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Survivors [v1.63d]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • -reduced lava damage
  • -lava birds hp increased
  • -decreased model of mine since it took alot of space away
  • -players can now leave hell (bugfix)
  • -changed spear recipe -> stick stick stone
  • -crossbow dmg increased 50-70 -> 80-95
  • -new specialist item: rifle, slow attack very high range 200-200 dmg

-miner perk fix
more fire elementals in hell
  • -lava under bridge deals no dmg anymore
  • -repair hammer no longer heals heroes
  • -dropping strengthened weapons now changes the hero to bare hands (fix)
  • -less iron in deeper mine
  • -strenghted -> strengthened
  • -battle axe attack speed reduced 2.5 -> 2.75
  • -strengthened weapons lose charges (fix)
  • -bear doesn’t run away anymore when being attacked
  • -brewing greater potion removes mushrooms from the inventory (fix)
  • -endboss monsters low hp/dmg fix
  • -repair time increased 1sec -> 10 sec


  • fixed miner perk
  • removed annoying player share when someone leaves


Version 1.63 is ready to play! Alot of things have changed, read the changelogs again:

==== Main changes ====

  • game can now be completely finished and played through. The goal of the game is now to kill the endboss in hell.
  • northern area of the map is now the hell part. A portal is required to travel there.
  • implemented neutral buildings which can provide players with additional resources.
  • new difficulty: nightmare (no player revive, no resource respawn)
  • new item: glyph of upgrade, drops on boss death. Can be used to upgrade towers to the last level. (more glyphs will come in later versions)
  • new items: portal, hell armor, hell cleaver
  • new item: lava stone, can be mined in hell (northern part of the map)
  • much more iron and diamonds in deeper mine
  • rare copper can be found in grassland
  • necromancer now spawns after night 10
  • infernal now spawn after night 15

==== Smaller changes ====

  • food can now be harvested with bare hands (but takes longer)
  • added a new tree model
  • improved terrain
  • paths in the mine are not blocked anymore
  • fixed bug where you die instantly when hunger and thirst reaches 1
  • added hotkeys do many buildings
  • berries give more food 5 -> 10
  • changed anvil recipe (now requires iron only instead of steel)
  • buffed strenghted anvil weapons 50% bonus dmg -> 75% bonus dmg
  • bed, anvil, fire pit, alcemy table, altar, furnace are now automatically shared
  • increased model size of animals
  • fisherman perk now works properly for all players
  • changed healing potion to -> smaller healing potion (100hp)
  • added greater healing potion -> 300hp
  • digging time reduced 15sec -> 5 sec and gives more sand
  • potion brewing time reduced 10sec -> 1 sec
  • bear now gives 3 (6 for hunter) raw meat when killed
  • increased respawn time for trees and rocks
  • arrow tower now requires 3 arrows to upgrade instead of 3 gold
  • removed buggy shockwave ability from pitlord and added lifesteal instead
  • increased healing cooldown for necromancer 1sec -> 3sec
  • gargoyles damage increases by 1 every night.
  • monsters in the mine are now much weaker
  • armor can be stacked again
  • new boss at night 30 (probably the last one)
Please read F9 first if you play this game the first time!

Short description:

Collect, craft, mine, build a base and survive the nights.

Survivors Facebook Group (100+ members)

How to play:
Mine ressources and build a base at daytime, When the night comes, different monsters spawn and will try to kill you. Start off by chopping some trees (attack the trees) and craft some basic tools such as the axe or pickaxe.

Recipes:
You gain crafting points by leveling up your hero. Those you can use to spend on learning new recipes such as Axe, Pickaxe, Sword, Bow, Wall, Towers etc. Once unlocked and learned you can craft them.

