The Eternal Dynasty

This bundle is marked as approved. It works and satisfies the submission rules.
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-Custom Race: The Eternal Dynasty-

This is an undead custom race that was inspired by Tomb kings from WarHammer Fantasy and Age of Mythology.

Made with Reforged: Classic graphics (Can be played with HD Graphics). This is an edit of the melee map Divide and Conquer to include The Eternal Dynasty as a playable race.
To play The Eternal Dynasty, select Undead and click Yes at the start of the map.


Race Tips and Important Information.

Buildings:
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  • When first starting the map, order Pyramid to Entomb your gold mine. Gold is passively collected.
  • With the exception of the Pyramid and Entombed gold mine, all buildings require blight to build.
  • The only buildings that spread blight are newly constructed Pyramids and Spirit Obelisks.
  • Buildings are built with orc style of construction.
  • When using the Ascend ability with the exception of the pyramid, ascended buildings require blight to descend.
  • Entombed gold mines are separate entities from your Pyramids.

Units:
221857-1b2fdb7d8b1ea4dd993f3a48fd501d15.png
  • Units are slower than the other Races units.
  • Pyramids and Spirit Obelisks have Awakening Aura which increases nearby friendly units' movement speed.
  • Living Idols are one of your most vital units as they can switch between auras and can resurrect your dead. When first starting the map it's recommended to activate its Glyphs of Compulsion as its speed bonus stacks with Awakening Aura.
  • The Eternal Dynasty lacks instant healing, relying on healing over time.
  • The Eternal Dynasty lacks strong air units.
  • With the exception of the Necrotect and Heroes, Skeletal units do not have a decay flesh or decay bone animation so their bodies are invisible.


Changelog

Tier 1

Tier 2

Tier 3

Credits



1.0 Uploaded to map development


1.0 Uploaded the map section.
-Small misc changes
-replaces doodads with correct tileset ones
-Fix blight placement on desecration


Primary structure that receives gathered resources and spreads blight.
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Trains:
Necrotects: Ancient skeletal architect. Basic worker unit. Can harvest lumber, build structures, Repair and Unsummon Buildings. Attacks land units and trees.
221842-053676302cc81e67295cf1f8f93169a5.png
Upgrades:
  • Grand Pyramid: Upgrade to Grand Pyramid to enable the production of additional types of structures, units and the ability to attack
  • Backpack: Gives specific Eternal ground units the ability to carry items.

Abilities:
  • Ascend: Allows the Pyramid to levitate out of the ground so that it can move and engage units in combat. Pyramid retains its Fortified armor and ability to receive lumber. Does not require blight to descend.
  • Entomb: Entombs a Gold Mine, slowly draining it of its gold.
  • Spread Blight: Expands buildable ground.
  • Awakening Aura: Increases nearby player ground units' movement speed.



Entombed gold mine that passively mines gold.
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Vital Structure. Spreads blight and provides food, which increases the maximum number of units that can be trained.
221835-8a9ba8d40031a5c9fb05b905c245ed61.png

Abilities:
  • Spread Blight: Expands buildable ground.
  • Awakening Aura: Increases nearby player ground units' movement speed.



Defensive structure. Attacks land and air units.
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Provides attack, armor and building upgrades for The Eternal units. Also Serves as a drop-off point for harvested lumber.
221839-4385d239e860edbfaee52dac7c672322.png

Upgrades:
  • Koprite Armor, Ironite Armor, Obsiusite Armor: Increases armor of Swordmasters, Bowmasters, Carrion Riders, Tyrants, Living Idols, Jackals, Giant Sand Worms.
  • Koprite Melee Weapons, Ironite Melee Weapons, Obsiusite Melee Weapons: Increases damage of Swordmasters, Tyrants, Jackals.
  • Koprite Ranged Weapons, Ironite Ranged Weapons, Obsiusite Ranged Weapons: Increases damage of Bowmasters, Carrion Riders, Skull Catapults, Giant Sand Worms.
  • Ascend: Gives specific The Eternal structures the ability to levitate off the ground
  • Entombed Servants, Entombed Condemned: Increases the amount of gold drained by Entombed Gold Mines by 5.


