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Profusion (2) v2.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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PROFUSION v 2.4 (28.01.2018)
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STORY: This forest abounds with powerful creatures, and they
have valuable artifacts!
DESCRIPTION: In principle, the usual battle except:
  • Monsters high level.
  • The drop down items of high level.
  • Flowers-monsters that drop essences.
  • Some monsters lose the rune of command.
  • Stray monsters that might hinder the initial development, which can be avoided.
  • Voting for the loss/no loss of items from destroyed heroes (sometimes funny).
  1. Huge stock of gold and very powerful monsters contribute to a protracted battle.
  2. The river divided the forest into two halves and protected by extremely strong Lobsters.
  3. Lobsters for a long period of time prevent the movement across the river during the day.
  4. You need to pay attention to the levels of the monsters, otherwise the encounter could end in their favor.
  5. Night walks to "someone else's territory" are always useful, because you can snatch an artifact, which will not get to the enemy.
  6. The process of the game consists in the race for artifacts, monsters and subject to further battle with the enemy (or his extermination), but you can finish everything faster.
CONTAINS:
  • 25 000g Base, 20 000g and 30 000g expansions
  • X Green camps
  • X Orange camps (Many)
  • X Red Camps (Many)
  • 2 Tavern
  • 2 Goblin Merchants
  • 10 Warming fire (Aura of restoration of health)
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NOTES:

Map is protected from editing
Development: 2006
Release: 2012
Uploaded on HIVE: 2018
External resources used:
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Contents

Profusion v 2.4 (Map)

Reviews
deepstrasz
Same as for your other version: Profusion (3) v3.6 Awaiting Update. Also please upload them in a pack/same map thread is they are the same thing and if they are different versions as in, one is an older variant of the other, please just update one...
Level 2
Joined
Jul 1, 2014
Messages
11
Just tested it with AI and I have to say this: "Holy Sh**"(the DOTA version)
It was a different experience from other Al-melee. The items boosted the Heroes to untold OP level, I mean a late game assault on enemy Tier 3 Main base and Army with only 3 heroes who are fully decked with Items(OP) ( A lv9 Keeper, A lv8 Warden and A lv5 Priestess) that COMPLETELY destroy everything in the area and the heroes basically not ONCE have their health bar to turn yellow. Wow! That is some serious amount of RAPE there. Although I like it, I recomend you to nerf the items dropped by creeps. Also you should get rid of those God-Damned Thunder Lizards that guard the two Central Mines as they is too OP and make Expansion to the Mid Players impossible until late game, Also please nerf those flowers, They popped up from nowhere and tore through the army like wet tissue, a Tier 3 army that is unsupported by Heroes will Die very fast to those flowers, Actually, A Tier 3 Army is likely to killed by everything in Late game. Due to OP Heroes and Creeps,A Tier 3 Army is more of a waste of resource and food than help and they only useful for being meat shield to buy time for your heroes to RTB.
TL;DR: Nerf items, Get rid of Thunder-Lizards, make Tier 3 army more useful .
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
Same as for your other version: Profusion (3) v3.6
Awaiting Update.

Also please upload them in a pack/same map thread is they are the same thing and if they are different versions as in, one is an older variant of the other, please just update one map thread and don't upload them separately.

EDIT: same as with the other one.
 
Last edited:
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