Blue & Green Crystals

This bundle is marked as approved. It works and satisfies the submission rules.
made for GrandKaiser's request. He just asked me to make him some crystals similar to the model ''Tiberium Crystals'' but in more colors. The bottom rocks are as they originally were (Doodads --> Underground Rocks), the crystals were scratch-made from planes in Milkshape. GrandKaiser just linked me the Tiberium Crystals and said ''i want something like these'' and i made the rest. Feel free to use them in any way (including modelling). A mod told (can't remember who :-( ) that it's O.K. to upload all of those crystals in pairs as different models in the model section. Have fun with it!

EDIT 1: removed birth animation. They're actually meaned to be used as destructible decoration doodads. So they don't realy need it.

EDIT 2: Re-added the standard birth anim.

Keywords:
crystals, gems, mining, harvestable gems, harvestable crystals, minerals, diamonds,
Contents

Blue & Green Crystals (Model)

Blue & Green Crystals (Model)

Reviews
Frankster: Removing the birth animation was not clever. You just had to make it more natural. You might also want to edit the glow of the model: You don't need to have 3 planes, just one plane set on a billboarded bone. Also, please do not use...

Moderator

M

Moderator

Frankster:

Removing the birth animation was not clever. You just had to make it more natural.
You might also want to edit the glow of the model: You don't need to have 3 planes, just one plane set on a billboarded bone.
Also, please do not use spaces in model names.

Anarchianbedlam: Useful model, thanks for uploading them in pairs and not all as separate.
 
Level 32
Joined
Jun 13, 2011
Messages
1,487
thank you guys for your feedback(s)! Well, as it's my model, you can freely use, edit, take parts & techniques from them and change them in any way you want! :goblin_yeah: This is also valid for all other models made by me. Btw, have you only downloaded those two or did you also download those from the URL given in the discription?

omg i have not notice the link oh my god)
 
Level 4
Joined
Apr 24, 2010
Messages
90
As these will most likely be used as doodads, just rotate them and change their size in-game to make more variety, it will seem like there are many different models!

EDIT: Also excellent work Markos! You deserve more rep than I can give.
 
Level 9
Joined
Jul 26, 2005
Messages
555
Could be a great alternate resource for an underground map...

Already seeing it...using each of the different colors as a different resource (use items to represent harvest?) that can be used to build high-tier things, but are hard to get hold of (really limited amounts scattered all over) so you need to fight over crystal zones because they are freaking hard to get and freaking valuable...

Rep added.

Just a suggestion-make a model pack of them...
 
Could be a great alternate resource for an underground map...

Already seeing it...using each of the different colors as a different resource (use items to represent harvest?) that can be used to build high-tier things, but are hard to get hold of (really limited amounts scattered all over) so you need to fight over crystal zones because they are freaking hard to get and freaking valuable...

Rep added.

Just a suggestion-make a model pack of them...

to make a model pack, they must be ALL approved first. I'm not sure if it's allowed to upload all of them in pairs of two, as the difference among them is minimal. :vw_wtf:
 
does it have a rockless version?

Already seeing it...using each of the different colors as a different resource

-->just recolor it in the WE?

lol, i'd realy love to see how you recolor them in WE. :vw_unimpressed: Yes, if you replace the color with teamcolor it will change in WE according to the owning player. But this won't work so easily if the owner is Neutral Hostile or Neutral Passive. Please correct me if i'm wrong in this point. Map-making is not my strength. :vw_sad:
 
Level 3
Joined
Jul 28, 2012
Messages
36
Truly, these are great, but for some reason when I import them into a map, they appear only in the editor, and not in the game.
Am I the only one getting this error?
 
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