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Tower Survivors

Tower Survivors

Roguelike Tower Defense



Description

Tower Survivors is a Roguelike TD where the player competes with up to 7 other players.
Inspired by games like Vampire Survivors and Halls of Torment, Tower Survivors takes passively killing enemies one step further,
removing your ability to move and interact with the world directly.
Instead, the player must manage which weapons and upgrades to purchase for their Tower,
balancing gold income, damage output and the Tower's survivability.

Features
  • Saves your wins, losses and last stands
    To win, be amongst the last half of players left.
    You lose if you're among the first half of players to die.
    You achieved a last stand if you're the last player alive.


  • Choose your game speed
    Map has multiple different game speeds available to cater to different kinds of players:
    Normal (100%) - Fast (150%) - Faster (200%) - Hyper (300%)
    Player 1 (Red) decides the game speed
  • Complete challenges to unlock up to 42 different tower skins
    Skins are cosmetic and have no effect on gameplay


  • 80 different weapons to acquire
    Weapons can be Common, Uncommon, Rare or Epic.
    Weapons can have the Normal, Piercing, Magic, Siege or Chaos damage type.
    Additional extra damage types can be found on some Weapons.


  • 88 different upgrades to acquire
    Upgrades can boost income, buff damage, increase survivability or provide utility.
    Many upgrades have the Spikes damage type, causing damage to enemies that attack the Tower.




===========CHANGES==========
- Changed the time of day to night
- Map now remembers your damage text visibiltiy setting as part of your save file
- Enemy damage scaling increased
- Lifeleecher: Renamed Basher, no longer regenerates HP or grants HP Regen on hit, instead stuns for 3 seconds
Reasoning: I decided Basher would be a decently fitting name and gave it a stun, so now Piercing has Splasher and Basher. It kind of works and I plan to add another weapon that increases HP Regen down the line, the old weapon both applying "instant regen" and increasing HP Regen was a bit weird
More great icons by Villagerino
- Bloodblaster has a new icon
- Protruding Spikes has a new icon
- Molten Spikes has a new icon
- Spiky Armor has a new icon
- Mastercrafted Masonry has a new icon
- Philosopher's Stone has a new icon
- Cursed Treasure has a new icon
- Clear has a new icon
- Bloody Spikes icon was improved slightly
- Poison Armor icon was improved slightly

More mini-icons
- Added missing HP Regen mini-icon to Entangled Gold Mine
- Fixed HP Regen mini-icons being cut off by 1 pixel
- Added Max HP and Mana Shield mini-icons made by myself and Villagerino together
==========NERFS==========
==========BUFFS==========
Spiked Barricades: Damage 40->50
Shredding Spikes: Damage 80->100
Bloody Spikes: Damage 80->100
Dreadlord Fang: Damage 80->100, healing 5->6
Natrue's Fang: Damage 80->100
Protruding Spikes: Damage 80->100, first hit damage 160->200
Growing Spikes: Damage 80->100, +Spikes Damage per round 10->15
Sharpened Spikes: Damage 160->200
Deflection: Damage 160->200, damage reduction 10->12
Molten Spikes: Damage 160->200
Poisonous Spikes: Damage 160->200
Crypt Carapace: Damage 400->500
Gnashing Teeth: Damage 400->500
==========BUGFIXES==========
Desyncs
- Disabled the feature that allowed you to preview stats provided by Gold Mine etc, this may or may not have been causing desyncs. Supposedly there's also desync issues on other maps and even older versions of Tower Survivors but I'll turn this off for now just to be safe. I've been told of a way that should prevent desyncs like this so I'll work on re-adding the feature.

