I like C# a lot and XNA is an extension of C# made for game programming. XNA makes game programming easier. It has things incorporated in it that are aimed directly at game programming. Even though it is not being made by microsoft anymore MonoGame is the next version. So i plan to go to monogame after a while. XNA is very easy to make games though. There are plenty of tutorials out there for it and if you learn C# it is incredibly easy. I started using it without a problem.
Exactly! They are using modern awesome legal weapon: PROPAGANDA THOUGH MEDIA!
You also heard much shits against Serbs? Well, think of America and EU's propaganda against us. We are not perfect, we made shits of course, but equal or less than others, but only we turned out mostly as bad boys.
C# is cool too because of XNA (Used to make games and applications on XBox)
It's also quite readable and cool in terms of memory management because you can either let it handle it for you, or you can choose to manage it on your own ^_^
None of them. It is really a strange bug: the trigger runs fine and also the AI script: the bug happeens randomly when I have at the same time some instances of the same script running fine. For example, let us suppose there are 4 AI players playing with the Empire custom race, it might happen that 3 players run fine, and 1 "gets mad" and decide to invert the harvesting priority, that is, if the priority is "send 5 workers to mine gold and 4 to chop trees" it sends 5 workers to chop trees and 4 to mine gold. But the real mistery is that the other AI runs fine. I suspect it might be a bug in the native HarvestGold and HarvestLumber functions with custom peons, because I really don't understand this behaviour.