War of the Spider

This bundle is marked as approved. It works and satisfies the submission rules.

248623-894eb208de2103bff6737f34a34be49c.png


248626-92123b638f924591546a9b646fccfb00.png

Following the War of the Spider, the nerubians found themselves in a difficult position, unable to properly defend their lands. Contingents of their warriors stationed away from the capital have been ordered back to repel the invading undead force, which they managed successfully. Reinvigorated by their victory, they were able to push back the enemy and reclaimed territory after territory.

This is where the Undead Nerubian campaign begins. The Lich King and Dreadlords have amassed an army of reanimated nerubians reaped from the ongoing war, leaving you to take care of the details before the true assault on Azjol-Nerub can be enacted.


248627-1d5d1ce4be162a992152f4d892758201.png
  • Choices: In this campaign, all missions will have an optional quest that will have an effect on the final mission. Some missions offer a choice on which ally to save, which enemy to take out, or completing difficult tasks. The final mission will be customized depending on your previous choices.
  • Playable Custom Race: In this campaign you take control of the Undead Nerubian, a completely new race offering new units, mechanics, and heroes.
  • Variable Difficulty: The player may choose Easy, Average, or Hard difficulty.
  • Challenge Mode: Beating all the missions on Hard difficulty unlocks Challenge Mode. Challenge Mode allows the player to choose an additional option after choosing the Hard Difficulty to enable additional challenges to the map. Beating these challenges grants Artifacts to the player on the following mission.
  • Secret Mission: Completing all Challenge Mode unlock a secret mission and an additional cutscene on the final mission.

248628-f17f7c59936c572f7decdf22c09db97e.png

248625-4cbe5789a85fa690752211eee27d1eba.png

248624-fa6222760fd55c18f71a78edc00a76e2.png

248629-8806fec4270d421797693a89dab5e4f0.png


248630-4234843dbeb2ec67b4c781903e1fd706.png
248631-f9a90c7e52af1641829df96386682d4f.png
  • Must be played on versions 1.33+
  • Currently Warcraft 3 has problems saving and loading. You might not be able to return to a save point if you quit out to the main menu. You may still save/load while still in the same game map.
  • Currently Warcraft 3 has a bug where opening the menu (F10) causes the game to pause and the menu screen will not appear; thus making you unable to close the menu. ***To work around this: Tab out of the game and right click on the Warcraft 3 icon then close program. This will open a menu in your current running Warcraft 3 game giving you the option to cancel the close program thus allowing you to return to the game.
  • As of version 1.35+ custom campaign are re-added. However; I am unsure what issues may arise so I have a made a separate paste bin for the split mission maps version: HERE. Read the How to Play - Split Mission Version to learn more.


1.) Download the War of the Spider.w3n file.
2.) Move the file to your warcraft 3 camaigns folder. (For me it is located in This PC > Documents > Warcraft III > Campaigns)
3.) Launch the game. Single Player > Custom Campaigns > War of the Spider.

1.) Download the files on this post.
2.) Create a folder in your Warcraft 3 maps file. (For me it is located in This PC > Documents > Warcraft III > Maps) Name it anything you wish.
3.) Move the downloaded maps to the new folder.

4a.) Launch the game.
5a.) Find the downloaded maps where they were moved to. Single Player > Custom Games
6a.) Start with the 01 mission and go on.

4b.) Open whichever map through the editor
5b.) Click test map on the upper right corner of the editor.
6b.) Once finished move on to the next map.
248654-f9ce6508c5b41e42f034a0dd8bf42603.png


SPECIAL THANKS:
- Spellbound
- SgtWinter
- Junior Elder

Blizzard Entertainment
Ujimasa Hojo
infrenus
Sin'dorei300
Mythic
GooS
Spellbound
- Grendel
MatiS
Tarrasque
Callahan
Mr ogre man
Uncle fester
Lender
Red XIII
infrenus
Bribe
Misha
Retera
Alok
Kenntaur
Khazmo
Lender
AndrewOverload519
Radagast
Mister_Haudrauf
dhguardianes
Windrunner29
Boogles

.

