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Terran Base Defence v46

Submitted by Radicool
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game
Terran Base Defence
By: Radicool



Objective:

You have been stationed at the last command post, all surviving citizens have fled to your protection. Protect
these civillians at all costs. Evacuation in 25 minutes. Do not be decieved, you will likely be overwhelmed by the
Zerg by the time the rescue ship arrives!

Features:

  • Various StarCraft style models.
  • Remastered StarCraft music.
  • Pick from 5 unique classes.
  • Hire Marines, Tanks and Firebats.
  • Construct Bunkers and Turrets.

Screenshots:

Screenshots
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Change Log:

Change Log;

v11-26 - Changes have not been logged.

v 27 - Improved multiple icon's quality
- Added Siege Mode, Tank Mode, Spider Mine and Med Pack icons
- Added Command Centre and Spider Mine model
- Added various unit soundsets
- Improved music quality
- Fixed Defeat cinematic
- Cleaned revival timer system
- Balance changes

V 28 - Added a custom Starcraft style UI
- Enhanced various tooltips
- Fixed some bugs
- Altered Zerg behaviour in cinematics

V 29 - Improved quality of custom UI
- Fixed some UI display problems
- Fixed special effects not displaying on Goliath and SCV
- Added Timer bar to summoned Auto Turrets
- Added second Terran song
- Modified the environment
- Added various props
- Fixed some bugs
- Balance changes

V 30 - Added cooldown tooltips to abilities
- Renamed Megalisk to Brutalisk
- Fixed music cutting out in some cases
- Added more props
- Balance changes
- Other bug fixes

V 31 - Fixed Bunker System
- Bunker's attacks now mimic the units inside the bunker
- Improved SCV's aggresive behaviour
- Balance changes

V 31a - Fixed Zerg Start delay

V 32 - Fixed bunker collision bug
- Improved Zerg behaviour
- Improved various tooltips
- Changed Firebat's projectile type
- Balance Changes

V 33 - New Preview Image
- Tweaked sound levels
- Added new models, sounds and icons.
- Modified how Players earn Vespene Gas
- Added Zerg Overlord unit.
- Balance changes

V 34 - Minerals no longer awarded at beginnings of rounds but now received as income.
- Overlord unload counts now depend on wave number
- Overlords are larger making them easier to spot
- Reworked spacing of waves
- Added temporary invulnerability to revived heroes
- Changed hotkey format to Q, W, E and R
- Added new upgrade
- Removed Bunker Sound
- Reworked defeat cinematic
- Balance changes

V 35 - Retextured base tiles
- Added various new props
- New models and icons
- Initial partial visiblity added
- Players now start with Meds instead of Grenades
- Medpacks now heal 1 unit only over a short time
- Medpacks now stack up to 6 charges
- Stackable items can be unstacked for sharing
- Overlords now stay put after entering Base and continue unloading Zerg periodically until killed.
- Zerg spawns now match player count
- Balance Changes
- Bug fixes

V 36 - New models
- Fiixed Overlords unloading Zerg during cinematics
- Altered Overlords movement behaviour
- New unload point for Overlords
- Zerg count now doesn't change when players leave
- Armory relocated in Base and shared by all players
- Reworked spawn order for player numbers
- Players are now notified which sides will spawn
- Reduced lag
- Other bug fixes
- Balance changes

V 37 - Added new tiers to some upgrades
- Replaced Heal and Holy Light from Medic's abilities with Mend and Energy Flux
- Replaced Overload, Searing Armor and Incinerate from Firebat's abilities with Frag Grenade, Sturdy Armor and Burnout
- Replaced Self Destruct from Goliath's abilities with Laser Attachment
- Reworked supply usage/availability and mineral costs to differentiate units
- Zerg now provide more minerals
- Overlords always drop an item on death
- All Zerg (not just Zerglings) can now drop items
- Renamed Grenade to Napalm Grenade
- Bug fixes