Creates a shop with purchasable items. The items available depend upon what level of upgrade your Pyramid has (Pyramid, Grand Pyramid, and Black Pyramid) which buildings you have.
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Summons Heroes. Revives slain Heroes.
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Summons:
Tomb King: Warrior Hero, adept at combat and manipulating the battlefield.
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Abilities:
  • Compel - Gives a divinely ordained order to targeted units, increasing attack speed , Movement speed, and damage . However, a targeted unit can not cast spells under its effects.
  • Cleaving Sickles- The razor sharp blades of the heroes' weapons cleave through enemies dealing damage to nearby foes in an AoE.
  • Impaling bones - Using bones of laying forgotten beneath the earth, shooting spiked ribs out in 3 straight lines, dealing damage and hurling enemy ground units into the air in their wake, stunning them. Main wave has greater distance than the secondary ones.
  • Avatar of Neru - Prays to Goddess Neru gaining increased armor, hitpoints, and spell immunity.

Liche of Usirian: Mystical Hero, adept at using death magic to healing allies and cripple foes.
221846-92736096772cc31e529057d5a70a8555.png
Abilities:
  • Dark Mend - Calls upon the mystical power of the underworld to the world of living. Friendly units affected by Dark Mend will be healed hit points over time, and enemy units will be damaged over time.
  • Soulblight - Harnessing the darker powers of the underworld, the Arch-Liche weakens his foes' will to survive the battle. Reduces armor and speed.
  • Desecration - The Hero comments taboo by destroying the bodies of the dead and Consuming the life force of the souls for his own healing. Deals damage and heals based on the number of corpses and blighting the ground.
  • Resurrection - Calls upon the power of Usirian. Friendly units brought back to life.

Hunter of Sokth: Cunning Hero, adept summoning and overwhelming units.
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Abilities:
  • Summon Scorpion - Summons a Pit Scorpion
  • Scarab Trap - Summons a trap that activates when an enemy unit approaches. The trap will release scarabs to attack your enemies. Maximum of 7 traps at the same time.
  • Datura Poison - Increases the damage of the Hunter's attack by adding poison. Deals initial damage, and damage every second.
  • Viper Strike - Allows the Hunter of Sokth to become invisible, and move faster until the Hunter of Sokth attacks a unit. The attack will deal bonus damage.

Priest of Khsar: Mystical Hero, particularly adept at using desert to damage his foes.
221843-5dd76d8cde1b77b87d9b7cf09ebce1f5.png
Abilities:
  • Whirlwind - Caster Summons a cone of sandy air that rips the flesh from enemy units in its path.
  • Sand Cloud - Engulfs the unit in sand, providing armor and causing damage to nearby enemy land units. Drains mana until deactivated.
  • Farsight - Reveals the area of the map that it is cast upon. Also reveals invisible units.
  • Sand Storm - Summons a fierce controllable Sand Storm that slows enemy units' movement speed and damages enemies.



Primary troop production building.
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Trains:
Swordmasters: Powerful, but slow skeletal warrior.
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Abilities:
  • Ancient Sword Techniques - The Swordmaster’s ancient training grants him a 7% chance to evade and 12% chance to deal extra 10 damage.

Bowmasters: Powerful, but slow skeletal archer, effective against air units. Requires Repository.
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Abilities:
  • Ancient Poisons - The Bowmaster coats his arrows a nausea potion that has 25% chance to cause his organic targets to miss 25% of their attacks for 5 seconds