(If I missed any just tell me, please)
Contents

War of the Spider (Campaign)

Reviews
deepstrasz
A perfect altered melee Warcraft chronicle campaign with a lot of overground nerubian activity. Overall, I felt some StarCraft II influence. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S...
Level 21
Joined
Feb 19, 2011
Messages
570
UPDATE 19JAN2023
  • Transcribed the campaign missions into a custom campaign fashion with the release of version 1.35. Played and tested. Everything seems to be in order; however, with Blizzard's recent record on updates I do not know what issues may arise yet.
  • Split mission version still exists. Check out the Important Notes section.
  • Mission 11 had a bug where some of your choices did not activated properly. Has been fixed on both versions.

UPDATE 12DEC2022
  • Missions 10,11, and 12 have a failsafe for hero leveling. When level 10 is reached all the heroes abilities are learnt and set to max level.

UPDATE 06DEC2022
  • Fixed Tome of Spellbound in Mission(s) 3,5,6.

UPDATE 03DEC2022
  • Fixed Mission 10 Challenge Mode prompt not being available.
  • Fixed Mission 03 Scroll of Late June not working proper.
  • Fixed Mission 05 Challenge Mode not properly setting parameters for which units get trained.
  • Fixed Abominable Mandible description.

UPDATE 01DEC2022
  • Fixed all maps not properly providing proper Game Cache Data for finishing missions on Hard and Challenge Mode.
  • Challenge Mode not being available when it should now is fixed.
  • Fixed minor issue with Mission 05 cinematic being triggered by typing.
Note: If you had already achieved Challenge Mode and/or the Secret Level you may still be able to play the updated maps.
 
Last edited:
Level 21
Joined
Feb 19, 2011
Messages
570
Level 9
Joined
Aug 25, 2018
Messages
108
Just beat all the levels on hard and its a really good campaign did not notice any major bugs. Ill attempt the challenge mode thing eventually.

Only thing I was not a huge fan of is the Striker Qualming ability. Its a strong skill but since the units attempt to auto use it I ended up having a few strikers always lag behind my forces or just stop attacking. Idk if its designed like that to make you micro them a bit more, but maybe make it a actual auto cast skill kinda like fire/ice arrows with just a cd or reduce it and make it a passive maybe like poison arrows .

Overall I loved it
 
Level 21
Joined
Feb 19, 2011
Messages
570
Just beat all the levels on hard and its a really good campaign did not notice any major bugs. Ill attempt the challenge mode thing eventually.

Only thing I was not a huge fan of is the Striker Qualming ability. Its a strong skill but since the units attempt to auto use it I ended up having a few strikers always lag behind my forces or just stop attacking. Idk if its designed like that to make you micro them a bit more, but maybe make it a actual auto cast skill kinda like fire/ice arrows with just a cd or reduce it and make it a passive maybe like poison arrows .

Overall I loved it
Glad you enjoyed it. And hopefully you'll enjoy the bonus mission.
I am not sure about the Qualming ability. I never really noticed much issues with it as you do. I'll add it to list of things to look into for updates.
 
Level 5
Joined
Nov 13, 2018
Messages
58
It's for 1.33+ version again...
Why do you make map only for 1.33+ version when many users have a difficulty installing 1.33+version ?T_T
 
Level 21
Joined
Feb 19, 2011
Messages
570
It's for 1.33+ version again...
Why do you make map only for 1.33+ version when many users have a difficulty installing 1.33+version ?T_T
Because it is the latest version. 1.33+ has some features that are paramount to me. Going forward Warcraft 3 will get more updates, and possibly features that I would possibly enjoy, that can break features on older versions.
 
Level 5
Joined
Nov 13, 2018
Messages
58
Because it is the latest version. 1.33+ has some features that are paramount to me. Going forward Warcraft 3 will get more updates, and possibly features that I would possibly enjoy, that can break features on older versions.
I know 1.33+ is latest version.
But it's also true that It won't work in Reforged.
So, in order to play this map in original, we have to use hack or some other means. And this site doesn't provide how to do it nor do they allow it.
Only chosen ones who are lucky enough to illegally patch 1.33+ can play this.
 
