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Game Info This is a Offense map, allowing you to train units
and automatically attack your enemy base.
Upgrade your base to train better and stronger units.
Also, upgrade your tower to protect your base from your enemies.
Features 6 Ages
18 Towers
AI
Screenshot
Changelog
v2.0 (Tournament Update)
- Added Tournament System.
- All teams were merged.
- Tesla Drone and Volt Drone can no longer misses its attack frequently.
- Tesla Drone's Food cost changed to 3.
- Removed an unused variables.
- Removed starting dialog.
- Removed Round System.
- Removed the 3rd Arena.
- Removed leaks.
v1.9
- New Income-type structure.
- Numbers of players has set to 8.
- All towers' gold cost increased.
- All towers' attack range increased.
- Tank Drone & Alpha Tank Drone's health and attack-type changed.
- Volt Drone & Tesla Drone's health changed.
- All researches' gold cost increased.
- Cavemen's Den, Spartan Barrack, Castle, and Keep's Food Capacity increased.
- Players can now able to see the whole map.
- Player's starting gold increased to 300.
- Players can no longer earn extra gold after upgraded into the next age.
- Removed '-spec' command.
- Removed leaks.
v1.8
- All upgrades can now be reset after the round.
- All units' tooltip description now shows its attack-type and defense-type.
- All ages' ability can now enter into the opposing base.
- All ability units are now Locust.
- Knight's Attack-type has changed to Normal.
- Advanced Spartan Training's icon has changed.
- Improved Imperial Spartan Training's icon has changed.
- Advanced Imperial Spartan Training's icon has changed.
- AI Players can no longer research upgrades.
- Stone Age's ability's range is extended.
- Fixed that the base can become invincible through its ability.
- Starting Structure can now automatically upgrade into Cavemen's Den after the round.
- Removed leaks.
v1.7c (Balanced Update)
- Alpha Tank Drone's Food cost has been changed from 1 to 3.
- Tank Drone's Food cost has been changed from 1 to 2.
- Siege Tank's Food cost has been changed from 1 to 2.
- Rennaissance Knight's Food cost has been changed from 1 to 2.
- Advanced M-163's Food cost has been changed from 1 to 3.
- M-163's Food cost has been changed from 1 to 2.
- Advanced Elite Imperial Spartan's Food cost has been changed from 1 to 3.
- Advanced Imperial Spartan's Food cost has been changed from 1 to 2.
- Imperial Spartan's Food cost has been changed from 1 to 2.
- Dino Rider's Food cost has been changed from 1 to 2.
- Clubman's Food cost has been changed from 1 to 2.
- Elite Duelist's Food cost has been changed from 1 to 2.
- Elite Cannoneer's Food cost has been changed from 1 to 2.
- Elite Rennaissance Knight's Food cost has been changed from 1 to 3.
- Knight's Food cost has been changed from 1 to 2.
- Inferno Tank's Food cost has been changed from 1 to 3.
- Flamethrower Tank's Food cost has been changed from 1 to 2.
- Intermidete Dino Rider's Food cost has been changed from 1 to 3.
- Intermidete Clubman's Food cost has been changed from 1 to 2.
- Advanced Tank's Food cost has been changed from 1 to 3.
- Tank's Food cost has been changed from 1 to 2.
- Volt Drone's Food cost has been changed from 1 to 3.
- Tesla Drone's Food cost has been changed from 1 to 2.
- Titanium Robots' Food cost has been changed from 1 to 2.
- Middle Future Age Towers' Damage has been increased.
- Spartan Barrack's Health has been changed from 1000 to 1500.
- Cavemen's Den's Health has been changed from 500 to 1000.
- Upgrade Centers can now automatically upgrade.
- Starting building can now automatically upgrade into a Cavemen's Den.
- All Age's ability can now reset its cooldown when unable to reach its requirement.
- The starting dialog will be shown earlier.
- Changed Lumber into Experience Point.
- Changed Gold's description.
- Removed leaks.
v1.7b
- Players can now use the ability without being removed by other player.
