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chriskilinc
Last Activity:
Jul 15, 2019
Joined:
Mar 2, 2012
Messages:
34

Following 2

Followers 1

Gender:
Male
Home Page:
Location:
Sweden
Occupation:
Software Developer

chriskilinc

Looks like Warcraft is back on the menu bois, Male, from Sweden

chriskilinc was last seen:
Jul 15, 2019
    1. Dr Super Good
      Dr Super Good
      As far as I am aware .tga does not support the required 14 bits of precession to generate the water and ground node height maps.
    2. Dr Super Good
      Dr Super Good
      Using Java and a guide to the .w3e file format used by WarCraft III for terrain node data. I am a university level computer scientist so this is not something one can learn to create over night.

      Just to give you an insight as to what the images look like, here is a reverse conversion (from map to images) for Goblin Exploration Squad, a map by one of the many talented mappers that reside here.
      [IMG]
      There are 7 images, each covering data for a node layer. The far left (the Ground Height Map) was the type of image I used to create your map template (clearly this is a bad example for use of that data type).
    3. Dr Super Good
      Dr Super Good
      I already did... I gave you the fixed map...
    4. Dr Super Good
      Dr Super Good
      I believe that is a World Editor bug and it not being able to cope with the level of terrain the water is at (it is below what the editor normally allows).

      I will try and look into it later. If Blizzard made WorldEdit properly this would not be a problem.
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  • About

    Gender:
    Male
    Home Page:
    https://chriskilinc.com/
    Location:
    Sweden
    Occupation:
    Software Developer
    WarCraft 3 Realm:
    Northrend (Europe)
    Time to get back doing fun wc3 maps!
    I do software development for the web in Dotnet and Javascript.

    Signature

    We are Gods, the World is our concept.
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