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The Heart of Storms: Dusk of Draenor (Release)

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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The project is finally at a version we are proud to call first (but not last) release out of beta stage.

After a very long wait and, finally, 2 years of intense development (as it was relaunched in 2020 and worked from the ground up, only keeping a few old assets and the story), Heart of Storms finally gets an open release!


For a (not very) brief history of this mod, check here.

What's in the release 1.68?
  • The whole Act I of the Heart of Storms campaign.
  • 3 playable races: Ogres, Orcs and Draenei, as well as lots of neutral units, creeps and heroes.
  • 5 missions (with multiple variants depending on player choices) and 2 cinematics.
  • Thousands of new models and textures, including not only unit and building graphics, but also doodads, tilesets, special effects and UI, for a completely different level of detail that we'd describe as "semi-Reforged" (essentially bringing vanilla Warcraft III to Starcraft II visual quality).
  • New music and unit/hero voices.
  • And basically everything we planned to release in Act I: Dusk of Draenor.
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More stuff will be done for the next releases: melee version and further improvements, especially with visuals and voices. But other than that, consider Dusk of Draenor finished. We're waiting for your feedback, because there's always room for more good stuff!

A word of warning: HoS has a completely reworked balance compared to original Warcraft III, and a somewhat harsh learning curve. We strongly recommend that you play on Easy or Normal for the first time, and be prepared that the final mission is very hectic (though more than manageable once you get the mechanics right). HoS is also cheat-friendly, if you want a VERY easy time (when your heroes need to die, they'll die anyway!)

For testing purposes, all missions are unlocked from the beginning. However, we insist you play them in correct order, as the plot heavily depends on choices you make in previous missions, and you'll only see the basic version if you skip them. There's also a true final boss and a secret ending which are available only for those who complete special objectives! Look out for hints, sometimes they're hidden in plain sight!

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Installation:

Heart of Storms Act I requires a clean (non-modded) English version of Warcraft III: The Frozen Throne, patched to 1.27b. It has also been tested on 1.29.2 and works fine, though you may encounter a few minor bugs. Working on later versions and Reforged (on PTR with campaign support) is not guaranteed and will most definitely be very unstable at best. It will not work at all on 1.26 or any earlier versions.

Currently it's available only as a mix of a campaign file, local files and mpq archive. Using campaign file only was originally planned but we had to discard it due to technical limitations (custom team colors not working) and sheer size of it making the campaign crash on a few systems. Standalone campaign version, still, is planned in the final release for purist reasons, though it will likely have some limitations.
You can download a free 1.27b copy of Warcraft III from Blizzard's FTPs here: https://us.forums.blizzard.com/en/w...ii-official-installers-official-patches/21415
or here:
https://www.hiveworkshop.com/threads/wc3-download-archive-1-00-1-31-1-beta-demo.326836/
1. Copy the w3n file into Campaigns\ folder of the game root.
In you are playing 1.29, this folder is instead located in your Documents/Warcraft III/ folder.

2. Enable local files, instructions can be found here: https://www.hiveworkshop.com/threads/local-files.330849/
If you need any help with enabling local files, just ask, and we'll try to help. It's easier than it sounds.
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3. Download HoS local files: https://drive.google.com/file/d/1wO1i2b8BSyHzUhGQ_UBfvGBq3Uyr2hvR/view?usp=share_link
Mirror: https://mega.nz/file/EjRx3IKR#xwYeYjXfuw6G3h3LLn2zLqkfhV6Sux4b5gzlpAVLG7U

We added instructions and a REG file that does a one-double-click local files setting in the archive.

The campaign WILL NOT FUNCTION without these! They contain most of HoS models, sounds and textures.
Copy the entire contents of Local Files archive into game root; so that, for example, textures are in (game folder)\Textures.

4. War3patch.mpq will be replaced as the result, you might want to make a copy. If you use 1.29, delete it.
Without this, new sounds will not work, and some non-critical visual glitches will occur.
5. If you launch the game (Frozen Throne) and see a new main menu, you have done it correctly. Now just go to Custom Campaigns and play (start with Prologue - Chainbreakers).
Notes:
- Set all visual settings to maximum, or the game will crash.
- Highly recommended to turn off other applications that use a lot of CPU power or RAM. WC3 is not very forgiving if it can't find enough computing power or memory.
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Credits:
Too many people involved to name them here, so we compiled a special list.

And now to the most important question... "Can I use your models in my project?"
Well you certainly can. Reviving and finishing HoS would not have been possible without a huge amount of community models on Hive Workshop and other sites that we based our graphics on (giving all proper credit and, where needed, requesting specific permission), so it would be fair to give back to the community. Therefore, game files come without any protection for the resources inside. However, we would ask you to follow the rules set in the PLEASE READ THIS FIRST section of the credits. We'll copy it here, just in case:
Models marked with red color (in the credits list) feature parts of, and/or are based on models whose authors specifically forbid editing or redistributing their work (General Frank and BloodRaven; their names are marked with bold font in the credits). HoS team uses them with these authors' written permission, and you are not allowed to use, modify or redistribute them without receiving the same permission your side as well. You can contact the authors on Hive Workshop.
Models and icons marked with yellow color (in the credits list) require written approval of HoS team (which we are likely to give, just ask us first) to use, as they are either original characters with distinct visuals, or icons that have been done from scratch specifically for HoS. If you plan to use any of HoS protagonist models in your project, we are likely to kindly ask for minor visual changes your side (recoloring skin and making some adjustments would do, we just don't want them 100% identical to central HoS heroes).
Using any other resources from HoS can be done without specifically asking permission, but please properly credit both the original authors and the HoS team (as nearly all models and skins have been modified by the HoS team, sometimes extensively).
If you didn't find your name in the respective contribution list, or there's an error, please message us, mistakes can happen due to sheer number of resources used.
HoS models may deviate from usual Warcraft 3 standards: for example, we are not using hero glow or decay animations, and some animations require specific attachments. By using any of the edited resources, you agree that it's presented "as is" and not guaranteed to work without supplements. We also do not take requests on modifying these resources to your needs.
No resources listed can be sold or used to generate any kind of revenue or donations. If you paid for it, you have been scammed.
By using these resources, you confirm that you are of sound mind, of legal age, aware of what you're doing, and accept full responsibility for it.
You're welcome share your impressions in our Hive thread or Discord channel.
Looking forward to your feedback!
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CREDITS:
(As per the rules, but better consult the Google Document above. Please remember models based on assets made by General Frank and BloodRaven cannot be used/modified/redistributed without these authors' written permission)
PRODUCTION
Med. MapGuy: maps, campaign triggers, doodads, editing, scaling, scripting, terrain.
Dmitry Rommel: script, reskins, concept, story, characters, general idea, colors, visual style, additional model and skin editing.
Stefan.K: unit and structure models, animations, model fixes, custom geosets, animated conversions, special effect fixes.
HandClaw: texture and icon art, unit icons, ability icons, custom skins and reskins, cursors.
PrinceYaser: freehand icons for units and abilities
HerrDave: so many good bases for orcs and tons of model supplements and animations, doodads and polishing
Uraman: melee mode triggering, balance, adjustments and maps, model edits
Fyodor: melee AI, teamwork, resources; 3113r: melee and AI coding
Kantarion: working with terrain and cliff textures
Brian Sink (beepo): modelling
Tarrasque: modelling
Sellenisko: additional model editing
Nexis: artwork and fine lining
ANDGIL: loading screen art
Xelos (Michael32): stash or stunning models and contributions
Dreamkraft: collection of fine ports that saved our model bank
bakr: for his amazing building models and vision of architecture
Maximal: for his stunning custom hero models

VOICE ACTING
Malmgrev: Prelate, Rangari, Captive, Mizrakh, Arnak, Wulnar, Magus, Warlock
HoS 2006 Team: Rogaar, Necrolyte, Skinner, Spearman