Living Idols: Vital unit. Living statues that can support your army with different auras. Has no Attack. Requires Grand Ossuary.
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Abilities:
  • Eternal Oaths - Revives fallen player skeletal units with 50% of their max hit points.
  • Divine Glyphs (1) - Glyphs of Compulsion: Enscribs the living idol with Glyphs that increases nearby friendly units' movement speed and attack rate by 20%.
  • Divine Glyphs (2) - Glyphs of Conservation: Enscribes the living idol with Glyphs that increases nearby friendly units' life regeneration rate.
  • Divine Glyphs (3) - Glyphs of Attenuation: Enscribs the living idol with Glyphs that decreases nearby enemy units’ movement speed and attack rate by 20%.
  • Heberation - The Living Idol enters hibernation becoming stationary gaining spell immunity, increased armor and health and mana regeneration, but loses its ability to use its abilities.
Upgrades:
  • Rediscover Ancient Sword Techniques: Allows Swordmasters to have Ancient Sword Techniques, which increases their combat capabilities.
  • Rediscover Ancient Poisons: Allows Bowmasters|r to have Ancient Poisons, which allows them a chance to cause enemy units to miss attacks. Requires Repository.
  • Rediscover Heberation: Enables the ability for Living Idols to assume Heberation. Heberation transforms the Living Idol into a statue with high armor, spell immunity, and regeneration. The Living Idol cannot move or use abilities in this form. Requires Grand Pyramid and Grand Ossuary.
  • Rediscover Eternal Oaths: Allows Living Idols to use the Eternal Oaths ability, which raises certain fallen non-Hero units from the dead. Requires Black Pyramid.

Abilities:
  • Ascend: Allows the Structure to levitate off the ground so that it can move. Also gives Structures Heavy armor. Requires blight to descend.


2nd tier Primary structure that receives gathered resources and spreads blight. Enables the production of additional types of structures, upgrades and units. Attacks land and air units.
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Trains :
Necrotects: Ancient skeletal architect. Basic worker unit. Can harvest lumber, build structures, Repair and unsummon. Attacks land units and trees.

221842-053676302cc81e67295cf1f8f93169a5.png
Upgrades :
  • Black Pyramid: Upgrade to Black Pyramid to enable the production of additional types of structures, units and the ability to attack
  • Backpack: Gives specific Eternal ground units the ability to carry items.

Abilities:
  • Ascend: Allows the Pyramid to levitate out of the ground so that it can move and engage units in combat. Pyramid retains its Fortified armor and ability to receive lumber. Does not require blight to descend.
  • Entomb: Entombs a Gold Mine, slowly draining it of its gold.
  • Spread Blight: Expands buildable ground.
  • Awakening Aura: Increases nearby player ground units' movement speed.



Magic troop production building.
221853-56cb10befc74f42df48b76dcddc6dbb0.png

Trains :
Liche Priests: Ancient skeletal priest. Supporting spellcaster.
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Abilities:
  • Restore - The caster uses the ambient man to restore 100 hit points to a target friendly unit over 5 seconds.
  • Disenchant - The caster disrupts the bonds of spells, removing all buffs in the target area. Deals 250 damage to hostile summoned units. Requires Liche Priests Adept Training.
  • Banish - Turns a non-mechanical unit ethereal and slows its movement speed by 50% for 12 seconds. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect. Requires Liche Priests Master Training.

Hierophants: Ancient skeletal Shaman. Versatile spellcaster.
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Abilities:
  • Mummy Curse - The caster afflicts a target enemy unit with a curse that deals 4 damage per second. If the afflicted unit dies while under the effect of Mummy Curse, a minor minion will spawn from its corpse. Lasts 30 seconds.
  • Choking Sands - The caster conjures sand to suffocate an enemy, preventing it from casting spells, and reducing attack damage by 33% and deals 2 damage per second. Requires Hierophants Adept Training.
  • Petrify - The caster temporarily petrifies parts of the target friendly unit's body, increasing armor by 6. Lasts 60 seconds. Requires Hierophants Master Training.

Avatars of Djaf: Divine avatars. Trained to destroy spellcasters. Requires Grand Ossuary.
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Abilities:
  • Devour Soul - The Avatars of Djaf rips the soul from a target friendly Undead unit killing it, giving 50% of its hit points to the Avatars of Djaf.
  • Enchanted Blade and Shield - Offensive: Whenever the Avatars of Djaf attacks, he has a 20% change to purge the attacked unit and replenish 10 mana points to the jackal. Defensive: Reduces spell and magic damage dealt to the Avatars of Djaf by 100% and blocks a negative spell that an enemy casts on the Jackal every .33 seconds.
  • Feedback - Avatars of Djaf attacks destroy 20 mana per hit. The mana combusts, dealing damage to the attacked unit.