Level 13
Joined
Oct 31, 2017
Messages
126
I know 1.33+ is latest version.
But it's also true that It won't work in Reforged.
So, in order to play this map in original, we have to use hack or some other means. And this site doesn't provide how to do it nor do they allow it.
Only chosen ones who are lucky enough to illegally patch 1.33+ can play this.
Buddy, 1.33 IS the current and latest version of Warcraft III: Reforged on Battle.net. If you own the game legally and from the official blizzard app then you can play this campaign with zero issues.

There is no hack or illegal patch needed.
 
Level 5
Joined
Nov 13, 2018
Messages
58
Buddy, 1.33 IS the current and latest version of Warcraft III: Reforged on Battle.net. If you own the game legally and from the official blizzard app then you can play this campaign with zero issues.

There is no hack or illegal patch needed.
I own reforged and I also know reforged doesn't provide "custom campaign mode"
What's the point of me owning legal official blizzard app?
 
Last edited:
Level 21
Joined
Feb 19, 2011
Messages
570
I own reforged and I also know reforged doesn't provide "custom campaign mode"
What's the point of me owning legal official blizzard app?
If you own reforged then you can play custom campaigns. Yes, they removed custom campaign section but the game data caches still work from map to map.
1.) You download the maps I have posted.
2.) Move them to your maps folder. For me its This PC > Documents > Warcraft III > Maps
*You can make an optional folder in the maps folder so it is easier to access.
3.) Play Warcraft 3 and find the map through Single Player then Custom Games. Start with Mission_01 then go on to 02, 03, etc.

You need the official blizzard app to get the latest versions. If you do not own the legal version of Warcraft 3 I do not know how you expect me or anyone else to help you.
 
Level 9
Joined
Aug 25, 2018
Messages
108
Regarding the challenge mode. Its suppose to just add the modifier on top of hard mode right?
Because in mission 1 on hard mode the bonus objective had a arrow tower with a think 1/2 mortar teams up there but in challenge mode its a standard scout tower and no mortar teams. This was on top of the 2 mortar teams that is next to the hero so there was 3/4 in total Is this more of an AI not building it or did it get downgraded
 
Level 21
Joined
Feb 19, 2011
Messages
570
Regarding the challenge mode. Its suppose to just add the modifier on top of hard mode right?
Because in mission 1 on hard mode the bonus objective had a arrow tower with a think 1/2 mortar teams up there but in challenge mode its a standard scout tower and no mortar teams. This was on top of the 2 mortar teams that is next to the hero so there was 3/4 in total Is this more of an AI not building it or did it get downgraded
In regards to that in particular. There is a Rifleman at the Fane close to the bonus objective. He says something like "Screw this" then runs away to report to the base. If he reaches the base they add more defenses and upgrade their tower. That is what I assume happened to you the first time around and the 2nd playthrough you must have killed him before he reached the base.

You can see what modifiers are in effect in the Quest menu with the challenge mode.
 
Level 9
Joined
Aug 25, 2018
Messages
108
In regards to that in particular. There is a Rifleman at the Fane close to the bonus objective. He says something like "Screw this" then runs away to report to the base. If he reaches the base they add more defenses and upgrade their tower. That is what I assume happened to you the first time around and the 2nd playthrough you must have killed him before he reached the base.

You can see what modifiers are in effect in the Quest menu with the challenge mode.
Ah okay yeah this time I did root the running dwarf, I thought they just sent like an extra wave to my base at that time.

Starting chapter 2 and select hard mode there is no option for challenge mode. It also does not appear in the quest tab like it did in chapter 1. I did receive my item though from chapter 1 the spellbound tome. I restarted the map and didnt skip any cutscenes to see if that helped and it did not

I did a quick test beat chapter 2 with whosyourdaddy and on chapter 3 it did not prompt or show it either
 
Level 21
Joined
Feb 19, 2011
Messages
570
Ah okay yeah this time I did root the running dwarf, I thought they just sent like an extra wave to my base at that time.

Starting chapter 2 and select hard mode there is no option for challenge mode. It also does not appear in the quest tab like it did in chapter 1. I did receive my item though from chapter 1 the spellbound tome. I restarted the map and didnt skip any cutscenes to see if that helped and it did not

I did a quick test beat chapter 2 with whosyourdaddy and on chapter 3 it did not prompt or show it either
Oh. that's a big issue. I'll look into it. If it showed up in mission 1 then it should still work in others.

