Warning: This small review is related to the version, which was released on 23.06.2026. If my memory is correct, it was version 1.0.
So take care when you read it - perhaps some mentioned stuff was already fixed or changed by the time you read this message
Oh, Zandalari Empire... What a cool race concept introduced in the WoW: Battle for Azeroth, wasted afterwards in the neglect of modern Warcraft scenarist...
Khm. Enough rambling towards unrelated stuff.
What can I say about your new custom-altered melee race,
@Wa666r? As always, I liked this stuff. Not because of the Loa mechanic, although I feel that friendly AI either ignores it altogether, or focuses himself to only Loa -
Rezan.
I liked this race because of the sheer
income imbalance stuff, provided by unlockable worker ability, Gonk's passive aura for gold farming, hero aura for gold farming, and the availability of resource trading. Dont fix this,
plz.
At first, I thought that the gameplay of Zandalari Empire would be close to Aztec gameplay from Age of Mythology: kill units, collect blood/essence/whatever, empower yourself with Loa avatars... But your design is perfectly fine, in my opinion.
Units are nice and strong, although this troll regeneration stuff is quite a big deal, if we compare it to normal troll regeneration. I think.
Casters are nice.
Dinosaurs are nice.
Having the opportunity to change current worshipped Loa and gain
special bonuses for changes after specific research - hell, nice introduction, smooth race gimmick, and joined flow of gameplay elements.
Like!