Upgrades:
  • Liche Priests Training: increases Liche Priests' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast additional abilities.
  • Hierophants Training: Increases Hierophants' mana capacity, mana regeneration rate, hit points, and gives them the ability to cast additional abilities.
  • Chosen of Djaf: Increases Avatars of Djaf's attack speed by 20%, hit points by 50, attack range by 100 and damage by 5. Requires Grand Pyramid and Grand Ossuary.
  • Devour Soul: Allows Avatars of Djaf’s to have Devour Soul, which allows the Avatars of Djaf to kill a target friendly Undead unit, giving a percent of its hit points to the Avatars of Djaf. Requires Black Pyramid and Grand Ossuary.

Abilities:
  • Ascend: Allows the Structure to levitate off the ground so that it can move. Also gives Structures Heavy armor. Requires blight to descend.



Heavy troop production building.
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Trains:
Skull Catapult: Long-range siege weaponry. Exceptional damage versus buildings, but slow and vulnerable.
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Abilities:
  • Siege Mastery - The Skull Catapult targets the critical points of its targets, giving a 30% chance to instantly destroy structures below 20% health.

Tyrant: Demon bound in living clay. Upon death there is a 5% chance the demon will manifest as neutral hostile doomguard.
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Abilities:
  • Demonic Frenzy - On an attack, the Tyrant’s bindings may temporarily weaken, giving it a 20% chance of increasing its attack rate by 50%, but drains 10 hit points per second. Lasts 5 seconds.

Carrion Rider: Skeletal archer mounted atop an undead carrion bird.
221858-6a7ff36a125f722740ebf8b3031466b4.png
Abilities:
  • Carrion Seeker - Reveals nearby invisible units.

Upgrades:
  • Carrion Seeker Siege: Allows Carrion Riders to have Carrion Seeker, which allows them to detect invisible units.
  • Siege Mastery: Allows Skull Catapults to have Siege Mastery, which increases their siege capabilities.
  • Demonic Frenzy: Allows Tyrants to have Demonic Frenzy, which allows them a chance to increase their attack speed at the cost of hit points per second.

Abilities:
  • Ascend: Allows the Structure to levitate off the ground so that it can move. Also gives Structures Heavy armor. Requires blight to descend.


3nd tier Primary structure that receives gathered resources and spreads blight. Enables the production of additional types of structures, upgrades and units. Attacks land and air units.
221834-b0fc29d089173e978821fca1206120fa.png

Trains :
Necrotects: Ancient skeletal architect. Basic worker unit. Can harvest lumber, build structures, Repair and unsummon. Attacks land units and trees.
221842-053676302cc81e67295cf1f8f93169a5.png
Upgrades :
  • Backpack: Gives specific Eternal ground units the ability to carry items.

Abilities:
  • Ascend: Allows the Pyramid to levitate out of the ground so that it can move and engage units in combat. Pyramid retains its Fortified armor and ability to receive lumber. Does not require blight to descend.
  • Entomb: Entombs a Gold Mine, slowly draining it of its gold.
  • Spread Blight: Expands buildable ground.
  • Awakening Aura: Increases nearby player ground units' movement speed.



Elite production building.
221854-61d010ce40f72042c7ec62678fe8575f.png
Trains:
Sand Worm: Enormous burrowing sandworm
221859-fba1c66190f2f223af8aefc9676d27b7.png
Abilities:
  • Lightning Breath - The Sand Worms’ attacks have 20% to electrocute the occupants of buildings stunning it.
  • Barrow - The Sand Worm dives beneath the ground gaining greatly increased movement and Health regeneration.

Upgrades:
  • Lightning Breath: Allows Sand Worms to have Lightning Breath, which allows the Sand Worms’ attacks to have a 20% chance to electrocute the occupants of buildings stunning it.



