1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  5. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  8. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Survivors [v1.63d]

Submitted by Nordmar
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
  • -reduced lava damage
  • -lava birds hp increased
  • -decreased model of mine since it took alot of space away
  • -players can now leave hell (bugfix)
  • -changed spear recipe -> stick stick stone
  • -crossbow dmg increased 50-70 -> 80-95
  • -new specialist item: rifle, slow attack very high range 200-200 dmg

-miner perk fix
more fire elementals in hell
  • -lava under bridge deals no dmg anymore
  • -repair hammer no longer heals heroes
  • -dropping strengthened weapons now changes the hero to bare hands (fix)
  • -less iron in deeper mine
  • -strenghted -> strengthened
  • -battle axe attack speed reduced 2.5 -> 2.75
  • -strengthened weapons lose charges (fix)
  • -bear doesn’t run away anymore when being attacked
  • -brewing greater potion removes mushrooms from the inventory (fix)
  • -endboss monsters low hp/dmg fix
  • -repair time increased 1sec -> 10 sec


  • fixed miner perk
  • removed annoying player share when someone leaves


Version 1.63 is ready to play! Alot of things have changed, read the changelogs again:

==== Main changes ====

  • game can now be completely finished and played through. The goal of the game is now to kill the endboss in hell.
  • northern area of the map is now the hell part. A portal is required to travel there.
  • implemented neutral buildings which can provide players with additional resources.
  • new difficulty: nightmare (no player revive, no resource respawn)
  • new item: glyph of upgrade, drops on boss death. Can be used to upgrade towers to the last level. (more glyphs will come in later versions)
  • new items: portal, hell armor, hell cleaver
  • new item: lava stone, can be mined in hell (northern part of the map)
  • much more iron and diamonds in deeper mine
  • rare copper can be found in grassland
  • necromancer now spawns after night 10
  • infernal now spawn after night 15

==== Smaller changes ====

  • food can now be harvested with bare hands (but takes longer)
  • added a new tree model
  • improved terrain
  • paths in the mine are not blocked anymore
  • fixed bug where you die instantly when hunger and thirst reaches 1
  • added hotkeys do many buildings
  • berries give more food 5 -> 10
  • changed anvil recipe (now requires iron only instead of steel)
  • buffed strenghted anvil weapons 50% bonus dmg -> 75% bonus dmg
  • bed, anvil, fire pit, alcemy table, altar, furnace are now automatically shared
  • increased model size of animals
  • fisherman perk now works properly for all players
  • changed healing potion to -> smaller healing potion (100hp)
  • added greater healing potion -> 300hp
  • digging time reduced 15sec -> 5 sec and gives more sand
  • potion brewing time reduced 10sec -> 1 sec
  • bear now gives 3 (6 for hunter) raw meat when killed
  • increased respawn time for trees and rocks
  • arrow tower now requires 3 arrows to upgrade instead of 3 gold
  • removed buggy shockwave ability from pitlord and added lifesteal instead
  • increased healing cooldown for necromancer 1sec -> 3sec
  • gargoyles damage increases by 1 every night.
  • monsters in the mine are now much weaker
  • armor can be stacked again
  • new boss at night 30 (probably the last one)
Please read F9 first if you play this game the first time!

Short description:

Collect, craft, mine, build a base and survive the nights.

Survivors Facebook Group (100+ members)

How to play:
Mine ressources and build a base at daytime, When the night comes, different monsters spawn and will try to kill you. Start off by chopping some trees (attack the trees) and craft some basic tools such as the axe or pickaxe.

Recipes:
You gain crafting points by leveling up your hero. Those you can use to spend on learning new recipes such as Axe, Pickaxe, Sword, Bow, Wall, Towers etc. Once unlocked and learned you can craft them.

Warcraft 3 - Survivors Guide (new items are missing since this screenshot is for the version 1.3)

Items:
There are over 100 items and the most basic ones are:
- Axe (used to chop trees)
- Pickaxe (used to mine ores)
- Sword
- Barricade
- Hoe (used to gather food or plow the ground)
- Shovel (used to collect sand)

Hunger/Thirst/Energy:
Instead of Intelligence, Agility and Strength you will have hunger thirst and energy. Don't let them drop to 0 or you will start taking damage (not for energy). Without energy you can't mine and need to rest first.

