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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Age of War v2.0

Submitted by bear_369
This bundle is marked as approved. It works and satisfies the submission rules.

Age of War
Made by bear_369

Game Info
This is a Offense map, allowing you to train units
and automatically attack your enemy base.
Upgrade your base to train better and stronger units.

Also, upgrade your tower to protect your base from your enemies.


Features
6 Ages
18 Towers
AI

Screenshot
Screenshots

[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Changelog
Changelog

v2.0 (Tournament Update)
- Added Tournament System.
- All teams were merged.
- Tesla Drone and Volt Drone can no longer misses its attack frequently.
- Tesla Drone's Food cost changed to 3.
- Removed an unused variables.
- Removed starting dialog.
- Removed Round System.
- Removed the 3rd Arena.
- Removed leaks.

v1.9
- New Income-type structure.
- Numbers of players has set to 8.
- All towers' gold cost increased.
- All towers' attack range increased.
- Tank Drone & Alpha Tank Drone's health and attack-type changed.
- Volt Drone & Tesla Drone's health changed.
- All researches' gold cost increased.
- Cavemen's Den, Spartan Barrack, Castle, and Keep's Food Capacity increased.
- Players can now able to see the whole map.
- Player's starting gold increased to 300.
- Players can no longer earn extra gold after upgraded into the next age.
- Removed '-spec' command.
- Removed leaks.

v1.8
- All upgrades can now be reset after the round.
- All units' tooltip description now shows its attack-type and defense-type.
- All ages' ability can now enter into the opposing base.
- All ability units are now Locust.
- Knight's Attack-type has changed to Normal.
- Advanced Spartan Training's icon has changed.
- Improved Imperial Spartan Training's icon has changed.
- Advanced Imperial Spartan Training's icon has changed.
- AI Players can no longer research upgrades.
- Stone Age's ability's range is extended.
- Fixed that the base can become invincible through its ability.
- Starting Structure can now automatically upgrade into Cavemen's Den after the round.
- Removed leaks.

v1.7c (Balanced Update)
- Alpha Tank Drone's Food cost has been changed from 1 to 3.
- Tank Drone's Food cost has been changed from 1 to 2.
- Siege Tank's Food cost has been changed from 1 to 2.
- Rennaissance Knight's Food cost has been changed from 1 to 2.
- Advanced M-163's Food cost has been changed from 1 to 3.
- M-163's Food cost has been changed from 1 to 2.
- Advanced Elite Imperial Spartan's Food cost has been changed from 1 to 3.
- Advanced Imperial Spartan's Food cost has been changed from 1 to 2.
- Imperial Spartan's Food cost has been changed from 1 to 2.
- Dino Rider's Food cost has been changed from 1 to 2.
- Clubman's Food cost has been changed from 1 to 2.
- Elite Duelist's Food cost has been changed from 1 to 2.
- Elite Cannoneer's Food cost has been changed from 1 to 2.
- Elite Rennaissance Knight's Food cost has been changed from 1 to 3.
- Knight's Food cost has been changed from 1 to 2.
- Inferno Tank's Food cost has been changed from 1 to 3.
- Flamethrower Tank's Food cost has been changed from 1 to 2.
- Intermidete Dino Rider's Food cost has been changed from 1 to 3.
- Intermidete Clubman's Food cost has been changed from 1 to 2.
- Advanced Tank's Food cost has been changed from 1 to 3.
- Tank's Food cost has been changed from 1 to 2.
- Volt Drone's Food cost has been changed from 1 to 3.
- Tesla Drone's Food cost has been changed from 1 to 2.
- Titanium Robots' Food cost has been changed from 1 to 2.
- Middle Future Age Towers' Damage has been increased.
- Spartan Barrack's Health has been changed from 1000 to 1500.
- Cavemen's Den's Health has been changed from 500 to 1000.
- Upgrade Centers can now automatically upgrade.
- Starting building can now automatically upgrade into a Cavemen's Den.
- All Age's ability can now reset its cooldown when unable to reach its requirement.
- The starting dialog will be shown earlier.
- Changed Lumber into Experience Point.
- Changed Gold's description.
- Removed leaks.

v1.7b
- Players can now use the ability without being removed by other player.
- Players can now detect when a player left the game.
- Upgrade Centers' position has been changed.
- Meteor Strike can no longer kill your own unit.
- Sky Bash can no longer kill your own unit.
- Fixed Meteor Strike ability.
- Fixed Rennaissance Age Tower Lvl 2 and 3's model.
- Fixed units' tooltips.
- Fixed abilities' tooltips.
- Removed most leaks.