SPECIAL THANKS TO
General Frank, for Draenei vehicle models, icons and skins, plus many other bits and pieces.
WILL THE ALMIGHTY, for explosions of the buildings and units.
Mythic (now Vinz), for visual and special effects, spells, missiles, Draenei buildings and animations.
Hawkwing, for custom geosets when we needed them most.
stein123, for collections of treasures we thought lost, and preservation of the most rare and valuable models.
Darkfang, for skins and ability icons.
Tauer, for high quality named hero models and skins
PROXY, for doing what we were all too lazy to do with special models.
I3lackDeath, Wildfire and FeelsGoodMan, for the UI that inspired us to do our own UI.
P3in, for his stash of amazing special effects
Empyreal, for his visual effects of brilliant design.
Grey Knight, Deolrin and Red, for rally point animations.
The_Warchief, for his time indicators.
johnwar, for lots of reimagined orcs.
Vulfar, HappyCockroach, Ujimasa Hojo, Remixer, Rangnar, Racziel, Deolrin, Red, doom_sheep, eubz, 8512590215848, xw1995327www, Эльрат, Mc !, Fingolfin, Ageron, Tamplier, NilasAran_39, Lothar1994, for doodads.
NhazUl, for autocast.
~Nightmare, for his Move Mithril Spear 3.
Spellbound, for Lightning effects.
Sin'dorei300, for his collection of icons and UI assets
Kenathorn, for item models
Milan The Ripper, for Torchlight icons
Loken Ironwolf, for extracting Pale Orc sounds
DanielGovar, for the book page art
Nаirun, for melee and AI coding

MODELS LIST

UNITS, BUILDINGS, UPGRADES
OGRES Credits
Drudge Base model by Xaran Alamas. Collar by Blizzard. Axe by Justify.
Basher Base model by unknown contributor. Helm by Blizzard.
Skinner Model by Sellenisko. Reskin by Dmitry Rommel. Track icon by Maxwell.
Gladiator Base model by Blizzard, extracted by killax and replikanT. Claws by Darkwind.
Gronnling Base model by Explobomb and HerrDave. Head and skin by Sellenisko.
War Hog Base model by Callahan. Head by Tauer. Jaw by HerrDave. Accessories and boar by Blizzard. Armor by HerrDave.
Ogron Siegebreaker Model by Explobomb. Reskin by HandClaw. Portrait animation by HerrDave.
Keg Keeper Base model by strongwill. Barrel by Naga-Meister. Accessories by Blood Raven. Head by Tauer.
Giant Eater Base model by -Grendel. Weapon by Sunchips. Head by Blizzard (animated by Brian Sink/HoS team). Skin by Rommel, HandClaw and Tauer.
Gronn Base model by Blizzard, extracted by Soldier. Reskin by Rommel. Portrait animation by HerrDave.
Magus Model by Tauer. Reskin by HandClaw.
Geomancer Base model by Direfury. Staff by Blizzard. Reskin by HandClaw. Head by Tauer. Elemental by War of the Three Hammers team (preserved by stein123). Bulwark effect by Yours Truly.
Beastbreaker Base model by johnwar. Accessories by Blizzard. Reskin by Dmitry Rommel.
Slave Miner Base model by Ujimasa Hojo. Pick and skin by Blizzard.
Slave Fighter Base model by Stefan.K. Helm, weapon and skin by Blizzard.
Slave Charmer Base model by unknown contributor on XGM. Head, skin and wings by Blizzard. Portrait by kangyun. Charm by Mythic.
Slave Shortener Base model by johnwar. Skin by Blizzard.
Ruinous Calamity / Lava Elemental Base model and icon by SuPa-.
Broken Wolf Model by Sellenisko. Icon by Sin'doei300.
Carrion Roc Base model by Rise of the Horde team (preserved by stein123).
Frenzied Rylak Base model by Blizzard (extracted by ReVVeR). Blood by Vestras. Missile by kellym0.
Oculus Base model by Blizzard. Reskin by Dmitry Rommel.
Migrant Base model by infrenus. Blades by Mr.Goblin and PROXY. Pirate port by loktar.
Flamebringer Base model by Dmitry Rommel. Skin and parts by Blizzard. Missile by kellym0. Portrait by IronMaiden.
Imperator Base model by Dmitry Rommel. Skin and parts by Blizzard. Portrait by Rexxsar.
Slavedriver Base model by Direfury. Mace and head by Blizzard. Reskin by HandClaw.
Prophet of Ruin Base model by johnwar. Reskin by Dmitry Rommel. Accessories by Blizzard. Star by Grey Knight.
Warbringer Base model by johnwar. Reskin by HandClaw. Banner by HerrDave. Helm by Blood Raven.
Butcher Base model by Dionesiist (animations by Chriz). Mask, armor and banner by HerrDave. Blades and cauldron by Blizzard.
Altar of Goria Base model and stones by loktar. Skull by Blizzard. Banner by Ujimasa Hojo.
Stonehold Base model by Rise of the Lich King team. Accents and skin by Blizzard. Redesign by Trolldaeron.
Seat of Victors Base model by Rise of the Lich King team. Accents and skin by Blizzard. Redesign by Trolldaeron.
Gorthenon Base model by Rise of the Lich King team. Accents and skin by Blizzard. Redesign by Trolldaeron.
Mound Base model by Azazzello. Skin by Blizzard.
Ring of Blood Coliseum model by purparisien. Model base by Blizzard.
Smelter Base model by Mephestrial. Torch by Blizzard. Weapons by johnwar and Sunchips.
Den of the Breakers Base model and skull by Blizzard. Cave by HerrDave. Molten skin by Darkfang.
Rune Circle Base model by loktar. Runes by Retera. Skin by Blizzard.
Flame of Grond Base model by NilasAran_39, Storm Shadow and Galenrad. Pillar and skin by Blizzard.
Bazaar Base model and decorations by Blizzard. Marketplace by Potato_Powered.
(Items) Item models by Kenathorn and HerrDave. Orb models by General Frank. Axe and ring by terrio.
Storm Pillar Base and skin by Blizzard. Banner by loktar.
Sea Strand Rocks and piers by Azazzello. Decorations and skin by Blizzard.

ORCS Credits
Peon Base model by PROXY. Chest by 126647. Axe by Justify.
Grunt Base model and skin by Dmitry Rommel.
Spearthrower Base model by loktar. Thunderspear by Bloody_Turds.
Infiltrator Base model by HerrDave. Head and hair by Blizzard, extracted by Сказочник. Blade by PROXY. Missile by -Grendel.
Catapult Model and skin by Dmitry Rommel.
Brute Base model by HerrDave. Edits by stein123.
Marauder Base model by HerrDave. Edits by stein123. Hair by Fastumgel. Skin by Dmitry Rommel.
Dragon Whelp Base model and skin by Blizzard.
Drake Rider Base model by Sellenisko. Icon by Sin'dorei300. Jaw by Kwaliti. Missiles by kellym0 and Empyreal.
Raider Model and skin by Dmitry Rommel.
Necrolyte Base model by Kam, Xaran Alamas and Dmitry Rommel. Staff by Sunchips. Bones by Blizzard. Special effect by frostwhisper. Missile by -Grendel.
Warlock Base model by T.J. Skin by Dmitry Rommel.
Death Knight Base model by HerrDave. Reskin by Dmitry Rommel.
War Pig Base model and skin by Blizzard.
Daemonic Circle Model by JetFangInferno. Rune circle by Yuu Kusaheki / Yukito Tsukishiro (from XXX Holic / Tsubasa Reservoir Chronicle). Mass sacrifice icon by The Panda.
Daemon Base model by -Grendel. Head by General Frank. Blade by Mythic.
Eye of Killrogg Model by Dmitry Rommel.
Bone Warrior Base model by Mister_Haudrauf. Shield and armor by Dmitry Rommel. Skull by Blizzard. Skin by HandClaw.
Boarder Base model by Dmitry Rommel. Accents by HerrDave. Chains by Mythic. Portrait by General Frank.
Destroyer Base model by Blizzard. Accessories by HerrDave, Mr.Goblin and PROXY. Portrait by Murlocologist.Sword by paradise.engineeri.
Juggernaught Base model by Dmitry Rommel and Xaran Alamas. Icon by Mr.Goblin. Portrait by Tauer.
Mercenary: Zeppelin Base model by HerrDave. Blades by Mr.Goblin and PROXY. Portrait by IronMaiden.
Mercenary: Gronnling Base model by Explobomb and HerrDave. Head and skin by Sellenisko. Blades by Mr.Goblin and PROXY.
Mercenary: Pathfinder Base model by Tauer. Skin, hair and face by Blizzard.
Packleader Base model by PROXY. Weapons by Blood Raven. Axe by Deolrin and Red. Hair and skin by Blizzard.
Netherlord Base model by -Grendel.
Slayer Model and skin by Dmitry Rommel. Weapons by Blizzard. Visuals by Mythic.
Shadowblade Base model by General Frank. Blades by Uncle Fester. Head and hair by Blizzard, extracted by Сказочник. Warp effect by doom_sheep.
Altar of Conquerors (ex. Storms) Base model by Ujimasa Hojo. Pitlord preserved by stein123.
Great Hall Base model by Red XIII. Skin by Blizzard and Dmitry Rommel.
Stronghold Base model by Red XIII. Skin by Blizzard and Dmitry Rommel.
Fortress Base model by Red XIII. Skin by Blizzard and Dmitry Rommel.
Pig Farm Model by HerrDave and Tamplier. Pig by Blizzard.
Hall of the Brave Base model by Azazzello.Tusks by loktar.
Steelworks Model by Rise of the Lich King team (preserved by stein123). Reskin by Dmitry Rommel.
Hall of Legends Base model by NilasAran_39. Accessories and skin by Blizzard.
Temple of the Damned Base model by NilasAran_39. Skull and skin by Blizzard (extracted by HL_Vortex). Orb by General Frank.
Dragon Roost Nest by Stefan.K. Dragon by FerSZ. Skin by Blizzard. Original animations by Alok.
Chieftain's Hoard Base model by NilasAran_39. Gold by Mike.
(Items) Item models by Kenathorn and HerrDave. Orb models by General Frank. Axe and ring by terrio.
Hellfire Tower (ex. Dragon Tower) Base model by Azazzello.
Maw of Hell Base model by Azazzello.
War Docks Base model by NilasAran_39. Crane by Ket. Skin and decorations by Blizzard.