Crafting:
Most items (except drops and some others) have to be crafted first. Crafting is made very simple: First you check the recipe of the item you would like to craft.

Ex.: Stick, is used to craft tools and requires 2 lumber. 1 Lumber in Slot 2 and 1 Lumber in Slot 4.
Place your crafting table and place the lumber in the correct spot, then press craft and voila you have a stick.

Monsters:
Monsters spawn during nighttime. Boss monsters spawn every 5th night. Teamwork is important.

Save/Load:
There is a save/load possibility for the PVE gamemode. -save will save your current hero level+survived nights. Loading your character with lvl 50+ grants you better starting items. For example you get a wooden axe as a starting item at level 50 while a level 500 starts with golden tools.

Gameplay Videos (outdated a bit but still shows how the game works)



Please read F9 first if you play this game the first time!
Contents

Survivors [v1.63d] (Map)

Reviews
Sgt.Pierce
I played this map with my team for hours in the past days and here's my review. (current level is 56) what I didn't like: -Hunger and thirst says when dropped to 0, hero will take damage overtime = what really happens is that it insta-kill the hero...
Joinma
It seemed the game that I found bugs was not recorded for unknown reasons. I am sorry for this. (It was the bug that prevented an ankh hero from appearing) I just won night 19 so I would like to give a review now. Bug: 1. when I clicked unlocking...
deepstrasz
1. Don't spam that perk related message. 2. Demolish has a passive icon aspect. You can use these to turn it into an active ability looking icon (if you want): Button Manager v1.8.2 BLP Lab v0.5.0 3. Why does player 1/red unlock things for everybody?...
deepstrasz
I see no credits list. You should add one in the game as well.
  1. CC_Chavez

    CC_Chavez

    Joined:
    Apr 2, 2017
    Messages:
    27
    Resources:
    0
    Resources:
    0
    Looks nice sounds like either Minecraft or ARK imma try it soon :)
     
  2. ximi

    ximi

    Joined:
    May 7, 2017
    Messages:
    1
    Resources:
    0
    Resources:
    0
    This map is awesome
     
  3. Sgt.Pierce

    Sgt.Pierce

    Joined:
    May 4, 2011
    Messages:
    85
    Resources:
    1
    Maps:
    1
    Resources:
    1
    definitely would try this one!
     
  4. xXxMKDxXx

    xXxMKDxXx

    Joined:
    Aug 29, 2011
    Messages:
    237
    Resources:
    0
    Resources:
    0
  5. Nordmar

    Nordmar

    Joined:
    Jan 13, 2008
    Messages:
    560
    Resources:
    1
    Skins:
    1
    Resources:
    1
    thanks guys :)
     
  6. Joinma

    Joinma

    Joined:
    Jan 18, 2013
    Messages:
    44
    Resources:
    0
    Resources:
    0
    Are you the author of this map? I had followed it for a while.
    There were a memory leak issue and a bug that removes heroes from the game.
    Currently, I could not guarantee that the map would work properly.
     
  7. Nordmar

    Nordmar

    Joined:
    Jan 13, 2008
    Messages:
    560
    Resources:
    1
    Skins:
    1
    Resources:
    1
    you played an old version. The bugs you mention have been fixed a long time ago. cheers
     
  8. Joinma

    Joinma

    Joined:
    Jan 18, 2013
    Messages:
    44
    Resources:
    0
    Resources:
    0
    The version was 1.62 and the bugs were still there.
     
  9. Nordmar

    Nordmar

    Joined:
    Jan 13, 2008
    Messages:
    560
    Resources:
    1
    Skins:
    1
    Resources:
    1
    version 1.62 is just a couple days old and there are definitely no memory leak issues. I played this map multiple times up to 3 hours and there were no such issues. The reviving bug has also been fixed but if it should occur again please send me the replay and I'll have a look.
     