May you try the other missions with Challenge?
 
Level 5
Joined
Nov 13, 2018
Messages
58
If you own reforged then you can play custom campaigns. Yes, they removed custom campaign section but the game data caches still work from map to map.
1.) You download the maps I have posted.
2.) Move them to your maps folder. For me its This PC > Documents > Warcraft III > Maps
*You can make an optional folder in the maps folder so it is easier to access.
3.) Play Warcraft 3 and find the map through Single Player then Custom Games. Start with Mission_01 then go on to 02, 03, etc.

You need the official blizzard app to get the latest versions. If you do not own the legal version of Warcraft 3 I do not know how you expect me or anyone else to help you.
OH, nobody told me how to play custom campign with reforged version!
All they said was to download weird additional files.
If it were this easy, I wouldn't have trouble playing any map requring 1.33+ version
Thank you very much..!!
(Hope you write about how to play it with reforged for those who don't know how. I know many friends who have same issus.)
 
Level 21
Joined
Feb 19, 2011
Messages
570
OH, nobody told me how to play custom campign with reforged version!
All they said was to download weird additional files.
If it were this easy, I wouldn't have trouble playing any map requring 1.33+ version
Thank you very much..!!
(Hope you write about how to play it with reforged for those who don't know how. I know many friends who have same issus.)
Awesome. Glad we got that solved. I'll add it to the post. Now you can let your friends know how to play.
 
Level 9
Joined
Aug 25, 2018
Messages
108
Eldritch scroll of Late June does not allow its ability to be cast. You can click/hotkey the item and it acts like you should be able to use its spell but the cursor does not change so you can target the skill.

Mission 5 Challenge - "Only one group of units rescued will be trainable. the first group rescued"
I rescued the shadow weaver and Corpser but it gave me Obisidan Excavator units the artillery and flyer once my allies showed up. I did pick Okwan as my 2nd hero if that overrides it or something. I will try and finish the rest this weekend

Edit: the scroll item started working on chapter 6 but if I go back to chapter 3 where I received it I get the same issue I mentioned
 
Last edited:
Level 9
Joined
Aug 25, 2018
Messages
108
Mission 9 reward has a description error. First picture is item on the ground and 2nd is in inventory
1670111978039.png
1670112515628.png

Mission 10 does not prompt for challenge mode
 
Level 5
Joined
Nov 13, 2018
Messages
58
I've all finished the map and here is my review

GOOD)
All the units are new, spells are creative, terrain is good
and (personally) brief way of unfolding story is satisfactory

BAD)
It's my first time playing campaign on Reforged.
A little bit of "novelty" "mysteriousness" is broken due to the way I should play this map on reforged
(Finishing chapter 1 and going back to map-selecting section and selecting second map rather than
natural linking from story to story. Also, like ladder game, revelation of whole map structure in the preview before playing the game
also weakens novelty of the campaign.)

But, except for that lt was Quite satisfactory !
 
Level 21
Joined
Feb 19, 2011
Messages
570
I've all finished the map and here is my review

GOOD)
All the units are new, spells are creative, terrain is good
and (personally) brief way of unfolding story is satisfactory

BAD)
It's my first time playing campaign on Reforged.
A little bit of "novelty" "mysteriousness" is broken due to the way I should play this map on reforged
(Finishing chapter 1 and going back to map-selecting section and selecting second map rather than
natural linking from story to story. Also, like ladder game, revelation of whole map structure in the preview before playing the game
also weakens novelty of the campaign.)

But, except for that lt was Quite satisfactory !
Unfortunately, there is nothing on my end that can be done about campaigns having to be played this way. If you are going to blame anyone for that go for Blizzard. I, and most of the community, would love to have a proper campaign system like before.
 
Level 2
Joined
Jan 24, 2018
Messages
3
Alright, I finally found the time to do a proper review. Two things to keep in mind: I was a tester for this project, so take everything I say with a healthy dose of salt. Also, for a while, I’ve been unable to play the game due to technical difficulties, so this review is based on the pre-release state of these maps.