DRAENEI Credits
Artificer Base model by WyrWuulfe. Animations by Stefan.K. Focus by GoldenEggCN.
Peacekeeper Base model by Sellenisko. Face by Zenonoth. Reskin by Dmitry Rommel.
Rangari Base model by Gluma. Head by Hawkwing. Skin by HandClaw. Bow by Mythic.
Vindicator Base model by kangyun. Visuals by Mythic. Hair and face by Blizzard.
Irontusk Base model by Hawkwing. Reskin by HandClaw. Spear by Blood Raven.
Shadow Keeper Base model by Hawkwing. Head by Blizzard, extracted by Zenonoth. Staff by Epimetheus.
Eye of Augari Base model by Mythic. Reskin by HandClaw. Focus by GoldenEggCN.
Vigilant Base model by AndrewOverload519. Head, skin and shields by Blizzard (extracted by FeelsGoodMan).
Argunite Battery / Protector Base model by General Frank. Skin by HandClaw. Shield and missile by Mythic. Shrapnel by WILL THE ALMIGHTY.
Solar Hawk Base model by -Grendel. Head and portrait by Blizzard (extracted by gy0243).
Solar Flare Base model and skin by Blizzard. Missile by Mythic.
Skyguard Base model by General Frank. Skin by Blizzard.
Anchorite Base model by kangyun.
Sorcerer Base model by Hawkwing. Reskin by HandClaw. Visuals by Mythic.
Soulpriest Base model by old HoS team. Face texture by FrIkY. Armor by Blizzard (extracted by BloodRock). Staff by Stefan.K. Blessed ground effect by Vadim 647 and stan0033, rune circle by Wattpad (for King of Dragons Highschool DxD Fanfiction project).
Lucent Base model by supertoinkz. Crystals by Mythic. Skin by HandClaw.
Awakener Base model and skin by Blizzard. Shield by General Frank. Portrait by Ujimasa Hojo (head by Blizzard).
Sun Keeper (x3) Base model by Ujimasa Hojo, head by Blizzard.
Lightbringer Base model by General Frank. Reskin with Blizzard assets. Orbital rift by P3in.
Exarch Base model by Gluma. Face and shoulders by dickxunder. Wings by FeelsGoodMan. Blade by Hawkwing. Decorations by Mythic. Occulum by Sellenisko.
Arbiter Base model by Himperion. Reskin by HandClaw. Naaru by Hawkwing. Face and hair by Blizzard (extracted by deme3s and Darious). Accents by Solu9. Visuals by Mythic.
Consul Base model by kangyun. Collar by Stefan.K. Hair by Blizzard. Horns by PROXY. Beacon by Tranquil.
Prelate Base model by DarkClaw and classic. Hammers by Blood Raven. Wings by Mythic. Face by LRAC.
Praetorium Base model by Mythic. Skin by HandClaw. Geosets by Hawkwing.
Warriors' Tier Base model by Mythic. Skin by HandClaw. Geosets by Hawkwing.
Arkonite Crystal Base model by Mythic. Visuals by StefanK. Skin by HandClaw. Crystal by Blizzard.
Crystal Forge Base model by Mythic. Skin by HandClaw. Crystal by Blizzard.
Mana Forge Base model by Mythic. Skin by HandClaw. Forge by Blizzard.
Altar of the Naaru Base model by Mythic. Skin by HandClaw. Statue by Blizzard. Naaru by Bmm34.
Nexus Base model by Mythic. Skin by HandClaw. Geosets by Hawkwing.
Seat of Light Base model by Mythic. Skin by HandClaw. Geosets by Hawkwing. Force shield by Fingolfin.
Halls of Meditation Base model by Mythic. Skin by HandClaw.
Soul Shrine Base model by Mythic. Skin by HandClaw. Gravestones by Blizzard. Assets converted by Renn01 and Navys.
Sky Watch Base model by Mythic. Skin by HandClaw. Crystal by Blizzard.
Emporium Base model by Mythic. Skin by HandClaw.
(Items) Item models by Kenathorn and HerrDave. Orb models by General Frank. Axe and ring by terrio.
Argunite Cannon Base model by General Frank. Visuals by Stefan.K. Skin by HandClaw.
Argunite Mortar Base model by General Frank. Visuals by Stefan.K. Skin by HandClaw.
Argunite Melter Base model by General Frank. Visuals by Stefan.K. Skin by HandClaw.
Argunite Emitter Base model by General Frank. Visuals by Stefan.K. Skin by HandClaw.
Harbor Ward Base model by Mythic. Skin by HandClaw. Tower by Blizzard (ripped by Racziel).
Crystal Vault Base model by Mythic. Skin by HandClaw. Crystals by Uncle Fester.

NAMED HEROES Credits
Teron Gorefiend Base model by HerrDave. Reskin by Dmitry Rommel. Robe and weapon by Blizzard.
Yrel Base models by Stefan.K and kangyun. Extra animations by HerrDave. Hair by Blizzard (extracted by Razorclaw_X). Hammer by Deolrin and Red. Wings by Mythic. Face by FerSZ. Animations by Maximal.
Velen Base model by Stefan.K. Reskin and dress by Dmitry Rommel. Animations by HerrDave.
Arnak Bladeweaver Base model by Direfury. Helmet by Blizzard. Extra animations by HerrDave.
Rogaar the Half-Blood Base model by Sellenisko. Edited by Dmitry Rommel. Elemental by Astromen. Orb by Mythic.
Wulnar Steelskin Base model by Tarrasque. Extra animations by HerrDave. Portrait by old HoS team.
Orgrim Doomhammer Model by Tauer. Skin edited by Dmitry Rommel. Hammer by Murlocologist.
Varok Saurfang Base model by kangyun. Icon by LordGandulfo88. Skin by Blizzard.
Gul'dan Base model by Tauer. Skin edited by Rommel. Accents by Blizzard.
Teron'gor Base model by PROXY. Cloak by Raging Ent.
Cho'gall Base model by Tauer. Voidwalker by -Grendel (preserved by stein123).
Blackhand Model and skin by Dmitry Rommel. Weapons and skulls by Blizzard. Visuals by Mythic.
Rend Blackhand Base model by HerrDave.
Maim Blackhand Model and skin by Dmitry Rommel. Accessories by Pheonix IV and Blizzard.
Grommash Hellscream Base model by Tauer. Icons by Murlocologist and Sin'dorei300.
Garona Halforcen Base model by Sellenisko and General Frank. Head and hair by Blizzard, extracted by Сказочник. Daggers by Forgotten_Warlord.
Zolaana Base model by kangyun. Collar by Stefan.K. Hair by Blizzard. Horns by PROXY. Circlet by Kenathorn.
Maraad Base model by Stefan.K. Skin and head model by Blizzard. Sword by Blood Raven. Extra animations by HerrDave.
Grizzik Base model by Ujimasa Hojo, head by Blizzard.
Grizzik (Cursed) Base model by Hawkwing. Head by Blizzard, extracted by Zenonoth. Staff by Epimetheus.
Gug'rokk Base model by Direfury. Mace and head by Blizzard. Reskin by HandClaw.
Durotan Base model by Tauer.
Draka Base model by PROXY. Head and hair by Blizzard, extracted by Сказочник.
Fenris Base model by Эльрат (made for Rise of Lich King project). Skin by Direfury. Armor by Blizzard. Beard by Tauer. Icon by Murlocologist.
Ginghema / Bhastinde Base model by Sin'dorei300. Head and hair by Blizzard. Portrait animation by Stefan.K. Skulls by Doom Wolf. Weapon, accents and harness by -Grendel.
Kil'jaeden Base model by unknown contributor, converted from Blizzard's assets. Reskin by Dmitry Rommel. Source models ported by Zenonoth.
Mannoroth Model preserved by stein123, assumed to be made by IronMaiden. Based on Blizzard's assets. Armor and icon by Murlocologist.
Medivh Base model by Blizzard, extracted by Razorclaw_X. Reskin by Dmitry Rommel.
Gharal Base model by johnwar. Icon by Scias. Fix by Uraman. Concept by Feodor.
Mizrakh Base model by icewolf055 and Direfury. Horns by Blizzard, extracted by Zenonoth. Face by FeelsGoodMan. Icon by Murlocogist.
Kilrogg Deadeye Model by Tauer. Icon by HandClaw.

