- Joined
- Jan 30, 2013
- Messages
- 12,440
The map is interesting and I like the idea of defending against slowly stronger enemies. There are some issues with gameplay experience for me. Most of these are personal, so feel free to take it with a grain of salt:
EDIT:
I noticed an update Yesterday. I think I might've played the first release.
- The extra hero abilities are not written in description (for my case, Ranger). It is really frustrating not knowing what you'll get, even at least a glimpse (like normal melee heroes description mentioning their abilities is sufficient).
- The game feels extremely slow due to how slow resources are harvested. I mean, COME ON!
- It doesn't help that tier upgrades (halls) are extremely expensive, rendering the gameplay feel like a heavy slog.
- The waves feels quite static in the sense that they're not extremely varied, nor their abilities are interesting. At least the bosses can benefit from more interesting abilities.
- Gold mine is bugged for Undead, I speculate the same for Night Elves.
- I'd be honest the additional structure provided for the Human feels like a quite useless add-on. I thought I get some unique things like the Ensnare Dragonhawk with broken attack damage at the very least.
- Why no Gyrocopters?
- Siege Engine ... I wonder how useful this unit within this setting.
- Undead gold mine are bugged. Their golds are not increased like human or orc mines. I do not have Night Elves on my run, so I cannot check that. I'd rather have the gold set to absurd values instead of triggering the increase.
- Regarding the slow game, it might also be compounded with the delay between attacks, the reprieve part. Players do not have much incentive to go out and risk their armies outside of base perimeter.
- Oh yeah, that reminds me, WHY THE LEVELLING EXTREMELY SLOW!? Even Arthas levels up faster in Symphony of Frost and Flame than this, and he needs 8 levels there.
EDIT:
I noticed an update Yesterday. I think I might've played the first release.