But I hope someone will find this useful anyway

Pros
  • The strength of this campaign obviously lies in the new factions in play. There is an incredible amount of work invested into each faction and plenty of space to explore the different strategies and unit compositions.
  • Despite the addition of new rather powerful units the balance of combat holds up most of the time. No unit feels particularly overpowered, and I never felt forced into making a specific unit composition.
  • The difficulty felt consistent throughout the campaign with no major difficulty spikes. I would consider it slightly more challenging than blizzard campaigns though.
  • Maps have a good amount of variety when it comes to objectives, almost all have some sort of unique feature changing how you want to play.
  • The terrain is simple but has a nice amount of variety and polish, only complaint there is that the Nerubian units are large and slow, so traversing tight corridors with your entire army is an absolute pain.
  • A great amount of work was spent on proper tooltips and other quality-of-life improvements.

Cons
  • Due to the narrative constraints, you end up fighting Living Nerubians about 80% of the time which greatly limited my enjoyment of playing as a new faction, because the unit interactions and mutual counters lose their novelty eventually.
  • Most maps use the standard blizzard design, and while I understand that it isn’t fair to expect creators to make something radically different, I would still love to see a more innovative map design.

  • I heard that my item didn’t work properly, which (respectfully) is an absolute disgrace, and I will consider it a personal slight.
 
Level 21
Joined
Feb 19, 2011
Messages
570
Alright, I finally found the time to do a proper review. Two things to keep in mind: I was a tester for this project, so take everything I say with a healthy dose of salt. Also, for a while, I’ve been unable to play the game due to technical difficulties, so this review is based on the pre-release state of these maps.

But I hope someone will find this useful anyway

Pros
  • The strength of this campaign obviously lies in the new factions in play. There is an incredible amount of work invested into each faction and plenty of space to explore the different strategies and unit compositions.
  • Despite the addition of new rather powerful units the balance of combat holds up most of the time. No unit feels particularly overpowered, and I never felt forced into making a specific unit composition.
  • The difficulty felt consistent throughout the campaign with no major difficulty spikes. I would consider it slightly more challenging than blizzard campaigns though.
  • Maps have a good amount of variety when it comes to objectives, almost all have some sort of unique feature changing how you want to play.
  • The terrain is simple but has a nice amount of variety and polish, only complaint there is that the Nerubian units are large and slow, so traversing tight corridors with your entire army is an absolute pain.
  • A great amount of work was spent on proper tooltips and other quality-of-life improvements.

Cons
  • Due to the narrative constraints, you end up fighting Living Nerubians about 80% of the time which greatly limited my enjoyment of playing as a new faction, because the unit interactions and mutual counters lose their novelty eventually.
  • Most maps use the standard blizzard design, and while I understand that it isn’t fair to expect creators to make something radically different, I would still love to see a more innovative map design.

  • I heard that my item didn’t work properly, which (respectfully) is an absolute disgrace, and I will consider it a personal slight.
Thanks for all the help and review!

I think having to replay the same missions over and over against any race would greatly limit enjoyment as is.

Your item works proper now. No worries.
 