LEGION Credits
Fel Imp Base model preserved by stein123.
Succubus Base model preserved by stein123. Head, skin and wings by Blizzard. Portrait by kangyun. Charm by Mythic.
Sentinax Base model by Blizzard. Animations by Stefan.K. Warp effects by DeuceGorgon and Mythic.
Immortal Base model by Blizzard. Animations by Stefan.K. Warp effects by DeuceGorgon and Mythic.
Paraxis Base model by Blizzard. Animations by Stefan.K. Warp effects by DeuceGorgon and Mythic. Engine by General Frank. Blades by FerSZ. Visuals by Rykon-V73, JesusHipster, UgoUgo and Zephyrius2412. Emblem by xw1995327www.
Infernal (Greater) Base model by LRAC and FerSZ.
Infernal (Unstable) Base model by Blizzard, extracted by Zenonoth.

NEUTRAL UNITS Credits
Gold Mine (Draenor) Base model and additions by Blizzard. Crystals by Uncle Fester. Gold by Mike.
Black Gate Base model by Dark Hunter1357.
Black Market (Draenor) Base model by WarSC. Marketplace revamp by Ujimasa Hojo.
Artifact Merchant (Draenor) Base model by by johnwar. Head, skin and portrait by by IronMaiden. Shop by Эльрат.
Fountain of Life/Mana (Draenor) Base model by Yours Truly. Accents by Jab1z.
Mercenary Camp (Draenor) Base model by Иллисор, Кет.
Impaler Model by johnwar. Skin by Dmitry Rommel.
Smasher Model by Sellenisko. Reskin by Dmitry Rommel.
Handmaiden Base model by Sin'dorei300. Head and hair by Blizzard. Portrait animation by Stefan.K. Reskin by Handclaw.
Pitfighter Base model by Stefan.K. Skin and helm by Blizzard.
Wild Ogron Model by Explobomb. Reskin by HandClaw. Club by Sunchips.
Imperatrix Base model by Sin'dorei300. Head and hair by Blizzard. Portrait animation by Stefan.K. Reskin by Handclaw. Skulls by Doom Wolf. Weapon, accents and harness by -Grendel.
Soulgrinder Model by Explobomb.
Genesaur Model by Explobomb.
Deathbloom Model by Explobomb.
Giant Herder Base model by Callahan. Accessories and clefthoof by Blizzard. Rider by IronMaiden. Armor by HerrDave.
Overgrown Base model by Dreamkraft and Xelos. Palm by HerrDave.
Sporehost Base model by Blizzard, extracted by killax and replikanT.
Heartless Base model by Blizzard, extracted by killax and replikanT. Claws by Darkwind. Mask by Solu9.
Stalker Base model by Blizzard, extracted by killax and replikanT. Claws by Darkwind.
Blooddrinker Base model by Blizzard, extracted by killax and replikanT. Claws by unknown contributor. Icon by Mr.Goblin.
Shaper Base model by Blizzard, extracted by killax and replikanT. Claws by Blood Raven. Mask by Solu9.
Scrollkeeper Base model by Hawkwing. Head by Blizzard, extracted by Zenonoth. Staff by Epimetheus.
Talonguard Model by Blizzard, converted by Zenonoth. Weapons by Blood Raven.
Talon King Model by Blizzard, converted by Zenonoth. Weapons by Blood Raven.
Solarion Base model by Ujimasa Hojo, head by Blizzard.
Adherent Base model by Ujimasa Hojo, head by Blizzard.
Savage Model by Tauer. Axe by Blizzard.
Barbarian Model by Ujimasa Hojo.
Nomad Model by JokeMaster. Skin by Dmitry Rommel.
Rampager Model by old HoS team. Skin by Dmitry Rommel.
Shadowspeaker Model by Stefan.K., reskin by Dmitry Rommel. Icon by Ginufe.
Beastlord Model by BaiyuGalan. Skin by Dmitry Rommel.
Blademaster Model by Direfury. Blade by Murlocologist. Icon by stein123.
Returned Base model by П4ела. Helm, skin and axe by Dmitry Rommel. Dark skin by Mr.Goblin.
Restless Model by -Grendel. Head and portrait by paulH.
Eternal Model by -Grendel. Fur skin by Dmitry Rommel.
She-Wolf Base model by by Sellenisko. Head, hair and skin by Blizzard (extracted by Сказочник), edited by Dmitry Rommel.
Gronnslayer Model by BaiyuGalan. Skin by Dmitry Rommel.
Prowler Base model by Blizzard. Head and skin by Dmitry Rommel.
Prowler Alpha Base model by Blizzard. Head and skin by Dmitry Rommel. Arrow by JokeMaster. Spear by johnwar.
Goretusk Base model by Callahan. Skin and head by Blizzard.
Hellboar Base model by Callahan. Skin and head by Blizzard.
Wild Rylak Base model by Blizzard (extracted by ReVVeR). Blood by Vestras. Missile by kellym0.
Rylak Matriarch Base model by Blizzard (extracted by ReVVeR). Blood by Vestras. Missile by kellym0.
Draenei Kids Base model by Alethos / Ujimasa Hojo. Heads and skins by Blizzard (extracted by Zenonoth).
Sargerei Base model by Hawkwing. Reskin by HandClaw and Dmitry Rommel. Visuals by Mythic. Face by Blizzard.
Felsworn Base model by Hawkwing. Reskin by HandClaw and Dmitry Rommel. Visuals by Mythic. Face by Blizzard. Staff by PROXY.
Warped Base model by Retera.
Malformed Base model by Retera.
Lightless Base model by Direfury. Head and skin by Blizzard (extracted by Tier10Trash).
Desecrated Bones Base model by HerrDave.
Voidspawn Model by alfredx_sotn.
Grasp of the Dark Star Model by frostwhisper.
Star Shard Model by WILL THE ALMIGHTY.
Scarshield Base model by johnwar. Edits by stein123. Skin by chr2. Helm by Blizzard.
Inciter Base model by johnwar. Spear by Mythic. Icon by r.ace613.
Terrorizer Model by HerrDave. Skin by Dmitry Rommel. Blade by Blood Raven.
Behemoth Base model by HerrDave, edits by stein123. Skins by Dmitry Rommel, stein123 and HerrDave. Armor by Blizzard. Banner by Azazzello.
Corpse Burner Base model by Sellenisko. Wand by Sunchips. Skin by Dmitry Rommel. Skeleton by PAMEXI. Skeleton skin by Dmitry Rommel.
Hellcaller Base model by Ujimasa Hojo. Skin by chr2. Horns by Blood Raven. Wand by JesusHipster.
Siege Worker Base model by PROXY. Chest by 126647. Axe by Justify.
Sythegore Raider Hammer by Sunchips. Horns by HerrDave.
Fireshot Base model by General Frank. Bolt by Retera. Shield by HerrDave. Helmet by Blizzard.
Pale Wretch Base model by HerrDave. Old version by GhostThruster. Head, portrait and icon by SuPa-.
Pale Scavenger Model by HerrDave. Head, portrait and icon by SuPa-.
Pale Stinger Model by HerrDave.
Pale Eviscerator Model by HerrDave. Hammer by Tauer.
Pale Bloodgorger Model by HerrDave. Sword by Blood Raven.
Pale Desecrator Model by loktar. Skin by Blizzard. Sickle by Apocalypsen. Staff by stonneash.
Twilight Magus Model by Tauer. Reskin by HandClaw.
Void-Blessed Base model by Direfury. Mask by Blizzard.
Tormentor Model by Tauer. Skin preserved by stein123. Icon by Stanakin.
Ripper Model by Mister_Haudrauf. Skin preserved by stein123. Head by Dmitry Rommel. Icon by BLazeKraze.
Paingiver Base model by Aeonux. Skin and shield preserved by stein123 and edited by Dmitry Rommel.
Venomblade Base model by HerrDave. Head and hair by Blizzard, extracted by Сказочник. Blades by Lender and PROXY.
Plunderer Base model by johnwar. Skin by Dmitry Rommel. Icon by r.ace613.
Pillager Base model by johnwar. Head, blade and skin by Dmitry Rommel. Icon by r.ace613. Axe by Sliph-M.
Grunt Model and skin by Dmitry Rommel.
Spearman Base model by loktar. Thunderspear by Bloody_Turds.
Bloodclaw Base model by johnwar. Skin by IamMclovin. Icon by r.ace613.
Wolf Lord Base model by johnwar. Wolf by Эльрат (made for Rise of Lich King project). Icon by r.ace613.
Captive Base model by loktar. Reskin by Dmitry Rommel.
Unseen Defiler Model by Blizzard, converted by Astromen. Icon by Murlocologist.
Sister of Torment Base model preserved by stein123. Head, skin and wings by Blizzard. Portrait by kangyun. Charm by Mythic.
Felhunter Model by Blizzard, converted by Astromen.
Trickster Base model preserved by stein123.
Wildblaze Model by War of the Three Hammers team (preserved by stein123).
Adamant Base model by Kenntaur. Icon by PrinceYaser.
Felspark Base model by Tarrasque. Icons by Mad and Darkfang.
Marshblood Base model and icon by icewolf055.
Flame Walker Base model by Xelos. Icon by zadelim and Marrymind.