- Living Spittle: Fixed incorrect file path resulting in no special effect on poisoned enemies, also mostly fixed the weirdly thick hit effect
- Storm Generator: No longer sometimes has Flame Generator's tooltip
- Normal Scroll, Scroll of Piercing, Scroll of Magic, Scroll of Siege and Scroll of Chaos: No longer resets the displayed value when purchased (Actual damage mult applied was not affected by this bug)
- I think I fixed other instances of the above bug in other upgrades it affected too. Let me know if you see any of them reset weirdly.
- Magic Treasure, Multiplication Gems and Duplicator: Items now get removed at times when I think they might've somehow managed to get dropped on the ground, hopefully you wont see this bug again but if you do let me know this didn't fix it
- Duplicator: No longer charges up to 5000 gold when directly used from your inventory, also fixed an issue where having more than 1 Duplicator and directly using it would consume them all but not give more than one duplicate


===========NEW==========
New terrain. Feels hot like a desert lately so it seems fitting

About the balance changes
- I've made changes to a lot of weapons now based on repeated tests, this obviously isn't a 1:1 to actual gameplay but should be an OK foundation

Quality of Life changes
UPGRADE DESCRIPTIONS
- A few upgrade descriptions now give more accurate information, such as how much +% damage they actually provide. More to come

