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Ujimasa Hojo's Resources Discussion

Discussion in 'Modeling & Animation' started by Ujimasa Hojo, Nov 7, 2013.

  1. Kyrbi0

    Kyrbi0

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    Ooh, Death Knight head; that's not a bad idea. Ujimasa already did some interesting things with the Dreadlords face.

    (Why do I keep getting Rep for my previous comment? Lol, it wasn't anything special...)
     
  2. Directive255

    Directive255

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    Ujimasa, a question:

    Where can I find the Illidari ubersplat (aka ground texture)?
    Where can I find the ubersplats?

    [​IMG]
     
  3. The_Legion

    The_Legion

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    @Ujimasa Hojo
    1.) A suggestion to your SFA map series; why not update your Eastern Horde race with some of your other Wretched models like the Swordsman & SpellBreaker model since The BE swordsman and spellbreaker have skills that diminish their man a quickly :3
     
  4. Sunreaver

    Sunreaver

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    The ubersplat is in 67 chromes Illidari
     
  5. DaHomieG

    DaHomieG

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    Ujimasa, could you make the Wretched Bat Rider's face more wretched looking like the dragonhawk rider? Also, the purple parts on the dragonhawk rider would look better TC'd.
     
  6. SuperJakiro

    SuperJakiro

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    I have made all of the corrupted Ancients a new models using your skins .. but I'm having problem with death animation special effects .. I have also create models of the Normal Night Elf buildings "CancelDeath", "DeathMedium", and "NEDeathSmall" .. but I'm having problem on how can I use it without replacing the original NEDeath animations .. can you help me with that ..
     
  7. Ujimasa Hojo

    Ujimasa Hojo

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    Not sure how to edit those without replacing the originals.
     
  8. Sylvie

    Sylvie

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    Why don't you create a new death animation? and replace the old one. So the original will remain with their normal death animation while the corrupted will have the custom death animation.
     
  9. SuperJakiro

    SuperJakiro

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    Well I've just edited my Corrupted Models using Ujimasa's skins .. apparently I also edited spawn.slk and I've add my custom death animation and then I've edited in my model node "SPNXCNED" the the code in my slk file. in which CNED is my code in the slk file for my custom death animation .. but when I've test it my effect do not appear .. I've try to ask in forum .. Hayate told me about using triggers but he didn't gave me a sample . I got confused using trigger its just that Im a newbie in modeling .. maybe a screenshot will do .. the left photo is the Original NE Death while the right photo is my custom NE Death which I will use for my corrupteds.


    [​IMG]
     
    Last edited: Feb 18, 2015
  10. skymarshall

    skymarshall

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    @Superjakiro - There should be 3 steps to making this work:

    1. Set up the SPNX**** event in the model

    2. Add a new entry to spawndata.slk containing
    Name: the 4 letter code you used in (1)
    Model: full path to the model used for the death anim

    3. Make sure the death anim model and spawndata.slk are included in your map

    I can vouch for this working, but should caveat that I was editing the war3 mpqs directly rather than including everything in a map.

    Another reason your death anim might not display is if it has a custom texture and you didn't include it.

    Basically, you're on the right lines but have probably forgotten a file or got a path wrong somewhere.
     
  11. SuperJakiro

    SuperJakiro

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    Well my custom NEDeath is using ingame textures .. Very well Thank You @skymarshall I will follow your steps .. and check if something i've forgot when doing it .. :)
     
  12. SuperJakiro

    SuperJakiro

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    Perfect it work now .. I know how to make it now .. Thanks a lot .. :)
     
  13. Sylvie

    Sylvie

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    Maybe you could upload you models here in Hive?
    If Ujimasa allows it...
     
  14. SuperJakiro

    SuperJakiro

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    Well .. It's just that .. I just gonna give it to him since I used his corrupted skins. I have a Corrupted Model "Birth and Death Anim", "UberSplat". I'll just wait for him if he likes it .. :)
     
  15. Himperion

    Himperion

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    Talking about model edits... I used the Kul'Tiras gryphon for the base of a new model. Hope this isn't a problem ; )
     

    Attached Files:

  16. Ujimasa Hojo

    Ujimasa Hojo

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    People are free to edit my models.
     
  17. SuperJakiro

    SuperJakiro

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    @Ujimasa Hojo .. May I have a request . it's just that I got confuse on using triggers .. can you help to trigger my alteration on my altered melee map .. ? If it's ok I can wait no matter how long you could make it .. :)
     
  18. Ujimasa Hojo

    Ujimasa Hojo

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    Not really into map making at the moment.
     
  19. SuperJakiro

    SuperJakiro

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    Well it's ok GJ to your map .. Thanks again for your Corrupted Skins .. :)
     
  20. Kyrbi0

    Kyrbi0

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    Just saw your Alchemist (& Archmage & Paladin), Ujimasa; nice work. Really creative, morphing the Goblin Alchemist into something, anything else. No one does that. : )