ICONS AND UI
Dusk of Draenor icons By HandClaw.
Draenei (Alliance) and Horde interface By HoS team, based on Blizzard's assets.

MUSIC
Assorted mission music is taken from soundtracks of World of Warcraft, Heroes of the Storm, Lord of the Rings: Conquest, Beowulf, Shadow of Mordor, Shadow of War, C&C4: Tiberian Twilight, League of Legends, Total War: Warhammer III, The Incredible Adventures of Van Helsing.

UNIT VOICES RECYCLED FROM OTHER GAMES (most non-Blizzard ones should be considered placeholders and will be replaced eventually)
DotA2: Gladiator, Netherlord, Ruinous Calamity, Awakener
World of Warcraft: Warlords of Draenor: most Draenei and Orc units and heroes, many ogres (Geomancer, Butcher, Giant Eater)
Warhammer 40000: Dawn of War (and derivatives): untis such as Infiltrator, Warbringer, Basher, older versions of some Draenei
Paladins: Consul, Vigilant, Sorcerer
Overwatch: War Hog
Heroes of the Storm: Yrel, Handmaiden, Shadowblade, Medivh, Gul'dan, Cho'gall, Slayer, Arbiter
League of Legends: Lightbringer, Lucent, Prophet of Ruin
StarCraft II: Protoss machine sounds
Mobile Legends Bang Bang: Orc Destroyer, Keg Keeper
Universe at War: Zolaana
War of the Ring: Pale Orcs; Eternal Darkness: Puppeteer's voice ("The Universe is a yawning chasm")
- Final interlude should now load properly.
- Chapter 4 Garona/Rogaar bug fixed.
- New unit voices for Arbiter and Anchorite.
- Chapter 4 final stage (in normal route) now also spawns a greater Infernal in addition to lesser ones.
- Slightly buffed the forces of Bladespire in Chapter 3.
- Some minor fixes for many models.
- Rangari cost increased.
- Chapter 2 Eyes of Kilrogg are now timed (90s) instead of permanent.
- Chapter 4 sacrificing allies should now give x1.5 the mana gained for player's units, and sacrificing dominated enemies should give x10 (maybe will increase further).
- Reconverted voice lines for Peacekeeper and Irontusk to reduce static.
- Cho'gall can now cast his ultimate more often.

- Final interlude should now load for everyone, at the cost of some reduction in detail. The post-credits scene is coming in a later update.
- Fixed lots of models that could crash the game above 1.29. Launching at 1.30 or higher is still very highly experimental, please provide feedback.
- Fixed M4 bugs with AI of ogres.
- In M4, ogre allies (but not Reckoners) now get a resource boost like Blackrock and Twilight's Hammer.
- New Giant Eater unit replies sound.
- Yrel, Velen, Daemon, Giant Eater, Skinner, Wulnar, Kil'jaeden models updated. Arnak skin made brighter.
- Damage of all frigate-type ships buffed.
- Fixed M3 bugs where random dialogue could overlap with cinematics of Bloodmaul and Grimfrost quests.
- Most ogres got new leg geosets with proper feet instead of stumps.
- Buildings now decay for 90s like units (which helps Draenei revive tanks).
- Some M0 default dungeon doodads replaced.
- Tree replaceable textures changed a bit to make sure the game properly blackens the trees on Fel.
- Main menu and loading screen updated to include HIVE credit.

GENERAL
- Local files now include the installation instructions and REG file that enables them automatically.
- All missions are now locked from the beginning and are unlocked one by one, in order. NOTE: if you really wish to open them again for some reason, type UNLOCK in the Prologue.
- Each campaign chapter got a book near the start that contains a hint to an achievement that will unlock the secret ending. Book will not appear if the achievement is already earned.
- Fixed some in-game tooltips that had wrong color, duplications or unclear descriptions, as well as describing entities that didn't happen before the opening of the Dark Portal.
- Some orc death sounds replaced to be less vanilla.

VISUALS
- Horde got a new UI frame, made from scratch by Murlocogist.
- Added an experimental feature of hero glow. Type heroglow in chat to enable team-colored glow on all heroes and hero-like units. Type again to disable it. This effect is purely visual.
- Fixed more models of doodads and some portraits (missed last time) that caused lag spikes on 1.30 or higher.
- Succubi model portraits now have fangs, consistent with WoW.
- In cinematic close-up frames, using more detailed succubi models now.
- New icons for Maraad, Eye of Prophecy, Bonesplitter and Chainbreaker.
- Updated the glitchy texture and model of Orc Rallypoint Banner (and variants).
- Experimenting with armor type icons; we are trying to find the ones that are comprehensive and not 100% WoW-copied, replaced Divine and Unarmored to see how it goes.
- Orc Netherlord, Blackhand and Gul'dan models slightly revamped.
- Orc tower doodads (in M0) should no longer appear with pitch-black roofs in version 1.29 and above.
- Removed required attachments of large and medium from small heroes.
- Emporium no longer has its overhead Tesseract visual.
- Uncorrupted Spearmen no longer use wrongly-colored spears.
- Shattered Hand Venomblade now has a prosthetic hand as all male warriors do.
- Added a few more additional animations for Yrel.
- Warbringer model got slight texture fixes.
- Prelate got a new cape.

GAMEPLAY AND BALANCE
- Weakened the Clan Banner and Grog healing to 2% and 1% respectively; to compensate, increasing banner durability and decreasing barrel mana cost.
- Veinrender proc chance increased to 20%.
- For all current and future Attack type heroes (Slayer, Prelate and Butcher), Mana cost of their spells is reduced.
- Eyes summoned by Rogaar now damage structures as well.