ICONS
- Health Regeneration Upgrades: Added a green + icon Villagerino and I made together into each icon for health regen upgrades. Please give any feedback you have about this on the Discord
For upgrades, base stats like health, mana shield, health regen would display a mini-icon at the bottom center of the icon
For damage sources, their damage types would show as a mini-icon in the top-left (primary damage type) and top-right (secondary damage type) of the icon
- Some frame buttons give more information like healing per second
===========CHANGES==========
- Added missing credits to Antares for 2 files used for the frames we've all been enjoying for so long.
- Enemies: Scaling increased
- Repair Crew: Reverted to original icon
- Rejuvenation: Reverted to original icon
- Renew: Reverted to original icon
- Ice Shard: Changed icon to one from WoW
- Frost Bomb: Icon edited by Villagerino
- Bouncy Cannonball: New icon by Villagerino
- Shadowglaive: New icon by Villagerino, also renamed to Spinning Glaive
- Poisonous Spikes: New icon by Villagerino
- Bloody Spikes: New icon by Villagerino
- Poison Armor: New icon by Villagerino
- Living Spittle: Now purple, with a new model by Villagerino, no more bricking your Chaos runs on accident
- Improved volume mixing on some weapons
- Fire: Stacks applied 5% of base damage->10% of base damage, base area of effect 150->125
- Icebreather: Attack cooldown 2.0->1.5, damage 600->450, DPS unchanged, Frost stacks 4->3
- Firebreather: Attack cooldown 2.0->1.5, damage 600->450, DPS unchanged
- Steam Cannon: Damage 400->300, DPS 400->300, Damage vulnerability 10%->20%
- Chaotic Spirits: Damage 250->300, DPS 250->300, Poison damage 312.5->300
==========NERFS==========
- Quills: Damage 75->66, DPS 225->200
- Ice Generator: Damage 800->750, DPS 800->750
- Goblin Land Mines: Damage 6000->5000, DPS 1200->1000
- Chaos Web: Damage 750->675, DPS 250->225
- Parasite: Damage 2000->1250, DPS 2000->1250, damage per extra stack now the same as initial damage
- Combustion: Fire explosion damage bonus 50%->25%
==========BUFFS==========
- Thorn: Damage vulnerability 10%->20%
- Poison Spear: Damage 600->800, DPS 600->800, Poison damage 750->800
- Storm Hammer: Damage 750->825, DPS 250->275
- Net Thrower: Damage 450->800, DPS 225->400
- Ale Launcher: 900->1350, DPS 300->450
- Impaler: Area of effect 250->300
- Poison Bow: Damage 200->300, DPS 200->300, Poison damage 250->300
- Frost Bow. Damage 150>175, DPS 300->350
- Fire Bow: Damage 100->150, DPS 200->300
- Poisonspitter: Damage 65->75, DPS 130->150
- Serpent: Damage 200->250, DPS 400->500
- Moon Glaive: Damage 100->115, DPS 200->230
- Glaive Thrower: Damage vulnerability 10%->20%
- Splasher: Damage 125->175, DPS 125->175
- Knives: Damage 150->200, DPS 150->200
- Lifeleecher: Damage 1000->1250, DPS 1000->1250
- Frostbolt: Damage 400->500, DPS 800->1000
- Lavaspitter: Damage 375->500, incidentally fixed bug where the secondary targets were taking more damage than the primary
- Ballista: Damage 2000->2500, DPS 400->500
- Shadowglaive (Renamed Spinning Glaive): Damage 375->600
- Living Spittle: Damage 200->300, DPS 200->300, Poison damage 250->300
- Flamecaster: Cone size 100->110
- Magic Bolt: Damage 400->450, DPS 400->450
- Living Ice: Damage 200->250, DPS 200->250
- Arcane Blaster: Damage vulnerability 10%->20%
- Flame Generator: Damage 2500->3750, DPS 500->750, now does the correct amount of splash damage over time and applies the correct amount of Fire stacks
- Storm Generator: Damage 3000->5000, DPS 1000->1666
- Mortar Launcher: Damage 300->450, DPS 150->225
- Healing Sprayer: Damage 100->125, DPS 200->250
- Bombs: Damage 400->450, DPS 400->450 (Fixed a bug where Bombs had a too large Splash radius)
- Bloodblaster: Damage 150->175, DPS 150->175
- Poison Bomb: Damage 300->400, DPS 150->200, Poison damage 375->400
- Cluster Rockets: Damage 100->150, DPS 300->450
- Frost Bomb: Explosion damage 450->600
- Meatapult: Damage 600->750, DPS 300->375
- Overloaded Catapult: Damage 7500->12000, DPS 750->1200
- Chaos Heart: Damage 150->175, DPS 150->175
- Immolation: Damage 400->500, DPS 400->500
==========BUGFIXES==========
- Enemies: Fel Orc Raiders now actually appear in Fel Orc waves
- Lightning Generator: Fixed damage dealt (was dealing 1200 instead of the stated 1050 damage)
- Spell Glaive: Projectile speed now scales with game speed
- Bombs: Fixed Splash radius (300->150)
- Steam Cannon: Now properly calculates bonus DPS from damage vulnerability (No actual change in damage done)
- Death Coil: Now properly calculates bonus DPS from damage vulnerability (No actual change in damage done)
- Parasite: Description fixed, stacking damage fixed
- Duplicator: Fixed a bug where it would fail to grant a Spikes Damage upgrade when used from the inventory
- Imbued Masonry: Now finally scales correctly when multiple instances are purchased
- Rejuvenating Petal: Button frame tooltip fixed, no longer incorrectly adds the Renew multiplier on top
- Smiting Hand/Dreadlord Fang: Fixed buggy interaction between the two
- Philosopher's Stone: Fixed bugged interaction with Ankh
- Areafire: Fixed text cutting off in the frame button


