come up with.

    Are you going to work on the attack system? If not, I will keep trying to improve it. I am going to look into trackables too.

    Thanks again for the help!
    Doesn't this guy look more like the quill rat?

    So to make slow missiles, a`ll you would need to do is change the projectile speed of the unit. This can be done in OE. A unit with slower projectiles could be switched out for the faster one and then back but I was hoping that this data could be changed in game with a small script. Of course, the missile is not a unit with a classification :P

    I can fix the click/A abuse just by disabling the trigger for "Int_Cooldown" just like how I do cooldowns with the smart attack.

    I'm going to make a throwing dagger item now! Thanks for reminding me!

    :( I like Bishibosh. I can increase the cooldown of the revive spell or reduce the number of shaman in the area, but I like the variety. I need bosses with some difference besides more hp and damage on attack. I will nerf him down though :(

    Specifics: First, I am super glad you want to help. So, thank you! Now for the details. I currently have attacks disabled for the hero. I have them triggered based on range and smart order/ or casting the dummy ability. The smart order casts the ability. The ability picks the unit closest to the front of the hero. This system is not great. If you could make a better one that would be good.

    Attack system requirements:
    To work with the map, an attack system would need to come in 2 flavors... melee and ranged. It would also need to rely on variables for attack range, attack speed (cooldown) and attack damage. Easy enough? Next, it would be great if the ranged attack did not order the hero to move during cooldown when the player spams the right-click. Also, it would be nice if the attacks both only target the target for the smart order. My system fails at this. It does not need to be MUI. Are you interested? If not, can you point me to a good system?

    Spells: Inner Sight, Slow Missile, Fire Arrow. Geez, I don't know. You are free to make what ever you like here. Just make an Amazon/Rogue fitting spell and I will use it.

    Final instructions:
    No need to rush. Just make sure you're having fun. I won't be upset if you never make anything, but if it will be fun for you, then I would really like to use whatever you come up with, I'm sure it will be great!
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