SPECIFIC MISSIONS
- Epilogue got a post-credits scene answering one of the most frequent lore questions.
- Epilogue visuals revamped, including lighting, doodads, terrain, orc clan composition and Kilrogg model.
- Fixed M3 bug where Velen's cinematic could be played more than once.
- In M4, Barbaros's projection is now transparent (for clarity that it's a magical vision).
- In M4, finishing a side quest after 80% gate power should no longer reset fog back to normal.
- In M4, Reckoners should no longer retain any units besides Crystals and Sorcerers (becoming Felsworn) after the side quest is complete.
- Further increasing mana gained by Circles in M4 for sacrificing allies and especially dominated enemies. Previously finishing up the mission was taking too long. Mana for Gul'dan's own minions will remain the same, though.
- M2 succubi vision now uses unique models for each of the three characters.
- M2 bug with sleeping Vigilants is resolved.
- Found a better sky for M2 Legion ships vision.
- In M2, units now can't walk through Horde banners.
- Grommash in M1 should no longer cast Blood Fury. In return, beating him until he honors Arnak by pretending to be defeated now awards an achievement.
- In M2, attempting to avoid fighting at sea and letting Horde ships amass will now make them deploy much more troops from the sea. Eventually all guarding Boarders will join, and in the (unlikely) case of somehow surviving that, Velen will be bombarded every few seconds until he dies or the ships are destroyed.
- In M3 Ginghema's dying animation should no longer glitch.
- In M4, if Avelarii dies while orbital bombardment is in progress, the cinematic should no longer show it.
- Reduced the Ogrogeddon achievement (M3) kill requirement to 50, let's assume each ogre was two-headed to add up to a hundred.
- Fixed a but that prevented the final achievement for the secret ending from being achievable in M4.

KNOWN BUGS
- The game may sometimes choose to shut down all special effects. Reload the map for it to stop.
- Subtitles may disappear from the game (but still appear in log). Go to options, turn the subtitles off, then back on.
- Game may crash with "not enough memory" message. Relaunch with fewer background apps.

BUG FIXES
- Putting Draenei heroes on a transport ship in M2 no longer makes you permanently lose them and render mission unwinnable.
Contents

The Heart of Storms: Dusk of Draenor (Campaign)

Level 5
Joined
Sep 11, 2016
Messages
19
You can follow the tutorial here.


Or

1. Type "regedit" in your window search bar

2. Look up "HKEY_CURRENT_USER\SOFTWARE\Blizzard Entertainment\Warcraft III" (Path may be slightly different, but alternative you could just press Ctrl + F to bring out find for Warcraft III")

3. Right click and then select DWORD, rename it to "Allow Local Files", and set its value to 1.

Alternatively, run this command in command prompt (cmd): reg add "HKCU\Software\Blizzard Entertainment\Warcraft III" /v "Allow Local Files" /t REG_DWORD /d 1
 
Level 5
Joined
Jul 23, 2021
Messages
19
You can follow the tutorial here.


Or

1. Type "regedit" in your window search bar

2. Look up "HKEY_CURRENT_USER\SOFTWARE\Blizzard Entertainment\Warcraft III" (Path may be slightly different, but alternative you could just press Ctrl + F to bring out find for Warcraft III")

3. Right click and then select DWORD, rename it to "Allow Local Files", and set its value to 1.

Alternatively, run this command in command prompt (cmd): reg add "HKCU\Software\Blizzard Entertainment\Warcraft III" /v "Allow Local Files" /t REG_DWORD /d 1
Alright I looked up,
"HKEY_CURRENT_USER\SOFTWARE\Blizzard Entertainment\Warcraft III"
but there's already something in that file named "Allow Local Files".
 
Level 5
Joined
Sep 11, 2016
Messages
19
You certain its value is already set to 1?

If not then please set it to 1, or you could remove it and then create a fresh DWORD, rename it to "Allow Local Files", set the value to 1 and launch the game again. If you do everything correctly when you load the game. You should see custom menu and UI
 
Level 10
Joined
Feb 21, 2015
Messages
363
I download a 1.27 version of the game specifically for this campaign, but the campaign runs like this, see attached picture.
Anything wrong I'm doing? I tried it previously with my main 1.31 version of the game. Same issue
 

Attachments

  • Screenshot (1264).png
    Screenshot (1264).png
    2.5 MB · Views: 12
Level 3
Joined
Nov 3, 2018
Messages
12
First of all, congratulation for this massive work.
It's hands-down astounding and it's nice to be back to Warcraft III after the reforged fiasco -- and that's thanks to this project tempting me to pick wc3 back up.

I see you're still working on content so I believe some criticism could be helpful for your next works.
There's really just one thing that's "off" in the campaign, and that's on the design area: overdesign and virtually absent learning curve.

Players get thrown very vast into a very messy and complex gameplay. We get to manage 5 heroes already on the second mission, without really having time to familiarize with their abilities, and that's with most units having 1-2 active abilities and usually one passive too.
That's WAY too much, WAY too soon.
Now I'm into the third mission and it seems this is a consistent design flaw: we get thrown into the Draenei base building and management, starting with the full tech tree unlocked right away. All while managing two bases, and four heroes to boot!

Sometimes less is really more, for your next works my advice is to really simplify gameplay and introduce mechanics more gradually.
On unit design, for example, give less abilities on non-hero units, instead working on synergies and match-ups to provide the higher end of the learning curve.
If you want reference on how to give proper time to a player to familiarize with all mechanics, units, abilities and so on, look no further than the original Warcraft 3 campaigns.
Reign of Chaos is amazing in this regard, with players familiarizing with all races peaking in the Hyjal showdown.

All of this said - everything else was amazing: from the assets to the level design. Good job! :grin:
 
Level 7
Joined
Aug 5, 2018
Messages
62
Heart of Storms Public Beta requires a clean (non-modded) English version of Warcraft III: The Frozen Throne, patched to 1.27b. It has also been tested on 1.29.2 and works fine, though you may encounter a few minor bugs.
Awesome that it works on those versions.

I'd like to ask, is there any reason a non-English version might cause issues? Usually in custom campaigns some text strings from the base game stay translated, but that has never been a problem in the campaigns I played (Arkain, AoRtW, CotF, RotB, SoH...).
 

Rommel

Hosted Project: HoS
Level 19
Joined
Mar 31, 2004
Messages
137
That's WAY too much, WAY too soon.
We learned that lesson! Won't be making any sudden introductions in Act II. It will be longer and more balanced in terms of hero-centered and normal base-related missions. Act I had just too many events and heroes to press into a rather limited mission span.
And thank you! Glad you liked it, and the feedback is invaluable to becoming better :)

I'd like to ask, is there any reason a non-English version might cause issues?
That's because local files we use override a few text files of the game that can't be changed in World Editor. If you wish to play any other campaign or vanilla game without this interference, temporarily rename the UI folder in local files and just change it back when playing HoS. Sorry for inconvenience, it's just something WC3 developers didn't think about back in 2003.
 
Last edited:
Level 5
Joined
Mar 27, 2019
Messages
15
Sometimes less is really more, for your next works my advice is to really simplify gameplay and introduce mechanics more gradually.
On unit design, for example, give less abilities on non-hero units, instead working on synergies and match-ups to provide the higher end of the learning curve.
I agree your opinion about introducing mechanics more gradually, but I think it's unnecessary to give less abilities on non-hero units. More active abilities mean more tactical possibilities and current unit design is just wonderful and absolutely has synergies. Some people even have developed more than three ways to complete Chapter 2 (Mass Solar Hawks / Sorcerers + Anchorites / Soulpriests + Argunite Batteries + Vigilants, etc). More choices motivate players to invent more tactics and play more rounds. That's the beauty of this game and why should it be the same as the original campaign?
 
Level 28
Joined
May 14, 2021
Messages
1,112
will it by playabel at verstion 1.35 ?
The issue is Heart of Storms relies on the built-in custom file that uses the MPQ format instead of CASC and has never been tested in Reforged.
As you might know, recommended version for this campaign was 1.27b and 1.29.2, though the latter is still prone for little bugs.
As such, if you attempt to install it on 1.35, despite putting the custom file, the campaign is still bugged with tons of green cubes and green icons.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,804
A huge mod, a years long risk, but a fulfilled passion nonetheless.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Level 2
Joined
Apr 23, 2019
Messages
11
Sorry if this is a redundant question, but I'm on 2.7b and I see green boxes in the first mission in place of the actual models/assets. I'm assuming it's to do with the local files, but they're enabled(changed that value in the registry to 1), and I downloaded them in the root folder. Assuming the root folder is the main War3 folder.

