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After the PTR release in February and a followup update in March, it was only a matter of time until 1.29 hit the main servers. Patch 1.29, undoubtedly one of the biggest WC3 updates ever, is finally live! Once you launch Warcraft III and log onto battle.net, you'll have the patch downloaded and ready for action. Remember that these new patches only work on the official version with a CD Key.
The patch fired on multiple cylinders ranging from technical QoL improvements, to meta changing balance updates, to an expansion of modding capabilities for our beloved World Editor. We detailed most of these changes on the previous PTR threads, but there are some tweaks and additions here and there. Check it out:
- Widescreen: The game now supports true 16:9 widescreen; the game no longer requires to be stretched to fit a wide resolution.
- 24 Players: Maps are able to be created and played online with up to TWENTY-FOUR players! Prepare for some map makers to go overboard with this!
- 12 New Colors: Please welcome Maroon, Navy, Turquoise, Violet, Wheat, Mint, Peach, Lavender, Coal, Snow, Emerald, and Peanut to the faction/player color palette! (Thanks to @Erkan and others for helping)
- Streamer/Caster API: An officially supported Streamer/Caster API that allows us to read out information about gold, lumber, food usage, APM and more when observing games live. No more need to use sketchy hacks for this!
- Bug fixes: Mac client launches, clans can be created again, various missing textures located (Thanks to @TriggerHappy for the test map)
- Hero Balance Changes:
- Heroes: 13 main-race heroes and 6 tavern heroes wield changes, both minor and meta changing
- Move Speed: Many heroes had their move-speed increased from 270 -> 290 and some heroes had durations toned down, possibly making for slightly faster gameplay
- Buff: Dreadlord, Crypt Lord, Far Seer, Priestess of the Moon, Shadow Hunter, Keeper of the Grove, Firelord, Goblin Tinker, Goblin Alchemist, Dark Ranger
- Nerf: Blademaster, Demon Hunter
- Adjust: Mountain King, Warden, Paladin
- Map Pools: All ladder mode map pools (1v1, 2v2, 3v3, 4v4, and FFA) have been updated with vanilla maps and edited(LV) vanilla maps. See the full map pool list and specific balance details in the full patch notes linked at the bottom.
- World Editor limit expansions: These raised limits speak for themselves. Go crazy modders!
- Object limit increased to 30,000
- Neutral Units 2,048
- Neutral Buildings - 384
- Player Units - 4,320
- Player Buildings - 2,400
- Items - 1,024
- Map size limit increased to 480 x 480
- Tile slot limit increased to 16
- Max execution number increased to 3,000,000
- Max food limit increased to 999
- Max resource limit increased to 9,999,999
- Array size increased from 8,192 to 32,768
- Total of 90 New Natives: New natives add an array of new possibilities and more control in the editor. @Kam with the help of our users also pioneered the discussion in a Blizzard producer update.
- Full control over special effects : scale, rotate, pitch and more! Say goodbye to dummy units for missiles systems or effect systems.
- Enhanced control over abilities, items and units.
- Even responses to mouse actions; mouse hovering and all. Get ready for more innovative arcade maps.
New Natives
native BlzGetTriggerPlayerMouseX takes nothing returns real
native BlzGetTriggerPlayerMouseY takes nothing returns real
Special thanks to ~Nightmare for the thumbnail banner design and Wareditor for the text / icon headers. "Mad Goblin Technician" artwork is credited to LieSetiawan and is property of Blizzard.
Special thanks to Blizzard, our community, and peer communities for making Warcraft III in 2018 possible!
Is there any guide for patching? I'm having some issues. I'm using Windows 10.
My current version is 1.27. When I'm downloading through battlenet it tells me to restart the game, but then it says that 'Warcraft 3 is already running'.
I'm also getting an error message when I try to download through the Warcraft 3 launcher, it says "Whoops! Looks like something broke" everytime I reach 78%
Is there any guide for patching? I'm having some issues. I'm using Windows 10.
My current version is 1.27. When I'm downloading through battlenet it tells me to restart the game, but then it says that 'Warcraft 3 is already running'.
I'm also getting an error message when I try to download through the Warcraft 3 launcher, it says "Whoops! Looks like something broke" everytime I reach 78%
Does Patch 1.29 compatible with the Patch 1.26-1.28 maps? I don't think the new patch can work with maps with older patches (Patch 1.26-1.28). If not, i'll so unpleased.
I'll update my game (along with logging in to bnet to patch/update) until i finish playing my current campaign (The Founding of Durotar), if the newest patch is compatible with the old maps.
They could do it like they upgraded World of Warcraft over time, engine and all.
Alright though, there are still things to be fixed and explained like:
- Temporarily disabled Fixed Aspect Ratio in Video Options
- Certain elements in World Editor overlap
- PlaySpecialEffect is disabled for now
among others.
- Streamer/Caster API: An officially supported Streamer/Caster API that allows us to read out information about gold, lumber, food usage, APM and more when observing games live. No more need to use sketchy hacks for this!
And by the way... I expected that after the long PTR usage they would released the patch deeply tested. The forums are being massacred by bugs and more bugs.
After the extremely bad recent patch history we've had, I think there is no excuse anymore.
And by the way... I expected that after the long PTR usage they would released the patch deeply tested. The forums are being massacred by bugs and more bugs.
While I agree to some extent, the Classic Team doesn't have that many employees from what I know. I have found no game breaking/crashing bug, so a soft patch soon will answer most of the inconveniences, methinks.
Reeeeeeally nice.
This is awesome, but I can't help but wonder what will happen to the other suggested natives: will they be cast into oblivion and never be implemented, or are they coming in future patches? @Kam ?
Aaaaawesome. Now, all I want is a bigger limit for selecting units. 12 works for melee, but for some custom maps its not enough - 25-40 would be amazing.
Interestingly, some of the balance changes were applied to RoC, some weren't (even though Kam said that balance-wise RoC wouldn't be affected).
Examples:
- sleep and carrion swarm cost less now
- farsight costs 0 mana now
- the speed of TC, DL, etc is still the same
- spirit wolves are still 200 hp
Sadly, they took the widescreen support off for the menu but ingame it's OK. However I wish they would leave 2 options: one as it is now ingame and the stretched version as before.
Not having much luck with my recently started project during the PTR phase. My live editor crashes violently when trying to open a PTR editted map. Why on earth wouldn't it carry over?
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