  10. Sgt.Pierce

    Sgt.Pierce

    Joined:
    May 4, 2011
    Messages:
    85
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I played this map with my team for hours in the past days and here's my review. (current level is 56)

    what I didn't like:

    -Hunger and thirst says when dropped to 0, hero will take damage overtime = what really happens is that it insta-kill the hero (way annoying)
    -Beastmaster's unit bear seemed when attacked, flees from battle
    -Beastmaster's controlled animals seemed out of common sense tracking orders like moving to distant location, they seem to push on unpassable areas like mountains and stuck
    -I'm hating the blindness of towers in the night
    -Too fast respawn of resources on mines (common ores), ends up mining again way back to entrance
    -spawn points of zombies are surprisingly close to my base
    -removing of group where hero belongs every change of tools (i like pressing group 1 for hero)
    -changing the page of crafting is too long and interrupts current orders
    -having a warrior perk isn't rewarding because hero is not really strong in combat to start with (sword, poor damage, spear=slow atk and difficult to craft in time)
    -zombies seem to go only on one player, i was completely ignored when i created my base way distant on my ally.

    what I like:
    -Day/Night cycle, not too long or not too short, makes more action
    -balance mix of zombies per wave, increasing threats over nights
    -boss per 5 nights, nicee
    -crafting is good
    -the mine/deeper mine idea is great! used to gather ores without problem in a well protected base\
    -perk system is great! making specialization
    -terrain is good

    suggestions:
    -why not make random event for twist?
    -improve combat capabilities of heroes i guess
    -fix hunger/thirst penalty

    overall, i'd rate it 4/5 for now :D
    it's a great game afterall!
     
  11. Joinma

    Joinma

    Joined:
    Jan 18, 2013
    Messages:
    44
    Resources:
    0
    Resources:
    0
    It seemed the game that I found bugs was not recorded for unknown reasons. I am sorry for this. (It was the bug that prevented an ankh hero from appearing)

    I just won night 19 so I would like to give a review now.

    Bug:
    1. when I clicked unlocking battle axe, I got cross bow instead.

    Things that annoyed me:
    1. Diamond ores were too hard to find since they were and had any real use except upgrading tower and crafting armor.
    2. Bases from -base were useless since there were no water and gargoyles could attack from all sides.
    3. Not enough minerals, especially, diamonds.
    4. North-east way point of normal mine could not be used as an entrance making it useless for most cases.
    5. Bosses should have been appeared at night 5, 10 ,15 ,20 instead of 4, 9, 14, 19 because it is easier to count for players.
    6. There should have been some victory screen, not the F-10 EQ.
    7. Wyrm died by sunlight. (it would die anyway in my replay)
    8. I needed to use share command to share bed, fire place and furnace. They should have been shops.
    9. Many items were still not good to be any use yet such as anvil. I hope many updates will come soon!

    The rests are good points, of course!

    Suggestions:
    1. How about changing the theme? such as changing terrain to winter, undead soil, barren, etc.
    2. Better towers. It would be great if I could get some towers that could shoot necromancers who had 600 range so I could go mine all days & nights)
    3. Upgrading torches -> watch towers, Increasing its range from 1000 -> 1500 or 2000
    4. Even deeper mines so iron ores will become common.
    5. It could have gone better by having an npc village on the map and it might turn out to be similar to Fortress Survival.

    For rating, I give it 4/5 since
    Terrain 4/5 : It looked smooth but there was not much.
    Game-play 4/5 unique minecraft's crafting.
     
    Last edited: Jun 12, 2017
  12. Nordmar

    Nordmar

    Joined:
    Jan 13, 2008
    Messages:
    560
    Resources:
    1
    Skins:
    1
    Resources:
    1
    1. is fixed in the current version, please play the here uploaded version.
    2. is fixed in the current version, please play the here uploaded version.
    3. yes this is weird and a known issue, will be fixed in 1.63
    4. build a torch nearby or place a torch into the towers inventory (possible in the current version)
    5. yes this can be annoying but prevents people from just going straight to the rare ores. (I can't really increase the spawn timer)
    6. depends on where your base is. Nights are only 3min so spawn areas are intended to be kinda everywhere on the map so they reach a base asap.
    7. i don't know how to keep the "1" even if you replace a unit. If you know a solution then please let me know. Use F1 until then ;)
    8. noted .. this "might" change.
    9. warrior perk has been buffed in the current version and is definitely worth being picked :)
    10. Zombies attack the nearest player/buildings whatsoever, though the wc3 enging is really limited when it comes to these kind of things. But the "bug" you mention is fixed in the newest versions.