- Players can now detect when a player left the game.
- Upgrade Centers' position has been changed.
- Meteor Strike can no longer kill your own unit.
- Sky Bash can no longer kill your own unit.
- Fixed Meteor Strike ability.
- Fixed Rennaissance Age Tower Lvl 2 and 3's model.
- Fixed units' tooltips.
- Fixed abilities' tooltips.
- Removed most leaks.
v1.7
- New age: Middle Futurisitic Age.
- New Units.
[Units]
- Assault Drone: A decent drone that deals a bit high damage but weak against mass enemy units.
- Tank Drone: A high-health siege-type drone that can be used as a tank.
- Mini-Tank Drone: A low-health drone that cannot be used as tank but has high damage.
- Flamethrower Tank: Problem with mass enemy units? This tank can allow to burn enemy units to death but
only have a very small damage.
- Volt Drone: A low-health drone that can deal extremely high damage to a single unit but has a low attack speed. (Similar to snipers.)
======
- New Towers
- New Upgrades.
- Renamed Futuristic Age(Sixth Age) into Early Futuristic Age.
v1.6
- New icons for Advanced Imperial Spartan,Advanced Imperial Spartan,Imperial Spartan,Elite Imperial Spartan.
- New icon for Wizard
- New icon for Advanced Elite Spartan,Advanced Spartan,Elite Spartan,Spartan.
- Created new unit for medieval age.Crusader.It replaces Blood elf Lieutenant.
- Changed the position of the region where ability unit starts.
- Changed Elite Reinassance Knight model and icon to Bandit Lord.
- Changed size of all 2-3 level towers for all ages.
- Changed Towers shades back to defult ones.
- Changed Stone age tower model to Orc Catapult model from simple Warcraft 3 so it looks more primitive like it should for a stone age.Changed also it's missle to Ancient
protector one and icon to Draenei demolisher one.
- Changed Advanced Robotic warrior,Advanced titanium robotic warrior,Titanium Robotic warrio,robotic Warrior model back to Defult.From Marauder model to Robot.
- Fixed reinassance Tower model.Level 2-3 scout tower model has been changed into Cannon tower like it should.
- Replaced Blood elf Lieutenant upgrade with new Crusader upgrade.
- Replaced Abrams tank model with Tiger one.
- Renamed Spartan Barracks to Spartan city center and added new model.
- Fixed all "Spartians" typos.
- Fixed the Meteor Strike bug. (for now)
- Fixed grammar mistakes.
- Removed Spell Breaker unit and upgrade.
- Removed Light Tank unit.
v1.5c
- Optimized
- Optimized some triggers.
- Changed
- Changed the name of Priest to Wizard.
- Changed the model of Priest.
- Changed the tooltip of Priest Training to Wizard Training.
- Fixed
- Fixed that towers cannot attack flying units.
v1.5b
- Added
- Added passive abilities for each units.
- Changed
- Changed the flying units' food cost to 2.
- Fixed
- Fixed tooltip extended of Stone Piercer.
- Fixed all the flying units that doesn't give lumber.
- Fixed the upgraded spartan units that has unlock without researching upgrades.
- Fixed some minor bugs.
v1.5
- Added a Exp Cost each of the abilities.
- All ranged units will now attack flying units. (except some tanks)
- Added new Flying units. (except for Spartan age)
- Added new techs for flying units.
- Modern techs will now required modern base to unlock.
v1.4c
- Fixed the Meteor Strike bug.
- Fixed Spartan units' death animation.
- Fixed the grammar of "Spartian" to "Spartan"
- Changed Medieval Age Tower's model.
- Changed Rennaissance Age Tower's model.
- Changed Tank's model and icon.
- Reduced each of the base upgrade's lumber cost by 1000.
- Remove Changelog Info.
v1.4b
- Fixed Spartian units that doesn't give lumber when died.
- Fixed the cost of Duelist.
- All unit's bounty lumber has increased. (Except Stone and Spartan Ages)
- All units's bounty gold has set to double from its cost.
v1.4
- Added a few doodads.