V 38 - Fixed bug causing large stutters when Zerg numbers increase
- Added Baneling unit to the Zerg
- Added Corruptor unit to the Zerg
- Added Missle Turret to the Terran
- Added new sounds
- Zerglings now spawn from underground and unburrow
- Hydralisks spawn underground on Overmind difficulty
- Zerg units now generally move slower
- Zerg waves now begin sooner
- Overlords have less spawn points when only 1-2 players are present
- Widened the difficulty gap between Normal and Overmind
- Removed mineral repair costs
- Improved music quality
- Improved music system's accuracy
- Performance optimizations
- Other bug fixes
- Balance changes

V 39 - Added Rally ability to Pocket Barracks
- Added Barracks icon to Pocket Barracks
- Added Battle Stations ability to Bunker
- Changed idle worker's icon to SCV
- Capped maximum hero level at 20
- Bug fixes
- Balance changes

V 40 - Player dependent difficulty now scales for every second player
- Fixed bug where some Zerg's player difficulty wasn't calculated
- Fixed bug where Zerg sometimes didn't pause during boss cinematic
- Balance changes

V 41 - Added Armory sound
- Added mana cost to Napalm Grenades and Spider Mines
- Added Energy Cell item
- Removed Ammunition Upgrade item from shop
- Extra computer players now have no effect on the game
- Missle Turret now has splash damage
- Overlords now have a maximum damage intake
- Barracks is now removed after all players pick their hero
- Balance changes

V 42 - Heroes now start with 1 Napalm Grenade
- Tomes & Reincarnation Crosses now have start delays
- Bug fixes

V 43 - Added Air Support ability to Command Center. Available every 5 minutes
- Replaced the Leaderboard with a Multiboard
- Tweaked Goliath's Engineering Upgrade ability
- Improved hero's cast time delay
- Music now fades in/out smoothly
- Cross of Reincarnation & War Stories removed from shop
- Added Book of Wisdom to shop
- Modified all tome's descriptions
- Tanks now face a certain angle when in Siege Mode
- Balance changes

V 44 - Medic's defibrillator now revives a targeted corpse
- Added new deaths sounds for Marine, Firebat and Medic
- Player Gray now receives periodic upgrades
- Gray now shares his excess gold (after reaching 200 or more)
- Gray's units can no longer be killed by his own units
- Balance changes

V 45 - Added a new Medic model
- Fixed a bug with multiboard

V 46 - Fixed a Multiboard bug not displaying all players
- Fixed a Cinematic bug where Zerg didn't pause
- Some code optimizations



Credits:

This map was inspired by Terran Base Defense by gandalf_03246.

Special Thanks: unwirklich, killst4r, Anvil, JonNny, AlienAtSystem, pippo, epsilon, Illidan(Evil)X, Sellenisko, Ice,
Kofi_Banan, Scythy Dervish, The_Silent, nedio95, Bribe, Teaspoon, Kingnelu, Great Vengeance, Cathahan,
Trollschnitzel, Stryderzero, Em!, BeTaGod-, GooS, SuPa-, MaxShadow, Grey Knight

Some models were collected from maps which the creator did not make himself rendering due credit difficult.
If you notice any resource of yours used in my map, please contact me, and I'll mention you as soon as I can.

Keywords:
star craft, starcraft, futuristic, aliens, terran, space, base, station, marine, defence, defense, survival, marine, marines, zergling, zerg
Contents

Terran Base Defence v46 (Map)

Reviews
Moderator
Vengeancekael [img] Date: 2012/Oct/22 20:58:45 [Please do not send me a message, use Staff Contact] [img] Comment:View Orcnet's review: Comment [tr]Approved [tr]Acceptable [img] Rules
  1. Vengeancekael [​IMG]
    Date: 2012/Oct/22 20:58:45
    [Please do not send me a message, use Staff Contact] [​IMG]

    Comment:
    View Orcnet's review: Comment
    Approved
    [tr]
    Acceptable
    [tr]

    [​IMG] Rules[/tr][/tr]
     
  2. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,876
    Map Review
    Terran Base Defence (Version 27)

    Rating System


    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


    Overview:

    Gameplay

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Terran Base Defense" is a defense/survival map that sets on the theme of starcraft's terrans in preparation in evacuating a base against zerg swarms, the main goal is survive the wave for 25 minutes until a Rescue Ship arrives, also to atleast let a few civilians survive throughout the game, game ends when goal is achieved or all civilians are killed.

