Iron Maiden: As per melee standard, her ability to knock enemy is quite unordinary and can be messy during combat. Having two passives makes her less tedious to micro but less interesting to play with. Usually, melee heroes have 2 active + ultimate + 1 passive or 3 active + ultimate, which makes them quite active and fun to go with. Her third is quite powerful, and if not for Golems being immune, this passive can be deadly. Her first is a broken form of chain lightning.
Golden Saint: Same problem as Iron Maiden in ability kit having 2 passives. Aside from that, I found that Golden Saint first skill is quite deadly to a degree, but not too powerful that it gets broken (though probably because I choose her second, wonder if I pick her first). I failed to notice her third is melee unit exclusive, so that's a bummer to my Gryphon strategy (yes, I am a fanatic Griffins Airstrike).
Huntress Raider: This is interesting, however, I presume there are some aesthetic bugs that render her spell projectiles (second and ultimate) being unseen thus making it harder to realize what's going on. Her first is unreliable due to her being a ranged hero. I prefer to have her first spell changed into something that can be used from a safe range.
Anyway, I do make another video, but it is not a full run like last time since I got some errands at home out of the blue. It should be up in 24 hours from this post, if everything goes well. Not the most reliable connection I have for uploading.