- Medieval Age Towers' model has changed.
- Rifleman and Rennaissance Age Towers' model has changed.
- Marine's model has changed.
- "Marine" name has changed to "Infantry"
- "Rifleman" name has changed to "Musketeer"
- "Robotic Rocketeer" name has changed to "Robotic Marine"
- "Advanced Robotic Rocketeer" name has changed to "Advanced Robotic Marine"
- Advanced Robotic Rocketeer and Robotic Rocketeer's unit sound has changed.
- Some of the Futuristic units' Model and Icon has changed.
- Some of the Futuristic units' sizes has reduced.
v1.3
- New Information: FAQ.
- New Age: Spartian Age.
- New Towers for Spartian Age.
- New Spartian units.
- Medieval, Rennaissance, Modern, Futuristic Base's lumber cost has Increased.
- Medieval, Rennaissance, Modern, Futuristic Base's hitpoints has Increased.
- Medieval, Rennaissance, Modern, Futuristic Base's defenses has Increased.
- Medieval, Rennaissance, Modern, Futuristic Towers' gold cost has Increased.
- Medieval, Rennaissance, Modern, Futuristic Towers has been buffed.
- New Upgrade Center.
- New Tech for Spartian Age.
- All Medieval, Rennaissance, Modern, Futuristic units has been buffed.
- Changed the text of "Quests" to "Informations"
v1.2
- Added Rounds.
v1.1
- Added Quest Logs.
- Added AoW abilities.
Credits [Special Thanks to]
Admiral Proudmoore
[Model]
Vermillion Edict.
Kofi Banan
eubz [Ken-E]
JB McKnight
Fingolfin
The Silent
Systemfre1
Tarrasque
killst4r
Kitabatake
M0rbid [Amigurumi]
Fingolfin
BlinkBoy
wingednosering
epsilon
qassamzed
jk2pach
olofmoleman
Em!
General Frank
This map is Age of War if you've played the flash games. It's not identical, but if you didn't read the title you would know despite that the map is not single/skinny lane as in the flash game (where one melee unit only hits one other melee unit at a time). Moving on, when I start the game, I quickly go to the quests if I'm playing a new map. Maybe the premise of the map is simple, but some have never played Age of War and would not know how to play. Add a quests log! Other than that, the start of the game works smoothly.
You can expect relaxed gameplay in this map, as most offense maps offer. The idea of upgraded units besides a new age/tech is a nice feature that isn't in the flash game. It would be nice to have a description anywhere saying which units are better against others. The AI to be bland, has no skill. All 4 matches I beat the AI in less than... say 10 minutes (up to the beginning of renaissance). I feel like AI have different difficulties. Do they? As do for most maps, I played with against a player for a better experience.
Overall the gameplay is average I recommend this to people who just go for a maps gameplay. The reason it's not a 15-20 score is because there were a few missed opportunities, such as adding rounds after winning, adding the abilities from the original, and custom models that could replace a lot of the strange standard units claiming to be something that was not intended for them.
13/25
Terrain & Layout:
Tile use in this map is pretty good for an offense map, it looks like you can do a decent underground melee map. That terrain copy x3 tho, it's interesting.
Leveling is nice, I don't think the slightly raised ground in the pathway affects the range units. If they do, I'm sure it won't make much of a difference anyway.
And for the layout, it's simple and works perfectly.
7/10
Doodads & Scenery:
I like the doodad placement here, the dark grey and blue theme is pleasing to the eye for a darker atmosphere. Not much to say here, above average.
7/10
Bugs & Consistency:
No bugs or spots where units can get stuck. Everything works how it's supposed too.
5/5
SUGGESTIONS
These suggestions are optional and some of these may be repeats.
> Add the original abilities from the AoW games!
> Add rounds, it's boring when you win fast and people will want to go up against a fair match
> Some of the early unit models don't fit too much, it bothers me but this is just preference
VERDICT
The only way a map can be approved is if it follows the map submission rules. You aren't following some. Therefor I vote for this map to await update before I vote for approval. Here are the rules you did not follow that holding it's approval back. I've taken these straight out of the map submission rules link.