    "the game is actually great, both normal and overmind(hard mode) difficulties is player-judgmental which is quite not imbalance, although the units and hero upgrades is quite a few, and so as the item pickups, this suggestions of mine can somehow gear up the player in a better game quality, co-op is moderately fine same goes to replay value."

    Terrain

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "Terrain looks very dull, not by how its wide range but to the base it doesn't look facility-like at all, the placement of doodads such as a few trees, sewer pipes and medieval buildings brings a bad decor to the map that is a sci-fi theme, I suggest decorating it by means of replicating it from starcraft."

    Management

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    "All out review, the map is keen to me. through play style and concept I'd take this useful for co-op players, but to revision your map, do please decor it a bit, the UI your using is a warcraft human theme, their are a lot of sites out there for you to find a starcraft theme for this game, then your descriptions, the quest menu shows blank titles it doesn't look good so type at least a logical title for it like for an example to the left 'Game Info' and the right 'Source Info', do add a CREDIT LIST, don't be neglectful to it, its like your giving a recipe without the ingredient list. and finally to your triggers, I haven't spot a bug for now but some weird issues about the map is a Rescue ship just popped out in the north-east of the map, should you at least code a trigger to hide it and reveal it after the time lapse? its up to you to fix this. Overall this is good to go."

    WC3ScrnShot_102212_170631_01.png WC3ScrnShot_102212_170721_02.png WC3ScrnShot_102212_175112_03.png WC3ScrnShot_102212_175303_04.png

    Total Score:

    Rate Score Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 9/15 80% C


    Status: APPROVED (Depends on Resource Moderators)
     
  3. Radicool

    Radicool

    Joined:
    Mar 27, 2011
    Messages:
    1,062
    Thanks for the review and advice. I'll release a patch when I get the time.

    Edit: Just released version 28. Most things you mentioned have been improved as
    stated in the changelog. I may work on the environment in a later patch.
     
    Last edited: Oct 23, 2012
  4. Schamanu

    Schamanu

    Joined:
    Jun 24, 2011
    Messages:
    57
    Hi, i tried your map in singleplayer and i made it to a point where only 9 minutes were left on the clock, the map is entertaining and challenging, but i would prefer to play it in bnet. It would help if you would upload your map to http://www.makemehost.com/ so people can host your map on bnet with the bots from this site. So even people who cant host on their own can be a host on bnet. Btw it would also help to improve the popularity of the map.

    Looking forward to future versions of the map
     
  5. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    1,439
    Just played this, and I have to say I like it so far, especially the original voices and how you can get every hero in single player.

    If I may make a few suggestions:
    A counter to keep track of remaining civilians.
    More upgrades would be nice, seeing a 1 next to damage and armor all the time is depressing.
    Maybe add the other music tracks, just the one gets repetitive.
    Siege tanks sink into the ground on the south ledge of the west entrance.
    Are the Goliath's turrets timed or not? I know they disappear when resummoned, but sometimes they just disappear randomly.

    Other than that definitely a great map.
     
  6. clockwork2

    clockwork2

    Joined:
    Jan 26, 2010
    Messages:
    1,503
    Here's my opinion of the map:
    Theme: 5/5, I enjoyed the fact it follows the general fact that most of the time, Terran vs zerg sieges are often with the zerg on the offensive. Not to mention HUGE Starcraft fan.
    Gameplay: Excellent, it is challenging alone, but I enjoy the fact that there is actual Starcraft sounds in it(Which might account for the fact there are no Ghosts in the map). It is challenging and fun. 5/5
    Heroes: While I wish Jim Raynor was in this, it would not make sense(seeing as I don't think the map is Mar Sara, actually maybe it is, but then where is Raynor?). But all in all, the Hero names could be better. My test try of the map, my Marine was called Charlemagne. Not to mention, if one was truly a SC die-hard, then the heroes would all be team-coloured Teal(Most SC heroes were teal colored, with the exception of Infested Duran, and Infested Kerrigan(she had no team color)). 4/5
    Overall: pretty cool, it mighta be rude to take away a star just for True Team-color heroes, so.... sorry.
     