===========CHANGES==========
- Made the old version warning message appear much more frequently since many still never notice it
- Samwise: No longer takes bonus damage from Spikes, damage required to kill lowered
- Fire: No longer increases damage taken, instead only deals explosion damage. Stacks applied is equal to 5% of damage dealt
- Thorn: Attack cooldown 0.5->1.0, damage 100->300, DPS 200->300, Normal vulnerability 5%->10%, no longer stacks and now lasts 1 second
- Holy Bolt: Damage 600->200, DPS 300->100, healing 80->40 per enemy hit, attack type changed from Single Target to Area (150)
- Glaive Thrower: Damage 400->800, DPS 200->400, Piercing vulnerability no longer stacks and now lasts 2 seconds
- Magic Claw: Attack cooldown 2.0->1.5, Damage 300->225, DPS unchanged
- Soulstealer: Attack cooldown 2.0->1.0, Damage 500->300, DPS 250->300, Mana Shield per hit 20->10
- Arcane Blaster: Damage 400->800, DPS 200->400, Magic vulnerability no longer stacks and now lasts 2 seconds
- Spell Glaive: Attack range 300->600
- Icebreather: Frost stacks 3->4
- Ice Generator: Damage 1500->800, DPS 1500->800, Frost stacks 5->4, further purchases now give +50% damage, Frost stacks and area of effect
- Blaster: Renamed Blood Blaster. Damage 300->150, attack type changed from Single Target to Area (150), no longer deals bonus damage based on Stun upgrades, instead adds +3 Max HP per enemy hit on attack
- Steam Cannon: Attack cooldown 0.5->1.0, damage 150->400, DPS 300->400, Siege vulnerability 5%->10%, no longer stacks and now lasts 1 second
- Liquid Fire Hurler: Attack cooldown 0.5->1.0, damage 400->800, DPS unchanged
- Frost Bomb: Icon changed
- Death Coil: Damage 200->300, DPS 200->300, Chaos vulnerability no longer stacks and now lasts 1 second
- Crippler: Damage 800->1000, DPS 800->1000, damage reduction 50%->25%
- Arcane Mark: Gold cost 5000->10000, Mana Shield 4000->10000, damage bonus 20%->1% per 2000 Mana Shield
- Energy Shield: Gold cost 10000->5000, Mana Shield 10000->4000, damage reduction 30%->25%
- Growing Blaze: Now adds explosion area instead of damage vulnerability
- Combustion: Damage rebalanced to fit with the new Fire effect
==========NERFS==========
- Poison Spear: Movement speed reduction removed, attack speed reduction 50% -> 25%
- Impaler: Damage 5000->3000, DPS 5000->3000
- Entangler: Damage 3000->2000, DPS 6000->4000
- Chain Heal: Damage 9000->3000, DPS 3000->1000
- Splasher: Damage 150->125, DPS 150->125
- Ballista: Damage 2500->2000, DPS 500->400
- Wind Spear: Damage 5000->3000, DPS 5000->3000
- Shadowglaive: Damage 2500->375
- Lightning Generator: Damage 1200->1050, DPS 400->350
- Living Water: Damage 800->750, DPS 266->250
- Flame Generator: Damage 5000->2000, DPS 1000->400
- Cluster Rockets: Attack cooldown 0.25->0.334, damage 125->100, DPS 500->300
- Frost Bomb: Damage 600->450, DPS 200->150, Explosion damage 600->450
- Goblin Land Mines: Damage 10000->6000, DPS 2000->1200
- Spikewheel Launcher: Damage 3000->1800, DPS 1000->600
- Inferno Stone: Damage 3000->2000, DPS 375->250, Infernal damage 2000->500
- Chaotic Spirit: Poison damage 625->312.5
==========BUFFS==========
- Throwing Axes: Damage 75->100, DPS 75->100
- Shocker: Damage 125->150, DPS 250->300
- Net Thrower: Damage 300->450, DPS 150->225
- Storm Hammer: Damage 600->750, DPS 200->250
- Fire Breather: Damage 400->600, DPS 200->300
- Bow: Damage 75->100, DPS 75->100
- Frost Bow: Damage 125->150, DPS 250->300
- Poisonspitter: Damage 50->65, DPS 100->130
- Ballista: Damage 2000->2500, DPS 400->500
- Wind Spear: Damage 4000->5000, DPS 4000->5000
- Serpent: Damage 150->200, DPS 300->400
- Lavaspitter: Damage 300->350, DPS 300->350
- Lifeleecher: Permanent HP Regen per hit 0.2->0.25
- Magic Missile: Damage 75->100, DPS 75->100
- Magic Bolt: Damage 300->400, DPS 300->400
- Flamecaster: Damage 60->100, DPS 300->500
- Icebreather. Damage 500->600, DPS 250->300
- Manastone: Damage 200->250, DPS 600->750
- Boulder: Damage 75->100, DPS 75->100
- Missile Barrage: Damage 100->125, DPS 100->125
- Healing Sprayer: Healing per enemy hit 4->10
- Bombs: Damage 250->400; DPS 250->400
- Overloaded Catpault: Damage 5000->7500, DPS 500->750
- Chaos Orb: Damage 75->100, DPS 75->100
- Demon Eye: Damage 250->400, DPS 250->400
- Healthstone: Damage 125->150, DPS 375->450
- Chaos Web: Damage 450->750, DPS 150->250
- Death Generator: Damage 200->500, DPS 600->1500
- Chaos Swarm: Damage: 600->750, DPS 200->250
- Immolation: Damage 300->400, DPS 300->400
- Necromancer's Tome: Skeletal Mage attack cooldown 1.5->1.0, Skeletal Mage damage 1500->2000, DPS 1000->2000
- Parasite: Damage 800->2000, DPS 800->2000
- Poison Armor: Poison damage 40->80
==========BUGFIXES==========
- Samwise: Has the intended damage now: 50000 instead of 500000
- Marine Skin: Fixed inaccurate description
- Green Dragon Roost: Should now show its completion message
- Splash Weapons: Net Thrower, Bombs and Chaos Web now deal splash damage and stun even if their primary target is killed by the damage dealt, also fixed some issues with their stun durations
- Shockwave Axe: Damage and tooltip now match (400 damage)
- Splasher: Now increments the Piercing weapon counter
- Soulstealer: No longer messes up Mana Shield calculations for Spell Glaive's bonus damage
- Flame Generator: Now counts as a 900 range weapon for challenges
- Molten Spikes: Button fixed to use new icon and name
- Entangled Gold Mine: Fixed :)
- Duplicator: Now actually duplicates a Spikes Damage upgrade when used directly
- Transmute: Fixed description
- Rapdifire: Removed deprecated info in description