> "The Quest Log should contain the essential information about the map's gameplay." > "Protected/Open Source? Let the community know in the Hive description."
NOTES
Overall the map is a simple offense map that some may enjoy. Please respond to the review if you have any criticism! (+2) Reputation points for taking your time to upload this map to Hive. Also notify me on this thread or by a message to tell when you have followed the rules.
For rounds. I might add it in next or furthur update.
AI can't use their abilities because it keep training unit.
So I will find a way to use their abilities.
Some helps will help me.
For the Upcoming version I planned.
v1.3
- New Age: Spartian Age.
- New Towers for Spartian Age.
- New Spartian units.
- Medieval, Rennaissance, Modern, Futuristic Base's lumber cost has Increased.
- Medieval, Rennaissance, Modern, Futuristic Base's hitpoints has Increased.
- Medieval, Rennaissance, Modern, Futuristic Base's defenses has Increased.
- Medieval, Rennaissance, Modern, Futuristic Towers' gold cost has Increased.
- Medieval, Rennaissance, Modern, Futuristic Towers has been buffed.
- New Upgrade Center.
- New Tech for Spartian Age.
- All Medieval, Rennaissance, Modern, Futuristic units has been buffed.
This map is Age of War if you've played the flash games. It's not identical, but if you didn't read the title you would know despite that the map is not single/skinny lane as in the flash game (where one melee unit only hits one other melee unit at a time) You can expect relaxed gameplay in this map, as most offense maps offer. The idea of upgraded units besides a new age/tech is a nice feature that isn't in the flash game.
Prior to the update, reimagined classic abilities were added to the game and it made matches significantly longer against AI, but are still relatively easy to beat. It seems toward the later ages the AI uses the abilities a lot less. Rounds also make it more enjoyable with more replay value. Upgraded future models are really excessively big, I'm guessing people would find it annoying.
Overall organized gameplay with no major flaws.
18/25
Terrain & Layout:
Tile use in this map is pretty good for an offense map, it looks like you can do a decent underground melee map. That terrain copy x3 tho, it's interesting.
Leveling is nice, I don't think the slightly raised ground in the pathway affects the range units. If they do, I'm sure it won't make much of a difference anyway.
And for the layout, it's simple and works perfectly.
7/10
Doodads & Scenery:
I like the doodad placement here, the dark grey and blue theme is pleasing to the eye for a darker atmosphere. Not much to say here, above average.
7/10
Bugs & Consistency:
I did find that my medieval (maybe it was renaissance) ability disappeared in-game after using it once or when I upgraded something. That's all.
4/5
SUGGESTIONS
- Have the round system become a tournament system so you don't have to play the same person over and over
- Don't make some units super big
- Some models really don't fit in my opinion that I just searched up, here are my suggestions
[tr][TD]Overall the map is a worthy offense game paying tribute to the original age of war. Feel free to contact me about this review, or to say hi! (+2) more Reputation points for taking your time to update the map to meet the Hive Workshop standards! [/TD][/tr]
Not only AI or players can use the ability. It can remove the Casting player's enemy ability and return the ability back to normal after the ability finished.
I'm not sure if you already knew this or not. Let me know
v1.3
- New Information: FAQ.
- New Age: Spartian Age.
- New Towers for Spartian Age.
- New Spartian units.
- Medieval, Rennaissance, Modern, Futuristic Base's lumber cost has Increased.
- Medieval, Rennaissance, Modern, Futuristic Base's hitpoints has Increased.
- Medieval, Rennaissance, Modern, Futuristic Base's defenses has Increased.
- Medieval, Rennaissance, Modern, Futuristic Towers' gold cost has Increased.
- Medieval, Rennaissance, Modern, Futuristic Towers has been buffed.
- New Upgrade Center.
- New Tech for Spartian Age.