Any suggestions?

EDIT: Nevermind, I'm an idiot. Works like a charm now :grin:
 
Last edited:
Level 8
Joined
Jul 22, 2017
Messages
217
Thanks, let's see if we can identify any errors...

Sun Keeper is a summon only in the current version, basic version summoned by arakkoa ships (Awakeners), and improved version by Exarch hero.
Is Sun Keeper a summoner or a trainable unit in the melee map?
 
Level 5
Joined
Sep 11, 2016
Messages
19
Holy smoke! Okay, that's awesome and it's more than I expected. I played 1.67 for a bit, but I am tempted to hold off until 1.68 for a re-run to see new stuff that was added. I bet there will be even more when it's out of the beta stage.

Really glad to see new things being added, I look forward to see how it turn out--and of course for Act 2, 3 and future one.
 

Rommel

Hosted Project: HoS
Level 19
Joined
Mar 31, 2004
Messages
137
Aaaaand it's done! 1.68, the final release version, is up, awaiting the feedback for likely hotfixes but overall it's the end of open beta for Act I!

We've fixed a lot of issues, revamped graphics (including adding a new Horde UI by @Murlocologist), sounds and balance, and, most importantly, made a new ending cinematic following the updated Dark Portal scene. A lot of questions will be answered, but new questions will arise...

image.png

image.png

image.png

Besides, an inportant feature has been added: although secret achievements and the true end boss were present in HoS since the earliest version, apparently we hid them too well, as thus far not a single player was able to uncover the real ending (cheers to @NovaLan who got close!). Thus we decided to make it a bit easier and added a Black Book in every playable mission that contains a hint on the corresponding secret achievement. These books are located in plain sight and hopefully the hints will make it easier, but still challenging! We also plan to release a number of videos showing completing HoS Act I on the highest difficulty and with the true ending.

Note: the new ending scene is not the secret one, and will be available for players who complete the campaign normally.

Speaking of which, now all missions are properly unlocked after completing the previous ones...
...but you can cheat by typing unlock in game chat :)

Here's the complete list of changes and fixes:

GENERAL
  • Local files now include the installation instructions and REG file that enables them automatically.
  • All missions are now locked from the beginning and are unlocked one by one, in order. NOTE: if you really wish to open them again for some reason, type UNLOCK in the Prologue.
  • Each campaign chapter got a book near the start that contains a hint to an achievement that will unlock the secret ending. Book will not appear if the achievement is already earned.
  • Fixed some in-game tooltips that had wrong color, duplications or unclear descriptions, as well as describing entities that didn't happen before the opening of the Dark Portal.
  • Some orc death sounds replaced to be less vanilla.

VISUALS
  • Horde got a new UI frame, made from scratch by Murlocogist.
  • Added an experimental feature of hero glow. Type heroglow in chat to enable team-colored glow on all heroes and hero-like units. Type again to disable it. This effect is purely visual.
  • Fixed more models of doodads and some portraits (missed last time) that caused lag spikes on 1.30 or higher.
  • Succubi model portraits now have fangs, consistent with WoW.
  • In cinematic close-up frames, using more detailed succubi models now.
  • New icons for Maraad, Eye of Prophecy, Bonesplitter and Chainbreaker.
  • Updated the glitchy texture and model of Orc Rallypoint Banner (and variants).
  • Experimenting with armor type icons; we are trying to find the ones that are comprehensive and not 100% WoW-copied, replaced Divine and Unarmored to see how it goes.
  • Orc Netherlord, Blackhand and Gul'dan models slightly revamped.
  • Orc tower doodads (in M0) should no longer appear with pitch-black roofs in version 1.29 and above.
  • Removed required attachments of large and medium from small heroes.
  • Emporium no longer has its overhead Tesseract visual.
  • Uncorrupted Spearmen no longer use wrongly-colored spears.
  • Shattered Hand Venomblade now has a prosthetic hand as all male warriors do.
  • Added a few more additional animations for Yrel.
  • Warbringer model got slight texture fixes.
  • Prelate got a new cape.

GAMEPLAY AND BALANCE
  • Weakened the Clan Banner and Grog healing to 2% and 1% respectively; to compensate, increasing banner durability and decreasing barrel mana cost.
  • Veinrender proc chance increased to 20%.
  • For all current and future Attack type heroes (Slayer, Prelate and Butcher), Mana cost of their spells is reduced.
  • Eyes summoned by Rogaar now damage structures as well.

SPECIFIC MISSIONS
  • Epilogue got a post-credits scene answering one of the most frequent lore questions.
  • Epilogue visuals revamped, including lighting, doodads, terrain, orc clan composition and Kilrogg model.
  • Fixed M3 bug where Velen's cinematic could be played more than once.
  • In M4, Barbaros's projection is now transparent (for clarity that it's a magical vision).
  • In M4, finishing a side quest after 80% gate power should no longer reset fog back to normal.
  • In M4, Reckoners should no longer retain any units besides Crystals and Sorcerers (becoming Felsworn) after the side quest is complete.
  • Further increasing mana gained by Circles in M4 for sacrificing allies and especially dominated enemies. Previously finishing up the mission was taking too long. Mana for Gul'dan's own minions will remain the same, though.
  • M2 succubi vision now uses unique models for each of the three characters.
  • M2 bug with sleeping Vigilants is resolved.
  • Found a better sky for M2 Legion ships vision.
  • In M2, units now can't walk through Horde banners.
  • Grommash in M1 should no longer cast Blood Fury. In return, beating him until he honors Arnak by pretending to be defeated now awards an achievement.
  • In M2, attempting to avoid fighting at sea and letting Horde ships amass will now make them deploy much more troops from the sea. Eventually all guarding Boarders will join, and in the (unlikely) case of somehow surviving that, Velen will be bombarded every few seconds until he dies or the ships are destroyed.
  • In M3 Ginghema's dying animation should no longer glitch.
  • In M4, if Avelarii dies while orbital bombardment is in progress, the cinematic should no longer show it.
  • Reduced the Ogrogeddon achievement (M3) kill requirement to 50, let's assume each ogre was two-headed to add up to a hundred.
  • Fixed a but that prevented the final achievement for the secret ending from being achievable in M4.

KNOWN BUGS
  • The game may sometimes choose to shut down all special effects. Reload the map for it to stop.
  • Subtitles may disappear from the game (but still appear in log). Go to options, turn the subtitles off, then back on.
  • Game may crash with "not enough memory" message. Relaunch with fewer background apps.
 
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Level 7
Joined
Jul 17, 2018
Messages
185
I hadn't realized there was this campaign, I'm going to play it :grin:

Edit: We download again because another version just came out :xxd::xxd:
 
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Level 7
Joined
Jul 17, 2018
Messages
185
Hi @Rommel , I really liked the terrain textures in the campaign, are the textures hive (so I can search for them) or not? 😅
 
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Level 9
Joined
Apr 12, 2018
Messages
65
This campaign was a delight. I played it on patch 1.31 and it worked flawlessly for me, with no issues encountered whatsoever (which was a relief because I was constantly expecting for something to happen, but nope!). Throughout one singular sitting too. To me, everything was stellar, from the story, the visuals, the cinematics, the gameplay. I tried it out on normal difficulty and not gonna lie, I was VERY overwhelmed at first with the new things I had to touch up on, and this ties in to some of the criticism I have.

I do not remember as of writing this the mission names or their numbers, so I will mostly be addressing what's happening as I will not be mentioning anything too specific that requires screenshots, etc.
In the beginning section of the mission where Arnak and his buddy are defending Karabor from the Horde, I feel like the force we are given with to defend against the first waves until Maraad arrives is rather...lacking, mostly due to how weak the Draenei Tier 1 Melee units are, that was one issue I had. On the same mission, when you first get Yrel and her squadron, I feel like there should be a small pause before the first waves start again so soon, as you aren't given a lot of time to breathe and see what the hell Yrel does (this I've ran into many times, where I have to read what spells of new units do and at the same time I'm under fire by enemy attacks).
In the mission where you have to ally with one of the Ogre clans, whilst that mission in of itself isn't too difficult, the special challenge, which is killing everyone and not allying with any of them, feels way too difficult for two reasons. One; You are not allowed to build Nexuses and gain gold, whatever gold you gain is through creeps or through the random gold chests you find, so training enough units in order to kill all of them, is almost impossible in my eyes. And two; Its rather annoying that the Ogres spawn units from their production buildings rather then train them, to a point where I had my units wiped out because I didn't realize they spawned. Besides that, I have no other criticisms or nit-picks regarding the campaign.
Do take my criticism with a grain of salt, I do not believe these to be game-breaking flaws or whatnot, more like quality of life implementations that would make the average player's time a little more enjoyable.

