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The Hunter of Shadows

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
The Hunter of Shadows
This map is originally made by Blizzard Entertainment for Warcraft 3: Reign of Chaos' Orc Campaign. The map is called "The Hunter of Shadows", which is Chapter Four in the Orc Campaign of the Invasion of Kalimdor. The map was edited by me so two players could play, but not just that. It's more just then just that. The map's difficulty selection has been removed and the map has been made to be challenging for anyone who plays it with another. Look below for more information.

The two player armies are "The Warsong Clan" and the "Warsong Outriders" both lead by Grommash Hellscream, but the Warsong Outriders' second in command is "Reknor Bloodheart". Each side has one hero, which means that one new one has been added. The new hero is at the side of the Warsong Outriders and like Grom, he has his chaos form. Voodo Lounge has been added to the building list and many skins of the orcs has been changed. Not only orcs can be chaos, but trolls too. Buildings will also change because of the demonic blood in the orc veins and ranged buildings will do chaos attacks. Demolishers will also be effected by this. Unlike in the original version. Troll Headhunters can now become Troll Beserkers and the player can train a Orc Warlock from the Spirit Lodge. Also many upgrades, which weren't featured at the time are now available as well. In the Chaos stage. The player will witness plenty of new things. Chaos Towers, Chaos Demolishers, Chaos Shamans, Chaos Witch Doctors, Chaos Beserkers, and much, much more. Unlike in the original version. The player will start out with a Demolisher immediately..


The Night Elves have changed skins as well, their buildings have improved a lot, and Cenarius has been reinforced as well. This means it will be really hard to take them down. A new army has been added to them, which are the "Silverwing Sentinels", who later in World of Warcraft become the Arch-enemies of the Warsong Outriders. The Silverwing Sentinels will send attack waves to crush the Warsong Clan and will send stronger ones in the second stage of the Campaign a.k.a. When the Warsong Clan drink the blood of Mannoroth and become CHAOS! The Neutral Hostile are no more and are replaced by a new army called the Forest Denizens, who are reinforced and try to make you barely reach the Chaos Well, which means it will be harder then in the previous version.