- All Medieval, Rennaissance, Modern, Futuristic units has been buffed.
- Changed the text of "Quests" to "Informations"
v1.4
- Medieval Age Towers' model has changed.
- Rifleman and Rennaissance Age Towers' model has changed.
- Marine's model has changed.
- "Marine" name has changed to "Infantry"
- Some of the Futuristic units' Model and Icon has changed.
- Some of the Futuristic units' sizes has reduced.
- More
v1.4
- Added a few doodads.
- Medieval Age Towers' model has changed.
- Rifleman and Rennaissance Age Towers' model has changed.
- Marine's model has changed.
- "Marine" name has changed to "Infantry"
- "Rifleman" name has changed to "Musketeer"
- "Robotic Rocketeer" name has changed to "Robotic Marine"
- "Advanced Robotic Rocketeer" name has changed to "Advanced Robotic Marine"
- Advanced Robotic Rocketeer and Robotic Rocketeer's unit sound has changed.
- Some of the Futuristic units' Model and Icon has changed.
- Some of the Futuristic units' sizes has reduced.
EDITED
I forgot that screenshots has been removed because of my internet problem.
Sorry about that. :l
Another version updated
v1.4b
- Fixed Spartian units that doesn't give lumber when died.
- Fixed the cost of Duelist.
- All unit's bounty lumber has increased. (Except Stone and Spartan Ages)
- All units's bounty gold has set to double from its cost.
-Spartan models have lacks in death animation and it makes them looks messy.Maybe trouble is in death time? Maybe they need shorter death animation time or longer?
-Meteor strike bug.Durning 3-4 round whhen i launch meteor strike it dosen't stop to rain.it just continues over and over again.
Sugesstions:
-Fix the bugs i've mentioned and fix Grammar in Spartan age.I might be wrong but i'm 80% percent sure that it's "Spartan" not "Spartian".
-Are you sure that rounds are really good idea? I mean it's nice but everytime i win my resources are reduced to 100 gold and 0 lumber which make advancing into Spartan age almost impossible.Maybe don't reset rescources at the end of the round?
-Are you surel that tiger tank is best tank model for Modern age era? Look around.This site have a lot of good tank and vehicles models.Maybe you find something with better animations? Check this one:
The reason why that resources got resetted after you won or lose the battle, because some players or AI automatically upgrade their tower or base if they had enough resources from the previous round.
The reason why that resources got resetted after you won or lose the battle, because some players or AI automatically upgrade their tower or base if they had enough resources from the previous round.
And that's the point.Could mine and enemy resources stay untouched? I think it's good idea beacause me and enemy could finally reach another era instead of bein stuck in a stone age.
v1.4c
- Fixed the Meteor Strike bug.
- Fixed Spartan units' death animation.
- Fixed the grammar of "Spartian" to "Spartan"
- Changed Medieval Age Tower's model.
- Changed Rennaissance Age Tower's model.
- Changed Tank's model and icon.
- Reduced each of the base upgrade's lumber cost by 1000.
- Remove Changelog Info.
v1.5
- Added a Exp Cost each of the abilities.
- All ranged units will now attack flying units. (except some tanks)
- Added new Flying units. (except for Spartan age)
- Added new techs for flying units.
- Modern techs will now required modern base to unlock.
v1.5b
- Added passive abilities for each units.
- Changed the flying units' food cost to 2.
- Fixed tooltip extended of Stone Piercer.
- Fixed all the flying units that doesn't give lumber.
- Fixed the upgraded spartan units that has unlock without researching upgrades.
- Fixed some minor bugs.
v1.5c
- Optimized some triggers.
- Changed the name of Priest to Wizard.
- Changed the model of Priest.
- Changed the tooltip of Priest Training to Wizard Training.
- Fixed that towers cannot attack flying units.
The AI used Meteor Swarm before the end of a round, so the game became an unbreakable stalemate due to the path being bombarded by an unending rain of meteors.
The AI has a tendency to waste its power when troops are already inside its base (and therefore safely out of reach), maybe make it start from the very back of the base?
