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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Survivors [v1.63d]

Submitted by Nordmar
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
  • -reduced lava damage
  • -lava birds hp increased
  • -decreased model of mine since it took alot of space away
  • -players can now leave hell (bugfix)
  • -changed spear recipe -> stick stick stone
  • -crossbow dmg increased 50-70 -> 80-95
  • -new specialist item: rifle, slow attack very high range 200-200 dmg

-miner perk fix
more fire elementals in hell
  • -lava under bridge deals no dmg anymore
  • -repair hammer no longer heals heroes
  • -dropping strengthened weapons now changes the hero to bare hands (fix)
  • -less iron in deeper mine
  • -strenghted -> strengthened
  • -battle axe attack speed reduced 2.5 -> 2.75
  • -strengthened weapons lose charges (fix)
  • -bear doesn’t run away anymore when being attacked
  • -brewing greater potion removes mushrooms from the inventory (fix)
  • -endboss monsters low hp/dmg fix
  • -repair time increased 1sec -> 10 sec


  • fixed miner perk
  • removed annoying player share when someone leaves


Version 1.63 is ready to play! Alot of things have changed, read the changelogs again:

==== Main changes ====

  • game can now be completely finished and played through. The goal of the game is now to kill the endboss in hell.
  • northern area of the map is now the hell part. A portal is required to travel there.
  • implemented neutral buildings which can provide players with additional resources.
  • new difficulty: nightmare (no player revive, no resource respawn)
  • new item: glyph of upgrade, drops on boss death. Can be used to upgrade towers to the last level. (more glyphs will come in later versions)
  • new items: portal, hell armor, hell cleaver
  • new item: lava stone, can be mined in hell (northern part of the map)
  • much more iron and diamonds in deeper mine
  • rare copper can be found in grassland
  • necromancer now spawns after night 10
  • infernal now spawn after night 15

==== Smaller changes ====

  • food can now be harvested with bare hands (but takes longer)
  • added a new tree model
  • improved terrain
  • paths in the mine are not blocked anymore
  • fixed bug where you die instantly when hunger and thirst reaches 1
  • added hotkeys do many buildings
  • berries give more food 5 -> 10
  • changed anvil recipe (now requires iron only instead of steel)
  • buffed strenghted anvil weapons 50% bonus dmg -> 75% bonus dmg
  • bed, anvil, fire pit, alcemy table, altar, furnace are now automatically shared
  • increased model size of animals
  • fisherman perk now works properly for all players
  • changed healing potion to -> smaller healing potion (100hp)
  • added greater healing potion -> 300hp
  • digging time reduced 15sec -> 5 sec and gives more sand
  • potion brewing time reduced 10sec -> 1 sec
  • bear now gives 3 (6 for hunter) raw meat when killed
  • increased respawn time for trees and rocks
  • arrow tower now requires 3 arrows to upgrade instead of 3 gold
  • removed buggy shockwave ability from pitlord and added lifesteal instead
  • increased healing cooldown for necromancer 1sec -> 3sec
  • gargoyles damage increases by 1 every night.
  • monsters in the mine are now much weaker
  • armor can be stacked again
  • new boss at night 30 (probably the last one)
Please read F9 first if you play this game the first time!

Short description:

Collect, craft, mine, build a base and survive the nights.

Survivors Facebook Group (100+ members)

How to play:
Mine ressources and build a base at daytime, When the night comes, different monsters spawn and will try to kill you. Start off by chopping some trees (attack the trees) and craft some basic tools such as the axe or pickaxe.

Recipes:
You gain crafting points by leveling up your hero. Those you can use to spend on learning new recipes such as Axe, Pickaxe, Sword, Bow, Wall, Towers etc. Once unlocked and learned you can craft them.