Warcraft 3 - Survivors Guide (new items are missing since this screenshot is for the version 1.3)

Items:
There are over 100 items and the most basic ones are:
- Axe (used to chop trees)
- Pickaxe (used to mine ores)
- Sword
- Barricade
- Hoe (used to gather food or plow the ground)
- Shovel (used to collect sand)

Hunger/Thirst/Energy:
Instead of Intelligence, Agility and Strength you will have hunger thirst and energy. Don't let them drop to 0 or you will start taking damage (not for energy). Without energy you can't mine and need to rest first.

Crafting:
Most items (except drops and some others) have to be crafted first. Crafting is made very simple: First you check the recipe of the item you would like to craft.

Ex.: Stick, is used to craft tools and requires 2 lumber. 1 Lumber in Slot 2 and 1 Lumber in Slot 4.
Place your crafting table and place the lumber in the correct spot, then press craft and voila you have a stick.

Monsters:
Monsters spawn during nighttime. Boss monsters spawn every 5th night. Teamwork is important.

Save/Load:
There is a save/load possibility for the PVE gamemode. -save will save your current hero level+survived nights. Loading your character with lvl 50+ grants you better starting items. For example you get a wooden axe as a starting item at level 50 while a level 500 starts with golden tools.

Gameplay Videos (outdated a bit but still shows how the game works)

Please read F9 first if you play this game the first time!
Contents

Survivors [v1.63d] (Map)

Reviews
Sgt.Pierce
I played this map with my team for hours in the past days and here's my review. (current level is 56) what I didn't like: -Hunger and thirst says when dropped to 0, hero will take damage overtime = what really happens is that it insta-kill the hero...
Joinma
It seemed the game that I found bugs was not recorded for unknown reasons. I am sorry for this. (It was the bug that prevented an ankh hero from appearing) I just won night 19 so I would like to give a review now. Bug: 1. when I clicked unlocking...
deepstrasz
1. Don't spam that perk related message. 2. Demolish has a passive icon aspect. You can use these to turn it into an active ability looking icon (if you want): Button Manager v1.8.2 BLP Lab v0.5.0 3. Why does player 1/red unlock things for everybody...
Railto
When wielding strenghted battle axe you get a buff saying ur wielding a strenghted sword. The boar has a lot of aggro my friend i managed to use him to make the bosses head to areas with diferent terrain instead of heading for the walls thus i killed...
deepstrasz
I see no credits list. You should add one in the game as well.
Level 2
Joined
May 31, 2017
Messages
9
This game is really great but beating hell has been a trial! Made it 3/4 through hell and looking forward to making it to the boss on next run. We are 3 players playing on easy. I am completely addicted to this game. I really like the teamwork and fast-paced danger to your base. Finding the neutral mine is always a cause for celebration.

Feedback:

Noticing a bug - disappearing buckets. When drinking from water bucket, refilling, drinking again and then refilling - so far two times the bucket has disappeared. Drinking from stacked buckets deletes the whole stack.

It would be nice to if you could read about specific leveling rewards in the quests tab (F9).

It says you get crafting points from leveling. Does that mean at level 500 cap you can't get any more crafting points?

Beating this game on solo is ROUGH do to the low crafting points...is it possible? I made it to hell but ran out of points.
 
Level 12
Joined
Jan 13, 2008
Messages
559
This game is really great but beating hell has been a trial! Made it 3/4 through hell and looking forward to making it to the boss on next run. We are 3 players playing on easy. I am completely addicted to this game. I really like the teamwork and fast-paced danger to your base. Finding the neutral mine is always a cause for celebration.

Feedback:

Noticing a bug - disappearing buckets. When drinking from water bucket, refilling, drinking again and then refilling - so far two times the bucket has disappeared. Drinking from stacked buckets deletes the whole stack.

It would be nice to if you could read about specific leveling rewards in the quests tab (F9).

It says you get crafting points from leveling. Does that mean at level 500 cap you can't get any more crafting points?

Beating this game on solo is ROUGH do to the low crafting points...is it possible? I made it to hell but ran out of points.

I didn't know about the bucket bug. This will be fixed in the next version, thanks for letting me know. There was a F9 tab for rewards but I think I removed it again because the rewards are always the same (axe, pickaxe).
At level 500 you get crafting points every 80 seconds. Soloing is hard, you are right, I think I have to add more starting cp.
 
