Oh my.. This is my favorite race after the Quilboar

, can I ask for a reference model for the Tauren unit for my campaign?
A reference model for what?
After ~15 long years... The soul of Ominous Horizons finally gets its due.
Very cool to see your take on Tauren. Hopefully I'll get a chance to test & review sometime this decade, but they look pretty snazzy.
This decade or maybe the next. Who knows? haha
- While you can't really see the add up from Peaceful Harmony and Herd Mentality, it would at least be nice to have a buff/aura effect to know you're in the zone.
- Keeper of the Plains seems a bit OP.
- Quite tough for first tier to get a 4 food unit.
- There's quite some stunning in this faction, the Brave, Log Thrower, Wyvern and if adding the Keeper of the Plains... stacking I guess? There's also Spirit of the Kodo and Law of the Wilds.
- Wind Spear mentions range two times in a row and also gives bonus to movement speed but is not specified in the description.
- Brave's stun doesn't last 2 secs but 0.5 or less seconds. Tried it on a neutral Wildkin.
- Great Horn Marksman is kind of a better version of the Plainswalker. Not sure if they should be different units rather than a Berserker upgrade.
- Thunder Lance might be a bit too much in its current form. I'm thinking if you'd have 6 to 12 of these fellers doing the electric dance.
- Mending Waters Totem doesn't have a AoE for the healing ability.
Needs a bit more balancing but quite novel as we don't yet have any proper/original tauren techtree faction.
1.) Maybe in an update or so, but its one of those things that dont seem necessary, the range is about an auras range.
2.) Balance aint my forte.
3.) You're not meant to fully saturate your base with workers as they already grant plenty of income. So saving your food for warrior units at the start is a must.
4.) Yes, the faction stuns a lot. Part of the design.
5.) Ah, thats a bug.
6.) Idk what you're seeing but the ability data has it set to 2 seconds. Maybe some odd bug.
7.) Not exactly, they both got their roles to fill. Marksmen deal far less damage to ground targets and serve as a ground anti-air unit. Plainswalkers have far lower attack range and work better to bulk out close-range units.
8.) Kinda like what happens when you have 6 - 12 Gryphons, or Chimeras. Their role is high area damage, but they're quite squishy to compensate.
9.) Unfortunately needed so AI would use it.