    Thanks for your feedback but I urge you to test the newest version (1.62) which is the one I uploaded here. I didn't upload other/older versions for a reason yet: they have some annoying bugs. So please try again this version and your rating may change :)


    1. this is planned but has no priority atm
    2. alot of new items have been added (especially weapons) please check 1.62
    3. please check 1.62 ^^

    Thanks for your feedback. I am glad you like my map. But please test the new version. You basically rated 1.56 which is compared to 1.62 a lot different. So please play the new version and maybe it will change the 4 stars to 5 :p

    You can find the newest version ALWAYS on either epicwar.com (just type in "fireche" in the search bar for authors), ENT or from now on also here on hiveworkshop. MakeMeHost is always a bit behind because they take up to 2 weeks to accept a map, so better stay away from there.
     
    Last edited: May 9, 2017
  13. Nordmar

    Nordmar

    Joined:
    Jan 13, 2008
    Messages:
    560
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Bug:
    1. Is already fixed. Thank you
    1. Diamonds are harder to find which is true (but I would like to keep it this way. There arent many diamond places and they don't change so just remember them and you won't have this problem next time you play.
    2. Glaive Towers have a high range (1000) but I have already something else planned (wait for the next update)
    3. What do you mean not enough minerals? You have 2 mines filled with different ore. The only rare mineral is diamond. I feel like you just havent found the good mining spots yet.
    4. ill check this out
    5. they appread in night 5, 10 etc..? when it says "survived nights: 4" then it means you are in night 5, because you surivived 4 nights..get it?
    6. There is no "victory" yet ..i am still working on the endgame
    7. yes, bosses take damage from the sun (even tho its very less)
    8. thats a good idea..thanks
    9. anvil is already improved alot in the new version


    1. I don't know how to do this..tiles are very limited in wc3 as you know.
    2. Something big is planned which will improve this.
    3. Something like this is planned in the new version
    4. There is alot of iron in deeper mine..keep playing and you will remember all the good spots ;)
    5. In the newest version you can choose from different difficulties (easy would then be the mode you can try for the beginning)

    Which bug exactly costed you the game? giving 1 point for bugs is kinda heavy..the current version doesn't have many bugs. (I usually play with friends every now and then for some hours and there is rarely something)
     
    Last edited: May 9, 2017
  14. FzLight_A9

    FzLight_A9

    Joined:
    May 13, 2017
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Can someone help me pls, i dont know where to find steel to craft anvil.
     
  15. Nordmar

    Nordmar

    Joined:
    Jan 13, 2008
    Messages:
    560
    Resources:
    1
    Skins:
    1
    Resources:
    1
    you build a furnace and then smelt the iron to get steel. Anvil doensn't work in 1.62 though but it's fixed in 1.63 which will be released in the next couple of days.
     
  16. Railto

    Railto

    Joined:
    Aug 30, 2010
    Messages:
    138
    Resources:
    0
    Resources:
    0
    Do zombies invade the mine? one friend hid in a mine during the night and everyone else got killed but the zombies were focusing on the remaining barricades so he survived lol EDIT: Tested this all my party went into separate mines and the zombies started heading south.
    Wooden tower = watch tower? i though it was a basic recipe
     
    Last edited: May 14, 2017
  17. Shinejack

    Shinejack

    Joined:
    Jan 10, 2013
    Messages:
    7
    Resources:
    0
    Resources:
    0
    I think wing of speed's recipe is wrong?
     
  18. Nordmar

    Nordmar

    Joined:
    Jan 13, 2008
    Messages:
    560
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Hey, which version did you play? In version 1.62 they don't head south when players are in the mine - they destroy the mine and you get kicked out of it. Wooden Tower = Watch Tower, yes they are the same.

    Yes it is. I already fixed it, wait for the next version.
     
  19. Nordmar

    Nordmar

    Joined:
    Jan 13, 2008
    Messages:
    560
    Resources:
    1
    Skins:
    1
    Resources:
    1
    version 1.63 is on the way (changelogs are in the first post)

    18447361_10212875530753751_312803099629660667_n.jpg

    18447369_10212875530833753_1495383738422214382_n.jpg