deepstrasz

Map Reviewer
Level 62
Joined
Jun 4, 2009
Messages
17,380
  1. A bit odd that only one specific Rifleman from all dwarves you can meet the first time, has something to say about the undead nerubians (none of the southern ones mention anything).
  2. The Striker's movement animation speed could be adjusted to look more smooth. Also, the air attack projectile isn't that visible.
  3. Guards are more of all in rather than proper for retreat because of their slow movement speed although they compensate with Pince and you can always have a worker with them to blight the battle place. Of course, the enemy's current melee isn't strong.
  4. Some words and expressions like "Shit, shit, shit!" are not really Warcraft immersive.
  5. A dwarven worker model could be used instead of the Peasant. Similarly, dwarven themed buildings. There are some on the site.
  6. The idle worker's icon could be that of the unit.
  7. Woe of the Fallen is inconsistent. For instance when you learn the spell it does not start to act. So it's pretty random when you get into that range of 45 seconds to get a corpse reanimated. I suggest it to be an autocast ability instead. The way it is now you don't even see a cooldown.
  8. The troll lines are too similar if not quite like the dwarves'.
  9. There were still Dark Green force buildings left like the altar and some barracks to the southeast that could potentially train troops and send them but I guess the main building and most other building near it were enough to complete the quest part.
  10. As a general rule, cinematic scenes near the map edges don't look nice. Also, make sure to set proper camera far of view or whatchamacallit so that you can see in the distance during scenes as in some (chapter 3 for instance), you can't even see the nerubian widow.
  11. Shadow Weavers become invulnerable once placed on the circles. You can simply drop them there with the Zeppelin with little to no risk depending on the defenders.
  12. Would be nice for the tunnel ambush to be in different locations as you can build towers in one place and be done with it, mostly.
  13. In the underground chapter after first meeting Anub'arak, all enemy heroes are named Guardian Thrash and they have a roman numeral after that name (IV, V and so on). In the transmissions they are named Guardian Devoureres.
  14. After coming back from minimizing in chapter 7 somewhere in the northwest part of the map, the game crashed. Not sure if it's related to the map.
  15. Great. We get to play the dying defender role, something not too often done.
  16. Shouldn't Flying Redoubt be mechanical rather than undead?
  17. Found a Tome of Experience in an Igloo. Since I did the map counterclockwise, I took it after reaching the max level. From my point of view, such tomes are useless in maps with level cap.
  18. The minimap of the activated Nerubian Crypts should either disappear or change colour.
  19. Not sure if intended but air units can pass around the Ajol-Nerub gate.
  20. Gunib doesn't have hero glow. Could be easily added: How to add Hero Glow without Modeling
  21. Also, I first met the brown Crypt Lord before Gunib and he shouted that Gunib would be avenged :D
  22. Since Hadronox is big and has a fast back falling death animation, maybe an AoE spell could trigger then or something.

A perfect altered melee Warcraft chronicle campaign with a lot of overground nerubian activity. Overall, I felt some StarCraft II influence.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 21
Joined
Feb 19, 2011
Messages
570
A bit odd that only one specific Rifleman from all dwarves you can meet the first time, has something to say about the undead nerubians (none of the southern ones mention anything).
I could add more, but did not want to overwhelm the player with dialogue, maybe if the lines were voice acted.

The Striker's movement animation speed could be adjusted to look more smooth. Also, the air attack projectile isn't that visible.
The model could use an update same with the projectile.

Guards are more of all in rather than proper for retreat because of their slow movement speed although they compensate with Pince and you can always have a worker with them to blight the battle place. Of course, the enemy's current melee isn't strong.
Guards stay ttue to their name. They're meant more as a base defense.

Some words and expressions like "Shit, shit, shit!" are not really Warcraft immersive.
Possibly so. Some lines need changing.

A dwarven worker model could be used instead of the Peasant. Similarly, dwarven themed buildings. There are some on the site.
A small change. The dwarfs arent really a big focus on the campaign.

The idle worker's icon could be that of the unit.
It would be wonderful if that was something the editor could do without replacing that races' default.

Woe of the Fallen is inconsistent. For instance when you learn the spell it does not start to act. So it's pretty random when you get into that range of 45 seconds to get a corpse reanimated. I suggest it to be an autocast ability instead. The way it is now you don't even see a cooldown.
That whole ability needs a rework. A lot of hit or miss with it.

The troll lines are too similar if not quite like the dwarves'.
Maybe so, mon.

There were still Dark Green force buildings left like the altar and some barracks to the southeast that could potentially train troops and send them but I guess the main building and most other building near it were enough to complete the quest part.
I dont know of which mission you are refering to.

As a general rule, cinematic scenes near the map edges don't look nice. Also, make sure to set proper camera far of view or whatchamacallit so that you can see in the distance during scenes as in some (chapter 3 for instance), you can't even see the nerubian widow.
Noted. Chapter 3 is the bane of my existence.

Shadow Weavers become invulnerable once placed on the circles. You can simply drop them there with the Zeppelin with little to no risk depending on the defenders.
Theyre meant to be invulnerable on set. But maybe ill make so you gotta clear the defenders first.

Would be nice for the tunnel ambush to be in different locations as you can build towers in one place and be done with it, mostly.
Thats is why they send Undertakers. They should be tunneling at your goldmines.