Ancient Sandlord Submitted by Maximal
Blackpyro Tyrant Submitted by UgoUgo
Bone Impale Submitted by JesusHipster
BreathOfFireDamage Submitted by JetFangInferno
BreathOfFireMissile Submitted by JetFangInferno
Cursed King of Greed Submitted by -Grendel
Deadline Submitted by Thrikodius
Disarm Submitted by Vinz
GiantSandWorm Submitted by GiantSandWorm, Sephiroth_VII
Highborne Buildings Submitted by Ujimasa Hojo
Nereid; God of Destruction Submitted by -Grendel
Obisidian Statue & Destroyer [Beta] Submitted by Blizzard, NelsonLaJe
Skeleton Archer Submitted by assasin_lord
Skeleton Avatar Submitted by assasin_lord
Skeleton Lich Submitted by assasin_lord
Skeleton Predator Submitted by assasin_lord
Skeleton Worker Submitted by jj84
Tomb Pharaoh Submitted by Callahan
Tzeentch Pack Old Ver.2 Submitted by Grey Knight
VultureRider Submitted by Uncle Fester
Zombie and Derivatives Submitted by Ujimasa Hojo
Berserker, Priest (Troll), and Derivatives Submitted by Ujimasa Hojo
Forest Troll Blood Drinker Submitted by Deolrin
Sand Troll Shaman Submitted by Traxamillion
EgyptionTomb Submitted by Mr. Bob



BTNsandtrollS Submitted by Traxamillion
BTNSandTroll Submitted by Hawkwing
BTNMummy Submitted by 67chrome
BTNANADemonSleep Submitted by Anachron
BTNAnathema Submitted by GhostThruster
BTNAncientSickle Submitted by The Panda
BTNAnkhOfRebirth Submitted by Palaslayer
BTNArcanumProtector Submitted by PeeKay
BTNArrowDown Submitted by jnZ
BTNArrowUp Submitted by jnZ
BTNCatsEye Submitted by BLazeKraze
BTNCorpseExplode Submitted by QuadraDowN
BTNDeathHand Submitted by The D3ath
BTNDeathVoice Submitted by San
BTNDemonic3 Submitted by San
BTNDragonStaffBlue Submitted by 67chrome
BTNDragonStaffGreen Submitted by 67chrome
BTNEgg Submitted by Darky29
BTNFeedbackAlternate Submitted by BETABABY
BTNForsaken Weapons Upgrade Submitted by Blizzard Entertainment, Null
BTNHarvest Submitted by San
BTNHD_Attack Submitted by CRAZYRUSSIAN
BTNHD_Hold_Position Submitted by CRAZYRUSSIAN
BTNHD_Move_A Submitted by CRAZYRUSSIAN
BTNHD_Patroll Submitted by CRAZYRUSSIAN
BTNHD_Stop_A Submitted by CRAZYRUSSIAN
BTNInternalBurn Submitted by D.ee
BTNMumyfication Submitted by NFWar
BTNNecroGrip2 Submitted by San
BTNPetrify Submitted by UgoUgo
BTNPoisonsArrow Submitted by maxor_gan
BTNRenew Submitted by NO-Bloody-Name
BTNSand Submitted by exN
BTNSandStorm Submitted by Juice_F
BTNSonOfAnibis Submitted by NFWar
BTNStealSoul Submitted by 8512590215848
BTNUnholyFrenzy Submitted by Darky29
BTNWorgenRun Submitted by Kimbo
Fortified Armor Destruction Submitted by Darkfang
Koprite/Ironite/Obsiusite Upgrades Submitted by GhostOfPast
Magocracy Book 2 (5 icons/colors) Submitted by Darkfang
Orb of Sands Submitted by Darkfang
PASBTNCRAgil Submitted by CRAZYRUSSIAN
PASBTNCRItel Submitted by CRAZYRUSSIAN
PASBTNCRSTr Submitted by CRAZYRUSSIAN
SandBlast Submitted by Praytic
Soul Distraction Submitted by Exarch
Strike of the Dead Submitted by San
Thundering Breath Thunder Lightning Submitted by Darkfang