==========BUGFIXES==========
- Magic Coins Only Skin: Now checks the correct challenge for completion state
- Treasure Hoarder Skin: Should now be unlockable
- Areafire: Fixed bug where it wouldn't fully unlock


===========NEW==========
- Skins: Added 3 new skins
- Magic Coin: Survive for 10 minutes with the only gold-granting upgrades you buy being Magic Coins, +250 Score for unlocking
- Treasure Hoarder: Survive for 15 minutes after buying a Magic Treasure in the opening turn and never using it, +250 Score for unlocking
- Marine: Come in first place (Last Stand) with the map author coming in second place (died as the last before you), gives 0 score
- Upgrades: Added 1 new upgrade
- Areafire: +10% damage and +10% area of effect for Area weapons.
===========CHANGES==========
- Added new icons for some Upgrades
- Samwise: More health, less damage
- Enemies: Gain less damage per hit at first, but stacks over time
- Enemies: Now also gain a small amount of damage each second
- Enemies: Gain more CC reduction over time
- Poison Weapons: Duration reduced from 3 to 2, damage per second increased by 25% but total damage reduced
- Flamecaster: Rotates 25% faster
- Lightning Generator: Targets hit 8->4, Attack cooldown 5.0->3.0, Damage 1250->1200, DPS 250->400
- Flame Generator: Duration 2->1, Damage 6000->5000, now deals Splash damage
- Ice Generator: Damage 1000->1500, now constantly rains ice shards down on the Tower, with the area of effect increasing by 75 with each additional purchase
- Storm Generator: Damage 2000->4500, attacks per second 1.0->0.66, duration 10->15
- Liquid Fire Hurler: Fire damage buff 30%->20%. Now also increases damage by Liquid Fire Hurlers.
- Goblin Land Mines: Now an Area & Wave weapon that plants mines around the Tower in a circle rather than in a line outward. 300->600 range.
- Spikewheel Launcher: Now a Wave weapon that shoots out a big wheel that goes +900 range out. 1200->300 range.
- Locust Swarm: Replaced with Parasite: Stackable damage over time effect that heals.
- Duplicator: Can now be used directly from the inventory to grant a copy of a 5000 Gold (Rare) Weapon you already have
- Ankh of Reconstruction now gives 2000 Max HP instantly instead of when activated
- Other changes I probably forgot because I accidentally deleted the list of changes.
==========NERFS==========
- Blessed Armor: Armor bonus/30 sec 15->10
==========BUFFS==========
- Entangler: Damage 2500->3000 (In total 1500->3000 due to a bug being fixed)
- Poisonous Spikes: Poison damage 50->100
- Ankh of Reconstruction: Now adds its +2000 Max HP buff upon purchase
==========BUGFIXES==========
- Solo Mode: Scaling from Upgrades, etc no longer stops at 15 minutes
- Entangler: Damage was incorrectly set to 1500 rather than the 2500 it should be doing (also buffed to 3000 this patch), also no longer disqualifies you from the Stun challenge
- Lightning Generator: Should obey its target priority now
- Renew: Now works properly on 1.5x speed
- Entangled Gold Mine: Now stacks properly