In the underground chapter after first meeting Anub'arak, all enemy heroes are named Guardian Thrash and they have a roman numeral after that name (IV, V and so on). In the transmissions they are named Guardian Devoureres.
Noted.
After coming back from minimizing in chapter 7 somewhere in the northwest part of the map, the game crashed. Not sure if it's related to the map.
Uhmmmm not sure. Might be an issue with Wc3 itself.

Great. We get to play the dying defender role, something not too often done.
Not sure if thats sarcasm or a geniune compliment.

Shouldn't Flying Redoubt be mechanical rather than undead?
Its marked as both, but wc3 doesn't show so.
Found a Tome of Experience in an Igloo. Since I did the map counterclockwise, I took it after reaching the max level. From my point of view, such tomes are useless in maps with level cap.
Will probably swap with other tomes.

The minimap of the activated Nerubian Crypts should either disappear or change colour.
The problem with that is I stated that the bonus missions that affect the final mission are marked it white. The bonus are yellow. I use green and red for main objectives. Ran out of options for the markers.

Not sure if intended but air units can pass around the Ajol-Nerub gate.
Yeah. Meant so.

Gunib doesn't have hero glow. Could be easily added: How to add Hero Glow without Modeling.
I could add it in a future update or something. Had a lot more important things to do on that massive mission.

Also, I first met the brown Crypt Lord before Gunib and he shouted that Gunib would be avenged
And thats good, right?
Since Hadronox is big and has a fast back falling death animation, maybe an AoE spell could trigger then or something.
I am unsure of what youre asking here.


I do hope you enjoyed it. Definitely took some notes from SCII.
 

deepstrasz

Map Reviewer
Level 62
Joined
Jun 4, 2009
Messages
17,380
I dont know of which mission you are refering to.
To the one where you first meet Okwan and the Acolyte.
Not sure if thats sarcasm or a geniune compliment.
Why would it be sarcasm :D? Do you sense my feelings being hurt :D? I was being genuine. I really loved that the self sacrifice wasn't just words.
And thats good, right?
Well no, because I had no idea who Gunib was as I didn't meet him or it yet :D I moved along the eastern part of the map towards the brown base.
I am unsure of what youre asking here.
Just an idea for a triggered zone damage ability on the big spider's death position. I guess it would be tricky to make since his death animation moves him off his current position depending where he faces.

EDIT: correction, I moved along the western part of the map towards the brown base.
 
Last edited:
Level 21
Joined
Feb 19, 2011
Messages
570
New Campaign. good.But can you provide a 1.27 version?
I can not. I use a lot of triggers that do not exist in 1.27.

However; with 1.35 introducing back custom campaigns I will be trying to rework this campaign into that.

To the one where you first meet Okwan and the Acolyte.

Why would it be sarcasm :D? Do you sense my feelings being hurt :D? I was being genuine. I really loved that the self sacrifice wasn't just words.

Well no, because I had no idea who Gunib was as I didn't meet him or it yet :D I moved along the eastern part of the map towards the brown base.

Just an idea for a triggered zone damage ability on the big spider's death position. I guess it would be tricky to make since his death animation moves him off his current position depending where he faces.

EDIT: correction, I moved along the western part of the map towards the brown base.
Well I'm glad you enjoyed it. That was one of my favorite missions. :D

The Gunib thing was not meant to be a huge revelation or anything. Just a little neat detail. Originally, there was not gonna be any dialogue or anything for that.

I'll think on the death thing.
 
Level 3
Joined
Feb 16, 2021
Messages
45
I try to run the new version of it in the first task does not enter the company gives me an error !
I mean in Rapoguard I have version 1.35 and not 1.33

I also have version 1.31

sorry and "Reforged"
 
Level 21
Joined
Feb 19, 2011
Messages
570
"1.33" means "Reforged", right?

The latest version that runs on the Battle.net launcher.


I try to run the new version of it in the first task does not enter the company gives me an error !
I mean in Rapoguard I have version 1.35 and not 1.33

I also have version 1.31

sorry and "Reforged"

I am not sure what your problem is. If youre running the game throught the battle.net launcher you shoulnt have a problem.
 
Top