Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Prepare to start a big battle between Warriors and Mages for Throne of the Dalaran!
Which faction do you like to join it?
The goal of the game, is destroying arcane tower of the enemy but how?
In begin of the game, you must pick 8 cards. This section is very important; Because your cards must match. More card matching will increase the chances of winning.
But smart card picking is not the only task, you have to play cards well during the game so you can win.
Features:
Customize deck with 32 available cards
Using mini-map for playing cards
Damage bonus system
Card details in card picking
Play 3v3 with your friends
Upgrade your cards and make them a hero!
Random pick card if you don't pick cards in time
Screenshots:
Image Description:
Map: "ToD: Battle Lines" has 3 lines, picking area, caster area and some doodads around them.
Image Description:
Pick Time: In the early game, you must pick 8 cards and then type -ready. After 60 second game will start.
Image Description:
Battle Time: About 10 minutes you must try to destroy enemy arcane towers and defend your arcane towers againt enemy.
Image Description:
End Game: Whenever you destroy enemy arcane towers, you win.
Change Log:
Released
Some bugs fixed
Added:
Details to cards for better choice
Damage bonus system
Added:
4 new cards
2v2 battle
Changed:
Terrain
Changed:
Damage share
Spell casting
Added:
One new card
Changed:
Terrain(by deepstrasz)
Added:
3 new cards
Added:
8 new cards(by your request)
Added:
Card upgrade system
4 new heroes
Added:
Quest Log(f9)
Changed:
Some minor changes to terrain
Removed:
Channeling bug after playing cards
Changed:
Preview Image
Added:
Random card pick
Removed:
Card upgrade bug
Removed:
Card CD bug
Removed:
Some minor bugs
Credits:
Special Thanks:
Pyrogasm
deepstrasz
Hero_Danial
Models:
General-Frank
Mythic
The Weired Human
Icons:
General-Frank
Mr.Goblin
Mythic
Map Preview Image:
Erfan Tabasi
Other:
Sabe
Shar Dundred
Veldris
IcemanBo
Uncle
Wrda
Author's notes:
1.Please let me know if you like to I continue my work on this map.
Why do I have to keep working if it doesn't make anyone happy?
2.Also, the map is unprotected, you ca use it as long as give me credit.
3.Another thing: This map needs a good AI but I'm not really good in it, so if you can, please do it for me
4.If anyone wants help me, tell me and gift me original Warcraft III , through it's really so much expensive in my country, however it's expensive for yourself too, so don't get this seriously.
5.All of my maps, made in and for 1.26a patch of Warcraft III: TFT
I didn't test it in Reforged and nobody told me how is it there, but I think it will crash.
Terrain looks better now. However there are some naked places to the north and south, toward the map edges and some issues with the fences in the northeast.
Also, you have not properly copied the flags and torches south. They should be placed upward...
There are many people who can comment on new maps, but after five days there was not even a single feedback.
I understand you that you have a lot of work but you who used this map can tell me what the problem is and what areas need to improve.
If I'm going to build and improve this map, I need to know you like it or no.
Please give a short comment at least.
Thanks.
Overall, it needs more gameplay variety and a better terrain!
Why limit yourself to only 2 players?
You could even make game modes; add some towers and upgrades for them and units. The towers could be built or simply placed near farms like you spawn units and they could even be temporary. Just use your imagination and don't hurry. More hero types, each with its spells/traits and so on.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
I added damage bonus system but about towers I don't think like you, Towers doesn't allow you to come back and for hero with different abilities, Heroes just a model for unit caster.
I will add 2v2 mode for next updates.
Thanks for reviewing and commenting.
Shouldn't the enemy lose after all three arcane observatories fall? If you destroy one, you win.
Let players select their colour?
Team 2 has two paladins while the first team has an archmage and a blood mage.
Cluster Rockets and the Bomb should automatically generate the items in the inventory.
Sometimes the heroes aren't moved out of the buying zone and can only cast on the first/northern lane, on its middle.
You could make the terrain nicer. It's too plain and desolate.
Suicide Squads don't use Kaboom on the Arcane Towers.
What does "only attacks farms" in some unit descriptions mean?
The Pocket Factory is named Suicide Squad.
I guess the special in the golem's description means it summons clockwork goblins? But the Pocket Factory already does that. Every unit should have a unique role.
The end of game text should say Hiveworkshop not Hiveworkshob.
Maybe you could enhance it more. It's too short and it doesn't even have a restart system.
About this I should say the Towers linked together, Actually you should attack to 5000 HP in any line not 5000 HP to all lines, so this isn't a problem but about other problems I will fix them.
Thanks deepstrasz for your helps.
Shouldn't the enemy lose after all three arcane observatories fall? If you destroy one, you win.
Let players select their colour?
Team 2 has two paladins while the first team has an archmage and a blood mage.
Cluster Rockets and the Bomb should automatically generate the items in the inventory.
Sometimes the heroes aren't moved out of the buying zone and can only cast on the first/northern lane, on its middle.
You could make the terrain nicer. It's too plain and desolate.