I hope Act Two arrives soon, as this campaign has earned its spots as one of my favorites. Now I shall go back to replaying this, try and get all of the secret challenges and change some of my choices to see how they affect the story/gameplay. 5 stars!
 
Level 5
Joined
Mar 27, 2019
Messages
15
Wow, the new-added scence in the finale is really impressive! Both visual and auditory effects give me a sense of horror film. Can't wait to play Act II.:thumbs_up:


The Stygians, and the reference of 'Machine'... they are inspiration derived from Warhammer, aren't they? :xxd:
 
Level 5
Joined
Sep 11, 2016
Messages
19
I mean if Games Workshop isn't overprotective of their IP, we wouldn't have Warcraft as we know it today and it's just going to be another Warhammer game.


I'm super glad Rommel took inspiration from Warhammer though, at least that's how Warcraft is like before Blizzard Disneyfy the whole universe and everything in there. I'm just glad we get to have a piece of Warcraft content that isn't sanitized, and everything still feels gritty and metal . :mwahaha:
 

Rommel

Hosted Project: HoS
Level 19
Joined
Mar 31, 2004
Messages
137
@Rennathrim
Thank you! It's really inspiring to hear that, and we're glad you enjoyed the campaign :3
Regarding difficulty, we will probably tweak in in a possible future patch, however, the first defense phase has a certain way of making it almost effortless (let's say enemy units who turn back are killed for "cowardice" (and to avoid situations where they could be out of player's reach), and it's possible to exploit that...) without outright cheating, so we decided to keep the current situation and let players who discover that workaround have it easy. But as I said, it's all a matter of further tweaking, we're not abandoning Act I!

@NovaLan
Thanks! We did aim for a creepy and eerie feeling for everything Void-related, and turned it up to eleven in this scene. There will much more to tell and show about Shial and the Void, and even before Act II is released...

As for Stygians, we did base them of Warhammer concepts before Warhammer became as mainstream as it's now) We actually toned it down now, and made them more Greek/Roman styled - ironically, that's what Games Workshop did with Stormcast Eternals in Age of Sigmar... But Stygians are, for all intents and purposes, Titanforged - Blizzard did show a bit of how ruthless and oppressive they can be, with Mogu in Mists of Pandaria. Stygians are a step further, they were never corrupted by the Curse of Flesh and, while they firmly oppose the Burning Legion, are not so different from it it terms of methods or even goals.

@Das Kebab
Ohh, thank you! "Gritty and metal" is exactly what we were aiming for!
One thing from early Warhammer-inspired Warcraft we're keeping is the Chaos Star. You can't have the Twilight's Hammer without it)
 
Level 7
Joined
Oct 22, 2004
Messages
68
darn it, i got beaten to it. spot on with the the warhammer homage :D. nice to see they make a comeback.15 years or so after the original trailer. and that new unsettling scene spot on. very lovecraftian/ void/ etc. beautifuly crafted. and perfect grim dark. guldan is even more a character you love to hate.. may your passion and madness never dull. great job!
 

Rommel

Hosted Project: HoS
Level 19
Joined
Mar 31, 2004
Messages
137
@muaddib

Thank you! We specifically made Gul'dan built up as a villain across the whole campaign and them made him playable, turned out even a bit like a homage to Warcraft III that ended with Scourge's second campaign and Arthas' victory) Rise of the Horde was the triumph of Gul'dan after all, even though he's not directly related to HoS heroes and villans.

Meanwhile, we're uploading videos of a complete walkthrough with secret achievements on hard mode. If you're stuck or just want a recap, feel free to check them out!

 
Level 3
Joined
Jan 11, 2020
Messages
20
We're finally out of the beta. This is one of the, if not the best custom campaign I have ever played. Super hyped for Act-2.

Here's hoping Act-2 will be available for one of the pre-reforged/classic versions (1.27b-1.31.1) of the game too. The reforged engine is an oversized-bloated mess with performance issues.
 
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Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,492
darn it, i got beaten to it. spot on with the the warhammer homage :D. nice to see they make a comeback.15 years or so after the original trailer. and that new unsettling scene spot on. very lovecraftian/ void/ etc. beautifuly crafted. and perfect grim dark. guldan is even more a character you love to hate.. may your passion and madness never dull. great job!
frick all the vets coming out of their coffins to see HoS release. xD
 
Level 7
Joined
Oct 22, 2004
Messages
68
what can i say kyrbi. rommel and other content creators are clearly better necromancers then guldan, who can raise us vets :p on a serious note. thank you for the other threads with the youtube videos. apprecite the tips! that epilogue.. goosebumps
 
Level 2
Joined
Apr 3, 2022
Messages
5
Is there a way to active local files in reforged so We don't get green box texture?
I really want to play this but I only have latest version of the game (1.35)
 
Level 28
Joined
May 14, 2021
Messages
1,112
Is there a way to active local files in reforged so We don't get green box texture?
I really want to play this but I only have latest version of the game (1.35)
1.This campaign only works best on non-Reforged WC3 (1.27, preferably). Original author doesn't support the Reforged version.
2.Please take a look on this post (the picture, marked by red boxes), especially Step 2-4. This might solve 99% of the problem with this campaign.
 
Level 28
Joined
May 14, 2021
Messages
1,112
Just a quick FYI, for anyone who might encounter a similar error:
View attachment 428646

I lost the better part of my Saturday to this, about 5 hours.
In my case, the simple solution, which I found by accident, was to run it via "Warcraft 3" (with the little green orc) instead of "Frozen Throne" (with the little cold-toilet prince).
This might be helpful for those who want to start the 1.29.2 game that you got it from this forum, because the installation folder still keeps the old Frozen Throne, which is no longer working anymore (due to the fact both ROC and TFT games are now merged into the old ROC executable as of 1.28.4). Same thing goes for the WE executable file (World Editor.exe instead of Worldedit.exe).
Running Warcraft III.exe now starts the Frozen Throne, but you can revert back to original Reign of Chaos with a small icon next to "Single Player" button or by modifying the registry called "Preferred Game Version" in "HKCU\Software\Blizzard\Warcraft III" (0 for ROC, 1 for TFT).
Alternatively, you could just delete the "Frozen Throne.exe", "War3.exe", and "Worldedit.exe". Those are pretty much useless in 1.29.2.
Last, but not least, it's technically a wrong forum. You must post any kind of Warcraft III problems in Warcraft Discussion.

So after finishing chapter 2 i cant progress further. Menu doesnt give me a new chapter. Does anybody know what is the problem?
Hello, are you playing on 1.31 or higher by any chance? We once got this bug there.

The only workaround is to type "unlock" (sans quotes) in the Prologue.
Speaking of the Rommel's answer, missing campaign chapters in 1.31.1. is one of the big bug that some people encountered it 4 years ago:

Basically, you either follow his own suggestions (use "unlock" code in Prologue) or just edit the W3P files (which records the progress of CC) and manually add the strings called "ButtonXX=1". To find that file, navigate to "Users\[username]\Saved Games\Warcraft III\Profile1".
I can't guarantee if the old trick (W3P) works because it might risk your game itself, so please do what Rommel said (use "unlock" code in Prologue).
 
Level 13
Joined
Jun 9, 2008
Messages
258
Last, but not least, it's technically a wrong forum. You must post any kind of Warcraft III problems in Warcraft Discussion.
Ok, thanks. I only recently installed 1.29.2 and thought it might be a HoS specific-issue, considering there was a few extra steps in the installation I thought I might have messed up.

Getting more on topic again, I started playing the campaign, and while I share much of the common criticism (see: steep learning curve, especially for someone like me who hasn't played even the vanilla Frozen Throne campaign in over 10 years) I feel it's very important to stress out what a gorgeous creation this is. And I really hope everyone involved in this project keeps in mind that all the criticism here is intended very much as constructive criticism.
 
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