Warcraft 3 - Survivors Guide (new items are missing since this screenshot is for the version 1.3)

Items:
There are over 100 items and the most basic ones are:
- Axe (used to chop trees)
- Pickaxe (used to mine ores)
- Sword
- Barricade
- Hoe (used to gather food or plow the ground)
- Shovel (used to collect sand)

Hunger/Thirst/Energy:
Instead of Intelligence, Agility and Strength you will have hunger thirst and energy. Don't let them drop to 0 or you will start taking damage (not for energy). Without energy you can't mine and need to rest first.

Crafting:
Most items (except drops and some others) have to be crafted first. Crafting is made very simple: First you check the recipe of the item you would like to craft.

Ex.: Stick, is used to craft tools and requires 2 lumber. 1 Lumber in Slot 2 and 1 Lumber in Slot 4.
Place your crafting table and place the lumber in the correct spot, then press craft and voila you have a stick.

Monsters:
Monsters spawn during nighttime. Boss monsters spawn every 5th night. Teamwork is important.

Save/Load:
There is a save/load possibility for the PVE gamemode. -save will save your current hero level+survived nights. Loading your character with lvl 50+ grants you better starting items. For example you get a wooden axe as a starting item at level 50 while a level 500 starts with golden tools.

Gameplay Videos (outdated a bit but still shows how the game works)



Please read F9 first if you play this game the first time!
Contents

Survivors [v1.63d] (Map)

Reviews
Sgt.Pierce
I played this map with my team for hours in the past days and here's my review. (current level is 56) what I didn't like: -Hunger and thirst says when dropped to 0, hero will take damage overtime = what really happens is that it insta-kill the hero...
Joinma
It seemed the game that I found bugs was not recorded for unknown reasons. I am sorry for this. (It was the bug that prevented an ankh hero from appearing) I just won night 19 so I would like to give a review now. Bug: 1. when I clicked unlocking...
deepstrasz
1. Don't spam that perk related message. 2. Demolish has a passive icon aspect. You can use these to turn it into an active ability looking icon (if you want): Button Manager v1.8.2 BLP Lab v0.5.0 3. Why does player 1/red unlock things for everybody?...
deepstrasz
I see no credits list. You should add one in the game as well.
  1. Railto

    Railto

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    Had my bear take the backpack and it appeared on the back of my hero :( there dies the dream of having the bear haul in items
    I wish beastmaster could tame an eagle for scouting purposes
    When you equip a fishing rod you have no damage so in the night you are the last thing the enemies will atack literally
    Why do bunnies have the same hp as a sheep if they are faster with a reward of only one meat ? takes more time to kill and give less rewards
    when learning battleaxe you autolearn the crossbow for some reason even if you cant afford the second one
     
    Last edited: May 16, 2017
  2. Nordmar

    Nordmar

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    hey, i haven't played beastmaster often yet so I am thankful for your feedback. If you are looking for additional slots then maybe tame a pig (which provides 6 additional slots).
    Eagle hm, I will keep this idea in the back of my mind. The Fishing Rod problem is a known "issue" but I dont know if I'll change this because fishing takes alot of time (and leveling up the fisherman perk) so getting disrupted during nighttime might make the perk too weak.
    Bunny = can carry items, is quick (good for scouting or picking up resources from neutral buildings) while the Sheeps' only purpose is to produce strings.
    The crossbow and battleaxe autolearn bug is fixed.

    Make sure to check out the new version 1.63 (which will be released tomrorow).
     
  3. Railto

    Railto

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    I will check it btw arent you suposed to not go outside cause its a slugfest? fishing in the night beats the purpose plus ur suposed to be fighting for your life not fishing leisurely hahaha and idk if im wrong but my pig/boar had 4 slots? not sure on this one but it was so slow it was dificult to make him survive a night cause i was farming with him and bear items while i had my hero full of queued trees to cut so they went scavenged stuff but couldnt make it back before my friends closed the base with walls thus with the boar/pig speed and his super low hp he got rekt hard
    Also for perks lumberjack would be a good idea start with an axe and get a bit more of wood
    Tips state that you will slowly die/suffer damage if you start starving but its a one tick trip(instakill)
     
    Last edited: May 17, 2017
  4. Sgt.Pierce

    Sgt.Pierce

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    Nice, a new update, looks promising, will try it anytime soon.
    Regarding my review, sorry about the hunger/thirst, thought it was malfunctioning because it says you will take damage if drop below 1 (when really a text shows "eat or die"), expecting that it will drain the hero's hp, not insta-kill, perhaps change the tips regarding hunger/thirst?

    however, I really need a better pc for this map.. LOL!
    Keep it up!
     
