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SC2 Volcanic template V2 & V3

Submitted by LordHatchet95
This bundle is marked as approved. It works and satisfies the submission rules.
Hello Everyone, I'm LordHatchet95, and I present you a Starcraft 2 Volcanic template, adapted to Warcraft 3. It's mainly based on planet Char, save all the terran machinery it's supposed to be, and specially based on SC2 quests like the one where Raynor has to pick up 8000 minerals and avoid lava... and zerg, one to mention.

Managed to pull something out finally, and after a few months of studying at college, playing and playing different videogames and chatting, and going out, and few time for mapping in WC3, got myself my first published (if approved) job done

I've done a poll about if uploading my work in progress here, got 1 yes, 0 no, and 2 depends but without stating any doubt or reason about "depends" :vw_death: *DED*... ok anyway, you can find the poll and a small preview down here:

[WC3] Starcraft 2 Volcanic Planet Environment Showcase (Opinions + Tutorial + Poll)

Any feedback about terraining, props and lighting is welcome. But don't talk about scripting since I have no idea about it... which is in fact why is within some "issues and decisions" section under the "quest" area, the map description, and the triggers editor, commented just in case.

Important note: This template is supposed to be a SC themed melee template. Anyone who wants to use it to mod it to SC2 feel free to do so, but please, credit me for making the map.

Added a V3 map with many changes made, and a bit of the most basic terran stuff to play with the map. THIS IS STILL A TEMPLATE, I just added the most basic stuff from Terran to get this to a better start.

Credits to:




Version: 1 (Still on BETA)

CHANGELOG:

IMPORTANT NOTE: this is only a template, it has NO FUNCTIONAL use so far, besides aesthetics and more improvement. You can use the map as long as you credit me for it (and the owners of the 3rd party resources used mentioned above).
Contents

SC2 Volcanic template (Map)

SC2 Volcanic template v3B (Map)

Reviews
nightelfbuilder
This terrain is more like a melee terrain cause of it's so symmetrical but that won't really be a problem since we are entitled to our own style of making terrains(would be really great for melee maps though) My issues with the terrain is: the tile...
deepstrasz
There are minor improvements. You should not spam same doodads so much. Those little magma rocks look too repetitive and unnatural on the ground. You could use more custom doodads instead for most part of your map: Toby Ruined Pack Starcraft 2...
  1. deepstrasz

    deepstrasz

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    Hello, you don't use all tags. It's Template, Space & Aliens works too, AoS might work if the map is intended to be a template for that. But you just don't have all of them there. After all, it's the user who decides what to use it for, so just Template (+Space & Aliens) would be best.

    1. You should reduce the name length of the .w3x file. I cannot see it ingame unless I shorten the name.
    2. Looks unfinished. Please do not upload works in progress in the Maps or any other resource section. Use this for maps under development: Map Development Some betas might make it but this isn't quite beta, it's more of a late alpha.

    Awaiting Update.

    ======================================================

    Always check/recheck the Map Submission Rules! (Map Submission Rules)

    These will help make a better description:


    Screenshots could attract more players to download your work. Make the best of them.

    A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

    A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

    To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

    If you want more reviews, come here:
    The Grand Review Exchange!
     
  2. LordHatchet95

    LordHatchet95

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    Will fix the unnecessary other tags

    Damn... never thought it would be an issue, on it

    It IS unfinished but not for long, on the way to complete it

    I have some screenies but they're outdated, will bring actual ones (and future ones as long as they come)

    Well credits are EVERYWHERE, 3 users specifically, 2 from resources, 1 from feedback in terraining forum, put in description, put in quest log, hell even put in comments at trigger editor :vw_unimpressed: that one's done, even at map thread there's the ppl credited

    Oh... forgot about that... will update it with the links of the very few resources I used (no irony, being serious)

    I'll have to remember to do it otherwise I'll miss out the progress

    No scripts or triggers at all in the map, I only mentioned I need help about it, for, for example, lava rising/going down within intervals, but will consider the tutorial there
     
  3. deepstrasz

    deepstrasz

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    Some of the stuff I post to users who upload for the first time. You need only take the things missing into consideration.
     
  4. LordHatchet95

    LordHatchet95

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    FIXED: Screenshots, Changelog, Links to credited ppl, Forum where it began, Tags, reduced file name, and most importantly FINISHED the terrain base

    NEW THEMES: future possibilites of trying scripts (need help here) about magma waves rising and going down
     
  5. deepstrasz

    deepstrasz

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    The terrain is still mostly flat, has little tile variation and is pretty much empty.

    Awaiting Update.
     
  6. nightelfbuilder

    nightelfbuilder

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    This terrain is more like a melee terrain cause of it's so symmetrical but that won't really be a problem since we are entitled to our own style of making terrains(would be really great for melee maps though)

    My issues with the terrain is:
    • the tile just cuts suddenly at some part of the terrains especially the center which looks awkward maybe you could fix that by adding some doodads to give depth or make the edge not so even.
    • Too flat, you could enlarge some doodads or use more in some places to give depth to it.
    • The edges of the terrain itself is so even that it looks weird you could fix that by adding rock in a strategic way.
    • The crystals looks awkwardly placed
    Well those are just my opinions. Happy mapping.
     
  7. LordHatchet95

    LordHatchet95

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    Updated, and tried to fix as many of the things said as I could... I can't make it less "flat" because is a SC2 themed melee map... Which will need triggering and stuff. Still thanks for the feedback! :ogre_haosis:
     
  8. deepstrasz

    deepstrasz

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  9. LordHatchet95

    LordHatchet95

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    Updated once again! Check changelog, screenshot and feel free to download! :grin:
     
  10. deepstrasz

    deepstrasz

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  11. LordHatchet95

    LordHatchet95

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    UPDATED!

    Made as much as I could so far, and decided to add a V3 map to compare it with V2... Keep in mind, even if I added playable units & structures, this is STILL a template. I added them (and properly credited them) the most basic terran units & structures for testing purposes (and due to having extra free time)