Suicide Squads don't use Kaboom on the Arcane Towers.
What does "only attacks farms" in some unit descriptions mean?
The Pocket Factory is named Suicide Squad.
I guess the special in the golem's description means it summons clockwork goblins? But the Pocket Factory already does that. Every unit should have a unique role.
The end of game text should say Hiveworkshop not Hiveworkshob.
Maybe you could enhance it more. It's too short and it doesn't even have a restart system.
You could improve the terrain more. Please read the terraining guides I provided earlier.
Would be nice to write the damage and armour percentages like you did with the unit descriptions instead of writing everything in a line, sentence after sentence with no colour differentiation.
So, the Power Generator only has 900 AoE, is it for defensive means then?
Markswoman is called Longbowman (unit title in the description).
You could make it so that the game is played in turns/matches. The best of how much you choose at the start or a fixed number. So, when a team wins, the game resets with one team having +1 to their score.
It's better but still could use improvements. Play more maps of the genre and get more ideas. Also, please try experimenting with terrain and environment more.
You could make it so that the game is played in turns/matches. The best of how much you choose at the start or a fixed number. So, when a team wins, the game resets with one team having +1 to their score.
Would be nice to write the damage and armour percentages like you did with the unit descriptions instead of writing everything in a line, sentence after sentence with no colour differentiation.
Just make the game triggers start again. Use Turn ON-Turn OFF actions, Run Trigger Checking/Ignoring Condition actions or use some Boleans/Integers. There are many ways to do it.
Just make the game triggers start again. Use Turn ON-Turn OFF actions, Run Trigger Checking/Ignoring Condition actions or use some Boleans/Integers. There are many ways to do it.
I thought you couldn't cast it anywhere.
Well, it depends what you think. Should it be near the troops so that the enemy could destroy it? But you can't attack what you want so it's all chance since I guess troops prioritize troops?
Where must I use this notes?
I just say lines must empty and buildable and there aren't a lot of place between the lines, where I must change the terrain??
Where must I use this notes?
I just say lines must empty and buildable and there aren't a lot of place between the lines, where I must change the terrain??
Since I cannot open your map because probably it's protected, so I could give some terraining examples, I'll just link some images of what should inspire you to improve it:
If I give you unprotected version, can you edit it a little for me?
However I want to add an option in version 2 that you can delete middle line and instead have a lot of doodad in it.(game mode for 2 or 3 line playing)
Terrain looks better now. However there are some naked places to the north and south, toward the map edges and some issues with the fences in the northeast.
Also, you have not properly copied the flags and torches south. They should be placed upward. Hold CTRL while pressing PAGE UP to move them upward, PAGE DOWN to move them downward.
Overall, it needs more gameplay variety and a better terrain!
Why limit yourself to only 2 players?
You could even make game modes; add some towers and upgrades for them and units. The towers could be built or simply placed near farms like you spawn units and they could even be temporary. Just use your imagination and don't hurry. More hero types, each with its spells/traits and so on.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
There are many people who can comment on new maps, but after five days there was not even a single feedback.
I understand you that you have a lot of work but you who used this map can tell me what the problem is and what areas need to improve.
If I'm going to build and improve this map, I need to know you like it or no.
Please give a short comment at least.
Thanks.
Not "Trench of Assualt", "Trench Assualt" is correct. Also, this isn't a copy, If we know this as a copy, so most of wc3 maps are copy and there isn't any thing new.
In your opinion all maps of genre "AoS" are copies fron the "Defend of the Ancient" map?
Are you sure it's not just similar? There are other maps and games like these. Trench Assault is a copy of numerous others.
Can you prove matin45 copied anything but the game genre, like unit abilities etc.?
Are you sure it's not just similar? There are other maps and games like these. Trench Assault is a copy of numerous others.
Can you prove matin45 copied anything but the game genre, like unit abilities etc.?
abilities in his map is not copied from this game, but genre and idea of his map copied from this game.
no i cant prove matin45 copied his map from this game, but his map before named trench of delaran, after he changes his map name for upload to the hiveworkshop.
The Spawners should stop from casting the spawning spell after they ve spawned the unit.
The abilitys of the units should be written with another color nor separated from the proposition with ''.
How about adding night elves with stealth and druids which change teyr form every 10 seconds?
It's strategic map with a custom battle system, that you can't control units in battle. It's orginal idea is from mobile game "Clash of Clans" but with many diffrences.
I really need feedbacks for next update, If you test it and send a feedback for me with your ideas about it, you helped me a lot.
Oh sorry I did wrong, I thought this is battlefield page, my another map.
For your question: I didn't work with AI and I don't know how to make it, but I want to add AI soon.
It's strategic map with a custom battle system, that you can't control units in battle. It's orginal idea is from mobile game "Clash of Clans" but with many diffrences.
I really need feedbacks for next update, If you test it and send a feedback for me with your ideas about it, you helped me a lot.
This description is about my another map battlefield. Sorry for that.
This map is a battle line map like "Castle Fight", but here you create units instead buildings.
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