  5. Nordmar

    Nordmar

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    Hm, maybe it's only 4 slots. You are right. But pigs are very easy to tame. And a pig army is not that bad ;) The instakill bug is fixed.

    Thanks :) insta death is fixed in 1.63
     
  6. organnerx

    organnerx

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    1) It is said that item "Soul of life" item dropped from bosses can revive other players, but how to use it actually? This item even not clickable and there is no information in Quests about it.
    2) How to use "Glyph of upgrade" item? Should I just simply put in tower inventory?
     
  7. Zirukurt01

    Zirukurt01

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    Similar to Minecraft but has many differences.
     
  8. Railto

    Railto

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    The boar pathing is still horrible he gets stuck in dumb ways against tree or terrain when theres a lot of ways to get around
    My friend said hes getting less ores with miner than the previous version
    the new mine in the north is missing a fence
    Also ideas for perk farmer either benefit for crops or letting allied animals mate if you have a beast tamer of course (dont forget the lumberjack)
    Same as before rabbits have the same hp as a sheep but give less item same goes for stag it has 45hp but it only gives one meat its not worth the time killing them
    can we get some small buffs to movespeed/atackspeed at higher levels?
    when taming an animal if you give him more than whats needed the rest dissapears
    Ehh if you put one coal in the torch it last for 2-3 secs only and then it consumes the coal and the light goes off
    found a bear in unwalkable terrain
    About the eagle how about a tiny chance whe cutting a tree to spawn an egg cause there was a nest on the tree? so you have to make it warm near the campfire and then hatch it or something
     
    Last edited: May 19, 2017
  9. Nordmar

    Nordmar

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    Hm, I don't know why the boar pathing is so weird. I tested it multiple times in solo and it seemed to be fine and sometimes its not. I will check it out again but very weird problem.
    Mine Perk doesn't work in 1.63. I uploaded a hotfix to epicwar/ENT tho 1.63b where its fixed. Survivors [v1.63] - Warcraft 3 Maps - Epic War.com

    The missing fence is fine.
    You need to put alot of coal in a torch. 1 Coal = 1 minute
    I am still thinking about the eagle idea, but thanks. Rabbit/Stag etc meat drop will be adjusted next version. If you want more movementspeed just craft boots.

    1. Build an Altar of Kings, put the soul in it, then activate the altar.
    2. Yes, when the tower requires a Gylph of Upgrade to further upgrade you put it in the inventory and upgrade it.
     
    Last edited: May 19, 2017
  10. Railto

    Railto

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    Well when you put in just one it last about 2-3 secs lol and i know i was just thinkin of higher level bonuses cause i am already a hundred and something and my friend is almost 200
    and about the mine theres another in the south and it was 4 fences :(
    have you considered the farmer perk? for crops or for animal reproduction with bunnies and the like just for aditional meat or something
     
  11. Nordmar

    Nordmar

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    You get additional hit points for each level. I think this is enough :p
    Yes I considered the farmer perk since others already suggested this idea but I don't think it's needed or very useful. Lumber is not that important the longer the game. And with a better tool you get to chop a tree in 2-3 seconds. There is also a Lumber Mill somewhere on the map. Animal reproduction is maybe planned for beast master.
     
  12. organnerx

    organnerx

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    Thank you very much. Great map!
     