Reknor Bloodheart followed Grom Hellscream everywhere where Grom would go. One of his most loyal warriors. He also agreed on drinking the blood of Mannoroth. With his clan, Reknor Bloodheart slew all Draenei with east and thought they truly wanted to destroy the "good" Horde, but little did he know that they were the evil ones. Reknor slaughtered and scoured every Draenei he could find on Draenor. After that, he remained with his clan on Draenor, due to Gul'dan manipulation of Grom Hellscream. Later on, Reknor Bloodheart accompanied his chieftain's clan with the Bleeding Hollow clan and they used strategic ways by hitting and running raids to retrieve some of Azeroth's most powerful magical artifacts. Reknor never trusted Gul'dan and Ner'zhul, but never spoke to Grom about it. He never wanted to anger or question his chieftain. The Warsong specifically were charged with guarding the Dark Portal on the Azerothian side, and keeping the forces of Nethergarde Keep at bay, which Reknor was delighted about. When Ner'zhul betrayed the Warsong Clan and the Bleeding Hollow Clan, Reknor helped the two clans to flee to safety and was captured in midst of battle by electric gnomish nets. He was taken as a prisoner to Durnholde Keep. He met other prisoners and learned how his prisoners behaved and what the humans would do to him. He learned to calm his temper and in his mind he thought of one thing, "his son" and "his wife", which fled with the Warsong Clan. Each day he prayed that one day someone unites and frees the Horde just so he could see his family once more. In prison, he helped a captured old blind Bleeding Hollow Clan orc called Uk'marak The Old Orc would ask for help as his rash old bones were abandoning him. None of the orcs wanted to help him, because the orcs usually in tradition would do everything them selves. Strength was everything to them. However, Reknor stood up for the old man stating that honor is above anything else and helped Uk'marak for 15 full years in prison. Both of them shared wonderful tales from Draenor to young orcs and their own secrets. Each day, Reknor helped the old blind orc, usually bringing him water, helping him get up from bed, and such other good deeds. 15 full years which passed, Reknor fought the demonic curse in his veins and despite so many time passing. He hoped for freedom. One night, Uk'marak called Reknor to his room and told Reknor how his time is done. Uk'marak's time was truly expired, as the old blind orc was dying. Uk'marak then tells him a secret from Draenor that he wanted to tell Reknor and Uk'marak told about the "Raven's Edge Clan" and their "Lost Chieftain's Axe", which was brought to Azeroth by Uk'marak himself. Uk'marak gave Reknor a map leading to a buried site, where Uk'marak buried the legendary axe. Before Uk'marak died, he thanked Reknor for everything he did for the old man and how he's glad there was someone like him within prison. Reknor knew that the humans would burn Uk'marak's body and Reknor didn't allow it. He took the old blind orc and over night he buried him behind internment house in Durnholde Keep, thus marking the place with flowers. Later, Reknor heard of the "New Horde" marching their way through "internment camps" and freeing the trapped orcs. Gladly, Reknor was ready when they would come. When the New Horde charged on Durnholde, Reknor himself was the first to lead the prisoners bravely from within Durnholde to aid the New Horde in freeing the prisoners. It was a success and Reknor united with his clan. Seeing his family after all those years made Reknor cry for the first time. United with both his wife and son. He remained in the Warsong Clan and agreed to follow Warchief Thrall. He then trained his son Orcish traditions and for the first time after 15 years. He celebrated his son's 16th birthday. He then was under tutelage of Warchief Thrall and Drek'thar, the chieftain of the Frostwolf Clan. After learning from the chieftains, he went to the location of the map Uk'marak gave him and found the buried Raven's Edge axe of the legendary Raven's Edge Clan. Afterwards, the orcish horde was looking for land to settle on in Lordaeron, they were instructed by the new Warchief Thrall to journey across the seas to the strange new continent of Kalimdor. There, Reknor finally questioned his chieftain. Reknor stated that the old Horde were bloodthirsty and way savage, which lead them to ruin, and told Grom that disobeying his Warchief's command, thus opening the "savage and bloodthirsty old Orcish way" was not right. Grom then responded to Reknor, thus reminded Reknor of the internments camps Reknor was held in. Reknor then remembered everything what the humans did to him in a bad way, but also in the good way. Grom expected for Reknor to enrage, but instead Reknor replied "Prison taught me a lot of things, including to lower my temper", which surprised Grom. Despite Grom disobeying Thrall's orders. Reknor followed Grom and lead the attack on the human bases, thus slaughtering everyone in his way with the "Raven's Edge" axe. After attacking a human settlement at Stonetalon Mountain, disobeying direct orders from Thrall, Grom was given what was presumed to be an easy, out of the way mission to clear land and gather lumber for the new Horde's settlement. Reknor told his family to follow Warchief Thrall while the Warsong Clan were sent to Ashenvale Forest to harvest lumber and build the horde settlement there. However, the night elves were angered when Grom's orcs began to cut down the trees in Ashenvale Forest and attacked without explanation. Grom received help from the goblin Neeloc Greedyfingers, after the Clan, including Reknor killed a Furbolg, they were given Goblin Shreders. The Warsongs under Grom managed to successfully defend themselves and kill their attackers, but by doing so they caught the attention of the demigod Cenarius. Cenarius raided the settlements and Reknor was first to shout the suggestion flee to the other side of the river in order to back up his force to form a defense line. Angered by Cenarius for calling the orc demon spawned wretches and worthless. Reknor promised that he would slay Cenarius with his clan in any way, but Cenarius' might outmatched the clan. When a Troll Witch Doctor sensed dark energies in the wilderness. Reknor himself followed his chieftain to find out what's hiding in the forest. After finding the tainted well of demon blood. The Witch Doctor warned the orcs of a demon stench curse about it. Grom then stated how he was cursed already and and how if he had to drink from the dark waters to defeat Cenarius. Then he would. Once more, Reknor questioned his chieftain and Grom replied how they must embrace their curse in order to win and become the vessels of destruction they were meant to be. Although Reknor disagreed, he turned to his orcs and said that he would drink, due to the fact that Cenarius' powers were outmatched against the orcs and how he wishes to see another day in life. Reknor drank and the Warsong Clan rampaged through Ashenvale Forest, thus claimed victory. However, Reknor would have to pay the price along with the rest of the Clan when Mannoroth took over the clan and controlled them, due to the fact that Mannoroth's blood was in their veins. The blood of a demon. After Reknor's son heard of his father's fate. His son fought with the untainted Orcish Horde united with the Human Alliance against the Chaos Orcs. Reknor gladly slew his own under the influence, but at the same time fought memories going around in his mind about his family and the new Horde. His son charged to destroy an Infernal. What Reknor's son didn't know was that the Warsong Clan planted hidden Goblin Land Mines. Reknor knew where they were and knew his son was heading straight for them. Reknor roared to distract his son and his son saw him falling from a hill. Reknor would survive the fall, but he wouldn't survive if he landed on the Goblin Land Mines. Reknor landed with his entire body on the mines and the mines exploded, thus Reknor saved his son. Since the explosion wasn't big, due to the fact that Reknor blocked the explosion. His son runs to his father, throws his weapon to the floor, and immediately lands beside his father on his knees. His son turned him around and Reknor was still breathing on the floor as he was lying down. Reknor then looks at his son and puts his right hand on his son's cheek, thus saying the last words. "This demon curse turned me away from my brethren, but can't erase my past and who I am. They can't turn me against the people I love no more". Reknor then handed the Raven's Edge axe to his son and before death said: "The blood of the demons doesn't drive me. The blood of my family and its ancestors drove me to rebel against the dark energies. That's what drives me. Take my axe and free the Warsong. Free my clan. Lead the outriders to victory. I'm sorry and tell your mother I'm sorry too". Reknor then puts his hand on his son's right shoulder and then says: "Take care of them, my son". Reknor dies as it starts raining. His son gets up and with his head down still gazing at his father. Reknor's son raises his head toward the skies in the rain and does an orcish warcry, thus raising the "Raven's Edge" in the air to honor his father. The Orcish tradition Reknor taught his son is what his son did that very day Reknor died. After the demonic taint on the Warsong Outriders ended and years passing. Reknor's son wasn't the leader, but continues honoring his father even in death. As a high ranking commander of the Warsong, Reknor's son fights with the legendary "Raven's Edge" and as his father wished, until this day he's been taking care of the Warsong Outriders.



