- Joined
- Dec 8, 2008
- Messages
- 4,373
Don't underestimate the talent of Hive's artists. The only reason we've seen "low poly" models all this time, was because of Classic Warcraft. And even so, we still have stunning works of art in our resource database that could easily fit that of Reforged.
I for one can't wait to see the new models people will make for Reforged![]()
It's just a whole other universe. Talent or not, the level of modelling skills required to fit Reforged models is universes away from the skills needed to create amazingly looking models for WCIII. The same reason why there are so few SCII custom models. Same goes with Textures.
It just won't work, as I for one know that I do not have the time (or will, as I've explained earlier I'm not found of the art choice in general) to invest such a huge amount of time and money into this. It's like picking any triple A game out there and then take someone who's created models for half life and telling him to create something that fits into there. Won't happen, will most certainly damage the community.
Man, I wish I just wasn't so pessimistic about this but I just know that this will have so many bad effects.
Edit: There's literally not one piece of art that could fit in Reforged in our database that would fit into it without it looking extremly weird. Maybe some Effects and icons of course but that's it.