SandTroll.blp Submitted by Hawkwing
Health Bars v1.30 Submitted by Avatars Lord
Mummy_by67chrome.blp Submitted by 67chrome
Obsidian Desert UI Submitted by Blizzard Entertainment, Fasolace
ObsidianScarab.blp Submitted by Daenar7
Returned_by67chrome Submitted by 67chrome
ReturnedArcher_by67chrome Submitted by 67chrome
ReturnedCaptain_by67chrome Submitted by 67chrome
ReturnedKing_by67chrome Submitted by 67chrome
ReturnedMage_by67chrome Submitted by 67chrome
Selections I Submitted by Vinz



Desecration from Simple Spell Pack 1.3
Impaile from Simple Spell Pack 1.3
Dark Mend from Dekku’s Spell Pack 1.4
Spider Trap from Dekku’s Spell Pack 1.4



Button Manager v1.8.2 by Shadow Daemon
MDL MDX Converter by Guessed
Wc3 Universal Calculator & Colorizer v5.3.2 Submitted by D.O.G.
Contents

The Eternal Dynasty (Map)

Reviews
deepstrasz
The shop could have unique things, especially the orb. It could definitely use more triggered/custom spells and mechanics but it's good. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site...
Level 5
Joined
Jul 22, 2017
Messages
149
Hello, Mr. Seyahnayr. The map is very good. And report three problems.
1. Sandworms will still be attacked by enemy after burrowing into the ground.
2. The last item in the store cannot be purchased.
3. Buildings cannot enlarge the area of decaying ground.
 
Last edited:
Level 19
Joined
Feb 19, 2011
Messages
530
I tried out this race and overall all it's very well done.

There's a few small issues that I found. Such as the Ascend disabled icon still having a border around it, the orb of sand being in the wrong XY position. There are also various small tooltip errors like extra spaces between words, wrong icons for buffs, and wrong buffs overall. The Avatar unit and the Carrion Rider both have teamcolor issues. The Avatar seems to mix its colors, so if you're a blue player he looks purple and so one. The Carrion Rider straight up does not have team color.
The custom UI could be fixed. As of now it shows Undead style for Tile05 and Tile06.

THINGS I LIKED:
  • The tooltip and descriptions on structures and units is very much like I do it, providing lots of info with visually pleasing and relevant colors to the faction.
  • The description you have on this page is very nice. I can see a lot of hard work and care went into presenting your ideas. There are a few spelling errors in such in there though.
  • Plenty of interesting idea on how the race operates. With the blight spreading, the slow marching army, and the moving structures.
  • Custom abilities with some nice ideas. Even just changing a simple spell to have a more varied effect goes a long way.
  • Good, varied selection of units and heroes.
  • Good selection of models and effects.

THINGS I DID NOT LIKED:
  • Though you have a lot of custom icons, there are still many that are just vanilla icons. I am personally not a fan when there is so much vanilla content.
  • I was not terribly impressed with the heroes. Some has nice kits and interesting ideas, but I felt the majority of the ideas were just too generic and didn't fit well with the rest of the race.
  • Same could be said about a few of the units. Particularly the 2 spellcasters.
  • Items for the race only have one semi-custom item. Aside from the T2 stuff, I feel all custom races should have something unique. Right now it is all vanilla Undead items.


All in all, good job. Keep up the good work.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,846
The shop could have unique things, especially the orb.
It could definitely use more triggered/custom spells and mechanics but it's good.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Level 4
Joined
Jun 21, 2016
Messages
36
The Sand Worm feels a bit janky with its animations and movement and the circle that indicates that it's affected by an aura is above-ground, meaning mid-air, but the race itself is very thematic for a Tomb Kings adaption and I think is a relatively original take on the undead. I'd love to use them in my campaign as a replacement for the generic undead, but unfortunately they'd be extremely out of place amongst all other stuff that is HD and not SD, which is a shame.

If you have the motivation and ability to do so, I'd love to see this for HD and I'd 100% use the race :) Good job overall, but needs some polish ^^
 
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