==========BUGFIXES==========
- Fixed Spikes not triggering


==========CHANGES==========
- Disabled Up/Down Arrow Zoom Out/In, will make buttons for it eventually but think it's best to have it gone for now.
- Enemies: Damage bonus per hit increased
- Bloody Spikes: Base damage 20->25, no longer adds exponentially more damage as it stacks, instead it stacks normally
- Shadowglaive: Changed how it detects units in range. Seems to work fine and should be less performance heavy
- Overloaded Catapult: Increased attack arc 0.35->0.50, since some were saying it looked like it was shooting straight
- Necromancer's Tome: Skeletal Mage can no longer move
- Inferno Stone: Infernal can no longer move, Infernal size increased, Infernal damage 500->2000, Infernal Immolation damage 150->500, Infernal Immolation Fire stacks 50->100
- Locust Swarm: Duration 15->12, no longer has to return to the Tower to heal it
Locust Swarm is likely to be redesigned so enjoy your bugs while you can.
==========NERFS==========
Impaler: Area of effect 300->250
==========BUGFIXES==========
- Red Dragon Roost: Challenge completion message should now appear
- New Weapons: Fixed some incorrect settings for challenge qualification
- Shadowglaive: Fixed wrong hotkeys
- Overloaded Catapult: No longer prints a debug message, fixed button positions, splashes damage properly

Hive release version.





Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy
GameStatus - Replay Detection - also by TriggerHappy, found on HiveWorkshop
BoxedText.fdf and BoxedText.toc files used for frames by Antares
Orb of Ice model by General Frank
BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment
Demon Tower model by HappyTauren
DesertTile by GolluM_KoMe
BloodySpikes, BouncyCannonball, FrostBomb, PoisonArmor, PoisonousSpikes, SpinningGlaive icons by Villagerino
MagicAcidMissile, MagicAcidMissileTarget, WightVillagerino models by Villagerino




Big thanks to Villagerino for helping me with so many great icons in particular and helping me with a purple Living Spittle
Tasyen for helping me a lot with figuring out frames
Mayday for helping me get started on editing icons
OverClocked for helping me set up the Clear button
Contents

Tower Survivors v1.69 (Map)

Reviews
deepstrasz
Quite a creative and smooth TD. Good use of core game mechanics and RNG. Small UI elements make it really enjoyable too. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...

deepstrasz

Map Reviewer
Level 72
Joined
Jun 4, 2009
Messages
19,402
Quite a creative and smooth TD. Good use of core game mechanics and RNG. Small UI elements make it really enjoyable too.

Approved
.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
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M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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