  13. Nordmar

    Nordmar

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    thanks
     
  14. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Don't spam that perk related message.
    2. Demolish has a passive icon aspect. You can use these to turn it into an active ability looking icon (if you want):
    Button Manager v1.8.2
    BLP Lab v0.5.0
    3. Why does player 1/red unlock things for everybody? Some don't even cost anything. Why not have them already enabled?
    4. It's a somewhat pretty slow action browsing through those recipes.
    5. Berries don't have a description, just Left click to use; same for Apples.
    6. The minimap looks kind of weird. Gray stuff.
    7. Crafting is a nuisance. Why have it so specific, defined on exact inventory spaces? Why not let the triggers just check for the items in the inventory instead for the combination to take place? You really expect someone to memorize the spots for every combination? To me, this is bad game design and this map's concept isn't bad. Even an older game like Diablo II has done it better (Horadric Cube). It gets worse when you have to split Lumber for example and try to fit the 1s of that item in the right inventory slot.

    Set to Awaiting Update.

    ------------------------------------------------------------------

    Always check/recheck the Map Submission Rules! (Map Submission Rules)

    A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

    If you want more reviews, come here:
    The Grand Review Exchange!
     
  15. FzLight_A9

    FzLight_A9

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    Miner perk still didn't work in 1.63b Nordmar @.@, are you really fixed it?
     
  16. Nordmar

    Nordmar

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    1. It's not really spam. Every 10 seconds. New players forget about it quite easily which is why the repeating message is needed. As a good player you insta pick the perk anyway so the message doesn't bother. But I will increase it from 10 sec to 30 sec :)

    2. Demolish is already using a passive icon, no?

    3. Not just player 1. Every player unlocky everyting for everyone. Every recipe costs something, I dont know where you saw free recipes.

    4. Yeah true, I am currently thinking about something better.

    5. All items have no description. That's the point..you have to find out what each item is good for but its pretty obvious most of the time :p

    6. Yeah, well..cant change that lol (the gray stuff is probably the neutral passive units (trees, rocks etc..no idea)

    7. Because players might put wrong resources in and often recipes have similiar item combinations (Slot 1 and 2 for lumber is used for 4+ recipes) and if you start with lumber in slot 1 and 2 and it auto craftes something which u dont even want..na..this is kinda bad. I like the current system. It's just a 1 button click anyway.
    You maybe have to play it more often..first times playing CAN be exhausting. It's not easy but once u get into it..you remember easily the most basic recipes.

    Any positive things aswell? ;)

    Ill add credits soon.

    Miner perk should be fixed. I will check it and update when needed.
     
  17. deepstrasz

    deepstrasz

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    Yeah but in the actual game it's a passive ability. Here it's active, isn't it, eg: you need to click on it to use it?
    First ones I remember, the pick axe and some of those on the first row.
    Are there any two of the same combinations but on different inventory spots? If not, then it can be done as I've suggested.
    Yeah, the concept and the general idea. To me, the biggest impediment is the nuisance of remembering the exact inventory spots for the items and splitting them to position them properly.
     
  18. Zirukurt01

    Zirukurt01

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    Why the arguments? Can you guys keep your cool?
     
  19. Railto

    Railto

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    When wielding strenghted battle axe you get a buff saying ur wielding a strenghted sword.
    The boar has a lot of aggro my friend i managed to use him to make the bosses head to areas with diferent terrain instead of heading for the walls thus i killed them without wasting a single wall.
    When using the battleaxe which is a slow hitting weapon if you unequiped and equip again you reset the atack timer.
    If you build something on top of a cutted tree it will make the tree spawn somewhere around and thus you can move the tree this way to wherever u want lol
    Strenghted battleaxe does not seem to lose durability not sure if this is also true for the normal battleaxe.
    i suggest adding more kinds of boots for example boots made of rabbit fur/leather for extra movespeed or bear leather for extra defense
    It takes a while but if you spend a lot of time and some resources in moving the trees you can make a tree barricade which is neutral.
     
  20. organnerx

    organnerx

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    After many tries I only managed to live until 15 wave once. So I want to ask you to increase a day time for Easy diffdiculty to 5 minutes, please. Will be appreciated if you will send me a link for map with 5 minutes day in private message or upload new version there if you like my idea.