Welcome to spoilers. Here's some details:
New units:
- Gladiator (A heavy melee unit equivalent in strength to Tauren unit. Has Pillage and Cleave) - Model by Aeonux
- Fel Orc Gladiator (a corrupted version of the unit, reskinned it myself using War3ModelEditor to use Felguard skin, since there was no fel version) - Icon by Mr.Goblin
- Fel Orc Spearthrower (A replacement for the Troll Headhunter after you take a sip of that sweet Mannoroth juice. Has Defend and Envenomed Spears) - Base model by Johnwar, reskinned it to fel version myself, icon by 84chrome
- Fel Orc Reaver (A replacement for the Troll Witch Doctor unit after you take a sip of that sweet Mannoroth juice. Can cast Rain of Fire, Eye of Kilrogg and Siphon Mana) - Model by Arch-archdemon, icon by Dominus15.
- Glade Reaver (An enemy unit of the Shadowleaves (Blue) base, a fast close combat unit) - Model by AndrewOverload519
New Hero:
- Mog'thul Bloodaxe (A tanky Strength hero that completents Grom's Assassin based playstyle. Can cast Summon Bear, War Stomp, Critical Strike and Avatar) - Green and Fel models by Ujimasa Hojo, Green hero icon also by Ujimasa Hojo, and Fel hero icon by FrikY
Changes to existing units:
- Peons and Fel Orc Peons (no food cost, so feel free to go crazy with them)
- Grom Hellscream (New green and fel model by Tauer, icons by Murlocologist)
- A list of used Johnwar models (Orc and Fel Orc Grunt, Orc and Fel Orc Raider, Troll Headhunter, Troll Witch Doctor, Night Elf Archers, Dryads, Huntresses and Hippogryph Riders)
- A list of used Ujimasa Hojo models (Iron Horde models and icons for Demolisher and basically every Orc Building)
Neutral buildings added:
-Goblin Merchant (It contains Rexxar campaign items like Arcanite Shield, Killmaim etc. This time the merchant is blocked by roots that you can only kill with Fel Orcs)
Changes to existing Spells:
- Windwalk and Rain of Fire (New models by Vinz)
- New Spell Eye of Kilrogg (model by Direfury) an invincible, flying unit that you can summon and scout around them map.
The highlight of this map is of course our stag boy, Cenarius. It was extremely disappointing for me how much of a joke he was when we beat him after sipping some demon juice, so he got some BIG changes to make him far more dangerous (if not busted entirely

) than his vanilla counterpart:
- New model by FerSZ
- His HP got a super beefy boost from 4000 to over 20000, so dont expect him to die fast. His mana pool remains the same 1k tho.
- His damage is also increased to 150 - 200 more or less, along with having faster attack rate, so be ready for some real pain.
- He is now equipped with items that wont make him as much of a pushover as he is without them. Necklace of Spell Immunity (so no more infinite stun locks with bunch of Fel Orc Warlocks spamming Fire stun balls), Mask of Death (making it more difficult for him to die cause why not), Baneblade armor (less damage taken and also buffs armor for his entourage), Gloves of Spell Mastery, Crown of Kings and Ring of Protection 5, which results in him in total having 50% damage reduction, which is insane in conjunction to his divine armor.
- In addition to having items and big stat boost, he also has a solid entourage of 3 Mountain Giants, 3 Chimeras and 10 archers.
So yeah, now you need nothing less than a full cap army to even try to kill Cenarius and his entourage, and even then you might fail and have to rebuild your army.
Other enemy changes:
- The food cost of the Night Elves has been removed, so expect now ALOT more of them defending their base and during attack waves. In addition, the Mountain Giants have been added to Moonhunters (LightBlue) base, both defense and offense in place of Ancient Defender, making their assault far less of a snail pace due to Ancient Defender's slow walk.
There is also a Secret Unit building to be discovered on this map, lets just say that if you find it, it will be a big help against Cenarius and his army.
Gameplay changes:
- The upkeep taxes has been removed, so feel free to max out your army at your leisure.
- The Fountain of Power has been added in main base, to save time on healing your units before you send them again. Be warned though, flying units like Chimaeras and Hippogryph Riders can also heal from this fountain if they are too close.
- A solid boost to the Gold Mine's total gold income, because you will be spending alot of money on this map, both for building your army and buying items from Goblin Merchant.
- The trees leading towards the Furbolg village and beyond has been removed, so no more hassle with peons or demolishers to clear the way.
- Additional Watch Towers have been placed around the main base, making it easier to fend off the initial attack waves.
- There were loot changes to certain hostile units in gauntlet towards the Chaos Well. Furbolg Shaman drops Talisman of Evasion, Ursa Warrior drops Ancient Janggo of Endurance, Satyr Hellcaller drops Legion Doom-Horn, and Satyr Shadowmancer drops Scroll of Town Portal for quick return to base.
New Dialogues:
Additional dialogues have been added around the new stuff i've added like Goblin Merchant, just for some immersion.
And that's it for Spoilers, Enjoy the Map