- Joined
- Jul 23, 2009
- Messages
- 1,029
I have been looking around about attachment- points and modifiers but everything I found was a bit messy and unclear. I came across this list:
I am making a model at the moment and I need to know how many points I can actually use for attachments such as weapons, armor etc. I already use hands, feet, chest, head, sprite first and sprite second. I don't plan anything for sprite 3 so far.
I am a little confused about medium and large. Are those actually attachment points? It sounds like modifiers but what do I know. Could I put an attachment point called "medium" on my model's foot and use it to connect boot models to that point?
Also that list of modifiers is quite confusing. Does first-sixth work as the "gold, lumber, defend, channel" etc tags?
I have no idea how "mount", "rear" and "rallypoint" works.
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with)
head (sways with the unit's animation)
chest (also good for wings)
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)
Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
I am making a model at the moment and I need to know how many points I can actually use for attachments such as weapons, armor etc. I already use hands, feet, chest, head, sprite first and sprite second. I don't plan anything for sprite 3 so far.
I am a little confused about medium and large. Are those actually attachment points? It sounds like modifiers but what do I know. Could I put an attachment point called "medium" on my model's foot and use it to connect boot models to that point?
Also that list of modifiers is quite confusing. Does first-sixth work as the "gold, lumber, defend, channel" etc tags?
I have no idea how "mount", "rear" and "rallypoint" works.