The credits go to Blizzard Entertainment for making the map in the first place and all that and the loading screen is also made by them.
Edited, made for two players, and everything else - Pyraeus.
Model/Skins - The Hive Workshop, Blizzard Entertainment, WC3C.net.
Testers - Gerwas and Pyraeus.




Battle.jpg
Chaos_Heroes.jpg
New_Hero_Cinematic.jpg
New_Units_Normal.jpg
New_Units_Chaos.jpg
New_Witch_Doctor_Cinematic.jpg
Fo_M.jpg


Keywords:
Two Player, Campaign, 2P, 2 Player.
Contents

The Hunter of Shadows (Map)

Reviews
20:26, 11th Feb 2013 Orcnet: see my comment
Level 23
Joined
Apr 5, 2012
Messages
1,841
man... i try play this 2 times. but the nature warrios is so strong.. and the second orc is bad place base, put the gold mine together with the other..lets say do one base for two player, and the armor and attack updated, when 1 do the other gain to, because they don't have many gold..
 
Level 11
Joined
Nov 24, 2010
Messages
203
man... i try play this 2 times. but the nature warrios is so strong.. and the second orc is bad place base, put the gold mine together with the other..lets say do one base for two player, and the armor and attack updated, when 1 do the other gain to, because they don't have many gold..
Remember. No map can be beat alone and for that I made it difficult for two players. 2 PLAYERS are required to beat this one, or 1 if you're really a damn professional 24/7. Just as you attack the enemy base. You have to defend it at the same time. Both goldmines have enough of gold and I managed to beat it with another friend just in time. We had 9424 gold left in our goldmines when we beat the map and the Night Elven Bases gave us more gold from their goldmines. I hope someone else tests and sees what I mean. :ogre_icwydt:

