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Withering Fields v1.0

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Withering Fields v1.0 (Map)

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deepstrasz
Please add a proper description as in the guides below. The problem with this is that you can't use it for less than 2v2 unless you use triggers like in this map: Skeletal Coast v1.3 otherwise the enemy might spawn near you. Also, in less than 2v2...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,876
Please add a proper description as in the guides below.

  1. The problem with this is that you can't use it for less than 2v2 unless you use triggers like in this map: Skeletal Coast v1.3 otherwise the enemy might spawn near you. Also, in less than 2v2 building towards the nearest mine triggers the guards to attack so you're forced to build the other way. In 2v2 overall base space is thin.
  2. Not sure why'd you modify the Guard Dog to remove Wander. Why a static critter? Undead already have static corpses in Graveyards.
  3. Could have at least renamed the necromancer Kel'Thuzad if putting a neutral hostile necromancer required a trigger to enable those abilities (they could be replaced with the neutral hostile variants though if you'd make a custom necromancer).
  4. Creeps seem a bit repetitive, I guess because it's a 4 player mirror. However, this could be changed to spice the gameplay experience since 2 of the 4 players will always be mirrored even if the camps are different on one side.
Too meager edits to add the altered melee tag as well.

Approved.


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