Old Changelog(v1.5b - v1.7)

v1.7
- New age: Middle Futurisitic Age.
- New Units.
[Units]
- Assault Drone: A decent drone that deals a bit high damage but weak against mass enemy units.
- Tank Drone: A high-health siege-type drone that can be used as a tank.
- Mini-Tank Drone: A low-health drone that cannot be used as tank but has high damage.
- Flamethrower Tank: Problem with mass enemy units? This tank can allow to burn enemy units to death but
only have a very small damage.
- Volt Drone: A low-health drone that can deal extremely high damage to a single unit but has a low attack speed. (Similar to snipers.)
======
- New Towers
- New Upgrades.
- Renamed Futuristic Age(Sixth Age) into Early Futuristic Age.

v1.6
- New icons for Advanced Imperial Spartan,Advanced Imperial Spartan,Imperial Spartan,Elite Imperial Spartan.
- New icon for Wizard
- New icon for Advanced Elite Spartan,Advanced Spartan,Elite Spartan,Spartan.
- Created new unit for medieval age.Crusader.It replaces Blood elf Lieutenant.
- Changed the position of the region where ability unit starts.
- Changed Elite Reinassance Knight model and icon to Bandit Lord.
- Changed size of all 2-3 level towers for all ages.
- Changed Towers shades back to defult ones.
- Changed Stone age tower model to Orc Catapult model from simple Warcraft 3 so it looks more primitive like it should for a stone age.Changed also it's missle to Ancient

protector one and icon to Draenei demolisher one.
- Changed Advanced Robotic warrior,Advanced titanium robotic warrior,Titanium Robotic warrio,robotic Warrior model back to Defult.From Marauder model to Robot.
- Fixed reinassance Tower model.Level 2-3 scout tower model has been changed into Cannon tower like it should.
- Replaced Blood elf Lieutenant upgrade with new Crusader upgrade.
- Replaced Abrams tank model with Tiger one.
- Renamed Spartan Barracks to Spartan city center and added new model.
- Fixed all "Spartians" typos.
- Fixed the Meteor Strike bug. (for now)
- Fixed grammar mistakes.
- Removed Spell Breaker unit and upgrade.
- Removed Light Tank unit.

v1.5c
- Optimized
- Optimized some triggers.
- Changed
- Changed the name of Priest to Wizard.
- Changed the model of Priest.
- Changed the tooltip of Priest Training to Wizard Training.
- Fixed
- Fixed that towers cannot attack flying units.

v1.5b
- Added
- Added passive abilities for each units.
- Changed
- Changed the flying units' food cost to 2.
- Fixed
- Fixed tooltip extended of Stone Piercer.
- Fixed all the flying units that doesn't give lumber.
- Fixed the upgraded spartan units that has unlock without researching upgrades.
- Fixed some minor bugs.


Old Changelog(v1.1 - v1.5)

v1.5
- Added a Exp Cost each of the abilities.
- All ranged units will now attack flying units. (except some tanks)
- Added new Flying units. (except for Spartan age)
- Added new techs for flying units.
- Modern techs will now required modern base to unlock.

v1.4c
- Fixed the Meteor Strike bug.
- Fixed Spartan units' death animation.
- Fixed the grammar of "Spartian" to "Spartan"
- Changed Medieval Age Tower's model.
- Changed Rennaissance Age Tower's model.
- Changed Tank's model and icon.
- Reduced each of the base upgrade's lumber cost by 1000.
- Remove Changelog Info.

v1.4b
- Fixed Spartian units that doesn't give lumber when died.
- Fixed the cost of Duelist.
- All unit's bounty lumber has increased. (Except Stone and Spartan Ages)
- All units's bounty gold has set to double from its cost.

v1.4
- Added a few doodads.
- Medieval Age Towers' model has changed.
- Rifleman and Rennaissance Age Towers' model has changed.
- Marine's model has changed.
- "Marine" name has changed to "Infantry"
- "Rifleman" name has changed to "Musketeer"
- "Robotic Rocketeer" name has changed to "Robotic Marine"
- "Advanced Robotic Rocketeer" name has changed to "Advanced Robotic Marine"
- Advanced Robotic Rocketeer and Robotic Rocketeer's unit sound has changed.
- Some of the Futuristic units' Model and Icon has changed.
- Some of the Futuristic units' sizes has reduced.

v1.3
- New Information: FAQ.
- New Age: Spartian Age.
- New Towers for Spartian Age.
- New Spartian units.
- Medieval, Rennaissance, Modern, Futuristic Base's lumber cost has Increased.
- Medieval, Rennaissance, Modern, Futuristic Base's hitpoints has Increased.
- Medieval, Rennaissance, Modern, Futuristic Base's defenses has Increased.
- Medieval, Rennaissance, Modern, Futuristic Towers' gold cost has Increased.
- Medieval, Rennaissance, Modern, Futuristic Towers has been buffed.
- New Upgrade Center.
- New Tech for Spartian Age.
- All Medieval, Rennaissance, Modern, Futuristic units has been buffed.
- Changed the text of "Quests" to "Informations"

v1.2
- Added Rounds.

v1.1
- Added Quest Logs.
- Added AoW abilities.