:ogre_datass:
 
Level 23
Joined
Apr 5, 2012
Messages
1,841
Remember. No map can be beat alone and for that I made it difficult for two players. 2 PLAYERS are required to beat this one, or 1 if you're really a damn professional 24/7. Just as you attack the enemy base. You have to defend it at the same time. Both goldmines have enough of gold and I managed to beat it with another friend just in time. We had 9424 gold left in our goldmines when we beat the map and the Night Elven Bases gave us more gold from their goldmines. I hope someone else tests and sees what I mean. :ogre_icwydt:

:ogre_datass:

i don't play alone, 2 times with my friend, and i see that the nature warrios( the caos trees) is so strong, and i told to you to the gold mines is together... and with this the defense is be better, because the brown'fortress fall so easyly with the wolfs and the trees...
and about the updated, when one player do one updated of armor or attack, go for to players, like in the 2player campaign made by TheSpoon

u understand everything wrong !
 
Level 11
Joined
Nov 24, 2010
Messages
203
Well, I don't know how they can be so strong. I mean, I passed it. As for the "TheSpoon"'s way of his map. I really don't like copying people's ways in the map. Instead, I like doing it my own way. The Wolves re-spawn when you are near their cave. So, get the hell away from their cave! As for the rest. If the players shared upgrades and stuff, then for me the feeling of "2 player" just wouldn't be the same anymore.
 
Last edited:
Level 5
Joined
Nov 4, 2011
Messages
168
Remember. No map can be beat alone and for that I made it difficult for two players. 2 PLAYERS are required to beat this one, or 1 if you're really a damn professional 24/7. Just as you attack the enemy base. You have to defend it at the same time. Both goldmines have enough of gold and I managed to beat it with another friend just in time. We had 9424 gold left in our goldmines when we beat the map and the Night Elven Bases gave us more gold from their goldmines. I hope someone else tests and sees what I mean. :ogre_icwydt:

:ogre_datass:

You didn't to take account Cenarius...
Gather gold from Night Gold Mines? It must a be joke, Cenarius will come and destroy the base and can beat the full orc army alone when you attack an elf base(before you start to build anything expansion).
The only liveable strategy here; defend until Grom and orcs reach the pool to drink the demon blood, and after that attack only, or before that in other case, you attack a night elf base- if Cenarius is slow, and you successfuly killed a NE base, and retreat , he will follow the attackers to the base...

I understand what you wanted, but your method doesn't work on this map or it works with needless sacrifices.
 
Level 11
Joined
Nov 24, 2010
Messages
203
Well, I'll describe how I beat it.

1st - Defend the base and get a huge force A.K.A. 100 Food filled in on both sides.
2nd - Get to the Fountain of Blood with two heroes only and accomplish success.
3rd - Attack the Night Elven bases while being attacked by other enemy units.
4th - Take their goldmine with the green force attacking. Destroy the ENTIRE enemy night elf base and ONLY THEN claim the Goldmine so that Cenarius doesn't attack anymore.
5th - After clearing all minor Night Elven bases. Both forces attack Cenarius and put him to an end.

NOTE - When attacking an enemy Night Elven base. Watch the map and run away from the blinking TEAL Units, which is Cenarius. If the map is not explored. RUN the HELL out of there when you see Cenarius. Cenarius will flee back to his base right after 30 seconds. Then strike back at the wounded enemy base. By the time Cenarius comes back again. The base is lala-dead.

I don't know how you guys can't pass it, but me and my pal did. Try harder and put more effort in it.
 
Level 3
Joined
Jan 18, 2013
Messages
44
I tried the map but it took too long to beat.
There were too many ancients. They were immune to magic and had various auras with high hp and damage.
I needed to use my units to gang them up to beat them one by one however, for some reason, there were so many ancients (30+ each) in enemy's base making it too difficult to attack so both last bases could not be easily attacked.
According to their status, ancients might be stronger than Cenarius himself. They should have been weaker. I doubt that Cenarius could win against an army of ancients.
I was not sure what rating could it be since it could turn into taking too long to beat mode.
 
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