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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

ToD Battlefield v2.2

Submitted by matin45
This bundle is marked as approved. It works and satisfies the submission rules.
matin45 presents

Throne of Dalaran
Created by matin45

Map Info:

ToD WC3 map series new map: Battlefield
Welcome to a intresting strategy/risk map, that uses attacking custom system.
In battlefield what must you do is building a base to defend againt opponents and terain soldiers to attack them as well as they attack you.

Features:

Custom attack system
Can play with up to 9 players which makes game more intresting
Upgradeable buildings and soldiers
Income system
A lot of systems that helps in playing; Teleport System, Killing System, etc.

Screenshots:

Map Overview

Image Description:
Map: "ToD: Battlefield" includes 9 squares for 9 players.
[​IMG]

Gameplay Screenshots

Image Description:
Base Building: Building a good base is an important part of victory.
[​IMG]

Image Description:
Attacks: Brutal attacks don't help you, Having a plan is important also.
[​IMG]



Change Log:

Change Log


Version 1

Released

Version 1.1 to 1.5

Some bugs fixed

Version 1.6

Removed:
  • A major bug
Added:
  • Color changes with upgrades

Version 1.7

Changed:
  • Zeppelin now has a ability: Engine Boost

Version 1.71

Removed:
  • A major Bug
Added:
  • Teleport System

Version 1.8

Removed:
  • A major bug

Version 1.9

Removed:
  • Some minor bugs
Changed:
  • Knight "Charge" ability
  • Some tooltips
  • ...
Added:
  • Leaderboard
  • Veterans (Controlable Units System)
  • 2 new veterans
  • Quest Log(f9)
  • ...

Version 2.0

Removed:
  • Some minor bugs
Changed:
  • Teleport System
  • Remove and Destroy System
  • Map preview image
  • Terrain

Version 2.02

Removed:
  • Some minor bugs

Version 2.05

Removed:
  • Some minor bugs

Version 2.2

Added:
  • Sub-races system
  • 2 new sub-races: Dwarves , Goblins
  • 3 new buildings
  • 3 new units
Removed:
  • Veteran System (Controlable Units System)
  • Both veterans
  • Healer


Credits:

Special Thanks:
  • Hero_Danial
Also thanks to:

Models:
  • skymarshall
  • Asssssvi
  • Wandering Soul
Icons:
  • Eagle XI
  • Asssssvi
Map Preview Image:
  • Erfan Tabasi
Other:
  • Json Dalao
  • Cespie
  • Tasyen


Author's notes:

Please let me know if you like to I continue my work on this map.
Why do I have to keep working if it doesn't make anyone happy?


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Previews
Contents

Battlefield v2.2 (Map)

Reviews
deepstrasz
Oki. Any plans to make starting positions random? Also, you can make it so that chat keywords won't require lower case or capital letters, just the word. I think the trigger event has that option. Encountered a bug. Attacked blue and teal with two...
  1. deepstrasz

    deepstrasz

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    1. The terrain is bare and flat. Maybe you could make it look nicer at least in some places. You can create or use doodads on/through which units can pass.
    2. Player colours should appear in a leaderboard for easier use of the -attack <colour> command.
    3. How is it fair if you lose all units even if you win a battle? Won't that leave you defenseless against the other players if you don't have towers? And even with towers, maybe their troops are stronger. I guess you're supposed to wall yourself in?
    4. There are two charge ability icons on the Knight. One is an autocast spell and the other is a passive having the Boots of Speed icon and its position is after the Remove ability.
    5. Units can only be removed one at a time no matter how many times you press the ability.
    6. Teleportation doesn't work a second time. Had 14 units. Tried teleporting 2 and 12 at a time but nothing.
    7. What are the distance and roads for if you're supposed to teleport units since they move so slowly? Also, no -tele E, W, S, N, middle?
    8. Wild Bird House ability needs a proper description. What exactly it does, damage, duration etc.
    Generally, it's an OK map, maybe you could add more stuff (more factions, unit roles/diversity), make it look nicer.

    Left to Pending for now.