Credits

[Special Thanks to]
Admiral Proudmoore

[Model]
Vermillion Edict.
Kofi Banan
eubz [Ken-E]
JB McKnight
Fingolfin
The Silent
Systemfre1
Tarrasque
killst4r
Kitabatake
M0rbid [Amigurumi]
Fingolfin
BlinkBoy
wingednosering
epsilon
qassamzed
jk2pach
olofmoleman
Em!
General Frank

[Icon]
Kimbo
Illidan(Evil)X
GhostThruster
NFWar
Zombie
The Silent
ikillforeyou
dansaDisco
epsilon

[Music]
Waterflame

Do not edit my map without my permission!
Contents

Age of War v2.0 (Map)

Reviews
Moderator
17:18, 20th Oct 2014 Orcnet: Map approved by user's review: http://www.hiveworkshop.com/forums/2597177-post12.html
?

What should I do?

Poll closed Dec 24, 2016.
  1. Add new Ages.

    75.5%
  2. Improve all units.

    40.8%
  3. Add new techs

    34.7%
  4. Add new towers

    30.6%
Multiple votes are allowed.
  1. bear_369

    bear_369

    Joined:
    Nov 30, 2013
    Messages:
    875
    Resources:
    6
    Maps:
    5
    Tutorials:
    1
    Resources:
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    Update

    Another version updated :wink:
    Changelog

    v1.4
    - Added a few doodads.
    - Medieval Age Towers' model has changed.
    - Rifleman and Rennaissance Age Towers' model has changed.
    - Marine's model has changed.
    - "Marine" name has changed to "Infantry"
    - "Rifleman" name has changed to "Musketeer"
    - "Robotic Rocketeer" name has changed to "Robotic Marine"
    - "Advanced Robotic Rocketeer" name has changed to "Advanced Robotic Marine"
    - Advanced Robotic Rocketeer and Robotic Rocketeer's unit sound has changed.
    - Some of the Futuristic units' Model and Icon has changed.
    - Some of the Futuristic units' sizes has reduced.


    EDITED

    I forgot that screenshots has been removed because of my internet problem.
    Sorry about that. :l

    Another version updated
    Changelog

    v1.4b
    - Fixed Spartian units that doesn't give lumber when died.
    - Fixed the cost of Duelist.
    - All unit's bounty lumber has increased. (Except Stone and Spartan Ages)
    - All units's bounty gold has set to double from its cost.
     
    Last edited: Oct 6, 2014
  2. I like this map but few things really bothers me.

    Bugs:

    -Spartan models have lacks in death animation and it makes them looks messy.Maybe trouble is in death time? Maybe they need shorter death animation time or longer?

    -Meteor strike bug.Durning 3-4 round whhen i launch meteor strike it dosen't stop to rain.it just continues over and over again.


    Sugesstions:

    -Fix the bugs i've mentioned and fix Grammar in Spartan age.I might be wrong but i'm 80% percent sure that it's "Spartan" not "Spartian".

    -Are you sure that rounds are really good idea? I mean it's nice but everytime i win my resources are reduced to 100 gold and 0 lumber which make advancing into Spartan age almost impossible.Maybe don't reset rescources at the end of the round?


    -Are you surel that tiger tank is best tank model for Modern age era? Look around.This site have a lot of good tank and vehicles models.Maybe you find something with better animations? Check this one:

    http://www.hiveworkshop.com/forums/...ttle-tank-48652/?prev=search=tank&d=list&r=20
    http://www.hiveworkshop.com/forums/models-530/heavytank-162734/?prev=search=tank&d=list&r=20

    -A random idea.Maybe add second world war age? Or first war world?

    -Maybe use a simple guard tower model for medieval age and add Cannon model to renaissance age instead of using muskeeter model as tower?

    -The last one.Keep making good work!
     
    Last edited by a moderator: Oct 6, 2014
  3. bear_369

    bear_369

    Joined:
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    Bugs will be fixed in the next version.

    Thx.

    The reason why that resources got resetted after you won or lose the battle, because some players or AI automatically upgrade their tower or base if they had enough resources from the previous round.
     

  4. No problem.At your service.


    And that's the point.Could mine and enemy resources stay untouched? I think it's good idea beacause me and enemy could finally reach another era instead of bein stuck in a stone age.
     
  5. bear_369

    bear_369

    Joined:
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    Don't know if I would remove the trigger that makes the resources reset or not. Have you played the original game before?
     
  6. bear_369

    bear_369

    Joined:
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    Messages:
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    New version updated :smile:
    Changelog

    v1.4c
    - Fixed the Meteor Strike bug.
    - Fixed Spartan units' death animation.
    - Fixed the grammar of "Spartian" to "Spartan"
    - Changed Medieval Age Tower's model.
    - Changed Rennaissance Age Tower's model.
    - Changed Tank's model and icon.
    - Reduced each of the base upgrade's lumber cost by 1000.
    - Remove Changelog Info.
     