  7. Radicool

    Radicool

    Joined:
    Mar 27, 2011
    Messages:
    1,062
    I'll look into these points. I like the idea of another song, but music increases map size greatly.
    I like to host this game a lot, and the larger the map size, the longer it takes everyone to finish
    downloading the map. I might trial it in the next patch, and remove it later if the increased
    download time is too noticeable.

    And the Goliath turrets are timed, however a timer bar doesn't show. I'll look into this. Thanks

    Yes, this map is designed for multiplayer. It's always fun to co-operate with other players. I have
    never heard of that website, but I'll publish my map there as well in a future patch. Some things I'm
    currently working on.

    Thanks for the feedback guys.
     
  8. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    1,439
    Siege'd tanks cost 3 food, but only 2 when mobile.

    Maybe it's just me, but I feel the Medic and SCV heroes have problems. The medic's Heal takes a while to cast, delaying further casting, so a large healing spell tends to come too late.
    The SCV is always heading into melee, where he dies very fast.

    I readily acknowledge that these may not come up in multiplayer, so feel free to ignore this.
     
  9. Radicool

    Radicool

    Joined:
    Mar 27, 2011
    Messages:
    1,062
    Thanks for testing. The tank's food cost will be fixed in the next patch. The medic's cast time will be
    reduced, but I think the SCV should stay meele. His attack animation wouldn't suit a projectile based
    attack. Besides, he spends his time repairing or casting spells. Hold position is useful for keeping the
    SCV hero out of trouble.
     
  10. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    1,439
    I tried that, unfortunately it also prevents him from repairing anything.
     
  11. Radicool

    Radicool

    Joined:
    Mar 27, 2011
    Messages:
    1,062
    Then, I think you just have to click hold position after he finishes repairing each time. Its not a bug or glitch, its just the way it is.


    Edit: Just released version 29. Changes are specified in the changelog.

    Edit 2: Released version 30. Added a screenshot. I may add more later.
     
    Last edited: Oct 28, 2012
  12. Jas.per

    Jas.per

    Joined:
    Mar 28, 2012
    Messages:
    217
    awesome~!!
     
  13. ianskie

    ianskie

    Joined:
    Oct 24, 2012
    Messages:
    8
    Yeah

    Nice map!!! The models are cool!!! YEAH!!!!! IHAVETOTRYTHIS!!!!
    :grin:
     
  14. UndeadImmortal

    UndeadImmortal

    Joined:
    Jun 27, 2011
    Messages:
    1,568
    I have a suggestion, change the "Combat - Acquisition Range" of the SCVs to its current attack range, so it will not engage nearby enemy units.
     
  15. Radicool

    Radicool

    Joined:
    Mar 27, 2011
    Messages:
    1,062
    Thats a good idea, I will fix that in the next patch. Thanks.

    Edit: Released version 31 and 32.
     
    Last edited: Nov 9, 2012
  16. Jas.per

    Jas.per

    Joined:
    Mar 28, 2012
    Messages:
    217
    Super Awesome yeah I like it :D
     
  17. PyroKnight

    PyroKnight

    Joined:
    Nov 1, 2011
    Messages:
    120
    This map is same as this one, and it's uploaded on 7 Jul 2010 14:25. :)
     
  18. Radicool

    Radicool

    Joined:
    Mar 27, 2011
    Messages:
    1,062
    As I mentioned in the credits, this map was originally made by "gandalf_03246". You can find the map here:
    http://www.epicwar.com/maps/1316/

    However, Gandalf based his map off another Starship troopers map, similar to the one you pointed out. Again,
    these Starship trooper maps have been around for years, well before 2010 (I remember playing them when I
    was like 10, 8 or so years ago), so the map you posted is also an edit of a previous map. I couldn't tell you who
    invented the first starship troopers map.

    I created this map because I thought the starship troopers maps were a little shallow and unpolished. I tried to
    recreate it to be more tactical, interesting, unique and fun. I hope you like my map.
     
  19. Schamanu

    Schamanu

    Joined:
    Jun 24, 2011
    Messages:
    57
    I'd like to ask you again, if you could upload your map to this site http://www.makemehost.com/suggest-map.php. I'd really like to play this in multiplayer. I'm not sure if they would allow me to upload the map as im not the author.
     
    Last edited: Nov 9, 2012