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Survival Horror KF V7.0.8

Survival Horror KF
Inspired by the games Killing floor 1 and 2



Gameplay: You start the map with a menu where you can choose the scenario where you want to play and the difficulty: Normal, Hard, or Hell on Earth. It’s recommended to start on Normal.

After each round, a shop becomes available where you can buy one of 16 weapons. Each weapon can be upgraded in the same shop for 1500 wood, increasing its damage, speed, and other stats, weapons can be upgraded up to four times. You can also purchase ammo and body armor. A second shop lets you upgrade your character’s attributes, such as damage, health, barricade HP, and more.

The key to survival is using all your tools: barricades to distract and absorb enemy damage, grenades to clear groups of units, the jump ability to escape when cornered, and the healing vaccine You can heal yourself or a teammate. And if a teammate dies, it’s not over — you can revive them during the round, but you'll have to avoid dying in the process.

You win by completing the six rounds and defeating one of the two random final bosses at the end.


-Gere, Hawkwing, bisnar 13, SantoRayo[iP], tee.dubs, NewbieMapper, InfernalTater, lieutang, Fack0r, kola, NFWar, Blizzard Entertainmen, -JonNny, Zombie, Deathbringer, TheUnknownHunter, The_Silent, Stefan.K, epsilon, chilla_killa, Pelsen
, sPy, stan0033, WILL THE ALMIGHTY, HappyTauren, MiniMage, Renderer17, RED BARON, Sunchips, stonneash, vile, kellym0, Talon the Mage, Mc !, Grey Knight, Pvt.Toma, Misha, purparisien, Syczewski, silver_fight, skrab, Hantoo, ILH, Grey Knight, eubz, JB_McKnight, HappyCockroach, Ergius, ThompZon, meatfactory. To all of them for their wonderful models/icons provided on the Hive Workshop website.
-Killing floor 1 and 2 The games from which I extracted all the sounds so the map could have its own custom audio
-Special thanks to Paladon for his excellent jump system.

7.0.7 > 7.0.8
-Fixed some bugs.
7.0.5 > 7.0.7
-Now players can reload the gun pressing hotkey R while running away.
-Small balance changes on ZEDS.
7.0.1 > 7.0.5
-Barricades have collision now.
-Fleshpound and Scrake on easy difficulty now hit harder.
7.0.0 > 7.0.1
-Fixed Desync Bug.
-Fixed lag with 5 players.
-Balance on Easy mode, is a little more harder.
-Buffed knife and desert eagle.
6.9.6 > 7.0.0
-Improved gore system
-Now more hordes will spawn if there are more players in the game
6.9.5 > 6.9.6
-Fixed bug where your desert eagle would be removed of your inventory when your ammo reach 0.
-Fixed bug where trader would not open when round finish.
6.9.0 > 6.9.5
-Added invulnerability and speed boost when a player is revived
-Added new zed "Quarter Pound"
-Now players gain more gold and wood each round
-Long and medium waves has been adjusted, now those are much more hard.
6.8.2 > 6.9.0
-Added new passive to RPG: " Demolition specialist "
-Added new passive to M99 sniper: "Flare"
-Added new passive to Shotgun "Support specialist"
-Readjusted damage on some guns to make it more balanced
6.8.0 > 6.8.2
-Fixed ammo bug that happens when you switch from pistol to any gun.
6.7.7 > 6.8.0
-Added Combat knife weapon as started weapon, this allow you to use something to attack when you run out of ammo.
-Added Husk Cannon weapon
-Increased the hp bonus for melee weapons such as katana and dwarf hammer.
-Bazooka and M209 buffed damage.
6.7.2 > 6.7.7
-Small Bug Fix
6.4.0 > 6.7.2
-Changing weapons now is more easy and dynamic.
-Scrake can throw a hook to catch survivors, increasing his difficulty.
-Added 3 more scenarios to play, in the start of the map you can choose where to play
-Added 2 more weapons, Dwarf hammer and Professional Bow
-Some minor balance changes.
6.2.8 > 6.4.0
-Gore System has been added ! now you can blow up zeds heads with headshots or blow their chest with heavy machineguns or shotguns!
-Added some minor balances changes on upgrades.
6.2.7 > 6.2.8
-Added new sounds to the scrake.
-Added some changes to the map to make the jump ability more important to use
-Added extra difficulty to the husk on "Hell On Earth" mode
-Added extra ammo to the guns every time you upgrade them.
6.2.4 > 6.2.7
-Added reload system
-Katana buffed the damage and added bladestorm ability.
-M99 sniper rifle attack speed buffed
-Fixed a bug with jump ability
-Desert Eagle damage buffed.
6.1.6 > 6.2.4
-Fixed Item Icon display problem
-Added 5 more guns (Mosin nagant, Katana, M99 Sniper Rifle, AK47 And Thompson Rifle.)
-The zombies were balanced, and the final bosses were as well, making them more challenging
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Contents

Survival Horror KF V7.0.8 (Map)

Reviews
deepstrasz
A bit too fast paced from the start before you get to know all the various icons/abilities/items. Should make passive ability ones have proper ones as well as active ones have active looking ones. Could use this: Warcraft Image Lab or Button Manager...
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Survival Horror KF V6.0.3
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Thank you for the reminder. I’m currently uploading here the updated version of the map with the full credits included on the loading screen. All authors whose resources were used are properly mentioned there, including models, skins, icons, sounds, and more.
Please follow the guides as how a description should look and how to make a credits list. Also, you can look at how others have done it on their map threads.

Please update the map properly: Updating resources
Do not simply attach a file in a separate post.
 
  1. A bit too fast paced from the start before you get to know all the various icons/abilities/items.
  2. Should make passive ability ones have proper ones as well as active ones have active looking ones. Could use this: Warcraft Image Lab or Button Manager v1.8.2
  3. Also many icons are green during disabled mode/game pause/F10. They probably don't have their DISBTN versions imported (properly). Complete Icon Tutorial - All About Icons
Generally, it's OK, a bit static in the sense that it happens pretty much in the same place.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
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