  7. Mythic

    Mythic

    Media Manager

    Joined:
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    Age of War <3

    The feels. I would farm points for hours..
    Will probably play this when my PC gets fixed. (again)
     
  8. bear_369

    bear_369

    Joined:
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    Messages:
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    New version updated :smile:
    Changelog

    v1.5
    - Added a Exp Cost each of the abilities.
    - All ranged units will now attack flying units. (except some tanks)
    - Added new Flying units. (except for Spartan age)
    - Added new techs for flying units.
    - Modern techs will now required modern base to unlock.
     
  9. bear_369

    bear_369

    Joined:
    Nov 30, 2013
    Messages:
    875
    Resources:
    6
    Maps:
    5
    Tutorials:
    1
    Resources:
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    New version updated :grin:
    Changelog

    v1.5b
    - Added passive abilities for each units.
    - Changed the flying units' food cost to 2.
    - Fixed tooltip extended of Stone Piercer.
    - Fixed all the flying units that doesn't give lumber.
    - Fixed the upgraded spartan units that has unlock without researching upgrades.
    - Fixed some minor bugs.

    Bugs were discovered by Me & my Friend
     
  10. bear_369

    bear_369

    Joined:
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    875
    Resources:
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    New version Updated! :ogre_haosis:
    Changelog

    v1.5c
    - Optimized some triggers.
    - Changed the name of Priest to Wizard.
    - Changed the model of Priest.
    - Changed the tooltip of Priest Training to Wizard Training.
    - Fixed that towers cannot attack flying units.
     
  11. Hayate

    Hayate

    Joined:
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    can you show some Gameplay Screenshot? Looks Interesting, but I'm Lazy to check it out, and I have not much time right now to play
     
  12. Melvic

    Melvic

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    Awesome!

    THIS IS GREAT!
    :goblin_jawdrop::goblin_jawdrop::goblin_jawdrop::goblin_jawdrop::goblin_jawdrop::goblin_jawdrop:
     
  13. bear_369

    bear_369

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    Thanks! :D
     
  14. cleavinghammer

    cleavinghammer

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    The AI used Meteor Swarm before the end of a round, so the game became an unbreakable stalemate due to the path being bombarded by an unending rain of meteors.
    The AI has a tendency to waste its power when troops are already inside its base (and therefore safely out of reach), maybe make it start from the very back of the base?
     
    Last edited: Oct 24, 2014
  15. bear_369

    bear_369

    Joined:
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    Bugs will be fixed soon. Thx. :)
     
  16. Love Seeker

    Love Seeker

    Joined:
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    Terrain looks like Castle Fight. Hehe NVM. Great work!
     
  17. bear_369

    bear_369

    Joined:
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    New version released :thumbs_up:
    Changelog

    v1.6
    - New icons for Advanced Imperial Spartan,Advanced Imperial Spartan,Imperial Spartan,Elite Imperial Spartan.
    - New icon for Wizard
    - New icon for Advanced Elite Spartan,Advanced Spartan,Elite Spartan,Spartan.
    - Created new unit for medieval age.Crusader.It replaces Blood elf Lieutenant.
    - Changed the position of the region where ability unit starts.
    - Changed Elite Reinassance Knight model and icon to Bandit Lord.
    - Changed size of all 2-3 level towers for all ages.
    - Changed Towers shades back to defult ones.
    - Changed Stone age tower model to Orc Catapult model from simple Warcraft 3 so it looks more primitive like it should for a stone age.Changed also it's missle to Ancient protector one and icon to Draenei demolisher one.
    - Changed Advanced Robotic warrior,Advanced titanium robotic warrior,Titanium Robotic warrio,robotic Warrior model back to Defult.From Marauder model to Robot.
    - Fixed reinassance Tower model.Level 2-3 scout tower model has been changed into Cannon tower like it should.
    - Replaced Blood elf Lieutenant upgrade with new Crusader upgrade.
    - Replaced Abrams tank model with Tiger one.
    - Renamed Spartan Barracks to Spartan city center and added new model.
    - Fixed all "Spartians" typos.
    - Fixed the Meteor Strike bug. (for now)
    - Fixed grammar mistakes.
    - Removed Spell Breaker unit and upgrade.
    - Removed Light Tank unit.

    All units were edited by Admiral Proudmoore.
     
  18. Congratulations on map approval!
     
  19. bear_369

    bear_369

    Joined:
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    Thx! :grin:
     
  20. Velrog

    Velrog

    Joined:
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    Judging by the 10 hours theme, I wonder... am I gonna play warcraft 3 or the flash game age of war??? :D