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Ujimasa Hojo's Resources Discussion

Level 65
Joined
Jan 20, 2008
Messages
1,474
@Ujimasa Hojo just two reskins for the Kul Tiras buildings and a few units https://www.hiveworkshop.com/attachments/kultiras-mansion-blp.328301/ & https://www.hiveworkshop.com/attachments/proudmoore-blp.328304/. The Building one is just Pyroproctos' skin modified a bit with some ingame textures.

Added your stuff in this thread under Kul Tiras and Stormwind.

Hm.. I saw the keepers of the grove.. wonder if that would work well for an archmage x)

edit: yes, i imagine an archmage, spellbound to a horse front, because something went awry :xxd:

Would be hard to rig because the Archmage is in a T-pose while the Keeper's upper body isn't.
 
Added your stuff in this thread under Kul Tiras and Stormwind.



Would be hard to rig because the Archmage is in a T-pose while the Keeper's upper body isn't.
that's a bit silly, if you don't wanna move the arms, just to make it fit oO maybe just re-wrapping a keeper of the grove and replacing the head?
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,090
I would suggest adding the GenericGlow2_mip1.blp to your Bat Rider models since apparently
it has been removed in the newer versions of the game. (Source: posted here by @Wazzz)
That is something I have done at least.

I got frequent reports of the Dark Troll Bat Rider not working while I had zero issues with the model
due to using 1.29.2 rather than the new buggy 1.3X versions.

This would be a quick fix of the issue created by Blizzard, making it work in both old & new
versions of WarCraft III.
 
Level 65
Joined
Jan 20, 2008
Messages
1,474
I would suggest adding the GenericGlow2_mip1.blp to your Bat Rider models since apparently
it has been removed in the newer versions of the game. (Source: posted here by @Wazzz)
That is something I have done at least.

I got frequent reports of the Dark Troll Bat Rider not working while I had zero issues with the model
due to using 1.29.2 rather than the new buggy 1.3X versions.

This would be a quick fix of the issue created by Blizzard, making it work in both old & new
versions of WarCraft III.

Noted.
 
Level 9
Joined
Feb 13, 2013
Messages
480
Just a suggestion for a Dragonflight Demon Hunter of sorts wherein instead of metamorphosising into a half demon he turns into a half dragon instead? His hooves, arms, tail, wings and horns are rewrapped with any of the dragon textures.

And maybe even a Kul Tiran or NE Druid tha turns into some sort of ancient looking entity? Like the Shando Stormrage skin for Illidan in HotS!
 
Level 8
Joined
Oct 25, 2015
Messages
211
Hmmm... I sure if there will be the Goblin Tinker and Derivatives (Original, Knights of Ebon Blade, Silver Hand, and Druidic night elf version) and also please add the Druidic Night Elf version of Alchemist (Druid of the Claw and Dark Troll) and the Silver Hand version of Alchemist. Also a Night Elf Druid version of Sapper please.
 
Level 19
Joined
Dec 24, 2018
Messages
647
what abou this suggestion naga/coral ancients like this
 

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Level 9
Joined
Feb 13, 2013
Messages
480
Just a simple cnp of parts from the proudmoore skin and recoloring but here's a Dalaran Inquisitor skin for the living Galen Trollbane model under Stromgarde ->https://www.hiveworkshop.com/attachments/inquisitor-blp.329951/ (PS this skin follows the wrap you did for Cloudwolf's skin)

Here's just a palette swap for the Proudmoore uniform I made before ->https://www.hiveworkshop.com/attachments/proudmoorev2-blp.329943/

And here's just a small change for the Kul Tiras Mansion skin for the Stormwind Building set ->https://www.hiveworkshop.com/attachments/kultiras-mansion-blp.329942/

And just another palette swap of the Kul Tiras Mansion skin to make it look more Stormwind oriented ->https://www.hiveworkshop.com/attachments/stormwind-mansion-blp.329944/
 
Level 9
Joined
Feb 13, 2013
Messages
480
If a Coral Ancient is still a bit unfeasable to make, how's about a Mountain Giant that's wrapped with the textures you used for both the Highborne and Naga building sets?

And if possible, include the Kil'Jaeden/Wrath Lord model you did under the demon pack into the Archimonde and Derivatives model pack?
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,090
Thanks a bunch for the Crossbowman (that was fast!), I am going to include it in my next update! :)
All of your work is a great help for me, actually, I am always amazed what can be found here.

Something that I wanted to tell you, I am not sure if you are already aware or this is a design choice,
but the Ogre Lord and normal Ogre from here have their club appearing in their portrait every
once in a while.
I have only used these two, so I cannot say for sure if they are the only models are affected from
the two-headed or if maybe one-headed ones are affected too.
Just wanted letting you know, it is nothing that breaks the model.
 
Level 38
Joined
Sep 17, 2010
Messages
2,879
The night elf tower looks pretty cool, but I think it should have lamps(the ones you use on the Gilnean buildings) hanging instead of skulls, to fit more with the night elven aesthetic.
Kinda agree, i made a cnp texture for the standar tower before the release of UH NE tower (wich i like :'3), and i think i was thinking the same as you, @Arch-archdemon :
Captura.JPG
 
Level 10
Joined
Apr 27, 2012
Messages
241
Hello Ujimasa Hojo,

did you make this model?
https://www.hiveworkshop.com/media/wc3scrnshot_090519_205333_07_cut.127208/full?d=1568217833
https://www.hiveworkshop.com/media/...n_purple_dungeon_cut.127207/full?d=1568217833
https://www.hiveworkshop.com/media/wc3scrnshot_090519_205244_02_cut.127206/full?d=1568217833

It is named as "by Ujimasa Hojo" in a map I looked at, but I cannot find it anywhere regularly.

If you made it, do you have a suiting icon for it?

Greetings,
drogenhoernchen ツ

(had to ask this here due to your seclusive profile settings. :p)
 
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