you guys do realise the "huge" file size is in direct relation with the
7 custom textures that it has?
and you do realise that this model in total, full animated, full custom textured with full working spectacular effects is 312kb. even smaller when imported in to the worled editor.
while
this custom textured, non-animated attachment model is 204 kb
and
this NON-custom, animated textured model is 253kb
and
this crappily custom textured old version of the beholder that no one complains about the texture size is 768 kb.
so really, 312 kb is NOTHING. numerically speaking, you are "paying" around 60 kb more to have a fully fitting custom textured, custom effects, fully animated model in your map instead of just a custom model with an ingame texture. also having to use an ingame texture only model that need multiple textures instead of just a single one is really inefficient on your system. because instead of keeping 1 texture in the cache, you are keeping like 6.
60kb extra. for this awesome model. that is efficient and clean. are you people really going to complain about 60kb extra?
FURTHER ON WITH MY POINT.
lemme show you some fully animated and custom textured models. these dont have custom particle emitters and effects though.
328 kb
201kb
201kb
236kb
368kb
I would say these also average around from 200 to 300. 360 on some big ones. lets say average 250 for good measures.
NOW lets see some models with fully animated, custom textured and custom particle emitters.
NO OTHER ONES THAT I KNOW OF EXCEPT THIS ONE.
once again. 60kb extra for SET of custom particle emitters. do you guys really give a crap about 60 kb? especially when that 60 kb delivers such great effects?.
MORE ON
let us to some more math. map file size limit is what. 8mb? that is 8192kb
that is 26 off these full custom models that you can shove in. lets say get rid of about half for all the other crap that a map needs other than models. so like 13. arent you not happy that you can fit 13 fully custom models in your map instead of 14 or 15 of not so efficient ingame texture using models?
not to mention beholder is like a boss character. how do you even manage to fit 13 boss characters in a map?
and like i said, it is prolly even more compressed when in the editor.
so stop complaining about the file size. REALLY.