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  2. matin45

    matin45

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    I only can create doodads in the edges of the map, not more and I will do this.
    Ok
    I don't know what are you saying, Can you explain to me?
    One is for speed boost and it's passive. How can I hide it?
    Do you have any idea for it?
    Yes sometimes it doesn't work but I don't know why.
    I want to replace the teleport system to a new one that works with a ability(Blink). I'm working on it.
    Ok
    I did add some new units, systems and upgrades today, when it reaches a good level, I will release it as v1.9. Maybe tommorow I do this.
    It means, next time I update it, you will test it again, yeah? It's very good, you know I haven't the orginal game and in the clients, most of people just play DotA and no one help in testing.
    (You are the best tester of my maps)
     
  3. deepstrasz

    deepstrasz

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    You can if you want to, some grass types and stuff which don't impede movement or construction and you can even make them not high/big so that they won't be annoying to look at when small units like footmen get on/through them. But of course, it's not compulsory.
    After a battle, your army is gone even if you win. If a player attacks you after that, you lose because you will have no defense except for one-two towers. But this needs thorough multiplayer testing to confirm. However, you are forced to build towers because of this.
    I'm not sure how or if you can on 1.26. I think you have to put negative values to the X and Y positions. Anyways, if you can't hide it, at least put it before Remove and make it look passive (Button Manager v1.8.2)
    I don't know. Make better triggers or maybe you can make a spell that transforms them into nothing.
    But why complicate when the easiest method is: A Unit Starts the Effect of An Ability->Ability Being Cast=Remove->Remove Unit from the Game.
    Try fixing it. Use the World Editor Help Zone if you can't figure it on your own. Ask around.
    Well, you'd need unit group triggers since blink only teleports one unit at a time.
    Well, actually, not really, more likely one of the few who test it and give feedback. I mean, if more people would leave gameplay comments, that would be better.
     
  4. matin45

    matin45

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    Units don't defend you, they're only for attacking, it means you must create towers even if you have a large army.
    I did this but it works for only one unit. Remove with command is a bad idea?
     
  5. deepstrasz

    deepstrasz

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    Then make a chat command -remove which removes currently selected units.
    Player chat message=-remove (units)->Unit group-pick every unit in currently selected units (or something like that) and do unit-remove unit.
     
  6. BradPittlord

    BradPittlord

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    If you use the Troll Berserker, Berserk ability all units selected cast it. Then you can remove em.
     
  7. matin45

    matin45

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    Even with different unit types?
     
  8. BradPittlord

    BradPittlord

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    Oh my bad nvm
     
  9. deepstrasz

    deepstrasz

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    No I don't think so.

    I see you've updated. Were the pressing bugs fixed?
     
  10. matin45

    matin45

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    I didn't changed terrain yet, Also, Teleporting system and remove system is still old,
    But I did other simple things, Leaderboard, Changing "Charge" and "Wild Bird House" abilities.
    Actually, I did them before you tell me bugs and my internet is going out so I did updated this until I back.
     
  11. matin45

    matin45

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    Updated!
    Almost everything has been changed.
     
  12. deepstrasz

    deepstrasz

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    Please write a changelog. I have no idea what almost means.
     
  13. matin45

    matin45

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    I did it, you can check
    Teleport System is now better
    Remove System now works with command
    I did changed Terrain
     
  14. deepstrasz

    deepstrasz

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    Oki.

    1. Any plans to make starting positions random?
    2. Also, you can make it so that chat keywords won't require lower case or capital letters, just the word. I think the trigger event has that option.
    3. Encountered a bug. Attacked blue and teal with two groups. With the second group, I moved some of the units forth and left some behind then moved them too but they got locked outside of the grass zone probably because I used the attack command while they were still outside. matinToD.png
    Anyways, overall seems to be working.

    Approved.

    (previous comments: ToD Battlefield v2.0)
     
  15. matin45

    matin45

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    Units in out of grass can't participate in battle, to fix their postions you need use -back command.
    For this map, starting postion is not matter with global teleport.
    To be honest: I was surprised
    Approved without any Awaiting Update!
    I like it. Thanks
     
  16. matin45

    matin45

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    Sorry too much updates in this two days.
    There is a bug and I try to fix it and I'm looking at best way to do this.
     
  17. DR.Strange

    DR.Strange

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    Hello Matin45 THATS GreaT bro