Level 3
Joined
Feb 24, 2016
Messages
38
great game!!! played it like maybe a year ago or longer, i was so happy to see it is still being updated!

i think my favorite part of this game is the items not having descriptions and needing to find out exactly what they do for yourself like in old games, instead of most games coming out today that have to hold the players hand through the entire game describing every tiny thing for them instead of them finding it out themselves.
i really like the crafting system, its kinda like minecraft and how you have to know the position of items to be able to craft them, also helps prevent players from just spamming the craft with all different materials trying to craft without knowing the recipes.
also i dont think you should change the time that the message about not having a perk selected, since it is a very important part of the game and new players probably wouldnt notice them right away and could be life or death if you dont select one early game, plus it stops as soon as you get one so its only helping new players....


the only con i have is soloing
idk if its just me but in team matches the zombies arent that bad but solo is crazy like all the zombies from a team game coming at you at once which is overwhelming the first night would be nice if it was dependent on how many players were in the match or maybe i just suck at surviving on my own hahahaha
 
Level 1
Joined
Oct 14, 2020
Messages
2
I didn't know about the bucket bug. This will be fixed in the next version, thanks for letting me know. There was a F9 tab for rewards but I think I removed it again because the rewards are always the same (axe, pickaxe).
At level 500 you get crafting points every 80 seconds. Soloing is hard, you are right, I think I have to add more starting cp.

Hello, this map is seriously good but it's too hard.

My friend gave me his Load Code for lvl57 survivor but when i used it it's said "wrong username". I tried to change my name to match his but it's still not work, same "wrong username" error. We played on virtual LAN, i even tried the code in Singleplayer. Anyone know how to use load code from other players? Map Terraria have save/load system and also have a "code generator", do we have anything like that for this map?

This map is tough and we (my friends and i) are all noobs. We can't spend hundreds of hour to level up, honestly it's took my friend 4-5 games with total of ~10 hours to get to lvl57.
 
Level 1
Joined
Oct 14, 2020
Messages
2
Well when you put in just one it last about 2-3 secs lol and i know i was just thinkin of higher level bonuses cause i am already a hundred and something and my friend is almost 200
and about the mine theres another in the south and it was 4 fences :(
have you considered the farmer perk? for crops or for animal reproduction with bunnies and the like just for aditional meat or something

For this bug(?) i have looked into the trigger module and i think i found the problem.
Currently this is how the torch work in orders (simplified):

_The Torch check its inventory every 60 seconds to see if it's have coal.

_If there's Coal:
|_Then it'll take the remaining and -1.
|_Then check if the remaining coal is greater than 0. <--here's the problem-
|_If Coal =0 then Remove True Sight, Remove Sight Bonus, ...
|_If coal > 0 then activate True Sight, activate Sight Bonus, ...

_If there's NO Coal:
| _Then Remove True Sight, Remove Sight Bonus, ...

You see, the problem is the Torch check the remaining Coal AFTER it deducted it by 1.
So if you only have 1 Coal then at the beginning of the sequences it will be deducted to 0, THEN the Torch check and will see it have no Coal so it immediately "turn off".

Probably the simplest solution is to just remove the "Check" and "Compares" step after the "Deduction" step because it's completely unnecessary. There's already an order to "turn off" the Torch at the beginning of the sequences if there's no Coal in the Torch. You have to have Coal in the first place to be able to get to the "Deduction" step.

So a fix might be look like this:

_The Torch check its inventory every 60 seconds to see if it's have coal.

_If there's Coal:
|_Then it'll take the remaining and -1.
|_Then activate True Sight, activate Sight Bonus, ...

_If there's NO Coal:
| _Then Remove True Sight, Remove Sight Bonus, ...


Unfortunately i can't provide you with a "Fixed" map because i'm not the author therefore have no right to modifies and/or redistribute it.
 
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