The AI used Meteor Swarm before the end of a round, so the game became an unbreakable stalemate due to the path being bombarded by an unending rain of meteors.
The AI has a tendency to waste its power when troops are already inside its base (and therefore safely out of reach), maybe make it start from the very back of the base?
v1.6
- New icons for Advanced Imperial Spartan,Advanced Imperial Spartan,Imperial Spartan,Elite Imperial Spartan.
- New icon for Wizard
- New icon for Advanced Elite Spartan,Advanced Spartan,Elite Spartan,Spartan.
- Created new unit for medieval age.Crusader.It replaces Blood elf Lieutenant.
- Changed the position of the region where ability unit starts.
- Changed Elite Reinassance Knight model and icon to Bandit Lord.
- Changed size of all 2-3 level towers for all ages.
- Changed Towers shades back to defult ones.
- Changed Stone age tower model to Orc Catapult model from simple Warcraft 3 so it looks more primitive like it should for a stone age.Changed also it's missle to Ancient protector one and icon to Draenei demolisher one.
- Changed Advanced Robotic warrior,Advanced titanium robotic warrior,Titanium Robotic warrio,robotic Warrior model back to Defult.From Marauder model to Robot.
- Fixed reinassance Tower model.Level 2-3 scout tower model has been changed into Cannon tower like it should.
- Replaced Blood elf Lieutenant upgrade with new Crusader upgrade.
- Replaced Abrams tank model with Tiger one.
- Renamed Spartan Barracks to Spartan city center and added new model.
- Fixed all "Spartians" typos.
- Fixed the Meteor Strike bug. (for now)
- Fixed grammar mistakes.
- Removed Spell Breaker unit and upgrade.
- Removed Light Tank unit.
This game is awesome,a perfect "remake" of "Age of War 2" by MaxGames,a flashgames' web site.
I'm giving you four stars for this.
Why not five? I'll explain:
Right now,it is basically perfect. It is a good game to spend time with,even
better with friends...
But,as we're still playing Warcraft III,I'd like to see some Warcraft aspects in it.
For example...
Wouldn't it be awesome to see historic characters as heroes in this game?
Leonidas for the Spartan Age,Hitler for the Modern Age...
You could put them as an optional feature,and they could be the only controllable
people, or if you want you could do as they were normal units,but that can't hit the enemy base and just respawn at your base when they go near it...
And I...can't think of anything else than heroes right now.
But PLEASE let me know what you think about this!
My apologies for not making some update for this map a very long time.
Here's the changelog for a 1.7
v1.7
- New age: Middle Futurisitic Age.
- New Units.
[Units]
- Assault Drone: A decent drone that deals a bit high damage but weak against mass enemy units.
- Tank Drone: A high-health siege-type drone that can be used as a tank.
- Mini-Tank Drone: A low-health drone that cannot be used as tank but has high damage.
- Flamethrower Tank: Problem with mass enemy units? This tank can allow to burn enemy units to death but
only have a very small damage.
- Volt Drone: A low-health drone that can deal extremely high damage to a single unit but has a low attack speed. (Similar to snipers.)
======
- New Towers
- New Upgrades.
- Renamed Futuristic Age(Sixth Age) into Early Futuristic Age.
I've been making maps like Age of War, but it seems i can't finish even one single map! I get bored sometimes... -_-
But it seems you did it! really like it. I'm gonna download this and play!!! =)
Sorry about that, Heroes are a great addition for the map but about their name, they'll only have a normal name. (Example: Modern Age Hero: Commander.) Working on it.
#antonio.piczon321
Thanks!
Some updates sooner or later.
v1.8
- New Controllable Heroes. (Thanks to LordVandor for this Idea)
- New Mode.
- Added: Auto-Train option. (Allows you to automatically train unit if you're controlling the hero. Can be disable everytime.)
- Added Age Shops. (Depends what age are you.)
- Added boss creep. (Whoever kills it, He/She will gained a random item for it's hero.)
There's might be more If I got more ideas about it.
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